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Tax Cutter vs. Lifter 2: Electric Boogaloo; Ruination: The Upheaval - Week 2 Superheavyweights
Topic Started: Mar 17 2018, 11:26 AM (16 Views)
That Kode Guy
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Ruiner of All
Tax Cutter
Speed: 3 | Traction: 2 | Torque: 1 | Armour: 7 (+1 weapon) | Weapon: 17

Lifter 2: Electric Boogaloo
Speed: 6 | Traction: 5 | Torque: 3 | Armour: 13 | Weapon: 3

Hello 13 armour. Meet 17 weapon.

Ruination damage scale
 
4 -- Significant damage. An opening will form right away


Any hit I make will tear an opening in him. That is huge. This means that if I hit an opening again, he's gonna be hit in a way that he can't take advantage of, even with his special little tracks. And I'm very capable of knocking this fool out despite LOL13ARMOUR.

But of course, I have to worry about the fact that I've got a massive fucking lifter in front of me. Let's take it out of the picture!

Get spun almost all the way up, then drive at him. Should be at full speed by the time we meet. 6 speed is not sufficient for a box rush, sorry Zach. Not with the new speed rule, anyway. :V Then lay into him. Take advantage of the fact that there is pretty much nothing in the entire arena that can damage Tax Cutter, since I'm gonna go flying.

Keep hitting him until something breaks. Aim for holes and cuts I've made in his lifter, tear them wider so I've got even more areas to spin him about with. Spinner aggression gogogogogo.

Except if he be hazard baitin'. Eat a dick. I'm not buying what you're selling.

If he does get under me, well, have fun trying to control my awkwardly shaped robot. :V

GL
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Team Covenant stuff
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Hiicantpk
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:2hu:
I'll be honest, I didn't want to fight the death spinners. Oh well.

So I don't quite have double Tax Cutter's speed, but I definitely have enough to sake advantage of the situation and get around him. Unless he parks in a corner (although I doubt that'd happen considering the hazards). Otherwise 13 armour into his 17 weapon spinner. It'll hurt, but thats why I have the lifter made especially thick. Not that it means anything in our stat system, but its a lot of material to get through before he starts hitting vitals.

The arena doesn't look to be too big, so a box rush is inevitable on my part. Do that. If he tries backing to a corner, lol hazards and ram him into the wall. If he tries backing into the flipper plate and flying over me, lol damage, turn around, shove his face in. If he spins up and turns to the side in an attempt to bring the blade into the side of my bot, take the long way around and around and around him until I get to the back, then shove his shit into the wall.

Otherwise just aggressively bully him into the wall and hazards.

If his weapon hits my front wedge and deflects upwards, use the opportunity to drive under it. If TC gets stuck on top of me, run into the wall and fling him off. If he goes over me or the treads push him back in front of me, lift up and push. Maybe I can get one of his wheels or sides caught on the wall.

For the most part, keep my rear wedge out of this. Its a little too on the flimsy and easy-to-catch-edges side for this fight.
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

Robo*Con
Uptown Funk: 2-0
Remi IV: 1-1 (Lifetime 10-13)

Ruination 4
Tidal Wave II: 2-5 (Lifetime 19-15)
Remi IV: 4-3 (Lifetime 12-14)
Flandre Scarlet: 2-5 (Lifetime 3-5)
Lifter 2: Electric Boogaloo: 4-3
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