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Fun new rolesets...
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Topic Started: Mar 26 2007, 09:52:29 PM (560 Views)
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ullu
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Mar 26 2007, 09:52:29 PM
Post #1
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Action Punch Role Model Strength Bomb
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There are just some roles I thought I'd share.
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Bulletproof Vest
Special Power is Active: Night Effect on Game Balance: Significant Description: The character dons a Bulletproof Vest rendering them immune to being killed by the Mafia during the night. Notes:
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Sharpshooter Also Known As: Hunter Special Power is Active: Always in effect Effect on Game Balance: Minimal - Moderate Description: When killed (day or night), the Sharpshooter gets to retaliate, killing one other player of their choice. Notes: Unique role as it is the only one who can force a true draw.
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The Fool Also Known As: Possessed Special Power is Active: Night Effect on Game Balance: Significant Description: The Fool believes himself to be the Detective and acts with the Detectivel however his information is random. The information give is random. It may be accurate or may be totally wrong.
The exception is The Fool will always see the Detective as the Fool.
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Survivalist
Special Power is Active: Night Effect on Game Balance: Moderate Description: The constitution of the Survivalist is spectacular. On one night the Survivalist may stay awake all night and if they are targeted by the Mafia a random Mafia is killed instead.
Person Favorite:
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Little Girl
Special Power is Active: Night Effect on Game Balance: Severe Description: The Little Girl is allowed to peek during the Mafia phase. If she is caught peeking, she dies of fright instead of the Mafia intended victim. If she is not caught (and then killed), knows who all of the Mafia are and exactly what they did during the day. There is a 25% chance per living Mafia that the Girl is caught. She should:
Fun in more RP directed games:
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Cupid Special Power is Active: Setup Effect on Game Balance: Moderate Description: t the beginning of the game the Cupid chooses any two players which are linked as a 'Couple', which may actually be an entirely non-romantic relationship. Such a couple cannot vote to lynch each other and if composed of 1 Mafia and 1 civilian will try to misdirect activity away from their partner.
Mixed couples are considered a winner if either of them survives the game.
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Martyr
Special Power is Active: Nil Effect on Game Balance: Moderate Description: The martyr may elect to protect one player per night with their own life. If the player is targeted by the Mafia the Martyr is slain instead.
Fun fun:
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Freelancer Also Known As: Werehamster Special Power is Active: Special Effect on Game Balance: Significant Description: The Freelancer is a third party. He wins when he is first "killed" by the Mafia at night (though he does not die) and later lynched by the civilians. In this case all other players lose the game.
If he is killed twice by the Mafia, or if he is lynched before he is killed by Mafia, he loses the game.
To give the Freelancer a chance to get lynched during the day the Detective detects him as "Mafia".
For utter crazyness:
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Village Idiot Also Known As: Hand of Chaos Special Power is Active: Night
Effect on Game Balance: Significant
Description: The Village Idiot is a singular character in that he can cause Chaos and confusion without even trying. Once per game the Village Idiot may declare his power active.
When this happens the rest of the round is completed including the assignment of consequences at the morning toward any victims. Those that survive suffer the effects.
Mafia leave the Mafia channel and all surviving individuals have their roles shuffled.
If a Village Idiot does not activate his power he is treated as an ordinary civilian
For the lynch happy:
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Super-Saint Also Known As: Demoniac Special Power is Active: Lynching Effect on Game Balance: Significant Description: The theory of this character is that it is a Citizen who is SO good and saintly that people are horrified if they are falsely accused and lynched, and will therefore immediately lynch the Super-saints accuser.
During the day, anyone can claim to be the Super- saint at any time (including the Super-saint themselves), but this might expose them to the Mafia, so they generally dont claim it except to save themselves from a lynching. If the Super-saint is accused, convicted and lynched, they reveal themselves with a beatific flash. Everyone is then horrified and the Accuser is immediately lynched. The Accuser could be another Citizen, or a Mafia. Of course, the Super-saint, like any Citizen, can be killed at night without reprocussion.
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Mayor Also Known As: Sherrif, Captain Special Power is Active: Day Effect on Game Balance: Significant Description: The mayors vote counts as two during the game.
