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| GBJ vs Stingray; R4 MW Week 2 | |
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| Topic Started: Mar 14 2018, 01:35 PM (21 Views) | |
| Trihunter | Mar 14 2018, 01:35 PM Post #1 |
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ARC's #1 Touhou fan
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GBJ: Speed: 7 Torque: 1 Traction: 4 Armor: 10 Weapon: 8 (6+1 saw, 2 arm) Stingray: Speed: 9 Traction: 6 Torque: 3 Weapon: 4 Armor: 8 Since BEES is being a right knob and not declared a weapon to me yet, I'm going to have to play around them all. Wew. Begin with a quick angled rush, trying to get under them and scoop them up in the pan, or pushing them onto the flipper behind them if they don't get in. From there, just grind them down with the saw as feasible, until my grapple time is up, where we ditch them in a nearby hazard and then repeat the angled assault again. If they spin up, aim to get them to hit the left side of the dustpan to reduce their speed sufficiently, then scoop them up once more as they try to recover. Just keep them in the dustpan, and not letting them do anything. Plain and simple. Best of luck to the opposition. |
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Robo*Con Megaflare: 3-2 Nightmare of Chimera: 3-1 ROBOTS II Runaway Rabbit: 0-0 Twin Typhoons: 0-0 Gigaflare: 0-0 Highland Fling II: 0-0
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| BEES | Mar 17 2018, 12:33 PM Post #2 |
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I've never lived by anyone's rules but my own.
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Flipping bar I guess -Flipping is his weakness. Worst possible arena for him. -Find a good shot and fire the bar under his dustpan. Try to flip, if I don't take him to an arena flipper. -Get him over and then bully. -If he gets a grab on me, fire the bar to free myself. Good Luck N |
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3:35 AM Jul 11
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3:35 AM Jul 11