Welcome Guest [Log In] [Register]
Welcome to Advanced Robot Combat. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features.

Username:   Password:
Add Reply
Danger Noodle vs. Ikea's Guard Dog; R4 Week 8 Superheavyweights
Topic Started: May 4 2018, 06:19 PM (12 Views)
Hooray For Lexan
Member Avatar
Heavyweight
Regular wheels with wedgelets, please.

IDG is potentially fast enough to box rush in this arena and there's a floor flipper right behind the starting square, so at the start immediately move out at an angle. Avoid contact or let him wedge under my side until the drum's at full speed, then attack him head-on / turn to get myself head on if he's to my side. After hits, get off conveyor belts or other hazards if possible, and go after him and hit him again.

I hit hard enough that repeated hits threaten to KO him or tear his plow off. I can also immediately create openings in his wedge, so even if his plow remains attached it should quickly be torn up enough that I can start grabbing it and tossing him around. Prior to that point I need to play the "keep away, hit, keep away, hit" game, but after that I can go on the attack and try to control the fight by launching him. Note also that even if he gets under one of my wedgelets, they have enough travel that it won't stop my drum from hitting his plow.

There's hazards everywhere. Fortunately, Danger Noodle is inherently resistant to this arena's hazards. If I get tossed by a floor flipper, my drum won't hit the floor on landing and I can move from any position – even on my side my wedgelets and having a wheel on the floor will make me fall back onto both wheels. My drum also can't really hit the walls, the airflow from my drum will disrupt flames, and spikes won't damage the drum and the wheels are a small target. However, don't intentionally drive onto hazards like a dumbass, with one exception. If he's making it really hard to avoid being smothered, try intentionally driving on a floor flipper – in a position where it won't catch my drum as it ascends – to toss myself away and buy more time.

Be aggressive once I've damaged his wedge, go for the KO, and avoid being pinned or smothered.
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

Trihunter on V900's New Undercutter:

Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
Mole55
Member Avatar
See Syl, no creativity!
Try and box rush. If that works, just hound him. Never let his weapon get up to speed. Push him into hazards.

If not, prepare for the sweet release of death.
North-West Sheds: 26-56

New Blood Tournament
HW: The Animals: 3-1


Robot Fight Night
MW: Ikea's Guard Dog: 2-1
HW: Dock Leaf 2: 1-2


The Gentleman's Club
FW: Mr Halsworth: 1-0
HW: Fathom: 1-1


Notable Results:
Tyrian reaching the playoffs in CBC1
Sleipnir reaching the playoffs in R.O.B.O.T.S
The Animals coming 2nd in New Blodo


Not including rumbles, loaned robots, friendlies or tag-teams.
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums. Reliable service with over 8 years of experience.
Learn More · Sign-up for Free
« Previous Topic · Fantasy RP Room · Next Topic »
Add Reply

Black Water created by tiptopolive of the Zetaboards Theme Zone