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RoBattle: Schedule, Fixtures and Results
Topic Started: May 27 2018, 05:16 AM (344 Views)
Trihunter
Member Avatar
ARC's #1 Touhou fan
This is where you'll get your weekly events and results. Events that aren't 1v1s will have a megathread (Or two, for 2v2 events) made to compile all RPs. Otherwise, you can make your own thread.

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Heats:

Lightweights

Heat A:
Ramshock (Patrickrowberry)
Solstice (British-Robotics)
Barry Stanton Tribute Bot (Playzooki)
Teardrop (NoiseyGiraffe)

Heat B:
Honeycomb (RobotWarsLuver)
Angel of the North (Mole55)
The Gourmet (Attackfrog)
Mind in a P-R-O-G-R-A-M (Me)

Heat C:
Endless Clowns (The_Angry_Goat)
Traposphere (Wolf51-50)
The Revenge of Psychosprout (Rocket_III)
Override (NFX)

Heavyweights

Heat A:
Gigatron (British-Robotics)
Hercules (Attackfrog)
Boy Band (Playzooki)
The Animals (Mole55)

Heat B:
MiDAS (NFX)
LowRider (NoiseyGiraffe)
Compound Fracture (Hooray for Lexan)
Neuromancer (The_Angry_Goat)

Heat C:
Helepolis (Rocket_III)
Arms of the Law (Patrickrowberry)
Heartbreaker (RobotWarsLuver)
Heian Alien (Me)

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Week 1

Lightweights

Heat A: Gauntlet (Ramshock vs Solstice, Barry Stanton Tribute Bot vs Teardrop) To be written by The_Angry_Goat

Heat B: Combat (Honeycomb vs Angel of the North, Mind in a P-R-O-G-R-A-M vs The Gourmet) To be written by The_Angry_Goat

Heat C: Pinball (The megathread for RPs can be found here.) To be written by Trihunter

Heavyweights

Heat A: Combat (Gigatron vs Hercules, Boy Band vs The Animals) To be written by Trihunter

Heat B: Gauntlet (Compound Fracture vs MiDAS, Neuromancer vs LowRider) To be written by Trihunter

Heat C: Labyrinth (Heian Alien vs Helepolis, Heartbreaker vs Arms of the Law) To be written by The_Angry_Goat

------------------------------------------------------------------------------
Edited by Trihunter, May 27 2018, 01:17 PM.

Robo*Con
Megaflare: 3-2
Nightmare of Chimera: 3-1
ROBOTS II
Runaway Rabbit: 0-0
Twin Typhoons: 0-0
Gigaflare: 0-0
Highland Fling II: 0-0


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Trihunter
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ARC's #1 Touhou fan
Week 1 Results

Lightweights

Heat A: Gauntlet

Ramshock vs Solstice

Ramshock vs Solstice
Ramshock clears the first path with remarkable ease – just a slight hiccough on the cans. Solstice ahs a bit of trouble with the wooden panel – its wedge gets stuck under it, and after two attempts, TBR turns around to get through that obstacle, and then turns back around to make it through the cans. By this point ramshock’s already dealt with its brick wall, and is almost through the cinderblocks, which means that we’re gonna have these two bots meet up in the middle of TBR’s side. Nothing exciting really happens – ramshock ends up riding over solstice’s wedge and just monstertrucking to the other side, and keeps on keepin’ on. Neither bot has much of a problem on the returning end (solstice does lose a few seconds when it turns around to go over the wooden panel again, remembering what happened the previous time), which means that ramshock gets up into the forest first, and breaks a few panels before solstice gets up there in reverse.
TBR makes no attempt to fight Ramshock, and goes right to breaking glass panels. Ramshock does make an attempt to fight Solstice, and gets under the front edge of a relatively unaware Solstice lifting it onto its side and then pushing it off of the forest. From there, clearing the glass and securing the win is easy as pie for pat.
THREE POINTS, and the victory, go to RAMSHOCK. TWO POINTS, for a quality performance are given to Solstice.

Barry Stanton Tribute Bot vs Teardrop

Since Playzooki has been arrested for ...disturbing... sexual crimes, this gauntlet will just be teardrop vs itself. And, well, that proves to be in and of itself quite a challenge, since it is pretty much the opposite of a design that can easily make it through the gauntlet. Using the hammer as a plow only works so well, since he has to constantly keep firing it just a little bit to not torque-reaction it to the rear, and the bot’s poor control really isn’t helping. It gets stranded on the cans for a good half minute, but is able to monster truck the brick and cinderblock walls without too much trouble. It then gets stranded on the cans on the other side for even longer. This, combined with its struggles getting up the ramp to the forest of glass, means that it doesn’t actually finish the event before time is called. It did still make it to the forest of Glass, however, so...
TWO POINTS, and the technical victory, go to TEARDROP!



Heat B: Combat

Honeycomb vs Angel of the North

I’m counting an FF as a KO and giving THREE POINTS to ANGEL OF THE NORTH!

The Gourmet vs Mind in a P-R-O-G-R-A-M

Gourmet shows MIP its rear. Is this a robotic mating ritual? I guess it’s just flat out aggression, as he slams hard into MIP in a rush, and gets batted to the side, the right side spike already a bit deformed. Gourmet keeps coming, but keeps getting batted away, the right tooth getting majorly deformed on the second hit. The third hit comes in and it looks like MIP is finally getting corralled to a corner. Gourmet’s able to stay on MIP’s ass for quite a while after this, preventing a full spin up, but also not doing anything with its weapon, which makes me think one of those hits might have taken out something important. For that purpose. Eventually MIP’s able to make enough space to get up to a decent speed, and the next hit sees the entire right (left?) side of Gourmet go to kind of an extreme tilt as the entire lifter bar kinda... bends upwards in the middle. This lifts its wheels off the ground on that side, and after MIP gets in another few love nibbles, he taps out to prevent further damage.
Your winner, by KO (getting THREE POINTS) in 1:19, is Mind in a PROGRAM!



Heat C: Pinball

Endless Clowns' Run

Clowns spins up, and smashes through the nearby barrel stacks. Ouch, that's gonna be a nasty clean-up job, shrapnel everywhere. Having thoroughly decimated both barrel stacks, Gabe tears through the car door, before repositioning and slipping through, to hit the point tyre, before looping around the arena to target the opposite tyre, slipping through a little quicker even. As time ticks down, Gabe rushes for the multiball, just about getting there and activating it as the buzzer sounds.

