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| Ruination: The Upheaval - Rankings | |
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| Topic Started: Feb 20 2018, 12:20 PM (1,105 Views) | |
| Wolf51-50 | Feb 20 2018, 12:20 PM Post #1 |
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HmmmmMMMMMMM......
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Idc. I'm impatient :v 1. Experiment 626 - I see you Compound Fracture! :V go back to Mars, you've tortured us enough 2. Anti-Virus - Another brick that's tortured this meta way too many times. Wish the plow was invertible, but you have to flip it first lol. 3. Tidal Wave - Let's be honest with ourselves here. This bot is gonna win at some point, one way or another. Badass drumbot design that doesn't need the black dog virus to win fights 4. Sundancer - Nice Mega Melvin touch. Mecanums paired with a plow and hammer is gonna be a pain in the ass for even well armored bricks. 5. Nick's Fuzzy Rules - Lmao. Not sure what the polishing wheel is gonna do, but it has a pressing lifter/clamp combined with good armor. 6. The Thieving Magpie - Classic 2WD flipper. Can't go wrong with that. 7. Ayame - See above 8. Flash Flood - Never liked top flippers. Good armor though. Spinners are pretty much doomed. 9. Mushroom Cloud - I like this thing. Basically a poor man's Wheely Big Cheese. Not a fan of the shortish wheelbase on such a long body however. 10. Double Rainbow - The good: it's got great range, and it impossible to reach the body without getting hit. The bad: this division is chock full of bricks that can probably handle it's power 11. Pinstripe - Alcoholic Stepfather meets K2. Thin looking spinner, but mecanums will help it get the edge when angling into wedges 12. Yellow Buzzard - Like Mushroom Cloud, don't like the small wheelbase. Could make noise with the wedginess of the flipper. 13. The Most Despicable And Disastrous Twins - This could work. This could not work. But 14 armor wedge paired with an unpredictable 13 weapon melty sounds interesting. 14. Doctor Robotnik - *Flying Battery Zone intensifies* I don't trust spinners much in this group. That said, if any spinner is going to take out the big time bricks, it's this beloved classic 15. Electric Aggression - Love the control spinner design, but it's a bit too low in speed and traction for me. Clamps should further help with control tho. 16. Ververg - Double sided wedges aren't as viable as they used to be. I don't like this at all. 17. Eat Me Too - Lmao. Idk. Still don't trust it. 18. Cream - Did someone say arena breach? Lmao. Strong, but this thing can't handle it's own power imo. 19. Exotherm - No cad, but we know what it's capable of. I'm still a bit worried that bricks are going to snuff it out 20. Servant's Assistant - This is a decent design, but 2 weapon axes aren't as good of clamps as they used to be. This design just isn't calling to me like it would a couple years ago, idk. 21. Ramshock - It's a good lifter by cardboard standards, but Square Wave Syndrome still plagues the design. Which is a shame, cause it could actually be very good. 22. Sir Morphsalot - Stats check out. Just doesn't like flippers, and it's feeder wedges are a bit on the long side. Prove me wrong, sir. 23. Bluebot - Why is it red when it's called bluebot. I am confuse :v. Invertibility is questionable sadly, and the weapon power is way too low 24. Blitz Mk. III - Give it all 30 points and then we'll talk Edited by Wolf51-50, Feb 23 2018, 01:38 PM.
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Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
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| patrickrowberry | Feb 21 2018, 05:03 PM Post #2 |
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Middleweight
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lightweight's 1.Eat Me Too 2.Cream 3.The Most Despicable and Disastrous Twins 4.Sundancer 5.Tidal Wave II 6.Anti-Virus (7.0) 7.ramshock 8.Sir Morphsalot 9.Experiment 626 10.VERVERG2 11.Mushroom Cloud 12.Ayame 13.Yellow Buzzard 14.The Thieving Magpie 15.Double Rainbow! 16.Dr. Robotnik 17.Electric Agression 18 Bluebot `9.Flash Flood 20.The Servant's Assistant 4 21.Nick's Fuzzy Rules 22 Blitz Mk. III |
| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| patrickrowberry | Feb 21 2018, 05:18 PM Post #3 |
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Middleweight
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middlewights: 1.Black Dog II 2.Instigator 3.WhipCoil 4.Harbinger 5.Lulver 6.Eiki Shiki 7.Mole Butcher 8.Heaven Jaws 3 9.metal 2 10,Clown Recluse 11.Biological Warfare 12.DIABLO GENESIS (V2) 13.Glitch 14.Plata O Plomo 15.Remi IV 16.G.B.J. 17.Raus Mk. IV 18.RipTide 19.Fliegen |
| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| Trihunter | Feb 23 2018, 01:40 PM Post #4 |
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ARC's #1 Touhou fan