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Stone Kirby
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Mar 26 2007, 10:11:40 PM
Post #2
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¢¾¢Ü!?
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Several of those are quite interesting.
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ullu
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Mar 26 2007, 10:15:27 PM
Post #3
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Action Punch Role Model Strength Bomb
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Indeed, they add alittle flavor to the game. Also, in some cases (the one's I was most familure with) clues were more or less replaced by giving the citizens more special roles. Although, when we played, we played with a Role before Motive ideal, meaning that we played our character first, then tried to win second. Much more RP based than Gheb.
I COULD post the variant rule: "Deadmen Tell no Tales" magus... <_>; If you DO play that form of the game, several more roles open up.
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Stone Kirby
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Mar 26 2007, 10:24:07 PM
Post #4
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¢¾¢Ü!?
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- Lulu
- Mar 26 2007, 21:15:27
I COULD post the variant rule: "Deadmen Tell no Tales" magus... <_>; If you DO play that form of the game, several more roles open up.
K, do that.
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ullu
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Mar 26 2007, 10:38:57 PM
Post #5
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Action Punch Role Model Strength Bomb
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Basically it means that the dead cannot speak to anyone about the game, even other dead people. Because, in most mafia games, it is assumed that the dead people don't talk to the living... ever... >_>; However, if you do play "Dead Men Tell No Tales" or not, as long as you don't pull a dumb move by PMing everyone who the mafia is, you can use roles such as this. If you don't play fairly, these rules are meaningless:
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Witch Also Known As: Healer Special Power is Active: Variable Effect on Game Balance: Moderate Description: The witch has the power both to heal or to kill. During the Night the Witch is shown the identities of all who are killed in the night. She can use her single healing potion on the victim to stop him/her from dying.
She can also use the potion to save the lynching victim whom appears alive the next day as if never lynched. She can use the poison on any character to kill them.
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Witch Doctor
Special Power is Active: Night Effect on Game Balance: Serious Description: The Witch Doctor can raise from the dead (reincarnates) one immediately previously lynched character. The Raised character is reincarnated as a totally new random role of the moderators choosing.
A Vampire cannot be reincarnated by the witchdoctor and the effect fails.
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Necromancer
Special Power is Active: Night Effect on Game Balance: Serious Description: The Necromancer can raise from the dead any player who has been dead at least 1 day. (Thus the roll is not called the first time until the second day). The resurrected character returns as the role the previously held.
A ressurected vampire immediately leaves #undead and comes back to life however he is aware who the vampires are and will have to way carefully what to say.
Strictly speaking a ressurected vampire can be played either as a traitor to the vampires or as a Spy working for them
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Exorcist Special Power is Active: Night Effect on Game Balance: Minimal - Moderate Description: The exorcist can choose to block the ability of the Necromancer or Witch Doctor once per game.
~~~~~~~~~~~~~~~~~~~~~ Also I forgot a few, that can be used whenever:
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Angel Also Known As: Guardian Angel, Guardian Special Power is Active: Night Effect on Game Balance: Significant Description: At night the angel secretly indicates one other player, who is safe if chosen by the werewolves. You cannot choose yourself or the previously protected player.
If the angel protects a Wolf the angel is slain for their efforts.
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Thief Also Known As: Mythomaniac Special Power is Active: Night Effect on Game Balance: Variable Description: The Thief in the first Night Declares to the moderator the person whose role he wishes to ıstealı. He then assumes that role.
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Silver Bullet Also Known As: No Known Aliases Special Power is Active: Day Effect on Game Balance: Moderate Description: A silver bullet can target one player at anytime during the day
If the player targets a werewolf, the werewolf dies; if they hit a villager, the villager is merely wounded and is sequestered for the rest of the day.