Final score: 195 points.

Traposphere's Run

Traposphere immediately begins with a rush clean through the left stack of barrels, toppling five of them immediately. The sixth one goes on the reverse out, Wolf spinning the machine around as they drive clean across the arena for the far target. After a moment's hesitation to avoid a head-on collision, they sneak in and slap the tyre! Getting out proves more of a hassle, Traposphere getting nudged on one side and spun off course just as they escape the blockers, but the soon recover and sneak through a second blocker, taking that tyre as well. Traposphere has no issues with the second blocker, slipping out and gently booping the multiball, releasing the balls everywhere. Wolf attempts the other tyre, but the buzzer goes just as he gets past the blocker. Unlucky, mate.

Final score: 165 points.

The Revenge of Psychosprout's Run

TRoS speeds up and CLANG! The barrels go flying everywhere, scattered across the arena, one bouncing into the pit. Sprout's on the move again, rushing for the 50pt tyre, managing to sneak past the barrier on the way in, bounding off and crashing into the inside of the blocker. After a moment of recovery, they speed off again, pinballing off of the 75pt double barrier. After a bit of brute forcing, they get inside and tag the tyre. Now to get out, which proves difficult, but they get out soon enough, having just enough time to hit the 50pt button with a little fiddling, before the buzzer goes.

Final score: 205 points.

Override's Run

Override begins powering over the see-saw (glad to see it finally get some love), before slipping between the blockers and slamming the 75pt button. After a quick moment to reposition, NFX slips out, looping around and through the car doors, before dodging the blockers into the 50pt target. Rushing through both sets of barrels, though not bothering with cleaning up, Override just about slips through the blockers to smack the last 50 point bumper... Just after the buzzer goes. Almost the Pinball world record, though still an incredible score.

Final score: 220 points.

Overall event ranking:

1st: Override. 3 points.
2nd: The Revenge of Psychosprout. 2 points.
3rd: Endless Clowns. 1 point.
4th: Traposphere. 0 points.




Heavyweights

Heat A: Combat

Gigatron vs Hercules

The fight begins fairly quickly, with Gigatron spinning in place to try and stop an orbiting Hercules from getting around the side. TBR attempts a lunge, clipping a chunk off of Herc's rear right wheel, but leaving it open for Herc to grab onto that side panel, gripping down and beginning to lift it skyward. Gigatron drops out of the grip before it's tipped, though not before Herc's drawn them over to the Pulveriser, pressing them to the wall, letting them take a decent chunk of hazard damage before letting them continue. Once free, the two begin waltzing again, though this time Herc isn't so lucky, Gigatron tearing the already damaged rear wheel clean off this time. Gigatron gets slammed into the wall by the Pulveriser one more time before cease is called.

Aggression: 11-4 Hercules
Damage: 12-3 Gigatron
Strategy: 11-4 Hercules

Hercules wins 25-20. 2 points to them, 1 to Gigatron.

Boy Band vs The Animals

Boy Band never really starts, due to Playzooki being "suspiciously absent", The Animals waste no time in sticking it on the killsaws til it breaks even more.

The Animals win by KO. 3 points to them.



Heat B: Gauntlet

Compound Fracture vs MiDAS

Both bots rocket around their halves of the diamond. They're practically mirror images of eachother, down the first straights, though MiDAS' forks poking down the rubble proves a quicker than CF shovelling under most of the walls, though CF has done a wonderful job of cleaning up after themselves. MiDAS makes it to the halfway point first, meeting Compound Fracture just as it busts through the concrete. MiDAS monstertrucks clean over Compound Fracture, heading through the mostly clear path CF made, whilst CF begins working through the mess made by MiDAS. MiDAS makes it to the ramp as CF just passes the final turn, getting to work on the glass, MiDAS taking a long loop along the right hand edge of the ring. Soon enough, CF catches up, and we get a good old sumo wedge fight, MiDAS rolling over CF as the remaining panels begin to get broken, CF struggling to make an offense as the wedgelets catch on the grille, negating any rushes. Eventually, the panels are all popped, and MiDAS is just close enough to pop it, mere seconds before CF rams them down the ramp.

3 points to MiDAS, 2 to Compound Fracture.

LowRider vs Neuromancer

Once again, it's a tight beginning, both bots making it through the panel and cans in similar time, Neuromancer leaving a few bits scattered about, whilst Lowrider takes a few cans for a ride. The second half takes its toll on LowRider, though, bringing a big pile of bricks, cans and concrete along as it meets Neuromancer. Neuromancer burrows through this makeshift wall, tilting LowRider skyward, shunting them back into the far wall, tipping it up against the wall, though not OotAing them. As Neuromancer moves down the final corner, Noisy folds LowRider's chassis to pop it free, getting back going on their loop around as Neuromancer begins popping glass. LowRider struggles through the rubble a bit, managing to make it in front of the main ramp, as Neuromancer pops the final sheet in the Forest of Glass, the finishing panel beginning to lower. LowRider's body shifts enough to allow them up the ramp, just as Neuromancer smashes the panel for victory.

3 points to Neuromancer, 2 to LowRider.



Heat C: Labyrinth

Heian Alien vs Helepolis

The fuck are these bots lol. Also nice try rocket. Look up Suplex on the forum - Brad already bamboozled us into letting him torque-reaction with bots grabbed in his bot for an entire even, it's not gonna happen again :v: . Also, that image is really not conductive to communicating what your bot is supposed to do lol.
ANYWHO, yeah, so there's no way that you get to put weapon armor on the entire chassis of your robot, Helepolis doesn't actually have any other plans for avoiding getting smashed to bits by the terrifyingly hideous walker it's in close quarters with, so uh, it kinda gets smashed to death by the hideous walker it's in close quarters with. Heian Alien then sets off for the flipper, and attempts to crawl past it like, 4 times before giving up (it has trouble getting traction with the super thin legs and it is HELLA long), and just crawling its way through the sandpit to a much easier victory, since all you need is to score once when your opponent is dead to get all the points and I don't feel like writing this awkward ass thing trying to get through other parts of the arena :v:
Your winner, and collector of THREE POINTS, is HEIAN ALIEN! Helepolis unfortunately collects ZERO POINTS

Arms of the Law vs Heartbreaker

The winner gets the full three points so I see no obligation to write this one out :v: . Your winner, gaining THREE POINTS, is ARMS OF THE LAW!
Edited by Trihunter, Jun 4 2018, 05:12 PM.

