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| Tweet Topic Started: Apr 4 2007, 01:44:25 PM (840 Views) | |
| Xeno | Apr 4 2007, 02:42:39 PM Post #31 |
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Bag Loli FTW.
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OG1 didn't have as much awesomeness, so it had enough space for Shu and Granzon. OG2 include a lot more other awesomeness, so much that there was no space for Shu and Granzon. |
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| ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ | Apr 4 2007, 02:46:28 PM Post #32 |
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The wannabe mod
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Yet there was room for Shu and Elzam at once? |
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| Xeno | Apr 4 2007, 02:59:39 PM Post #33 |
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Bag Loli FTW.
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A GBA cart could handle Elzam and Shu, but too much would just be overkill. This is why they don't appear much. They appeared about the same amount of time on OG2, but there was also Einst Loli(tm), whole lot more Excellen and Kyosuke, Arado and even more hawt Cybuster gangbang action. Among other things. |
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| ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ | Apr 4 2007, 03:12:05 PM Post #34 |
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The wannabe mod
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I was talking about the part where both Shu and Elzam appear in OG2, that shouldn't be possible with all the other win stuff OG2 has. So, if they overcame that, they can overcome the vast amount of w1n produced by Granzon, and adds it's mech data.... And maybe even make it controlable... *shudder* |
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| Xeno | Apr 4 2007, 03:19:06 PM Post #35 |
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Bag Loli FTW.
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Shu didn't have Granzon, technically speaking. He didn't use Granzon, which is a good part of his awesomeness, and they managed to find a way to make the GBA cart not explode. |
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| ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ | Apr 4 2007, 03:20:35 PM Post #36 |
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The wannabe mod
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IIRC, lies. Aguija is wearing out Elzam with hordes of nub bioroids, and just as Elzam's about to bite the bullet, Shu saves him with Granzon. |
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| Xeno | Apr 4 2007, 03:25:26 PM Post #37 |
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Bag Loli FTW.
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I was speaking technically. As in, space for awesomeness. They just made Granzon move and display a map attack during the whole game. There was no Granzon data except for the icon. |
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| ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ | Apr 4 2007, 03:26:11 PM Post #38 |
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The wannabe mod
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MAP attacks are one of the most awesome things in OG2... If anything, this just makes it even stranger... |
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| Xeno | Apr 4 2007, 03:28:42 PM Post #39 |
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Bag Loli FTW.
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Large blast radius? That is actually rather cliché. Look at SRW2. It sucked, yet it had Cybuster, Map attacks and so much more stuff, but it still sucked. |
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| ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ | Apr 4 2007, 03:31:40 PM Post #40 |
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The wannabe mod
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MAP attacks are still awesome in OG2. That cliché large blast radius earns you money and quick grunt killing like nothing else. |
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| Xeno | Apr 4 2007, 03:33:19 PM Post #41 |
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Bag Loli FTW.
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It always did. Not saying that map attacks suck, though. |
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| ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ | Apr 4 2007, 03:35:25 PM Post #42 |
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The wannabe mod
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So we agree that Elzam+Shu+Granzon using a MAP attack all at once=massive h4x and own? What I'm saying is, if that's possible, mech data for Granzon and perhaps controlling it should be possible too. |
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| Lord Jim | Apr 4 2007, 03:36:14 PM Post #43 |
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There can be only one.
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Perhaps in a DS cart. |
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| Xeno | Apr 4 2007, 03:40:17 PM Post #44 |
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Bag Loli FTW.
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Elzam+Shu+Granzon using a MAP attack all at once=massive h4x and own, indeed. Playing as Shu worked in SRW3, atleast. However, SRW3 didn't have as much awesomeness. We just have to wait and hope that Banpresto releases OG3 on the DS, where we should definately play as Shu. DS could handle the awesomeness to a certain extent. I mean, Neo Granzon still wasn't shown on OG so no space requirements are know. >_> |
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| ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ | Apr 4 2007, 03:43:56 PM Post #45 |
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The wannabe mod
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Controlling Neo Granzon, along with all the awesomeness of OG2 (which there'll probably be more of in OG3) would require... well, I'm not even sure if it can be done. |
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