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Let's hop on this dumb bandwagon, wew! Expect my predictions to be utter garbage and very wrong :V LW: 1. Experiment 626 2. Anti-Virus 3. Tidal Wave 4. La Valette 5. Mushroom Cloud 6. Thieving Magpie 7. Ayame 8. Hoarfrost 9. Eat Me Too 10. Nick's Fuzzy Rules 11. Flash Flood 12. Yellow Buzzard 13. Exotherm 14. Electric Aggression 15. Doctor Robotnik 16. If You Hate It Hit It With a Ring Spinner MK II/HIRricaine 17. Servant's Assistant 4 18. Ververg 19. Pinstripe 20. The Most Despicable and Disastrous Twins 21. Witness Me 22. Nervous Wedge 23. Cream 24. Sir Morphsalot 25. Bluebot 26. Ramshock 27. Blitz Mk III MW: 1: Sundancer 2: Harpy 3: Magnolia Pico/Magnifico/Morte 4: WhipCoil 5: Stingray 6: Magica 7: Plata o Plomo 8: Remi IV 9: Clown Recluse 10: The Magpie Effect 11: Glitch 12: The Maw 13: Kid A 14: Instigator 15: Diablo Genesis 16: Killing Intent 17: Heaven Jaws 3 18: Mole Butcher 19: Lupi 20: Harbringer 21: Biological Warfare 22: Raus Mk IV 23: Patchouli 24: Lulver 25: Metal 2 Gay Idiot: G.B.J. HW: 1. SHW: 1: Tax Cutter 2: BEEF KING 3: IKEA's Guard Dog 4: Speed Bison 5: Lifter 2 6: Jack Frost 7: Space Cadet 8: Fenrir 9: Parasoul 10: Phantasmic Slammer 11: Hartmann's Youkai Bot 12: Danger Noodle 13: Chemical Explosion 14: Froral Fury 15: Scrunglebot 16: Triple 6 17: Needles 2.0 18: Cyclone 19: Lethal Injection 3 20: Metal Heck 21: Krakatoa 22: Khnum 23: Xonotic 24: Panzer Strike Mk II 25: Death Turret 2000 WTF: Ravex Wrong: Howler III Other weight classes later Edited by Trihunter, Feb 25 2018, 03:21 PM.
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Robo*Con Megaflare: 3-2 Nightmare of Chimera: 3-1 ROBOTS II Runaway Rabbit: 0-0 Twin Typhoons: 0-0 Gigaflare: 0-0 Highland Fling II: 0-0
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| Madman | Feb 24 2018, 02:30 PM Post #5 |
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The Shit Disturber
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Lightweight Rankings Spinners vs. Bricks, Non-SHW Edition The Favourites Eat Me Too - Brad's playing like this thing is just wacky and unassuming, but it's gonna be deadly AF. Hoarfrost - See below, but with a better wedge and one point less torque. Anti-Virus - This is a fast, plow stacking brick with one of ARC's best behind the wheel and no hammers in the weight class to exploit its plow stacking. La Valette - This thing has the power to instakill most opponents and enough reach that spinners capable of killing it won't be able to get around its weapon. Tidal Wave II - Just a damned good drum spinner that's unlucky to not already be a champion. Could be the La Valette killer we need. Experiment 626 - A good brick that'll actually tank Cream, Tidal Wave, and La Valette, while losing handily to the two bricks ranked above it. The Contenders Flash Flood - Hey, another bricky wedge. Quick, with enough armour to survive the big spinners, but will lose to the wedges above it more often than not. The Thieving Magpie - This is just a good, textbook 2WD flipper. Should be a tough out. Dr. Robotnik - Nice undercutting power spinner, but it's a bit light on armour and may lose out in weapon-to-weapon clashes to Cream and La Valette. Mushroom Cloud - solid 2WD control flipper that'll have a chance against most other bots. Ayame - see above, just a bit quicker and more susceptible to getting mulched by spinners. Nick's Fuzzy Rules - good driver, good stats, weird but probably effective. The Field Pinstripe - doesn't quite have the control to take down the best of the best, and that armour bonus on the plow is pointless, but the strafing could help a lot. Electric Aggression - Decent bricky thing that wastes a point on a drum that could be better spent elsewhere. Exotherm - nice vert, even with the sneaky armour bonus, but that control disparity's gonna come back to bit it in the ass. Cream - If people buy the chain flails and the trackball wheels, this thing will do very well. If they don't... I've ranked it here for a reason. Consider this a darkhorse. Ververg - All around decent. Not the best wedge, not the best drivetrain, not the best armour, but solid in all. Ramshock - well statted, but it won't be able to lift anything without tipping on its face. Sir Morphsalot - should probably be ranked higher, because it's a solid bot, but its front looks really vulnerable against other spinners and it does nothing to stand out. The Longshots Witness Me - Good bot. Terribly statted. It'll get to live up to its name, because spinners will eat it alive. All spinners. Yellow Buzzard - Kind of gets caught in between in terms of stats. The Most Despicable and Disastrous Twins - I really want this thing to do well, and it'll nab a couple of wins, but the stats just aren't lining up in its favour. Nervous Wedge Boy - Would be a decent 2WD wedge if it had thirty points. Bluebot - Not nearly enough armour or weapon power and the wheelbase is too long. Could do well in theory, but in practice? Probably not. May kill La Valette, actually. Blitz Mk. III - Doesn't have the speed to bring its weapon into play against bricks and lacks the armour to withstand spinners. First tournaments can be...hard. Middleweight Rankings The official "fuck traction" division, paired with a side of suck. The Favourites Magnolia Pico - fucking turrets and multi configurations and unkillable hammers and adjustable walkers and lazers and h-bombs and anatomically correct skulls and bouquets of fresh roses and finely detailed inlays made from aged mahogany or 10,000 year old thawed out mammoth ivory. Typical Monsterworks bot. Harpy - mediocre wedge, but then most of the wedges in this division suck, and it has one helluva drivetrain. Sundancer - Mega Melvin and Deadblow shagged. The kid had a flipper config too. Maybe Deadblow wasn't the dad? Harbinger - Hey, let's