Robo*Con
Megaflare: 3-2
Nightmare of Chimera: 3-1
ROBOTS II
Runaway Rabbit: 0-0
Twin Typhoons: 0-0
Gigaflare: 0-0
Highland Fling II: 0-0


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Trihunter
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ARC's #1 Touhou fan
------------------------------------------------------------------------------

Week 2

Lightweights

Heat A: Football (The megathread for RPs can be found here.) To be written by Trihunter

Heat B: Pinball (The megathread for RPs can be found here.) To be written by The_Angry_Goat

Heat C: Combat (The Revenge of Psychosprout vs Endless Clowns, Override vs Traposphere) To be written by Trihunter

Heavyweights

Heat A: Gauntlet (Gigatron vs The Animals, Hercules vs Barry Stanton Tribute Bot) To be written by The_Angry_Goat

Heat B: Combat (MiDAS vs Neuromancer, LowRider vs Compound Fracture) To be written by Trihunter

Heat C: Pinball (The megathread for RPs can be found here.) To be written by The_Angry_Goat

------------------------------------------------------------------------------

Due to the rather unfortunate banning of Playzooki, we've got another slot open in the tournament. If someone wants to get a team in this that hasn't already, let me know, and you can take Playzooki's slots and points in the tournament, starting from next week.

Robo*Con
Megaflare: 3-2
Nightmare of Chimera: 3-1
ROBOTS II
Runaway Rabbit: 0-0
Twin Typhoons: 0-0
Gigaflare: 0-0
Highland Fling II: 0-0


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Trihunter
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ARC's #1 Touhou fan
Week 2 Results

Lightweights

Heat A: Football

Round 1

Unfortunately Barry Stanton Tribute Bot didn't make it into the arena, leaving us with three bots. Enjoy your guaranteed points, lads.

The match begins, with Ramshock bull-rushing the ball, giving it a solid whack! Unfortunately, due to the angle of the shot and the lack of control behind it, it bounces off at a right angle to the goal, taking a tap from Teardrop before landing near the far wall. Solstice is ready to capitalise on this, quickly scooping it up and punting it towards the goal, but Teardrop moves to rush them down, smashing its thwack hammer down on the top of the bot. Despite the assault, the ball sneaks past the blocker for a goaaaaaaaaaal!

Solstice scores 3 points, and is removed from the second round.

Round 2

Ramshock once again rushes the ball, whilst Teardrop gives chase to try to catch them out. Both collide in front of the ball, but Ramshock gets the shot off, knocking it to the back of the net. GOAAAAAAAAAAL!

Ramshock scores 2 points, Teardrop scores 1 point.



Heat B: Pinball

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Mind in a P-R-O-G-R-A-M's Run
I feel like spinning up woulda helped here, as it takes MIP a mite longer to knock over a bunch of barrels with just a long chassis and a subpar drivetrain, but I guess that’s just how he rolls. Anywho, he moves onto the tires, which again take him a bit of time since he’s such a wideboi (he does get both tho), and then gets the multiball release as time expires.

Final score: 190 points.

The Gourmet's Run
Gourmet starts by taking a good slap out of the barrels, which gets most of them, and then goes through the car doors and over the seesaw before trying to conquer the big ball. He does a decent job of it once he gets the thing cornered and in his bot, but it still eats up a good portion of his time. still leaves him enough to make it to both tires though.

Final score: 240 points

Overall Event Ranking:

1st: The Gourmet. Three points.
2nd: Mind in a P-R-O-G-R-A-M. Two points.

No points for the FFers.



Heat C: Combat

The Revenge of Psychosprout vs Endless Clowns

Hey, Rocket, pinball was last week. Nope, wait, my bad, just Endless Clowns punting the oversized pea around until it cracks open.

Endless Clowns wins by FF, earning THREE POINTS! The Revenge of Psychosprout gets no points.

Override vs Traposphere

Traposphere tilts back and yeets itself into the stratosphere. Everyone is caught off guard by this, and generally bemused.

Override wins by FF, earning THREE POINTS! Traposphere, unfortunately, gets no points.




Heavyweights

Heat A: Gauntlet

Gigatron vs The Animals

Ok so this is kinda weird with multibots. This is even weirder since one bot has decided to thwack away its obstacles, while the other is attempting to... gather it all up and push it places? As just one bot no less. So uh... gigagron does make its way around, but it’s pretty slow since it has to roll up to each wall and thwack at it a few times – it’s especially slow at the barrels to avoid being high centered, since it’s just about the right height to let that happen.
Meanwhile, an animal is completing the course. Just one gets like, halfway through while the other stays in the starting corner. Mole and Mole2 seem completely unphased, so I guess it’s not broken? A judge comes over and informs the two of them that all parts of the multi must complete the course in full, by driving all the way through the gauntlet, and Mole2 frantically starts moving his robot through the course. Just as well, too, as Mole’s bot is starting to get stuck in the cinderblocks, and might need its help. Turns out trying to push around a giant stack of bricks with a half-weight bot might have not been the best plan. That half’s still quicker than Gigatron though.
Mole2 just now makes it to the first corner as Mole and TBR meet in the middle, and TBR just ramps over the animal in its way. Conveniently for Gigatron, there’s already nice little holes in its path to make it through, it just kind has to widen them a bit, and dodge the second half of the clusterbot as it makes its way through.
The Animals, meanwhile, are back on square 1, more or less, since gigatron left a pile of rubble that it could just kinda...drive over with its massive ground clearance, so they’re again mightily slowed by the cinderblocks and bricks. They get through the cans and wooden panel pretty easily, though, but gigatron beats them to the glass forest. TBR gets to work as the animals make their way up, eventually, and also get to work, both ignoring the other. gigatron breaks the final panel, and the sheet comes down. everyone kinda crowds at the entrance, but one of the animals is able to shove gigatron out of the way for long enough that the other one breaks through the final panel and gives mole his three points.

THREE POINTS to the animals, TWO to Gigatron.

