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| Nick's Fuzzy Rules vs The Thieving Magpie; R4//week 8//Lightweights | |
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| Topic Started: May 4 2018, 05:50 PM (9 Views) | |
| The_Angry_Goat | May 4 2018, 05:50 PM Post #1 |
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¯\_(ツ)_/¯
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NFR: Speed: 7 / Traction: 6 / Torque: 4 / Weapon: 2 (Arm) / Weapon: 1 (0+1 weapon bonus - saw) / Armor: 11 - forks Magpie: SPD: 7 / TRA: 6 / TOR: 2 / WPN: 5 / ARM: 10 I have the better torque with otherwise equal drivetrains, and the better wedge. force head-on interactions and feed her to floor flippers: make her waste all of her CO2 on self-righting. start out aggressive and stay aggressive, and counter her angling in/attempted flanking by turning into the angle she's approaching from. she has exposed wheels in the rear, but I out-torque her significantly so I'll still push her around, I just might get a bit less of a choice about where she goes. don't bring the arm into play until she's started running low on CO2 and her flips start looking deflated - otherwise she'll just knock it out of the way anyway. if she gets under, just keep going - she's very ramp-able, and it'll minimize the effects of her flip if I'm over the top of the flipper. if you decide this doesn't work the first time, I'll just go for the usual backing off, utilizing my massive torque advantage to accelerate off to one side and minimize the flip's effect. If she's able to get under me multiple times, stop letting her angle in: being upright a lot is the number one goal. if I really really need to I can approach with the arm forewards and pressing, but I don't really see that helping much in this situation. dont let her get on the aggressive. that's how I get overwhelmed and let her chain flips. GL |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Shaba117 | May 5 2018, 07:19 PM Post #2 |
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Raytheism <3
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Start out aggressive. We are both deadlocked in speed/traction, and he has torque advantage. Go at him and hopefully get under him, then pop the flipper. I think if I can get him flipped, his weak saw arm will take enough time to self-right and I can get at him again with the flipper. If not, well-remain aggressive, but try to draw him to the hazards. GL, Gabe! |
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3:20 AM Jul 11