have a bot with lots of speed and a hinged plow on 2WD. Still good by the standards of this division. Plata O Plomo - lots of flipper. Lots. Not much else. WhipCoil - a Black Dog killer without a Black Dog to kill. Still, these ___Coil bots are always good. The Contenders Diablo Genesis - Good 2WD brick lifter/clamp. Easily hurdles the incredibly low threshold for contention in this division Clown Recluse - decent spinner that can outwedge basically anything here, and the adjustable feature should give it some flexibility. Kid A - Oh hey, Riley made something that's almost kind of optimized and has some decent configurations. Glitch - Loses h2h against most other weapons, but the crusher really packs a punch, and the adjustable feature gives it some nice flexibility and plow-bypassing. Instigator - Good tracked lifting brick. Totally not boring. Remi IV - Drum spinner with 'meh'-level wedging abilities. The tracks bonus is a thing, you know. The Field Lulver - I never knew that paper was a viable material for undercutting blades. I stand corrected. 13 power might even scratch the paint on some wedges here. Stingray - "fuck traction: part one, fam. Who needs armour?" The Magpie Effect - audacious stats and I like them. The design isn't quite there, though. Mole Butcher - Cool idea. The stats could use a bit of tweaking, but it could actually do decently. Patchouli - "fuck traction: part 2, fam. I'm all in on configurations." Killing Intent - "Hey, I know what's a good idea: let's waste tons of unnecessary points on armour!" Still a decent brick and will still win a few fights. Biological Warfare - Good design, but tweener stats that will see it struggle against most other bots. The Longshots Lupi - Good in theory, but with only 9 weapon armour, it's toast against other spinners, and with 7 body armour and two strong hammers... Metal 2 - See above, but with no invertibility. G.B.J. - "fuck traction: part 3...while we're at it, why don't we waste six points on a really weak saw?" Raus Mk. IV - "What would happen if we put the spinner reeeeaaaallly high up?" Heaven Jaws 3 - "fuck traction: part 4...while we're at it, fuck armour too." The Maw - has 32 points for some reason and is illegal. Otherwise, great. Heavyweight Rankings The Favourites The Contenders The Field The Longshots Superheavyweight Rankings The Favourites The Contenders The Field The Longshots Edited by Madman, Feb 25 2018, 01:58 PM.
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Tartarus Robotics Group: 102-32 ||| Black Dog ||| Hellhound SHW: Morality (1-0), Krakatoa (6-1), Neon Rampage (0-0), Intimidator (0-0) HW: Hellhound (29-11), Meanstreak (10-3), Blood Eagle (0-0) MW: Black Dog (10-1), Sundancer (13-2), Eye of Newt (3-0) LW: Savage (3-4), Wild Child (0-1), Hoarfrost (11-4), Krakatoa XS (3-1) FW: Talons Out! (10-3), Hellcat (0-0) HBW: Tiger (1-1), Midnight Sun (0-0) Tournaments Entered "My friend and i may have possibly made a nuke/exponentially growing fully automated chicken farm in minecraft" - The_Angry_Goat "That slash is doing some hard work there" - Trihunter | |
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| patrickrowberry | Feb 24 2018, 03:25 PM Post #6 |
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Middleweight
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heavywights 1.Malacoda 2.~ Magnolia Grande ~ 3.COUP DE GRÂCE 4.Neglected Waterbug 5.Micro Cuts 6.Meanstreak II 7.mr bight sky 8.Duck King 9.Redemption Denied 10.Wedgelord 11.Dysprosinator 12.Charybdis 13.Hazardous Waste Removal 14.Infrared 15.Nyam Nyam Nya 16. Golden Blaze 17.Flandre Scarlett 18.Death Metal 19.Sinmill 20.Flashback 21.Lunatic Udonge 22.America Offline 23.Devil's Verdict 24.Cutthroat |
| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| patrickrowberry | Feb 24 2018, 03:43 PM Post #7 |
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Middleweight
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the supers 1.death turret 2000 2.Ikea's Guard Dog 3.Krakatoa 4.Phantasmic Slammer 5.Triple 6, 6.Space Cadet 7.FENRIR 8.Danger Noodle 9.Speed Bison 10.The Return of Lifter 2: Electric Boogaloo 11.Hartmann's Youkai Bot 12.Xonotic 13.Panzer Strike Mk. II 14.Chemical Explosion 4 15.Jack Frost 16.Tax Cutter 17.BEEF KING 18.Needles 2.0 19,Lethal Injection 3 20.Metal Heck 21.GIANT SAW 22.Froral Fury 23.Khnum 24.Howler III 25.Ravex |
| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| attackfrog | Feb 25 2018, 11:41 PM Post #8 |
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(•̀ᴗ•́)و
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R4 Anti-Rankings I'm too lazy to decide how each robot stacks up against each other robot in its weight class, but not too lazy to just give my thoughts on each of them. LW Anti-Virus: Great drivetrain, strong armor. Should kill spinners and slower wedges with ease, but may have a hard time against hammers. Dr. Robotnik: Your basic undercutter. The spiky but fixed wedges don't seem that useful. Ramshock: Pat embed your images please! The wide lifter is way out front of the wheelbase which will make it difficult to come at opponents straight on. Should have a hard time against spinners with 8 armor, but should have some good matchups. The Thieving Magpie: A basic control flipper. Few weaknesses that I can see, so it should do well. Eat Me Too: A great idea that has a lot of