Hercules vs Boy Band

It's Hercules versus itself here, and overall everything’s pretty damned easy for him. Like, nothing interesting happens so imma just give you the THREE POINTS! and move on if that’s chill, lol



Heat B: Combat

LowRider vs Compound Fracture

Wedge fight! Both parties box rush eachother, CF winning the clearance war, lifting and smashing them into the far wall. LowRider pops down inverted, but doesn't have time to lower their wedge before getting bullied and tossed again. The fight keeps going like this for a good while, though LowRider gets in some solid attacks as well, managing to peel a bit of tread off of one of CF's rear tyres on the killsaws. The match goes into time as CF gives LowRider one last solid shunt into the hazards.

Aggression: 11-4 Compound Fracture
Damage: 10-5 LowRider
Strategy: 9-6 Compound Fracture

Your winner, earning TWO POINTS, in a 25-20 decision, is Compound Fracture! LowRider gets ONE POINT as well!

MiDAS vs Neuromancer

Wedge War 2: Electric Boogaloo, it seems. Neuromancer wins out on the initial rush, locking horns with MiDAS and shunting them back into the wall. After pinning them for a bit, MiDAS gets free, going on the assault once more, managing to get under the edge of the triangle nose and pinning them down with the axe. The bots have a bit of back and forth in the centre of the arena, neither completely out-pushing the other, before Neuromancer sneaks out of MiDAS' grasp. The fight keeps going in a similar, highly energetic and aggressive manner, with both bots having their time in control. Highlights including Neuromancer getting caught between the pulverisers and MiDAS' axe and taking a pummelling as a result, and MiDAS' side skirt getting bent up from an especially vicious slam. The buzzer sounds eventually, the two battered machines ending, lifter and nose locked together. This is going to be close...

Aggression: 9-6 Neuromancer
Damage: 9-6 MiDAS
Strategy: 8-7 Neuromancer

Your winner, earning TWO POINTS in a 23-22 split decision, is Neuromancer! MiDAS gets a point too, for such a close, well-fought match. Congratulations to the both of you!




Heat C: Pinball

Looks like half the field FF'd. Guess that makes this bit quicker.

Arms of the Law's Run

Arms of the Law rams into the barrels, spins, and gets stuck under barrels for a bit before finally freeing itself, and repeats the same thing again. he then tries to push the sphere around. Spoiler: it's not as easy as he thought it was gonna be, and by the time he gets it done there's 5 seconds left for him to frantically go over the seesaw, and he ends up falling off after his 2WD robot wheelies to all hell and forces oversteer (despite his traction ratio).

Final score: 70 points.

Heian Alien's Run

Heian Alien, in all its freaky glory, starts out, again by trying to knock over barrels. This proves rather difficult for a giant, slow walker with no speed, and this takes up a lot of its time - enough that he gives up after about a stack and a half and gets the 50 point tire before time expires.
Final score: 95 points.

Overall Event Ranking:

1st: Heian Alien. 3 points.
2nd: Arms of the Law. 2 points.

Nobody else gets any points. What a disappointing week for Pinball, lol.
Edited by Trihunter, Jun 12 2018, 03:48 PM.

Robo*Con
Megaflare: 3-2
Nightmare of Chimera: 3-1
ROBOTS II
Runaway Rabbit: 0-0
Twin Typhoons: 0-0
Gigaflare: 0-0
Highland Fling II: 0-0


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Trihunter
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ARC's #1 Touhou fan
------------------------------------------------------------------------------

Week 3

Lightweights

Heat A: Combat (Ramshock vs Teardrop, Solstice vs Barry Stanton Tribute Bot) To be written by Trihunter

Heat B: Gauntlet (Honeycomb vs The Gourmet, Mind in a P-R-O-G-R-A-M vs Angel of the North) To be written by The_Angry_Goat

Heat C: Pitball (The megathread for RPs can be found here.) To be written by Trihunter

Heavyweights

Heat A: Football (The megathread for RPs can be found here.) To be written by Trihunter

Heat B: Bowling (The megathread for RPs can be found here.) To be written by Trihunter

Heat C: Gauntlet (Helepolis vs Arms of the Law, Heartbreaker vs Heian Alien) To be written by The_Angry_Goat

------------------------------------------------------------------------------

Still accepting someone to take Playzooki's place, if they want. Could be fun.
Edited by Trihunter, Jun 17 2018, 02:37 PM.

Robo*Con
Megaflare: 3-2
Nightmare of Chimera: 3-1
ROBOTS II
Runaway Rabbit: 0-0
Twin Typhoons: 0-0
Gigaflare: 0-0
Highland Fling II: 0-0


Posted Image
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Trihunter
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ARC's #1 Touhou fan
Week 3 Results

Lightweights

Heat A: Combat

Ramshock vs Teardrop

Both bots explode out of the starting square, colliding quickly. Teardrop begins beating on Ramshock's raised wedge, causing a rather nasty welt in the middle as Ramshock bulldozes Teardrop into the far wall. Teardrop manages to bounce away, and immediately rushes for Ramshock, and manages to successfully get a strike on one of Ramshock's front wheels before Pat turns it around. Pat begins shunting Teardrop again, but the struck wheel sheds its tread on the way over to the wall, and the damage to the front wedge is only getting worse, actually starting to split the metal a little at the tip. Ramshock keeps shunting Teardrop around though, regardless of damage taken, until the buzzer sounds.

Aggression: 12-3 Ramshock
Damage: 14-1 Teardrop
Strategy: 11-4 Ramshock

Your winner, earning TWO POINTS, is Ramshock! Teardrop gets a single point as well.

Solstice vs bye

Solstice gets THREE POINTS by doing absolutely nothing!



Heat B: Gauntlet

Mind in a P-R-O-G-R-A-M vs Angel of the North

IDK how Tri’s been writing this but I am NOT giving two wheels across the body from each other a pass on the Parabolic Trajectory rule. (TO's note: I haven't either.) Angel of the North is pretty quick overall through the first two obstacles – it wheelies up on the initial acceleration so its wedge doesn’t get stuck in the wooden panel, and the cans are shorter than its MASSIVE WHEELS so it’s fine. Cinderblocks and bricks are harder – its wedge is so thin that it has to push against the walls with its wheels, which, of course, is kind of a dumb plan. Works eventually though. MIAP does its very best to make us have to replace every single hazard in the arena, and is able to make a slow but steady pace – and it makes it to the midpoint first. They meet up, and MIAP is able to get in quite a few good hits before Angel can finally yeet its way out of there. Well. It yeets its way for a bit before its left wheel just shits itself entirely and it gets stuck there. RIP Aang(el). Anywho MIAP is able to make it through eventually thanks to the power of overwhelming force. It does have a hilariously hard time making it up the entry ramp though.

