| Welcome to Advanced Robot Combat. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features. |
| Useful IRL stuff to know | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Topic Started: Sep 19 2017, 09:43 AM (283 Views) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| That Kode Guy | Sep 19 2017, 09:43 AM Post #1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]()
Ruiner of All
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Team Covenant stuff
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| That Kode Guy | Sep 19 2017, 09:44 AM Post #2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]()
Ruiner of All
|
ARMOUR LIST (unfinished) by Kody Kunz/That Kode Guy ---- The MatWeb armour calculator http://www.matweb.com/tools/weightcalculator.aspx -------- -------- POLYCARBONATE (Lexan) Density 1.2 g/cm3 Tensile strength 55–75 MPa ---- ALUMINIUM 2024 (aluminium-copper alloy; all series) Density 2.78 g/cm3 2024-O Tensile strength 207-220 MPa 2024-T3 Tensile strength 400-427 MPa 2024-T351 Tensile strength 470 MPa 6061 (aluminium-magnesium alloy) Density 2.70 g/cm3 6061-O Tensile strength 125 MPa 6061-T4 Tensile strength 207 MPa 6061-T6 Tensile strength 300 MPa 6063 (aluminium-magnesium alloy) Density 2.68 g/cm3 6063-O Tensile strength 131 MPa 6063-T1 Tensile strength 117 MPa 6063-T4 Tensile strength 131 MPa 6063-T5 Tensile strength 152 MPa 6063-T6 Tensile strength 196 MPa 7075 (aluminium-zinc alloy) Density 2.81 g/cm3 7075-O Tensile strength 276 MPa 7075-T6 Tensile strength 510–572 MPa 7075-T7 Tensile strength 505 MPa 7075-T651 Tensile strength 462–538 MPa ---- TITANIUM Grade 2 (unalloyed titanium, standard oxygen) Density 4.51 g/cm3 Tensile strength 344 MPa Grade 5 (Ti6Al4V) Density 4.42 g/cm3 Tensile strength 950 MPa Grade 6 (Ti5Al2.5Sn) Density 4.48 g/cm3 Tensile strength 972 MPa Grade 7 (Titanium/palladium alloy) Density 4.5 g/cm3 Tensile strength 344 MPa Grade 9 (Ti3Al2.5V) and Grade 18 (Ti3Al2.5V0.05Pd) Density 4.48 g/cm3 Tensile strength 740 MPa Grade 11 (Ti-0.15Pd) and Grade 17 (Ti-0.05Pd) Density 4.51 g/cm3 Tensile strength 345 MPa Grade 12 (titanium alloyed with molybdenum and nickel) Density 4.54 g/cm3 Tensile strength 483 MPa Grade 19 (Beta-C, treated at 480C) Density 4.82 g/cm3 Tensile strength 1310-1480 MPa Ti10V2Fe3Al Density 4.62 g/cm3 Tensile strength 1310 MPa Ti15V3Cr3Al3Sn Density 4.76 g/cm3 Tensile strength 1380 MPa ---- STEEL Regular Steel Density 7.85 g/cm3 Tensile strength 276 MPa Stainless Steel (Grade 304) Density 8.00 g/cm3 Tensile strength 515 MPa Hardox 400 Density 9.41 g/cm3 Tensile strength 1250 MPa Hardox 450 Density 8.129 g/cm3 Tensile strength 1400 MPa Hardox 500 Density ??? Tensile strength 1550 MPa |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Team Covenant stuff
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| That Kode Guy | Sep 19 2017, 09:52 AM Post #3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]()
Ruiner of All
|
A BEGINNER'S GUIDE TO FRA-STYLE VAPOURBOTS by Alex Holt "This guide is just here to let people new to this section of the forum get their bearings, after a few incidents which could perhaps have been handled better. It covers the basics of vapourboteering, how it works, how to do it and a few guidelines on etiquette. Coincidentally I'd written this last week, and then there was a request for something similar, so here it is. Part 1: What is a vapourbot? The basic idea of vapourbots is that of Robot Wars or Battlebots – a remote controlled machine fights another remote controlled machine until one wins. The difference of course is that both the fights and the robots don’t actually exist (although real robots may be entered in the majority of tournaments). Whether you don’t have the funds, patience or experience to build a real robot, or even if you have built a real robot but use vapourbots to have fun with designs implausible to construct, it’s just a bit of fun. You design your vapourbots from top to bottom with whatever features you wish and enter them into tournaments written by other people on the forums, who will draw them off and write the fights until they get a winner. Simple. Part 2: How do I create a Vapourbot? The key to designing a vapourbot is writing the stats, remember these are almost always expected to conform roughly to a standard heavyweight machine which is 100kg. Certain movement styles may gain weight bonuses but this varies between tournaments, so make sure to check the start of a tournament for it’s specific rules. The basic stat layout is as follow: Name: - Whatever you want it to be, as long as it’s not offensive and not already taken (either by a real robot or existing vapourbot). Weight: - 100kg is the standard, however, other movement