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| Sundancer vs. Magnolia Pico; In other words, how I'm gonna kick my brother's ass | |
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| Topic Started: May 5 2018, 01:08 PM (23 Views) | |
| Madman | May 5 2018, 01:08 PM Post #1 |
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The Shit Disturber
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Magnolia Pico – 5 speed // 5-1 traction // 1 torque // 12+1 weapon // 11 armour Sundancer – 5 speed // 4 traction // 1 torque // 12 weapon // 8 armour (+2 flipper) Analysis 1) On the surface, I’d seem to be fucked. He can resist my hammer and he can pseudo-“press” his wedge since I’ve gone flipper. However, this fight really comes down to the fact that a walker’s drivetrain, despite what Alex can scream until he’s blue in the face – is fundamentally inferior to a wheeled one. 2) I’d challenge the idea that he can circle strafe to follow me. Maybe he can strafe in a straight line or turn normally, but just how many extremely complex movement algorithms are Pico’s legs gonna have? 3) There’s also the issue – as demonstrated in his last fight – that his wedge wobbles as he walks. My toothed hinged plow should actually be able to beat it most of the time, which is important, because it’ll allow me to flip him. 4) His hammer doesn’t have a lot of reach. How do I know? I designed it. It’s literally Sundancer’s hammer plopped onto a bigger bot. It barely reaches past his plow. In order to hit my squishy body armour, he’ll have to sink his wedge in well under mine. 5) Of course, strafing with mecanums allows me to keep my weapon facing him at all times, even while maneuvering and will help guard against attempts to angle in on my wedge teeth. Strategy a. Though I generally need to avoid the hammer, my flipper attachment provides some top protection in the areas that he’s most likely to hit. In some cases, I’ll actually give him the hammer shot as long as it’s going to land where I have 12 armour. Then I’ll use the window offered by his recoil to flip him or strafe to a safe angle and gain control. b. My bot will move more smoothly than his, and my wedge will beat his 80% of the time. If he turtles and presses, use the opportunity to strafe around him and fling him. c. I want to chain flips all around the arena with the assistance of the hazards. Flip at angles to give myself a safe approach and keep him on the defensive: self-righting and flailing with the hammer. Move unpredictably and sweep in on his wedge or legs, flipping immediately. d. Avoid the hazards, self-right, adjust using common sense, stay aggressive, use the arena and timing to my advantage, and force him to adjust. GL oh builder of walking deathhammers and other horrors |
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Tartarus Robotics Group: 102-32 ||| Black Dog ||| Hellhound SHW: Morality (1-0), Krakatoa (6-1), Neon Rampage (0-0), Intimidator (0-0) HW: Hellhound (29-11), Meanstreak (10-3), Blood Eagle (0-0) MW: Black Dog (10-1), Sundancer (13-2), Eye of Newt (3-0) LW: Savage (3-4), Wild Child (0-1), Hoarfrost (11-4), Krakatoa XS (3-1) FW: Talons Out! (10-3), Hellcat (0-0) HBW: Tiger (1-1), Midnight Sun (0-0) Tournaments Entered "My friend and i may have possibly made a nuke/exponentially growing fully automated chicken farm in minecraft" - The_Angry_Goat "That slash is doing some hard work there" - Trihunter | |
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| The Monsterworks | May 5 2018, 10:34 PM Post #2 |
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Ridiculum et Terribilis
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Laz knows that this is a bad matchup for him. I’m pretty sure he doesn’t have an actual strategy to beat me and is instead going to spend more than half of his “RP” on some rant about walkers and their drivetrains being shit and their wedges being shit. In the first case, this is ARC. Stats are stats. In the second: my wedge ain’t gonna be a big part of my strategy, son. He’ll also extoll the virtues of a mecanum drivetrain. Yeah, bro, we got it the first 57 times. Guess what? Pico can strafe too. Anyways, my main goal is to just walk up to him, match his movements step for step (we have literally completely equal drivetrains), and land hammer blows. He has 5 chassis armour. It shouldn’t take more than a few to kill him. If my wedge proves to be shit again and he’s able to get under me before I can hit him anywhere but the plow, self-right obviously. Adjust by coming at him in reverse, where you can look at my renders. I have HELLA range. I can even raise my ground clearance to HUGE levels (not literally, but still a lot), to force him to get the flipper deeper under me to flip because of its arc. I’m also a walker, BTW. That means double the weight. That means he’s not going to be flipping me as far as he thinks he is. Even if he does, OOOH, one point of damage. I’m shaking in my fashionable little Chinese knockoff boots. I do eight, and he’s not going to be able to avoid my hammer for the whole fight with an equal drivetrain if I know how to drive at all. All in all, I wanna just fire away with the hammer and piss him off by matching his usual strafing shenanigans. He’s not used to that. Then there’s the usual bit about avoiding hazards, self-righting, staying aggressive, adjusting, not being dumb, etc. GL little bro. |
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Wins: a bunch Losses: more every week! Mastodon (Extinction) || Osiris (Armageddon!) || Elrathia (ROBOTS) | |
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3:20 AM Jul 11