1 point to Angel of the north, THREE POINTS to MIND IN A PROGRAM!

Honeycomb vs The Gourmet

This is mostly just a question of “can gourmet get through all of the hazards,” and the answer is yes

THREE POINTS TO EL G



Heat C: Pitball

Oh cock. Half the field FF'd again.

Final Round

Override begins by ignoring the ball and trying to saw into Endless Clowns. NFX, please, this isn't Rugby. The two have a bit of a spat, though neither gets much damage in. Clowns takes a moment from duelling to give the ball a good old whack, lobbing it up the side of the wall... almost making it over, as the ball begins to roll down again. NFX realises nothing's going on with the duelling, and heads for the ball, sticking their arm inside the hollow frame of the ball as it returns to the middle of the arena. Once locked in, Override attempts to lift the ball onto itself, but just ends up pulling its chassis up, driving two-wheeled up to the walls, though gravity soon plops them down on all fours again as they begin the ascent. Clowns gives chase, giving Override a solid smack on the rear, but it's not enough to get NFX to release its deathgrip as it goes sailing over the edge of the arena. GOAL!

Override scores THREE POINTS! Endless Clowns gets 2 points, and the rest of the field who didn't show up get nada.




Heavyweights

Heat A: Football

Round 1

The Monsters split up, one being the first to collect the ball in its prongs, the other, with its wedge, rushing down and wedging Hercules, rather impressively shoving it across the arena. Gigatron tries to give chase, as well as Hercules (after managing to get off of the wedge), rushing for the ball, but it's too late, the ball's shoved past the blocker and straight into the goal!

Round 2

Hercules is the first on the ball, grabbing it tight. Gigatron gets to Herc as it grabs on, giving it a bit of a push around, but that claw isn't letting go. Herc manages to escape after a bit, dunking the ball in after a little bit of trouble with the blocker.

Overall Event Ranking:

1st: The Animals. 3 points.
2nd: Hercules. 2 points.
3rd: Gigatron. 1 point.



Heat B: Bowling

LowRider's Runs

LowRider lines up for a central strike, speeds down the lane, then engages a violent spin, knocking down a lot of pins. Only Pins 6, 7 and 10 remain up. Ouch, a split...

Second run has LowRider doing almost the exact same thing, the spin not quite enough to curve into any of the pins.

Final score: 7 pins.

Compound Fracture's Runs

HFL gets carefully lined up, before getting moving. A fairly slow shot, but a precise one, neatly making a cascade of pins down the left side. Only pins 6 and 10 remain up, the entire left side of the triangle knocked down.

A similarly controlled shot manages to get down the last two pins. A spare, clean and simple.

Final score: Spare (8-2).

Neuromancer's Runs

Oh lord, it's the meme boat. It guns it down the slope, and sharply hooks it to the right, battering down the whole right side of pins as it travels sideways to the back, only leaving pins 4, 7 and 8 standing.
The second run manages to knock down 4 and 8, the tip of the boat knocking the 7th pin. It tilts and wobbles... before collapsing down, for a spare.

Final score: Spare (7-3).

MiDAS' Runs

NFX has made their bot more or less as long as possible, axes down, lifters up. MiDAS runs a slight diagonal across the lane, heading for an edge. before engaging what can still only be appropriately described as KANSEI DORIFTO, sweeping up almost every pin in a single move. Only pins 7 and 3 remain standing.

The second run is a similar insane inertia drift, though along the other edge of the run-up, hitting pin 3 and coming to a stop as it bumps into pin 7. It wobbles for a bit, before toppling over, for a spare!
Final score: Spare (8-2).

Overall Event Ranking:

Joint 1st: MiDAS and Compound Fracture. 3 points to both of you.
3rd: Neuromancer. 1 point.
4th: LowRider. 0 points.



Heat C: Gauntlet

Arms of the Law vs Helepolis

Eh yeah sure whatever Arms of the Law makes it through. Does get stuck on the wood thing for a bit tho.
Man these are a lot less interesting when the OTHER GUY DOESN’T SHOW UP ARHEJKALMWEFNWEM

Three points to Arms of the Law!

Heian Alien vs Heartbreaker

Hey look the freaky ass walker is back. Imma say it does great (but slow – lots of slipping on blocks and cans) until its met with the glass forest, where all of its legs end up stuck in the grating. That’s a big boy oof.

It is still TWO POINTS to Heian alien tho
Edited by Trihunter, Jun 20 2018, 08:38 AM.
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Week 4

Lightweights

Heat A: Labyrinth (Ramshock vs bye, Solstice vs Teardrop) To be written by The_Angry_Goat

Heat B: Football (The megathread for RPs can be found here.) To be written by The_Angry_Goat

Heat C: Gauntlet (Endless Clowns vs Override, The Revenge of Psychosprout vs Traposphere) To be written by Trihunter

Heavyweights

Heat A: Labyrinth (Gigatron vs bye, The Animals vs Hercules) To be written by Trihunter

Heat B: Football (The megathread for RPs can be found here.) To be written by Trihunter

Heat C: Combat (Heian Alien vs Arms of the Law, Heartbreaker vs Helepolis) To be written by The_Angry_Goat

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Week 4 Results

Lightweights

Heat A: Labyrinth

Solstice vs Teardrop

Well TBR is currently standing over by the labyrinth, and is very confused but incredibly adamant that that’s the event that’s going on, so we’re just gonna say go and let him figure things out. Teardrop gets in a couple of free thwacks before he’s free and able to go, right as TBR comes running over and has to try and figure out what hazard to go for first.