potential, depending on how writers handle the wheel scrub. The wheels are pointing the wrong direction to rotate it around what I imagine its center of gravity to be, but... fantasy! :V Witness Me: Another control flipper. Exposed wheels could be an issue against spinners, but the 8/8 drivetrain probably compensates for that. Nick's Fuzzy Rules: Free weapon! I like the fork layout, and the lifter arm will be hard to use but might come in useful. Should be good at controlling other wedges, even if they're a little faster. Mushroom Cloud: Yet another control flipper. The wide, flat profile will really help it against spinners, but will hurt it if other wedges get under it from the side. Cream: Uhh... why trackballs though? Really slow when spinning, uncontrollable when not spinning, and any impact will send it careening into the walls. Should be fun! White Lightning: This robot should be the flank master, assuming it's controllable enough at 12 speed. Thwacking will be good too. Has done well IIRC and will do well. Electric Aggression: Has a lot of tools, without even needing multiple configs. Maybe too many: will a 3-power drum really do anything the jaws couldn't? May be a little slow for a brick, but not significantly so. Tidal Wave II: People seem to like this one, but it looks like a basic drum spinner to me. Still, it has a good amount of contact area for the drum and good speed. Might struggle against more heavily armored horizontal spinners. Pinstripe: I don't know how far the mecanums are going to get me with this one, and the plow is a bit of a shot in the dark. But if it doesn't just get out-wedged it should do alright. It's going to get out-wedged, isn't it. Hoarfrost III: It's a wedge. An unnecessarily complex design with large and fragile-looking wheels. But with the standard wedge drivetrain and armor, that shouldn't hold it back. Ayame: Hey look, another control flipper. With its shape, speed, and armor it should counter HS robots and give bricks a really hard time. Is this what Undertow should have been like all along? Experiment 626: Dang there's a lot of bricks here. Its length might be a weakness against the control flipper crew and other lifters, but it's not slow either. Should be a good test of the effectiveness of wedgelets. Flash Flood: What's that you say? Another control flipper? At least this one's 4WD and front-hinged. Strong against HS and the forks will be helpful against other bricks. The stranding spikes are a neat idea, but it probably won't be able to get far enough underneath its opponents to use them. La Valette: This is what happens when you just forget about realism and go full midcutter HS. 17 power weapon is scary, but will it be able to protect its wheels with 3 speed? There's a lot of armored plows out there. But its good matchups will be great. Yellow Buzzard: Wait, wait, don't tell me... a control flipper? This one's got a little more flipping power at the expense of some traction. It probably won't turn out to be a good tradeoff in a field of similar bricks, but that's it's only real weakness. Sir Morphsalot: Looks cool and is statted well, but those long forks will be a liability (I would know.) The spinner also looks pretty far back. It may struggle against such a speedy, bricky field. Exotherm: Super stylish and speedy, but has low traction and armor. It will have a very hard time against HS despite its shielding and may struggle against bricks as well, if they're well driven. Blitz Mk. III: A flipper with power! Whoa! But it will get out-driven by the faster bricks and is playing a very dangerous game against spinners by giving all its armor to the flipper. Bluebot, the red bot: Having its wheels so far back on a long body will hurt it in maneuverability and it has little for anti-HS measures, but if it does wedge things the weapon should be pretty effective. The Most Despicable and Disastrous Twins: They'll be strong against the really slow, weakly armored robots in the field... maybe. And there aren't many of those. Having such long flails is just an added disadvantage. Nervous Wedge Boy: It's cute, it's a 2WD wedge, and it's got the armor to stop the spinners. But a lack of invertability will hurt it against the control flipper crew. HIRricaine: Mecanum... tracks. Uhh... sure why not! It's a neat idea, but it will struggle against the bricks with only 15 weapon. With omni-drive it might do well against some of the VS robots. The Servant's Assistant 4: The only hammer in its weight class, but it hardly counts as such with only 2 power. Relatively low armor, but a solid drivetrain and flexibility with its weaponry give it a lot of opportunities. MW / HW / SHW to come, maybe. |
![]() Ruination IV: The Upheaval - Pinstripe (LW: 4 - 3) / The Maw (MW: 3 - 4) / Sinmill (HW: 4 - 3) / Speed Bison (SHW: 7 - 1 and in the semifinals!) REDDIT - Super Swordfish (HW: 4 - 2 and in the round of 16!) RoBattle - The Gourmet (LW: 9pts) / Hercules (HW: 12pts) R.O.B.O.T.S. II - Buzzcut (FW: 0 - 0) / Splashdown (LW: 0 - 0) / Frogbot 2000 (MW: 0 - 0) / Boy Flaily (HW: 0 - 0) [attackfrog on Sketchfab] | [The Ruination IV Visual Guide] | [The REDDIT Visual Guide] | |
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| The_Angry_Goat | Feb 26 2018, 01:05 AM Post #9 |
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¯\_(ツ)_/¯