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Tainted Special Power is Active: No Special Powers Effect on Game Balance: Moderate Description: The tainted bears a mark of corruption that is unmerited. Consequently he appears falsely to be a werewolf to seer characters and is thus subject to lynchings and accusations even while innocent
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Breeder Also Known As: Infectious Lycan Special Power is Active: During the Night Effect on Game Balance: Significant Description: The breeder may choose once per game to use their ability to convert that nights victim into a Werewolf. The victim is treated as a Judas (See Judas Below)
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Berserker Also Known As: Alpha Wolf Special Power is Active: At all times Effect on Game Balance: Moderate to Significant Description: If the Berserker is slain by the assassin, vampire, or lynching the berserker takes their killer out with them.
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Turncoat Also Known As: Reluctant Werewolf, Double Agent Special Power is Active: No Special Power Effect on Game Balance: Significant Description: The turn coat is a Werewolf who maintains much of their human nature. As such the turncoat wins only when the Villagers do. As such the turncoat must act to obstruct the wolves or reveal their identities without being found out himself lest they turn on him.
If the Turncoat is the last remaining wolf the Villagers are considered the winners and the Turncoat is freed of his curse.
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Abyssal_Shrimp
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Mar 26 2007, 10:43:33 PM
Post #6
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GREGOR SMASH!
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...too many roles... >>
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icecreamman
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Mar 26 2007, 10:44:50 PM
Post #7
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I didn't read them all, but I like what I see for the most part.
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ullu
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Mar 26 2007, 10:47:24 PM
Post #8
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Action Punch Role Model Strength Bomb
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- Abyssal_Shrimp
- Mar 26 2007, 21:43:33
...too many roles... >>
My initial thought was to post a few at a time... however... I was picking them and going "Ohh, I like that one... and that one... and that one... and that one..." >_>;
Just read a few in moderation and pretend I posted only like three of four... <_>
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Blaze Returned
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Mar 26 2007, 10:48:16 PM
Post #9
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- Lulu
- Mar 26 2007, 22:38:57
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Thief Also Known As: Mythomaniac Special Power is Active: Night Effect on Game Balance: Variable Description: The Thief in the first Night Declares to the moderator the person whose role he wishes to ıstealı. He then assumes that role.
Mine
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I'd like to question the validity of your claims.
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ullu
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Mar 26 2007, 10:49:14 PM
Post #10
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Action Punch Role Model Strength Bomb
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- Abyssal_Shrimp
- Mar 26 2007, 21:43:33
...too many roles... >>
However, if you want to read just a few I recommend:
Fool, Little girl, turncoat, Breeder and silver bullet.
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Abyssal_Shrimp
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Mar 26 2007, 10:53:09 PM
Post #11
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GREGOR SMASH!
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Little Girl is just tilting the balance toward the cits way too freaking much. Me not like. >_>
Silver Bullet is cool, but does not make sense if the falvor is not werewolf oriented.
Fool seems fun.
Breeder is interesting, since it tilts the balance towards Mafia/Werewolf/whatever. >_>
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ullu
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Mar 26 2007, 10:55:23 PM
Post #12
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Action Punch Role Model Strength Bomb
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Well, I'm a Citizen leaner, so, I tend to favor roles that *considerably* help them. I think it's pretty easy to be a Mafia, however, I love being so. I like cult more, though. >__>;
The little girl is, indeed, a very big help to the citizens. However, sometimes it'll just be another dead body if the dead person follows the rules and keeps their mouth shut (which makes it even more interesting if you have a necromancer resurrect them, not knowing she is the little girl.)
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Abyssal_Shrimp
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Mar 26 2007, 10:56:49 PM
Post #13
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GREGOR SMASH!
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The citizens win often enough already, methinks. The fact that we have clues is a huge hhelp for them, often enough. >>
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ullu
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Mar 26 2007, 10:59:07 PM
Post #14
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Action Punch Role Model Strength Bomb
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Well, as I said, when I used to play, clues weren't even used... and mafia won dominantly. However, that was because the citizens feared lynching, due to calling suspicion to themselves and the role Super-Saint. ((There came a point that I had to force lynching, and mafia still won.))
Also, with the little girl, you can (As I usually did) make it to where she only sees one werewolf/mafia
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Blaze Returned
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Mar 26 2007, 11:05:17 PM
Post #15
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MAfia may be getting their second or third victory later this week >_>
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I'd like to question the validity of your claims.
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