He chooses flipper, with teardrop already on its way to the sandpit. A bold choice, but he does manage to get to it pretty easily. Getting back, it gets stuck for a moment or two, but is out without too much trouble. TWENTY FIVE POINTS to Teardrop. Meanwhile, on the same side, Solstice is going for the flipper. This is somehow even bolder than teardrop going for the sandpit, seeing as how the metal bar attached to solstice makes it only weakly invertable, and a flip would functionally knock it out of the running for anything. he lines it up and makes it no problem, but does mis-time his return due to some wheel spin, and almost gets stuck underneath the flipper. TWENTY POINTS to Solstice.

Teardrop then goes for the Suspension bridge. Again, bold, and this time he pays the price on the way over, falling off of the side of the bridge, the right wheel losing traction for a moment or two. This forces Giraffe to go into oh shit panic mode and start firing his weapon all over the place to try and get back on. It works eventually, but in the meantime, solstice has moved the push box out of the way and broken the glass over there. FIFTEEN POINTS to Solstice.
Solstice moves onto the lifting spikes after that, which seems a bit inconvenient, but I guess that the various floor inconsistencies around the labyrinth aren’t a huge problem for it so it can risk crossing the arena multiple times. In the meantime, Teardrop has finally reached its glass pane (TWENTY POINTS to Teardrop), and now must carefully take the return jou – oh wait never mind he just floored it and somehow makes it across in once piece. Nice. Anywho now both bots are going for the same hazard, but teardrop has the advantage of being able to drive over its opponent. It also has the disadvantage of flying out of control, though this actually ends up benefiting it, as it flies over solstice, into the raised lifting spikes, bounces around for a bit, and miraculously only ends up partially balanced on the side wall – a few swings of the hammer frees it, and allows for Giraffe to take another FIFTEEN POINTS for Teardrop.

At any rate, that leaves just one hazard, and I’m not sure if it’s one that teardrop can actually complete – but damnit Giraffe’s gonna try... except that solstice gets there first and takes the TWENTY FIVE POINTS in its favor. Giraffe struggles a lot with the final barrier, however: being all wheels doesn’t give him a great pushing surface, and Solstice is actually able to sneak in underneath it and push down the walls for itself.

The problem is, solstice uses Teardrop to break the glass, jawbreaker style. I forget if Tri put rules in place for this. (Editor's note: Going by Robotica rules, the points all go to Solstice.)
Teardrop total: 60
Solstice total: 90

THREE POINTS to Solstice, TWO to Teardrop.

Ramshock vs bye

Ramshock gets THREE POINTS for doing nothing. Wew.



Heat B: Football

So Mole is throwing and imma just automatically give him zero points for that. a complete lack of effort does not deserve any more reward than ffing.

Round 1

Tri, you made the rules, you can remember to inform me that you’re keeping the weapon on :P . Anywho this is a fight between the RNjesus of smacking the ball all over the place and the control that frog’s attempting. Problem is, it’s already a 1v1, and gourmet just straight out-classes MIP in speed, so it gets there first, and is able to ropadope away from MiP long enough to score!

Second Round

Mole is still spinning in place, so MiP gets the free win on the second time through.

Final Round

Mole's been left in the arena with the ball, should be easy for him to score... Nope, still spinning. Well, we don't need the football arena again, I guess, so he can spin til the batteries die. No goal, no points.

Overall Event Ranking

1st: THREE POINTS to Gourmet
2nd: TWO points to Mind in a program.
ZERO points to Honeycomb, who FF'd, and to Angel of the North, who never scored.



Heat C: Gauntlet

Override vs Endless Clowns

The NFX-Gabe rivalry/ship has been going solid across RoBattle, but finally the two get to juke it out in Lightweights... In the Gauntlet. Let's gooooooooo!

Both rush out of their starting positions, not having much issue with their obstacles. Override gets to the midpoint quicker, though there's not much in it. The two clash in the centre, Override trying to feint past, with Clowns managing to bulldoze them back a bit before they manage to get past eachother. Again, Clowns struggles with the leftover rubble, whilst Override makes it up the ramp first, flopping out its big saw arm and helicoptering it about. Clowns manages to arrive to end this act of lewdness, shunting them off the edge of the platform before Override gets everything cleaned up, managing to grab the last few strips, and the final panel.

Clowns gets THREE POINTS, whilst Override gets TWO POINTS.

Traposphere vs The Revenge of Psychosprout

Rocket forgot to show up, so it's just a case of if Traposphere can get everything done before time, and the answer is yes.

T H R E E P O I N T S to Traposphere!




Heavyweights

Heat A: Labyrinth

Gigatron vs Bye

Gigatron has all the time needed to break enough stuff.

THREE POINTS to Gigatron!

The Animals vs Hercules

The Animals start in the centre by having them go in opposite directions from the get-go, one trying to ram under Hercules, the other trying to get off of the walled turntable. Hercules barely has to move before its gripper is filled with a tasty Animal, which is deftly grabbed onto as Herc manages to escape the turntable. The grabbed Animal is left neatly propped on a wall, as Herc proceeds to muscle down the Box and smash the glass there, whilst the only remaining Animal gets to work on some obstacles on the other side of the arena. Since Mole gave me literally one sentence to work with, I'm going to have to make assumptions, so I'll guess the spikes. Said Animal is hoisted by them, due to some unfortunate timing, as Attackfrog drives Herc through the sandbox with ease, claiming those points as well. Mole manages to grab the glass for the spikes a little before Herc can start leaving the sandbox, and begins reversing for the drawbridge, as Herc makes a swift move for the flipper glass. Both bots' attempts go smoothly, though the Animal almost gets beached on an edge, and the two begin converging on the last remaining obstacle, the rollers. The Animal goes for it, but struggles, allowing Attackfrog to grab it and smash the glass, neatly stacking it next to its fallen brother as Herc makes a move for the final panel. Victory to Herc!

Hercules gets T H R E E P O I N T S, whilst The Animals get 1 point.



Heat B: Football

Round 1

Compound Fracture and LowRider form a dogpile in the middle immediately, the ball popping out of the side with CF in control, though it loses it as it turns for the goal, as Neuromancer moves in to attack and scoop it up, quickly getting on the move for the goal. MiDAS has gotten ready though, goal-hanging in preparation, rushing Neuromancer on the approach, but getting lifted and bulldozed by Neuromancer into the goal blocker, the other two descending on the dogpile too. It's a clusterfuck for a moment, the ball not coming loose, though. Eventually, Neuromancer manages to get loose of the others enough to make a potshot into the goal, and it pays off. GOAAAAAAAAAL!
Round 2

With the three remaining bots repositioned, LowRider and CF clash once again, with MiDAS hanging back. CF manages to get free with the ball, MiDAS moving to knock it away by flipping Compound Fracture over. Whilst CF runs away to get back upright, MiDAS sticks the ball up on its forks, then lobs it past the blocker using its axe as a kicker.

