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Rule variants for round X
Topic Started: Mar 18 2007, 11:24:36 AM (596 Views)
Abyssal_Shrimp
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GREGOR SMASH!

I was gonna post this yesterday, but I was in another town and 2 feet of snow in 24 hours means you don't go on the road. Or outside at all, for that matter.

So, in the interest of :

1) Tilting the chances towards mafia wins a lil' bit
2) Making the game more surpsising

I've decided to come up with a new feature for round 10 : Screw-ups.

Basically, it means that, whenever someone performs an action in the night round, there is a chance that something goes wrong, and various things can happen. We'll go over every role of the game and examine those possibilities.

1. Mafiosos and Godfather

Each night, the Mafia will be able to choose ; they can kill one person, or even two persons, if they so choose. They can also choose whether to dispatch one, or two mafiosos to make the kill. The advantage of doing two kills instead of one is obvious, as is the one of dispatching only one killer ; more citizens dead and less clues. However, if the Mafiosos choose to kill 2 people in a night, their screw up chances go up. Likewise, if they choose to send two killers instead of one, there'll be more clues pointing to them, but the screw up chances will go down. The Mafia screwups are as follow :

Failed kill: Obviously, this one is obvious. The target somehow escapes its assaillant. He/she lives.

Witness: The Mafioso isn't cautious enough, and a random citizen gets aware of the murder. This person will be PMed an additionnal clue.

Identify: If the kill fails, there is a chance the target recognizes its assaillant. He will be PMed the identity of the Mafioso.

The odds of those mishaps happening depends on how many kills and killers the mafia choose to do/use. In order :

One murder, one killer: Failed kill 15%, Witness 20%, Identify 40% (Only if target lives)

One murder, two killers: Failed kill 10%, Witness 10%, Identify 30% (Checked separately for each killer if they fail).

Two murders, one killer per murder: Failed kill 25%, Witness 35%, Identify 45%

Two murders, two killer per murder: Failed kill 20%, Witness 25%, Identify 35%

Two murders, three killers total (one for a kill and two for the other): Each murder is rolled on the two charts above accordingly.

The Godfather's PM, each night, must contain one or two targets, and the killer(s) assigned to them.

Important: If the Godfather dies, the Mafia can't do two kills per night anymore, and the screw up chances go up by 5% each.

2. Vigilante

The base of the role doesn't change here. The Vig can or not kill one target per round. The vigilante screwups are Failed Kill and Identify, and they work as they do in the Mafia. The chances for each of them are 20% and 25% respectively.

3. Bodyguard

The BG works as he did in the other Mafia Games. The screwups are as follows :

Failed Protect : The bodyguard somehow doesn't succeed to defend its target, and it dies anyway. This has a 10% chance of happening.

Take the Bullet : As he tries to interfere with the killer's intentions, the Bodyguard is killed. This has a 20% chance of happening.

Identify : Does the same thing as for the Vig and Mafia. It has a 25% chance of happening. Both the killer and the victim have a chance at recognizing the BG.

Offensive Defense: The bodyguard kills the killer as he tries to defend the target. This has a 10% chance of happening.

Recognition: The BG recognizes the killer's identity as he tries to stop him. This has a 20% chance of happening.

Important : All of those are independant of each other, so it's actually possible everyone dies in the process.

4. Detective

As with the Vig and BG, the detective functions the same as in the previous games. The possible mishaps are :

No luck: The Detective simply can't gather intelligence on the target, and he doesn't learn anything on him. This has a 15% chance of happening.

Lack of Discretion: The target learns he's been investigated, but he does not know whether or not it was succesful. This has a 25% chance of happening.

Identify: Same thing as the other roles. It only happens if Lack of Discretion happens, wth a 40% chance.

Important: If the Detective investigates the Godfather, he registers as "Mafia" only.

5. Cult Leader and members (Yup, it's back)

The cult leader can, each night, try to induct a new member. If it's a citizen, special role or not, it joins. If it's a Mafia, one of those mishaps happen :

Fatality: The Mafioso kills the cult leader. This has a 70% chance of happening.

Undercover Work: The Mafioso accepts and is PM'd with the identity of all the cult members, then leaves. This has a 30% of happening.