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dark horses in italics Lightweights – by far the stongest division, pretty brick/spinner heavy tho 1. La Valette – Alex never stopped completely ignoring drivetrain to stack weapon and armor, and it’s finally gonna pay off for him big time now that box rushing is pretty much impossible 2. Tidal Wave II – At this point its success is based entirely on matchup RNG, since Hii’s gotten its stats and RPs down to a T 3. Witness me – Laz is massively underrating this thing. It is unclear what part of the robot actually is the “flipper” though. 4. Anti-Virus – W0dge. I’m really not a big fan of long spike wedges on 4WD bricks (at least as your only option). You lose the wedge war anyway against 2WD bots so I prefer a flat wedge to make angling in easier. The 8/8/4 helps with that, but that’s just the bog standard wedge line these days. This will prevent it from winning the class, but will not have any major affects otherwise. 5. Cream – as far as dumb nuts clones go, this is the cream of the crop heh Get it? 6. Dr. Robotnik – should do decently since it beats most spinners upon the start of the match, but might struggle versus the deathiest of bricks 7. Nick’s fuzzy rules – I’m expecting some problems with spinners. The anti-HS wedge will help, but I wasn’t willing to adjust stats to help on that front – didn’t feel worth it – so we’ll have to see. It’ll break bricks though 8. Mushroom Cloud – I will literally never like clamshell flippers. This is good for one though 9. Hoarfrost – in a division full of wedges, whoever stoops low enough to enter a invertable 2WD is the one who would eventually win out, if it wasn’t for the fact that writers tend to favor robots with any sort of weapon over weaponless bots. Also you should have gone 8/7/4 10. White lightning – when the hell did you switch this in :V . thwack still won’t work properly, will struggle against spinners, hard counters my bot so fuck you :V 11. Nerveous wedge boy – worse speed than most wedges, but better torque. I like the tradeoff, and it could end up turning out really well for you. Should stuff spinners too 12. Ayame – better Thieving magpie 13. Thieving Magpie – weapon’s too big for the bonus so it’s gonna struggle against spinners. Very good design and statline for breaking bricks though 14. Experiment 626 – too much of a focus on armor 15. Flash Flood – too much of a focus on armor, awkward weapon 16. HIRricaine – at this point I’m gauging every spinner by whether or not they beat Robotnick in a head to head, and this one fails by 1 armor :V . be interesting to see this against bricks though 17. Eat me Too – Brad might be brilliant but it’s still a dumb thwack that can’t really push things around very well 18. Electric Aggression – this looks really cool but clamps and verts have anti-synergy. Still a good “clamp with mystery weapon” stat spread though, and I do expect it to do well if TBR rps well. The fact that TBR’s writing style is vaguely like a robot approximating human speech might make that a challenge though :V 19. The Servant’s Assistant – loses to spinners, good chance against bricks 20. Ramshock – one of pat’s most realistic looking bots, which really helps him now that his RPs and stats are good. Unfortunately the wedge has a clear lip to it 21. Pinstripe – bonus to the wedge actually puts that part of the robot outside of 1HKO level... at least under the old rules. One moment :V . oh ok it does jack squat under this ruleset. Get fucked :V 22. Yellow Buzzard – should have had 3 weapon and an extra traction point to actually survive well against other bricks 23. Bluebot – good stat line for controlling wedges, loses to every spinner. might also have trouble with being long and thin with 2WD in the rear 24. Blitz – doesn’t this have like, 3 body armor with triangle rules or something? It’s not terrible I guess other than the static 4WD forks up front 25. Sir Morphsalot – you can say it has a srimech all you want, there’s no weapon points allotted to it and I don’t see one. Has a decent chance against most spinners, loses on matchup to most bricks 26. Exotherm – aside from my annoyance about the whole trying the “darth vader” mask for the umpteenth time and acting like it’s not a massive exploit (:V), not enough weapon/weparm to face up against other spinners, and terrible drivetrain stats for pointing yourself where you want to against wedges (you’re pretty much alone on the forum in terms of accepting massive spd/tra disparities at this point) 27. Tri’s long name thing – too much armor on Shion. If it had had 6 speed this could have picked up a few wins Middleweights – the only division not completely oppressed by a spinner/anti-spinner meta 1. Whipcoil – Good robot, good stat line, good driver 2. Harby – nothing within 2 speed has a better wedge. Might struggle against stronger spinners, of which there are few 3. Diablo Genesis – this could look so much cleaner, but the idea is cool so it gets a pass anyway . wasted weapon point, should be 5 or 3, never 44. Magica – Great statline, taking full advantage of the ridiculous bonus for tracked bots 5. Sundancer – apparently everyone and their mother are shoving flippers on their hammers. If a hammer would work on ARC this’ll be it 6. Harpy – god everyone and their mother is doing the 8/8/4 nowadays. The wedgelets are a REALLY good shape, good job Dylan and/or Danielle on that 7. Magnolia Pico – this will never do better than decently because of writer bias against deathwalkers, monsterworks bots, AND multi-config bots. 8. Lupi – I actually hate this bot because one of the configs completely counters Glitch. Not telling you which one tho ![]() 9. Raus – literally just my hobbyweight from Botorama :V . this is playoff material, but not much further. not the most efficient design against other spinners 10. Lulver – not sure what “exploit” you’re going for when you lose weapon to weapon with almost every spinner. I do like the design a lot tho 11. Marauder – never been a fan of its shape, but hey, it is effective, and it has a good stat line. I think it’ll struggle against spinner though – nothing protecting the tracks. 