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| Am I the only one who thinks FE could be more? | |
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| Tweet Topic Started: Feb 5 2007, 12:21:41 AM (857 Views) | |
| Zigludo | Feb 7 2007, 12:17:23 AM Post #31 |
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うおっ、眩しい!
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Honestly, I think the teamwork thing I mentioned could make a huge difference, assuming enemies get it too. It'd be essentially impossible for units to be "one man armies" as they are now. |
| I'm gringe and I don't give a chainsaw | |
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| Abyssal_Shrimp | Feb 7 2007, 12:19:50 AM Post #32 |
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GREGOR SMASH!
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Well now we're starting to get interesting ideas. And I agree, too. It could be benefical especially for characters blessed in a certain stat that they can't make a really good use of because of a low cap. |
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| Abyssal_Shrimp | Feb 7 2007, 12:21:56 AM Post #33 |
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GREGOR SMASH!
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In the GBA FE, ennemies COULD have supports. They just... barely did. There was only Jasmine/Paul and Lloyd/Linus in FE7, IIRC. And unless they made the teamwork bonus quite big, nah, it wouldn't make a big influence. And that would reduce the importance of a lot of other things, like a character's own personal stats, and I'm not too sure about that. |
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| Zigludo | Feb 7 2007, 12:34:01 AM Post #34 |
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うおっ、眩しい!
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The supports enemies had in FE7 really didn't do anything though; it seemed they were only there for story purposes. Jasmine and Paul were too far apart and you didn't fight Linus and Lloyd in the same chapter. If you ask me, I think the biggest flaw with Fire Emblem is that your individual units are too over-powered. I DID mean making the teamwork bonus big, like +5 hit and avoid per team member and +1 to some other stats as well. With teams in formation like the enemies in FE4, it could be devastating to you unless you do the same. Essentially, the bonuses of both sides would cancel each other out, so they'd be about equal. |
| I'm gringe and I don't give a chainsaw | |
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| Abyssal_Shrimp | Feb 7 2007, 12:37:03 AM Post #35 |
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GREGOR SMASH!
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Actually, the Lloyd/Linus support ID take effect ; in the Final Chapter, they still had it, and were in the same room. And well... excepted from forcing you to keep your units together, this wouldn't do much, really. You could just... make the enemies stronger, and it would do the same. |
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| Zigludo | Feb 7 2007, 12:42:50 AM Post #36 |
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うおっ、眩しい!
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Oh, didn't know that about Linus and Lloyd. Your units should be sticking together, and so should the enemies. Making enemies stronger would not do the same. As you kill their units, they'd each get progressively weaker because they'd be losing team support and morale. It's not all that different from FE4 leadership really, and I hear that FE10 is bringing that back, so I guess we'll see how that works. |
| I'm gringe and I don't give a chainsaw | |
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| Abyssal_Shrimp | Feb 7 2007, 12:46:58 AM Post #37 |
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GREGOR SMASH!
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I'm not too fond of the idea because it makes the fight easier as you progress. |
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| Zigludo | Feb 7 2007, 12:53:23 AM Post #38 |
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うおっ、眩しい!
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Not if they bring in REINFORCEMENTS. Though I guess you're mostly right. |
| I'm gringe and I don't give a chainsaw | |
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| Xeno | Feb 7 2007, 01:17:54 PM Post #39 |
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Bag Loli FTW.
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This makes me think of Yggdra Union for whatever reason. >_> As long as bonuses don't make units overpowered, like giving a unit a +2 to all stats, fine with me. |
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