Final Round

The two remaining bots rush for the ball, LowRideer managing to steal the ball away first, but struggles to keep it on the turnaround. HFL scoops it up, managing to keep a grip on it as it pops it in the back of the net. A fairly short round, but a round nonetheless.

Overall Event Ranking:

1st: Neuromancer, gets THREE POINTS!
2nd: MiDAS, gets 2 points!
3rd: Compound Fracture, gets one point.
4th: LowRider, gets 0 points.



Heat C: Combat

Heartbreaker vs Helepolis

Nobody showed up... Umm... coin flip? Coin flip.

...

Heartbreaker wins! I'll count that as a Judge's Decision, since a judge flipped the coin.

Heian Alien vs Arms of the Law

So this is a fight that’s basically down to “can Heian alien get the shot in” and the answer is “yes at about the two minute mark when arms of the law accidentally gets a bit too close to the hammer.”

Your winner, by KO in 2:12, and earning THREE POINTS, is Heian Alien!
Edited by Trihunter, Jun 26 2018, 06:08 AM.
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We're at the halfway point of the heats, so I reckon it's time for the...

CURRENT STANDINGS

Lightweights

Heat A

It's tight between first and second place, between Solstice, on 11 points, and Ramshock, on 10. Trailing a bit in third place is Teardrop, with 6 points, and far back in last is... Wait, no, only 3 bots in this heat. Still all to play for here.

Heat B

Another tight top spot here, with Mind in a P-R-O-G-R-A-M in first with 10 points, and The Gourmet just behind with 9. Angel of the North has a bit of catching up to do at 4 points, and Honeycomb is yet to get off of the starting line, with 0.

Heat C

Override's almost got a perfect run so far, with 11 points, the only bot close behind being Endless Clowns, on 9 points. Third and fourth are taken by Traposphere and The Revenge of Psychosprout, with 3 and 2 points respectively. There's still a chance for them, though. Perhaps we'll see a Reverse Kirk Kidd in the coming weeks? Who knows?

Heavyweights

Heat A

We've got a tie at the moment, between Hercules and The Animals, both on ten points. Gigatron;s not far behind in third, with 7 points. This heat could go any way! Except for Boy Band. We don't talk about Boy Band.

Heat B

In probably the tightest heat thus far in the whole tournament, Neuromancer and MiDAS remain tied at 9 points, with Compound Fracture on 8. LowRider is falling behind a little with only 3 points, unfortunately.

Heat C

Heian Alien strides ahead in this heat, on 11 points, with Arms of the Law in hot pursuit, at 8 points. Heartbreaker and Helepolis are floundering, at 2 and 1 points, only via a double FF.

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Week 5

Lightweights

Heat A: Bowling (The megathread for RPs can be found here.) To be written by Trihunter

Heat B: Labyrinth (Mind in a P-R-O-G-R-A-M vs Honeycomb, The Gourmet vs Angel of the North) To be written by The_Angry_Goat

Heat C: The Findlay Special (The megathread for RPs can be found here.) To be written by Trihunter

Heavyweights

Heat A: Pinball (The megathread for RPs can be found here.) To be written by The_Angry_Goat

Heat B: Labyrinth (MiDAS vs LowRider, Compound Fracture vs Neuromancer) To be written by Trihunter

Heat C: Pitball (The megathread for RPs can be found here.) To be written by The_Angry_Goat

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Another side note: If anyone wants to signup to help with writing, it would be greatly appreciated.
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Week 5 Results

Lightweights

Heat A: Bowling

Ramshock's Runs

First run down, Pat lines up for a shot on the centre, swivelling a bit on the way down, hitting the middle pins with the edge of the wedge, plowing down a path clean through the centre. After cleanup, only pins 7, 9 and 10 are still standing. Pat prepares for another shot, and... does an almost identical second shot. Unfortunately, he's already hit all the pins that were there, so only just about clips pin 9 over.

Final score: 8 pins (7-1).

Solstice's Runs

TBR runs Solstice dead straight down the aisle, in a fairly slow shot. Solstice drifts down the lane, knocking out a few pins at the front. The shot's actually so slow that Solstice comes to a stop more or less in the middle of the triangle. The remaining upright pins are numbers 4, 7, 8 and 10. The second run proves a little faster, TBR managing to take out pins 4 and 8.

Final score: 8 pins (6-2).

Teardrop's Runs

Noisey starts off along the left side of the lane, spinning to the right on the approach. The sheer width of the bot knocks down pins 1 and 2 directly, sending the left side clattering down, whilst Teardrop's body slides through the right side of the triangle, knocking all but pin 10 down from the impact. Just before Teardrop comes to a stop by pin 10, Noisey fires the axe, clobbering the last pin with a solid thwack. It teeters and totters before collapsing. STERRRRRRRRRRRR-IKE!

Final score: Strike.

Overall Event Ranking:

1st: Teardrop. T H R E E P O I N T S !
2nd: Ramshock. 2 points.
3rd: Solstice. 1 point.



Heat B: Labyrinth

Mind in a P-R-O-G-R-A-M vs Honeycomb

Mind in a P-R-O-G-R-A-M gets THREE POINTS! by FF.

Angel of the North vs The Gourmet

The two face off and gourmet gets under the wheeling Angel of the north, but it doesn’t really do much for him, as both burst out of the middle in pretty short order. They also both go for the same pair of obstacles. One veers left and the other right, though, so there’s not much of a standoff – though the gourmet does get stuck on the weird metal square things for a few moments.

