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| Thunder Underground | |
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| Topic Started: Jul 9 2018, 01:21 AM (203 Views) | |
| Badnik96 | Jul 9 2018, 01:21 AM Post #1 |
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You're just a voice pal, you don't know a damn thing about racing!
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trying out some things in an all new tournament series. lets see how they work. 5 weight classes (FW/LW/MW/HW/SHW). you can enter as many or as few as you want. the tournament will be run swiss-style, meaning that uneven bracket sizes will not be an issue. Role Play Rules ->this tournament will also use a new method of RP. RPs will be submitted via Google Forms, instead of posting on the forums or on Reddit. This will completely remove any accusations of people reading each other's RPs. ->This applies especially in terms of verbosity; RPs should not involve a 10 page dissertation of everything wrong with his robot and exactly how great your robot is; writers are expected to recognize this. Please do not force the results writer to have to wade through over a thousand words just to get to the damn point of your strategy; this is how we get writer fatigue. "Spin2Win" is legitimately enough sometimes. -> There's a soft RP length limit of 500 words. In the event that a single competitor consistently violates this rule and writers complain about it to me, that specific person will be given a hard limit of 500 words. -> Excessive public complaints about match results/arrogance leading up to a fight will result in you forfeiting for all robots in the next week. I get that legit mistakes happen that are worth complaining about (and that we will fix if it's bad enough), and some of y'all like to have the "tough guy" persona; that's fine, just don't go overboard on it (and I will not be able to make this decision on my own - I or any of the staff members can put it to a majority vote if it actually becomes an issue. doubt it will though, y'all're chill). -> Use proper grammar and spelling; if we can't understand what you're saying, you aren't allowed to get mad about it :V -> Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, RPs will still be due on Saturday, barring some really long delay. -> All RPs are due Saturday at 9 PM Pacific Time (midnight Eastern time, and I think 5 o'clock for you brits - and no using that daylights savings time excuse! :V). For consistency's sake, no late RPs will be accepted; if you can't RP on time or something comes up, get someone to RP for you. -> If a robot has configurations that change the stat allocations of said robot (ex. Most swiss-army bots), or change the style of weapon (ex. a robot that can attach either a vertical or horizontal spinner – this should cover the rest of the swiss-army designs :P), its user must notify its opponent which configuration it is using. Other bots are not required to do so, but you're welcome to do so (especially if someone asks and it's not integral to your strategy - remember, don't be a dick :V). For this tournament, this will include the following robots: ->Fights will be judged for a total of 15 points, divided equally among 3 categories; Aggression (who initiated the attack, who's running away, who's running into fights, use of weapons - this is all regardless of how intelligent it was to do these things), Damage (obvious, I'd hope), and Control (similar to the old criteria's strategy; takes into account the intelligence of actions like a spinner running away to get their weapon up to speed, or a driver who refuses to abandon a strategy even though it is clearly not working). Stat system: The point system will be the same as previous tournaments with 30 points being divided up between Speed, Traction, Torque, Armor, and Weapon. The main set of rules can be found here: http://s10.zetaboards.com/Drowning_City_Forums/topic/9024643/1/#new A few notes: ->Administrators reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The administrators also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way. This especially applies to exploitative designs; I don't really care if you found this tiny part of the rules that technically makes what you're doing OK, because I'm more concerned with making everything fair than allowing for that shit. Yes this is because of Brimstone ![]() ->All information about adjustable set-ups must be stated in the original post – linked albums or other such things may contain additional pictures to avoid clutter, but should not unintentionally hide extra information. ->A few modifications to the rules shall be made, as follows: 1) Weapon power is limited at 16 per weapon. 2) -The time it takes for a hammer to go through one full swing (hit and retract) will be done as follows: 1-5: 1 second 6-10: 1.5 second 10-15: 2 seconds 16+: 3 seconds -hammers, flippers and the like will be capable of self damaging when flipping themselves if the weapon power is 5 more than body armor, taking 1 point of corner damage per stat point above this level. 3) Multibots are allowed (up to a maximum of 6 total robots), and will be given points under the monkeywrench ruleset. Your main bot starts with 30 points (or 32 for walkers) and has to give up 1 point to add a second bot. In return, this new bot will receive 4 stat points. Your main bot's total stat points must be equal to or greater than any other secondary bot created from those stat points. An example would be having 3 bots: a secondary bot would be (5 main bot points * 4 stat points = 20 usable points), another secondary bot would be (5 * 4 = 20), and the main bot would be (30 – 5 – 5 = 20). All 3 robots will have 20 stat points. Another example would be: secondary bot (3 * 4 = 12), secondary bot ( 5 * 4 = 20), main bot (30 – 3 – 5 = 22). 