Welcome Guest [Log In] [Register]
Welcome to Advanced Robot Combat. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features.

Username:   Password:
Locked Topic
Yellow Buzzard vs Dr Robotnik
Topic Started: May 5 2018, 06:03 PM (14 Views)
Mystic2000
Member Avatar
The Mad Scientist of ARC
oh boy, me facing an undercutter, well there is a couple things that may play in my favor
-somewhat wide front end will make it hard for him to get to my sides
-angled sides on the wedgelets means he won't be able to cause too much damage to them
-4 weapon advantage over my armor means it won't be easy for him to actually KO mr

the plan here is to keep making sure he'll only land hits directly on the front of my wedge and that he doesn't catch my front corners, however that doesn't mean we'll play defensive all the time, in fact the idea will be to try to flip him over so that he then hits too high to do much damage to me, BUT that doesn't mean going too trigger happy with the flipper, while flipping him over would be helpful it's not absolutely necessary to the point of doing dangerous moves for it

GL
Posted Image

Team Obscure:

"From the endless pit of darkness we arise, to make sure you'll never see the next sunrise"
Offline Profile Goto Top
 
NWOWWE
Member Avatar
Team Blood Gulch Motto
-A flipper with strong armor? How exciting! At least Land of Confusion doesn't give him dangerous hazards to work with. Going with disc.

-Obviously I'm not outdriving him, but I do at least want to move so I'm not parked directly in front of the floor flipper. No need to make it easier for him to toss me in the air.

-With a 4 point weapon over armor advantage on him I can actually do a fair amount of damage with each hit. A KO may be tough to come by, but I'll be tearing openings in him every single time I hit him. With all kinds of holes getting knocked into his flipper, disabling it is not entirely unreasonable. At the very least he'll be losing the little wedgelets pretty quickly and that'll hurt his wedging ability.

-So yeah, the strategy pretty much comes down to keeping the disc pointed in his direction as much as possible and trying to keep away from the floor flippers especially. If I do get flipped over, I should still be able to hit him okay as an overcutter. If I can't for whatever reason then try to drive over a floor flipper to get back into undercutter mode.

Good Luck!
Area51Escapee,Jan 30 2011
01:27 AM
Spatula,Jan 29 2011
11:32 PM
I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.

It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Fantasy RP Room · Next Topic »
Locked Topic

Black Water created by tiptopolive of the Zetaboards Theme Zone