Welcome Guest [Log In] [Register]
Welcome to Advanced Robot Combat. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features.

Username:   Password:
Add Reply
Nick's Fuzzy Rules vs The Thieving Magpie; R4//week 8//Lightweights
Topic Started: May 4 2018, 05:50 PM (9 Views)
The_Angry_Goat
Member Avatar
¯\_(ツ)_/¯
NFR: Speed: 7 / Traction: 6 / Torque: 4 / Weapon: 2 (Arm) / Weapon: 1 (0+1 weapon bonus - saw) / Armor: 11 - forks
Magpie: SPD: 7 / TRA: 6 / TOR: 2 / WPN: 5 / ARM: 10




I have the better torque with otherwise equal drivetrains, and the better wedge. force head-on interactions and feed her to floor flippers: make her waste all of her CO2 on self-righting.

start out aggressive and stay aggressive, and counter her angling in/attempted flanking by turning into the angle she's approaching from. she has exposed wheels in the rear, but I out-torque her significantly so I'll still push her around, I just might get a bit less of a choice about where she goes. don't bring the arm into play until she's started running low on CO2 and her flips start looking deflated - otherwise she'll just knock it out of the way anyway.

if she gets under, just keep going - she's very ramp-able, and it'll minimize the effects of her flip if I'm over the top of the flipper. if you decide this doesn't work the first time, I'll just go for the usual backing off, utilizing my massive torque advantage to accelerate off to one side and minimize the flip's effect. If she's able to get under me multiple times, stop letting her angle in: being upright a lot is the number one goal. if I really really need to I can approach with the arm forewards and pressing, but I don't really see that helping much in this situation.

dont let her get on the aggressive. that's how I get overwhelmed and let her chain flips.

GL
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Shaba117
Member Avatar
Raytheism <3
Start out aggressive. We are both deadlocked in speed/traction, and he has torque advantage. Go at him and hopefully get under him, then pop the flipper. I think if I can get him flipped, his weak saw arm will take enough time to self-right and I can get at him again with the flipper. If not, well-remain aggressive, but try to draw him to the hazards.

GL, Gabe!
Posted Image













Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Fantasy RP Room · Next Topic »
Add Reply

Black Water created by tiptopolive of the Zetaboards Theme Zone