12. Glitch – Still don’t have a great spinner plan... gonna have to test some things out in the groups... 13. Patchouli – flipper looks hella awkward, and this design in general has very little to deal with very bricky things – and if you’re gonna be making multiple configs, you should be answering every possible scenario with them 14. Kid A – you can really tell that Mole went “huh, I have this drum spinner, but I also want to have a robot with a bunch of attachments.” Clamp setup is awkward and unrealistic (and prone to bending)... and also I think it has illegal stats. It overall seems decent, but it also doesn’t feel like the right way to do a multi-config bot 15. Killing Intent – This honestly really excites me as a robot: a first timer exploring a non-meta option and doing a REALLY good job of statting it. especially with the speed rules as they are, this is a very resilient design that I think could go deep 16. THE MAW – Not sure how well the shovey stuff will work against wedges, but it has a great plan for spinners and I’m willing to trust him because of that. 17. The Magpie effect – you’re pushing too many stats to their limits here IMO: simultaneously a high speed/low tra bot with low weapon and low/bonused armor. Also the drum has no teeth :V 18. Clown Recluse – the basic premise of this design is that he’s sacrificing ability against stronger spinners to be able to take wedges by surprise. I don’t like that tradeoff (it’s the same reason glitch has no spinner plan because of the spinner on a lifter) 19. Plata o Plomo – this is going to turn like 20. Biological Warfare – Doesn’t have a plan for spinners, and is therefore wasting like, 4 armor points 21. Mole Butcher – not enough armor, too much torque for a clampbot. Overall decent for a first timer bot, but won’t make playoffs. Looks cool too 22. Metal 2 – still a horrific shape, good stats tho 23. Instigator – great stat line, no hinged wedges, “2wd tracks” don’t exist, won’t get under squat. Could still beat some spinners tho 24. Remi – doesn’t use tracks bonus well, bad wedge 25. Stingray – control is determined by the difference between tra and spd, not ratios :V . really not sure what your spinner plan is here either 26. Heaven Jaws – I actually like the commitment to dying to spinners with a crusher, but this doesn’t commit quite hard enough. should be at 5 armor so you can get better control and a torque point 27. GBJ – Saw’s a bit too weak and I don’t love the speed/tra disparity, but these types of bots are hard to stat, and I’m not necessarily opposed to it entirely. needs refinement, but decent Heavyweights – I feel like a lot of people entered really poorly optimized bots for this division – especially prominent here is skimping on armor, which you just can’t get away with now that damage has been buffed 1. Meanstreak II – I guess this is technically a completely broken design as long as the weapon stays up 2. Coup de Grace – Wolf will always talk the big talk about caring about balance and hating exploits, but makes things into walkers first chance he gets. 3. Wedgelord – as good as an overhead thwack can get 4. Charybdis – this will murder spinners and there’s a LOT of spinners around here 5. Hazardous Waste Removal – I’m convinced this is as well optimized as I could possibly make it 6. Klarinette – good division for a spinner killer 7. Death Metal – not having a backup plan if the spinner dies might actually be viable with the damage buff, AND you managed to get the stats so it wouldn’t kill itself this time ![]() 8. Magnolia Grande – fun fact, I technically beat this weapon to weapon ![]() 9. Dysprosinator – straight up solid brit flipper 10. Flandre Scarlett – uses the shuffler bonus to make an overhead spinner as durable as a normal spinner, which is smart. I still hate how the spinner looks tho. Too tall... 11. Flashback – man this thing is tanky as HELL. Pretty much better neglected waterbug since the weapons actually have synergy. 