mechanisms sometimes get different bonuses. The common ones are: Walkers – 150kg/200kg, Tracks – 110kg, Shufflers: 120kg/150kg. Note that the term shuffler may vary between writers in interpretation, so check. Shape: - Whatever you want it to be, just describe it as best you can. A picture usually helps. Wheels/Motivation: - Describe in detail wheels, tracks, walking mechanism or anything else you come up with. The more detail you give the better idea the writer will have about what you are imagining, talk about materials, widths, and any special features. Motors: - What motors you use and what voltage they run at. Remember they have to be real life components. If you don’t know what motors to use, look at the above chart for examples, or ask anyone. Speed: - Is a pretty obvious one – the faster a machine is the harder to control it will generally be, the slower it is the easier to out manoeuvre. As a guideline, staying between 8mph and 16mph will suit most needs. Turning circle: - This will almost always be 0m, however a few robots with more exotic drive systems may vary. Armour: - Armour is pretty self explanatory – pick a material and give a thickness for the most basic armour stats, however, you may want to have different materials and/or thicknesses in different parts of the robot. Also if you want to talk about the chassis, that should go here. If you are unsure what material suits your purpose and how much you can fit in, ask someone. Ground clearance: - The difference between the bottom of the robots main body and the ground, generally this measures between 3mm and 1cm. If you had no ground clearance you wouldn’t be able to move, but the higher it is the easier to get under. If you have an axlebot or an externally tracked bot then you done really need to give this stat. Also, ‘skirts’ should be listed here – essentially pieces of metal that sit against the ground to prevent an opponent getting under so easily – make sure to list what they are made of and how thick they are. Srimech - AKA self righting mechanism – essentially how does your robot recover from being flipped over, can it’s weapon right it or does it have a specific mechanism for doing so. Weapons: - Generally the ‘big’ one, you can use anything you can think of as long as it follows the normal rules (no chemicals, no untethered projectiles etc) Be realistic, generally the more weight you give to a weapon the more powerful you can make it but the more you sacrifice elsewhere in your design. You can have as many weapons as you want, but the more you have the less weight you’ll be able to use for each and the weaker they’ll be. However, remember that your own weapon will feed back into your robot – so you better be able to withstand the impact as much as your opponent! Additionally some writers may ask for strengths/weaknesses and dimensions, but usually these are optional. A picture will always help the writer a lot, whether its just a sketch or a fancy 3D model, some people will even be willing to make an image for you if you don’t feel up to it yourself. Part 3: Any other suggestions? The most important thing to remember is that in theory your robot should be able to exist in real life, so don’t use things which don’t exist. For example saying you have mithril armour will just get you asked to redo your stats, as will creating your own materials, motors and suchlike. If someone says your robot is overweight ask them to elaborate if you aren’t sure – it’s usually pretty rough anyway, but if your robot glaringly is too heavy people will bring it up. This is nothing personal but its just being fair. If you are stuck in any way ask for advice from anyone – even if they personally can’t help you they can probably point you to someone who can. If a writer writes a fight and you discover they have misinterpreted something about your design, don’t worry – explain what they didn’t get and then add the extra details into your stats to help people understand your idea better. Diagrams can help sometimes. Keep your stats somewhere online where you can link to – for example, on a website or forum, this saves you copying and pasting every time. Part 4: What Should I Design? Whatever you want! If you have an idea write it down in stats. It doesn’t matter if it turns out to be a bad idea, you can always change it or just scrap it and start something new later. Most vapours will take a little bit of refinement before they take off properly. Don’t just copy something, be imaginative, designing can be as much fun as the taking part. If you want base it on your favourite robot then take the basics of that design and have a go at making it how you would make it. Remember, you don’t have to design to try to win, just