4) -Walkers will have 2 extra points to reflect their weight bonus. They gain no weapon armor bonuses, are limited to 2 torque, are limited to a maximum of 10 armor (this includes armor bonuses), and the legs will receive a -1 bonus to their armor. -Shufflers will receive no weight bonus and therefore no stat bonus. They also have no stat limitations! to clarify, since people have recently shown confusion: walkers gain no armor bonus to the weapon. at all. if you give an armor bonus to a wedge, your weapon has armor equal to the chassis armor, unless any part of it is within the bonused area, in which case that part gets whatever armor bonus you gave it. 5)for every point of speed over 9 invested in a robot, traction will receive a -1 penalty. this means that a robot with spd/tra of 10/9 will function as a 10/8. this is to represent the difficulty of controlling a high speed robot - this means that you may not argue that point in an RP against a robot, since it'll already be represented in the stats ![]() 6)modular robots may not transfer any more than 5 stat points from weapon to armor (and vice versa) between different modules. Additionally, body armor and drivetrain stats must stay consistent across all modules. 7)Impacts can affect more than just the area directly impacted. Robots with high armor bonuses can still experience damage to the mountings of the bonused area, or have internal components knocked loose. This can never directly cause a KO or catastrophic damage, but may cause things to stop working or parts to fall off with enough hits. It will count as flat surface damage, and be equal to half the damage a weapon gives out (IE if it deals 14 damage to the front wedge, 7 is given to the main body). ARENA: TBD signups will end sometime after ROBOTS2 concludes. Edited by Badnik96, Jul 9 2018, 08:24 PM.
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| Badnik96 | Jul 9 2018, 01:22 AM Post #2 |
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You're just a voice pal, you don't know a damn thing about racing!
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Team Ignition (robots TBD) |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| patrickrowberry | Jul 9 2018, 01:28 AM Post #3 |
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Middleweight
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team cardboard pony is here FW. devil fingers or temptation LW. ramshock MW. smackdown HW. cmc or headshot or skaterboy SHW. sister sledge |
| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| Trihunter | Jul 9 2018, 02:41 AM Post #4 |
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ARC's #1 Touhou fan
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Team Trihunter FW: Probably something I made for Fandomonium LW: Probably something new MW: GBJ II HW: Petaflare SHW: Something else new Edited by Trihunter, Jul 10 2018, 08:59 AM.
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Robo*Con Megaflare: 3-2 Nightmare of Chimera: 3-1 ROBOTS II Runaway Rabbit: 0-0 Twin Typhoons: 0-0 Gigaflare: 0-0 Highland Fling II: 0-0
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| Sylandrophol | Jul 9 2018, 04:24 AM Post #5 |
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They/Them
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reserving for all weight classes![]() -- FW: Wrathful Waterfowl -- LW: Dreamchaser -- MW: Neophyte Redglare ![]() ![]() ![]() ![]() Speed: 7 Traction: 6 Torque: 3 Weapon: 2 (1/1 split between the lifting wedge and forks) Armor: 12 (+1 front wedge) The Lowdown Legislacerator returns once more for a final bout at the realm of CFL, and this time--she's packing alot more tricks up her sleeve than one would expect! The weapons are electric motor-operated lifters, and have been set to operate independently. The wedge can move around 45 degrees up and down, and the lifting forks can move 90 degrees forward. In order to prevent Square Wave Syndrome when lifting opponents up on it's wedge, the back of the robot is filled with counterweight ballasts. Will have alternate setups like a wedge without the inbuilt wedgelets in case it has to fight a vertical spinner, and a bigger wedge with the forks having a fuckoff horizontal spinner ramp. (think stinger: the killer bee) -- HW: Total Exposure -- SHW: Space Cadet Edited by Sylandrophol, Jul 9 2018, 11:17 AM.
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TEAM FOXTROT UNIFORM Thunderstryke - New Blood Tournament Semi-Finals Neophyte Redglare - Robot Fight Night: Season 1 Quarter-Finals America Offline - Robot Fight Night: Season 1 Quarter-Finals -- Ruination 4 Mushroom Cloud: 6-1 Biological Warfare: 1-6 America Offline: 2-4 (5-9 total) Space Cadet: 5-2 -- Robo*Con Neophyte Redglare: 1-1 (7-9 total) -- "I'm curious what tactical advantage you're hoping to gain by sacrificing a portion of your bots size/weight for a deployable banana" -NWOWWE 2017 "@That Kode Guy this man just threatened to enact biological warfare on your cartoon wife" -V900 2018 | |
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| Mole55 | Jul 9 2018, 08:34 AM Post #6 |
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See Syl, no creativity!