12. Devil’s verdict – I would have liked to see you use some sort of multi-weapons shenanigans to have the clamps and saw arms not be slow as hell, and to let you have another point of speed in there somewhere. Still decent tho 13. Sinmill – this is cool but it IS a ring spinner so durability is questionable against an otherwise equal bot 14. Neglected Waterbug – I’m comfused as to how the flipper helps things. V900 and Monsterworks do a lot of the same thing where they stack armor/weapon and ignore drivetrain. Alex makes insanely overpowering and crazy designs to get away with it. this doesn’t do that, and therefore probably loses to bots with heavy commitment to damage or speed or tanking 15. Infrared – weapon power is too low to take on other spinners, but this has been proven to absolutely fuck up control designs so it’ll still do decently 16. America Offline – this is an interesting choice on the stats, and I could see it working out. 17. Dreadnought – 9 armor with no weapon armor bonus means it’s gonna die to spinners and is disadvantaged against wedges 18. Redemption denied – same issue as dreadnought 19. Lunatic Udonge – why the fuck is everyone making flippers that are also axes. You’re literally never going to use the flipper anyway with those stats – will probably also struggle against wedges – weapon’s a bit too low to carry you despite it 20. Mr bight sky – Still a really lousy shape for a wedgebot 21. NHS – I don’t believe in power flippers unless you’re in sportsman 22. Cutthroat – The side axes seem utterly useless, and it’s unclear where the lifter starts 23. Malacoda – I like the useless wedge teeth that make self righting harder, really nice touch :V . I’m not sure how well this will do against other spinners – the armor bonus is enough to let the wedge live through a lot of glancing blows, but it still loses weapon v weapon a lot... 24. Micro Cuts – the robot is gonna be SO fuckin unstable when it’s in the shorter wedge config. Saw arm has no points to it so I guess you’re using the multi-weapons rules, which makes this terrible instead of amazing 25. Golden Blaze – I am unconvinced 26. Duck King – Rear or front hinged what? Also 2 traction lol 27. Nyam Nyam Nya – should have like, 2 or 3 less armor and just commit to dying to spinners. Also you shouldn’t enter this in a spinner heavy division :V SHW – this is deathspinner hell, and a pretty decent division overall. There’s a couple of bots that are just horrific unfortunately, but almost everything is at least vaguely viable 1. Krakatoa – this is how you make something simultaneously a boss against spinners and a boss against wedges 2. BEEF KING – only loses to Tax cutter spinner v spinner, and has much better options than tax cutter because of the spinner and wheel locations 3. Tax Cutter – min/maxed stats perfectly for the spinner matchups, but suuuper easy to control by the few good bricks around. This is a control bot design with damaging stats. 4. Parasoul – not enough armor, actually, lol. Should beat MOST things, but some stuff hits so damned hard I don’t think you can get them down before they destroy you 5. Phantasmic Slammer – [insert comment about the 4-bar system not working to annoy Dylan some more] 6. Howler II – I think this is an old trick at this point that people are starting to understand how to counter. BEEF KING and Tax Cutter immediately beat this on load in too so I don’t think it can make finals. Also the hammer config is useless because no stabilizers lol 7. Space Cadet – perfect stats for a spinner heavy division: still wedge competitive, but should beat most things 8. Khnum – should have given it a 5 power lifter if I really wanted it to be competitive, but it’ll still work 9. Fenrir – I am not a fan of touro style bots, but that seems to be a decent stat line for it. taking the middle ground is admirable and the design is resilient to spinners 10. Lifter 2 – this is viable, not a meme! I’m suing you! 11. Jack Frost – good stats for most of the spinner matchups, with some better speed to keep up with the bricks 12. Danger Noodle – should have gone 1 less tra and 1 more wep 13. Speed Bison – less efficient than a normal lifter but that was an accepted part of this design. Good otherwise 14. Lethal Injection – yeah you might have 11 armor, but those gaps up front are gonna make you lose far too often against the 15 power crazy spinners 15. Chemical Explosion – same stat line as Fenrir, worse because it’s a horizontal and doesn’t have the durability advantage of a drum 16. Triple 6 – in any other division this would be solid, but it doesn’t get the weapon armor bonus with the size of the flipper, which means it loses to like, half the bots here with their ridiculous spinner stats 17. Ikea’s Guard Dog – should have committed more to armor, you’re gonna be taking too much damage 18. Scrunglebot – too much knockback to survive spinners 19. Xonotic – needs more armor 20. Froral Fury – not enough range to fuck over the spinners that beat it on wep and armor, but pretty decent overall 21. Metal Heck – this is really cool but it’s going to lose to every spinner :/ 22. Ravex – if people write this as working I’m quitting :V 23. Hartmann’s Youkai Bot – Spinner heavy divisions are not friendly to people trying out spinners with funny alt attachments 24. Needles – cant beat any spinner with that knockback and low armor, and wedges can just... avoid the weapon. In a division with this many spinners you can have lower weapon since everyone has shit body armor 25. Panzer Strike – same issue as needles, exacerbated 26. Cyclone – will immediately fall over and/or blow itself up 27. Death Turret 2000 – yeah this is just gonna lose to everything. Spinners kill it, everything else beats it when it overbalances trying to lift even just the lifter :V |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Badnik96 | Feb 26 2018, 02:05 AM Post #10 |
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You're just a voice pal, you don't know a damn thing about racing!