The Cult's advantage if that it is a network of citizens who know themselves.

So, that's prolly it. Another note, before I get complains that it's too complicated : I'm the one doing the work on those new rules. The players have the same thing to do. Only the GF's job is a bit more complicated.
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Jeff
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You just want a chance to roll dice and fuck up plans, don't you?
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Abyssal_Shrimp
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GREGOR SMASH!

Expected that comment/10
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Jeff
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Well, *crushed by giant dice*
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Perfectio
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Despair
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*Bribes Shrimp's Dice/RNG/whatever with dice/RNG/whatever pr0n*

Shit... this screws me over royally.
Jeff
 
Magus, I hereby ban you from making jokes of any kind. If I even THINK you're trying to be funny, I nuke Houston.


Make another Hero Fad topic after I post this
you get suspended
As for this being an "annual event" or whatever, consider this an open warning for all Fire Emblem boards:

Next time I see any fad on this scale, I'll annihilate it to such an extent that you'll still be able to see the destruction when you close your eyes. I'll suspend every account involved, then scour their usermaps and suspend all related accounts. Then I'll hunt down any surviving accounts with posts on this board and suspend them if they're using the same IP as any of the suspended accounts. Then I'll check the usermaps of every suspended account once a day for a week and suspend any new accounts that show up.

Don't think I can, or don't think I will? Pfft. Try me.

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Jeff
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I was about to propose some stuff like this to the GM, myself...

So, it seems Shrimp can also read my mind on occasions.
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Breadmaster Tubba
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I kinda like, but I think this should be a game of wits, not luck.
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Stone Kirby
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¢¾¢Ü!?

Heh. If the Vigilante fails to kill a Citizen and they get his identity, he'll end up working with his former target. >_>

Can there be a witness to a failed murder?

And are we gonna have our identities assigned and the game starting today, or what?
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MARF SANTANGELO
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my favorite snack is cornflakes

Well some of it is beneficial to both sides. Like mafia finds out who the body gaurd is, they focus a kill on him. Or cits find out who the body gaurd is, they try and work together.

<_<

Although it makes things a bit too random.
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fujck you jmagu s y ou htinktyoure so col.
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Jeff
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You guys seem to enjoy random lynchings, so don't complain.
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Breadmaster Tubba
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moonies(
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Nelson
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HAW-HAW!
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wow. Some of this stuff is too risky though... Those 20% failed kills are a LITTLE high, IMO... so basically, there's going to be a failed kill about every 2-3 nights...
Monsigneur
Jun 13 2008, 01:13:28
I, personally, would just stick to regular whacking off-Don't want to really taste my dong.
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Blaze Returned
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or not at all


these variants may only affect thr gf if we're lucky
I'd like to question the validity of your claims.
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Frog
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ok, I have like a million things to say.

First of all, I like it. It adds a little random chance to the game, which is a negative thing, but what it does do is make for some very interesting and exciting situations. That more than makes up for the random chance factor. As for confusingness,

abyssal_shrimp
 
Another note, before I get complains that it's too complicated : I'm the one doing the work on those new rules. The players have the same thing to do. Only the GF's job is a bit more complicated.


yep. It's the same basic game, with the same basic strategy, only sometimes things get wild and fun. Sounds like another game I like. One that all my friends play. Ah! Fire Emblem! That's the one! Anyways, this game plays a lot more like Fire Emblem, which I like.

next,

C. Gheb
 
I kinda like, but I think this should be a game of wits, not luck.


I think you will find that a) the luck will not affect the game terribly much and b) the luck will all even out.

Bellomies
 
wow. Some of this stuff is too risky though... Those 20% failed kills are a LITTLE high, IMO... so basically, there's going to be a failed kill about every 2-3 nights...


Do the math. That's once every 5 nights. Not too high at all.

IN SHORT: It's gonna be a great game. A memorable one too.

And I am officially announcing my candidacy for GM of round XI. I am itching to run another one, because I haven't for a long while.
Teller of 100% true stories

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Bomb Kirby
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t(ò_ót)
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W00t!

This is good, because I think we all know not all murders work out as planned, so failed ones bring actual realism to the table. Plus it'll give us some new playing strategies and we'll have some new problems we've never delt with!

Whoo, I might be active for this one!
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