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something |
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North-West Sheds: 26-56 New Blood Tournament HW: The Animals: 3-1 Robot Fight Night MW: Ikea's Guard Dog: 2-1 HW: Dock Leaf 2: 1-2 The Gentleman's Club FW: Mr Halsworth: 1-0 HW: Fathom: 1-1 Notable Results: Tyrian reaching the playoffs in CBC1 Sleipnir reaching the playoffs in R.O.B.O.T.S The Animals coming 2nd in New Blodo Not including rumbles, loaned robots, friendlies or tag-teams. Spoiler: click to toggle
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| Wolf51-50 | Jul 9 2018, 09:26 AM Post #7 |
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HmmmmMMMMMMM......
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Thing |
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Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
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| V900 | Jul 9 2018, 09:45 AM Post #8 |
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Rubber Duck Enthusiast
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biggie biggie biggie cant you see Featherweight: Nuisance Speed: 7 Torque: 5 Traction: 7 Armor: 10 Weapon: 1 Overhead Tentomushi-style trapper with pontoon wedges on the side and a big plastic shell to eat up damage. Lightweight: Yuyuko Speed: 1 Torque: 1 Traction: 1 Armor: 14 Weapon: 7 (5 turret, 5 lifter) Youmu Speed: 9 Torque: 5 Traction: 9 Armor: 1 Weapon: 0 It's basically Paper Mache Artillery + Wheely Big Mistake 2: Even More Obnoxious edition. Don't call it a grave, it's the future you chose. Middleweight: Sheer Heart Attack ![]() Speed: 9 Torque: 2 Traction: 9 Armor: 10 (+3 rear plow) Weapon: 0 NO WEAKNESS Rebuild of this similarly heart attack-themed robot. How this one works is that a robot goes up the wedge, hits the "trigger", the hinge flexes back a maximum of 60 degrees (as seen in the bottom pic) and sends the opponent into the air with a similar velocity that a 1-3 power flipper would. Chassis wedge extends past the hinged wedge, meaning it doesn't do the thing. It's also completely invertible, including the double-sided ABR plow. Yes, I already know Madbull has a bot with this same name that hasn't been used in upward of a decade. Heavyweight: Super Neglected Waterbug Turbo Edition Speed: 7 Torque: 1 Traction: 6 Armor: 9 Weapon: 7 (6 to motor powering 5-powered drums, 1 to plow) Yep. Superheavyweight: Judge Game A Speed: 5 Torque: 1 Traction: 4 Armor: 7 Weapon: 13 Game B Speed: 5 Torque: 1 Traction: 4 Armor: 10 (+3 wedge) Weapon: 10 Not to be confused with THE Judge, this bot has an overhead hammer that can strike ahead of or behind it. Chomp did nothing wrong tbh. An LCD display on the top/bottom lights up whenever the hammer hits the opponent, displaying a number from 1-8 depending on how much damage was inflicted. It always displays a 9 when landing a knockout shot. Edited by V900, Today, 2:26 AM.
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| GuldenFlame | Jul 9 2018, 08:13 PM Post #9 |
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Lost and Confused
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Team Loading is in. FW: ![]() Speed: 7 Traction: 7 Torque: 2 Weapon: 2 Armor: 12 A box with a hinged jaw on it. The upper jaw is the only one that works and the entire jaw setup works inverted. LW: TBD MW: TBD HW: TBD SHW: TBD |
![]() Team Loading Bluebot:3-4 Killing Intent:4-4 Flashback:4-3 Ravex:1-6 Acute: 0-0 The Mafia: 0-0 Bluebot 2: 0-0 Champ: 0-0 Carbon Z: 0-0 | |
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| Billy5545 | Jul 10 2018, 01:40 AM Post #10 |
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Antweight
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Team Eagle joins their first ARC tournament FW: TBD LW: TBD MW: TBD HW: Vertical Rampage A 4WD one tooth vertical spinner, it has fast speed, as well as powerful weapon and maneuverability. However, it's armor suffered as the result, and the downward rotating vertical spinner also made it less effective than upward rotating VS. Speed: 8 Torque: 3 Traction: 4 Weapon: 10 Armor: 5 SHW: TBD Edited by Billy5545, Jul 10 2018, 01:48 AM.
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| The_Angry_Goat | Jul 10 2018, 07:03 PM Post #11 |
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¯\_(ツ)_/¯
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Entering FW/LW/HW/SHW
Edited by The_Angry_Goat, Yesterday, 7:17 PM.
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| British-Robotics | Yesterday, 1:37 PM Post #12 |
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Superheavyweight
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I'll enter! |
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TEAM TBR Team: FRR Backlash Powerdrive Jr 0-4 Lethal Carriageway 3-1 Sparkster 4-0 Chemical Explosion V2 1-3 "Completely British Killers" Ruination: The Contagion: Chemical Explosion - SHW Champion Rocket Knight - HW Quarter Finalist Awards: Ruination: The Contagion: Chemical Explosion: (Astrobot Award, The Windmill Award, Blood Thirsty Award (Shared with Redemption Denied) | |
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11:35 AM Jul 13
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11:35 AM Jul 13