Angel of the north gets over the bridge just fine, but kinda slips off the edge on the way back, oversteering a bit. He starts flailing around, while gourmet takes the spike glass. TWENTY POINTS to AotN, FIFTEEN to Gourmet. Frog elects to not deal with the AoTN clusterfuck and goes over to the rollers, which he clears pretty easily. TWENTY FIVE points to Gourmet. As he returns back through the rollers, angel of the north is finally able to flop its way free. Barely missing falling off on the other side, it instead rolls free of the bridge and moves on to the sandbox. In most scenarious, thin UHMW wheels would be straight death to bring into a sandbox, but AoTN flies through at incredible speeds, breaking the glass. Meanwhile, the gourmet starts slapping at the push box, eventually making it free. TWENTY FIVE POINTS to Angel of the north, FIFTEEN to Gourmet.
Angel of the north gets lucky again, utilizing its speed where its design would fail it and dashing through the snow sand. This lets him get to the flipper before gourmet, which he easily clears and picks up the glass for. TWENTY POINTS to Angel of the north. Both bots face off again at the middle, and a lot of pushing and shoving around really benefits the gourmet, which is able to sneak through and take the final pane for THRITY POINTS.
AoTN: 65
Gourmet: 80
Gourmet is your winner, and is awarded THREE POINTS. Angel of the North still showed admirably, and picks up TWO POINTS.



Heat C: The Findlay Special

Again, Rocket and W0lf forgot to show up. Guess that means we have two extra useless caravans to do something with... Hmmm...

Override begins by backing into the vase, knocking it forwards onto themselves and busting it open, whilst Endless Clowns obliterates the cupboard. Override drives forward, sawing into the TV stand, tipping it over. Clowns employs a less subtle method, launching the TV into the roof of the caravan, thoroughly mulching it. Override hits the cakes and spins like a nutter under them, giving the floor a nice frosty coating, whilst Clowns blows the vase apart in similar fashion to the TV, leaving both bots to try to escape. Both bots approach the door, NFX setting to work on sawing clean through the door, whilst Gabe just blows it clean off of its hinges. Clowns neatly pops out into the field, seconds before Override does the same.

1st: Endless Clowns. T H R E E P O I N T S !
2nd: Override. T W O P O I N T S !




Heavyweights

Heat A: Pinball

Hercules' Run

Herc goes first, and he’s successfully able to go through the seesaw and car doors on his way for the first side target. He then yeets his way around the blockers for the rear, and picks up the second side target as time expires.
220 points

The Animals' Run

The animals also take out the sesaw and car doors, but twice as quickly, since there is two of them! they also knock over most of the barrels on their way for the side goals, where they slip through the blockers relatively quickly. One then eventually makes its way to the rear target, while the other does jack shit while attempting to push around the giant ball – not nearly able to fit it into its arms. The other one, having gotten the rear goal, goes for the multiballs, but runs out of time.
265 points

The Animals take the victory and THREE POINTS, herc still takes two. It’s kind of a participation trophy since no one else showed the fuck up but whatever ya still did good.


Heat B: Labyrinth

MiDAS vs LowRider

MiDAS starts off in ther turntable by rushing LowRider. Since Noisey started with the wedge up off of the ground by choice, it's immediately scooped up and stuck up on the wall. MiDAS escapes, sneaking past the spike strip to claim the first score of the match. LowRider slowly flexes its chassis until it eventually drops down, heading for the push box as MiDAS approaches the bridge. Both score their points roughly at once, neither having terribly much trouble. NFX heads for the flipper, whilst Noisey guides LowRider carefully over the rollers, with LowRider busting its second piece of glass, getting back into the main arena as NFX claims a third glass strip, leaving only the sand box. LowRider is about able to arrive at the sandpit shortly before MiDAS gets over the flipper, beginning to traverse it, leaving its rear open for an easy attack by NFX, tipping it up and over, almost out of the arena. MiDAS slips past the stranded LowRider, claiming the strip, before escaping and heading for the final barrier. Noisey is just about able to free itself as NFX claims that strip as well, ending the event.

MiDAS point total: 110 points.
LowRider point total: 40 points.

THREE POINTS to MiDAS, ONE to LowRider.

Compound Fracture vs Neuromancer

Both bots immediately rush one another, locking horns, pushing against eachother. Neuromancer has a bit of an edge, shunting CF slowly to the wall of the turntable. As it turns enough to free them, Neuromancer pushes CF gradually into the wall, before they split, HFL taking the suspension bridge whilst Gabe curves away for the rollers. Both break their respective glass, though CF is able to get back and line up for spikes around when Neuromancer breaks its own glass. HFL claims the spike strip glass, as Gabe goes for the push box. Both then approach the final pair of obstacles, with CF having a slight edge in first, slipping into the sandpit, as Gabe rams them from behind, burying the longer front forks of CF deep into the outer wall, allowing Neuromancer to slip past whilst HFL desperately tries to get his bot unwedged. He does so, but only after Gabe makes it to the glass, breaking it. CF rushes past the flipper, breaking the last strip, returning for the last strip as Gabe struggles to get Neuromancer off of the churned up sand. The two escape and rush for the final barrier, Neuromancer blocking CF's path. The two stop to duel for a bit, CF wedging under Neuromancer's rear, lifting them up and propping them up near the push box, allowing them to neatly reverse through and break the last pane of glass.

Neuromancer point total: 65
Compound Fracture point total: 85

THREE POINTS to Compound Fracture, TWO to Neuromancer.



Heat C: Pitball

Got a bit distracted by people organizing saving the forum and my roommate and her boyfriend watching Star Wars Rebels so you get the short version! AKA Tri has another robot with low speed trying to beat a high speed control bot 1 on 1 so that goes about as well as you’d think.

Arms of the law gets THREE POINTS, Heian Alien TWO
Edited by Trihunter, Jul 4 2018, 03:10 PM.
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Week 6

Lightweights

Heat A: Wetropolis (The megathread for RPs can be found here.) To be written by The_Angry_Goat

Heat B: Combat (2v2, Honeycomb & The Gourmet vs Angel of the North & Mind in a P-R-O-G-R-A-M) To be written by The_Angry_Goat

Heat C: Labyrinth (Endless Clowns vs Traposphere, Override vs The Revenge of Psychosprout) To be written by Trihunter

Heavyweights

Heat A: The Findlay Special (The megathread for RPs can be found here.) To be written by Trihunter

Heat B: Combat (2v2, Compound Fracture & LowRider vs MiDAS & Neuromancer) To be written by Trihunter

Heat C: Collateral Damage (The megathread for RPs can be found here.) To be written by The_Angry_Goat

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Still looking for more writers!
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