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Hard Mode bonuses have been roughly calculated.
Topic Started: Dec 31 2006, 03:23:51 PM (223 Views)
Paper Mario
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<3 Vincent ASM

VincentASM
 

Since nobody really knows about them, other than the boosts are random, I thought I'd do some testing on them. I was further encouraged by a topic at GameFAQs where somebody got there before me.

I quickly determined that class growths are what affects HM boosts- for both enemies and recruitable enemies. That is, the boosts are just extra (class growth) level ups. By setting different class growths to 100%, I found the amount of extra level ups recruitable enemies received.

FE6:

Code:
 
RUTGER 5 LEVELS
CATH 6 LEVELS
FIR 7 LEVELS
SHIN 7 LEVELS
GONZALES 7 LEVELS
KLEIN 8 LEVELS
TATE 8 LEVELS
MIREDY 9 LEVELS
PERCIVAL 10 LEVELS
GARRET 10 LEVELS
ZEIS 10 LEVELS

FE7:

Code:
 
GUY 5 LEVELS
RAVEN 5 LEVELS
LEGAULT 5 LEVELS
HEATH 5 LEVELS
GETIZ 5 LEVELS
HARKEN 5 LEVELS
VAIDA 5 LEVELS

In summary, FE6 characters receive 5~10 extra levels depending on the time you recruit them. FE7 is just an extra 5 levels for all. A consequence is that later characters will be favoured by HM boosts, although for promoted characters, promoted class growths are lower than non-promoted class growths so it kind of balances out.

There are also "random boosts", which give +1 or -1 to stats and, on the rare occasion, +2 for HP. I don't really know what determines them. Using the minimum RN code (setting all Rns to 0?) nullifies them, which was handy for determining just the class growths. However I do know that they somehow depend on class growths- enemies with 0 class growths show no random boosts.

I haven't tested on normal enemies (they also receive extra levels, but I haven't determined the amount [the Bandits in FE6 Chapter 1 get 8 extra levels though]), but maybe someone might want to try. If so, don't forget that most enemies don't use just the class bases- like playable characters they have stat additions as well.

Anyway, just thought it might be useful to know. Not understanding something in FE just strikes me as odd for some reason (since we seem to know so much). Also it might be useful for debates, I don't know ^^;;;

For reference: FE6 class growths | FE7 class growths


Our own Kratos (Jeigan) has calculated a modal set of Hard Mode bonuses.

Jeigan
 
So, VincentASM discovered how HM boosts are determined. Here is his topic at FESS.

Based on that, I calculated the average HM bonuses for recruitable units.

Code:
 

RUTGER 5 LEVELS -> 3.5 HP, 1.75 STR, 2 SKL, 2 SPD, .75 DEF, .85 RES, 1.5 LCK
CATH 6 LEVELS ->2.7 HP, .3 STR, 2.7 SKL, 2.4 SPD, .3 DEF, 1.2 RES, s.4 LCK
FIR 7 LEVELS -> 4.9 HP, 2.45 STR, 2.8 SKL, 2.8 SPD, 1.05 DEF, 1.19 RES, 2.1 LCK
SHIN 7 LEVELS -> 4.5 HP, 2.1 STR, 2.8 SKL, 3.15 SPD, .84 DEF, 1.05 RES, 2.1 LCK
GONZALES 7 LEVELS -> 5.74 HP, 3.5 STR, 2.1 SKL, 1.4 SPD, .7 DEF, .7 RES, 1.05 LCK
KLEIN 8 LEVELS -> 5.2 HP, 2.4 STR, 2.4 SKL, 1.6 SPD, 1.2 DEF, 1.2 RES, 2.4 LCK
TATE 8 LEVELS -> 5.2 HP, 2.8 STR, 3.2 SKL, 3.2 SPD, .96 DEF, 2 RES, 2.8 LCK
MIREDY 9 LEVELS -> 7.2 HP, 4.05 STR, 3.15 SKL, 2.7 SPD, 2.25 DEF, .9 RES, 2.25 LCK
PERCIVAL 10 LEVELS -> 7 HP, 2.5 STR, 3 SKL, 1.8 SPD, 1.2 DEF, 1.7 RES, 2.5 LCK
GARRET 10 LEVELS -> 5.8 HP, 3.5 STR, 2.5 SKL, 1.2 SPD, 1 DEF, 1 RES, 1.5 LCK
ZEIS 10 LEVELS -> 7.5 HP, 4 STR, 3 SKL, 2 SPD, 2 DEF, .7 RES, 2 LCK


FE7:

Code:
 

GUY 5 LEVELS -> 3.5 HP, 1.75 STR, 2 SKL, 2 SPD, .75 DEF, 1 RES
RAVEN 5 LEVELS -> 4 HP, 2 STR, 2 SKL, 1.6 SPD, .9 DEF, 1 RES
LEGAULT 5 LEVELS -> 2.5 HP, .25 STR, 2.25 SKL, 2 SPD, .25 DEF, 1 RES
HEATH 5 LEVELS -> 4 HP, 2.25 STR, 1.75 SKL, 1.5 SPD, 1.25 DEF, .75 RES
GETIZ 5 LEVELS -> 4 HP, 2.25 STR, 1.25 SKL, 1 SPD, .8 DEF, .85 RES
HARKEN 5 LEVELS -> 3.75 HP, 1.5 STR, 1.5 SKL, 1 SPD, 1 DEF, 1 RES
VAIDA 5 LEVELS -> 3.75 HP, 2 STR, 1.5 SKL, 1 SPD, 1 DEF, .85 RES


I'll do it in table format later so it is easier to read.
I <3 F3nnies
Jan 18 2009, 05:10:10 PM
RO in general is just pretty much fail, because like every Korean game, they're no remote sense of balance and to do anything you have to be a griefer to others. That's how it is with their shooters, their MMOs, and pretty much everything. For all I know, you might have to stab people to buy produce at their markets over there, only to find out the cashier is wielding a gun and thus makes off with your fruit.

F3nny dear again
Mar 29 2009, 09:06:24 PM
Anything with writing is easier than a freshman hoping to get asked to prom.
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Fersnachi
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He needs to find a lady freind.
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Paper Mario
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Hey, at least we have HM bonuses now.

Go Vincent~
I <3 F3nnies
Jan 18 2009, 05:10:10 PM
RO in general is just pretty much fail, because like every Korean game, they're no remote sense of balance and to do anything you have to be a griefer to others. That's how it is with their shooters, their MMOs, and pretty much everything. For all I know, you might have to stab people to buy produce at their markets over there, only to find out the cashier is wielding a gun and thus makes off with your fruit.

F3nny dear again
Mar 29 2009, 09:06:24 PM
Anything with writing is easier than a freshman hoping to get asked to prom.
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Warp Starstrukk
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And Kratos. ^_^


*saw this on FEW*
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Ya, thats boredom right there....
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Awesome.
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kryptonite
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Quote:
 
FIR 7 LEVELS
GONZALES 7 LEVELS

o_O

They aren't even level 7 when you get them (on one route for Gonny)
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