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Let's start things off with the lightweights. 1)Tidal Wave II I think this is its year. Not a lot of bots in the field that can fight this very easily, if at all. 2)Ayame 2WD wedge with flipper. Alex is a damned good driver and I'll be surprised if he doesn't make it to the playoffs with this. 3)The Thieving Magpie More or less the same bot as Ayame. Danielle has less RP experience though, so she gets the lower spot. 4)Anti-Virus Again, great design by Kody, but those forks seem a little easy to angle in on. 5)Flash Flood I think I have a pretty good shot with this bot. We'll see how things go. 6)Hoarfrost II Generic as hell, but with some cool touches. I just think the lack of an active weapon will hurt it in wedge-v-wedge matchups. 7)Dr. Robotnik Probably the best spinner in the field. It's done it before, I'm sure it can do it again. 8)Experiment 626 I feel like it's a little too easy to angle in on. Other than that, solid design here. 9) Nick's Fuzzy Rules Surprisingly solid 2wd wedge/lifter. The POLISHING WHEEL OF DOOM will be a fun weapon to watch in action, as well. Curious as to how well it will take on other flippers, though. 10)Exotherm Fast, powerful and some clever stattage makes this a big threat, I'm just worried about the speed/traction gap. 11)Nervous Wedge Boy 4 torque and a 2wd wedge will have most of the other wedges quaking in their boots. It also has a nice anti-spinner shape. I'm just worried about those wheels, and Jamie's lack of RP experience. 12)HIRicane About as nasty as a ring-spinner as you can make in this meta. Add mecanum tracks to that and this has a lot of potential, we'll see how much of that makes it to the arena. 13)Witness Me! An Alex-bot driven by a promising up and comer. Uncertain about Riley's choice in stat line but it'll certainly show some promise. 14)Mushroom Cloud I like it, but I think it's a little too wide for its own good. Certainly will be wedge fodder, but I think it has a great matchup versus spinners. 15)White Lightning Going to be a bitch to control. I don't remember exactly how well this thing has done in the past, so we'll see how it does here. 16)Pinstripe I like it, it's a clever bot, but mecanums are still more or less un-proven in this meta. Probably would have better if statted as a control spinner. Will probably still have middling success anyway. 17)La Valette sure as hell isn't getting the weapon armor bonus, and as such won't be having a very nice time against many bots. It'll still shred a lot of the bots below it, just because it has 17 fucking weapon, but don't expect it to secure a playoff berth. 18)Yellow Buzzard There's a lot of good bots in this class, and this is one of them, certainly. Its stats are a bit un-optimized (4 weapon strikes me as odd) but with some good driving it could do better than this. 19)Sir Morphsalot It's a well-statted vert, srimech notwithstanding. With some decent driving it could be a dark horse. Those forks worry me though... 20)The Servant's Assistant Pains me to put it this low, but 9 armor just won't cut it in this class. Especially since it gets no weapon-armor bonuses. 21)Ramshock Lifter won't be lifting much due to the lack of stabilizers but other than that it's a decent enough brick. Only this low due to Pat's track record of poor RP skill. 22)Eat Me Too If this thing can drive in a straight line, it'll be a threat. Otherwise. expect a lot of skidmarks on the arena floor, but not much else. 23)Cream Eh, I'm just not really feeling it, honestly. Prove me wrong. 24)Electric Aggression I feel bad for putting this this low, but, like a lot of TBR's past designs, it's just trying to do too much at once. That's not to say it isn't a cool bot, it's just spreading its stats too thin to be much of a threat. 25)The Most Despicable and Disastrous Twins Sorry, but 12 weapon, especially on a nuts clone, isn't going to cut it in this bricky field. The wedge has no speed, so it might deal with a spinner or two but it's worthless against other wedges. Might win a fight or two but i'm not seeing it. 26)Bluebot Might pick up a couple of shock wins on bricks, but it's going to explode if it touches a spinner. 27)Blitz Mk. III Power flipper with way too much power. The fact that its chassis armor is non-existent due to the bizarre +3 armor bonus to the flipper (which already gets the weapon armor bonus) means that while that one part of the bot is nigh-invincible, the rest of the bot is made of glass. Don't expect this one to win much. |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| GF93 | Feb 26 2018, 06:43 AM Post #11 |
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Vi veri veniversum vivus vici.
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What? 5 weapon gives you the bonus, last time I checked. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Wolf51-50 | Feb 26 2018, 10:08 AM Post #12 |
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HmmmmMMMMMMM......
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^ I agree. It's been given the armor bonus in the past. I don't see why that would change. Also idk. White Lightning's 4-3, basically flanked anything that didn't have more than 7 speed |
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Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
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| The_Angry_Goat | Feb 26 2018, 11:33 AM Post #13 |
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¯\_(ツ)_/¯
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Gotta be 33% or less of the robot, same as it’s been for years |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| GF93 | Feb 26 2018, 01:18 PM Post #14 |
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Vi veri veniversum vivus vici.
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Except it still can, and has received the armour bonus every time this version has fought previously and had the 5 weapon power. I haven't changed anything on it since then, and the rules have not changed either; so therefore, it should get the armour bonus just like every other time. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| BEES | Feb 26 2018, 02:16 PM Post #15 |
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I've never lived by anyone's rules but my own.
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Some exploit it must be if the robot's still 2nd last in the weight class. |
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| The_Angry_Goat | Feb 26 2018, 03:23 PM Post #16 |
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¯\_(ツ)_/¯
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the idea was already shot down is why it’s low
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| BEES | Feb 26 2018, 03:36 PM Post #17 |
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I've never lived by anyone's rules but my own.
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Seemed like nobody except for you cares all that much. But if it's any consolation, it will probably lose to every wedge so nothing to fear. |
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| Wolf51-50 | Feb 26 2018, 05:57 PM Post #18 |
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HmmmmMMMMMMM......
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I guess we've only been wrong for 3 years now :V. Doesn't mean that this is set and stone anyway. This is one writer out of what, 4 now? |
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Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
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| The_Angry_Goat | Feb 26 2018, 06:32 PM Post #19 |
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¯\_(ツ)_/¯
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33% rule is literally in the rules, but sure, just writer's opinion :V |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| GF93 | Feb 26 2018, 07:06 PM Post #20 |
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Vi veri veniversum vivus vici.
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But yeah. Basically, if it has been allowed to have the bonus previously with both the exact same stats/design and the exact same rule set in all the previous competitions that this version of the machine has fought in, Dreadnought should still be allowed the armour bonus on its flipper -- just as it always has. Especially since there have been no changes in the rules regarding the armour bonuses, or the design itself since the last officially ARC-sanctioned competitions it fought in where it was allowed the bonus. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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11:41 AM Jul 13
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. wasted weapon point, should be 5 or 3, never 4


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11:41 AM Jul 13