design something because it could be cool if you want. Part 5: Tournaments and Etiquette Anyone can write a tournament, however, this means there are a few things to bear in mind. Firstly try and keep civil at all times – this should go without saying anyway as this is a public forum, but there is no reason to argue when a rational discussion will suffice, and if that fails then it takes a better person to walk away. There is no excuse ever to verbally attack someone. Equally if you are being unfairly treated by someone, tell one of the more senior members and they can try to sort things. If there is something that makes you struggle in any way again just ask a senior member for example if you are younger than most people or you have any learning disabilities, people will be able to try and help you. However, don’t just leave it until something has happened and bring it up as a defence as that doesn’t help anyone. Don’t take other people’s stuff unless they ask you to – for example vapourbots or tournaments, it’s theirs and so they get to decide what to do with it. Feel free to base stuff on it though. If you lose a fight, which we all do a lot, don’t let it put you off – remember it’ll take a while to perfect your designs and stats – and learn the ins and outs of it. Don’t take a loss personally (unless of course you really have reason to suspect it is personal, in which case talk to some of the other forum members) but remember in every tournament there is only one robot which doesn’t lose, and generally they are ones which have been refined for ages – there are robots with over 8 years worth of development out there – and you can beat them, just don’t expect to do it in your first match. Part 6: Writing I advise against writing until you have settled in a little, but whenever you are ready is good. Take a look at how other people write, and at actual robot wars fights to get an idea of what kind of stuff happens. You can define your arena, your house robots and any rules you want so don’t feel limited by what you’ve seen before. A good idea is to start small and get feedback on your writing and then write bigger stuff when you feel more confidant. A good starting size for a tournament would be 8 or 16 robots. Remember when you ask for entries to be realistic about the number of people you can get to enter and how quickly you’ll get them, it’s generally good to give at least a few weeks for signups as our community is very small, but start whenever you are ready. Delays are always preferential to cancellations, but if you do have to cancel, most people like to see a hypothetical – basically just a quick list form of what you think would have happened. Anyway, that gives you a good solid starting point, I hope you enjoy yourselves!" |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Team Covenant stuff
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mole55 | Sep 21 2017, 02:20 PM Post #4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]()
See Syl, no creativity!
|
Another useful page full of things that may help you: http://runamok.tech/AskAaron/tools.html |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
North-West Sheds: 26-56 New Blood Tournament HW: The Animals: 3-1 Robot Fight Night MW: Ikea's Guard Dog: 2-1 HW: Dock Leaf 2: 1-2 The Gentleman's Club FW: Mr Halsworth: 1-0 HW: Fathom: 1-1 Notable Results: Tyrian reaching the playoffs in CBC1 Sleipnir reaching the playoffs in R.O.B.O.T.S The Animals coming 2nd in New Blodo Not including rumbles, loaned robots, friendlies or tag-teams. Spoiler: click to toggle
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mole55 | Nov 23 2017, 02:03 PM Post #5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]()
See Syl, no creativity!
|
Hey. Do you like CAD models of motors? Cause I have some: (login required for most) LEM-200 (big brushed motor: really only useful for HW spinners (also technically a CAD of the Agni 95R, a clone): https://grabcad.com/library/agni-motor-95r Scorpion HKIII 4025 (a good FW weapon motor): https://grabcad.com/library/scorpion-hkiii-4025-brushless-dc-motor-1 Turnigy Rotomax 100cc (8kw. At a weird juncture where it could be used for many different applications): https://grabcad.com/library/turnigy-rotomax-100cc-size-brushless-outrunner-motor-167kv-1 Turnigy Helidrive 4956 (3.7kw of brushless): https://grabcad.com/library/motor-helidrive-4956-1 Turnigy Trackstar 1/8th (sensored for use as drive. Not as powerful as other options tho): https://grabcad.com/library/turnigy-trackstar-1-8th-sensored-brushless-motor-2350kv-1 Ampflow A28-150 (you know what this is): http://nearchaos.net/A28-150.zip Ampflow A28-400 (see the short mag): http://www.3dcontentcentral.com/Download-Model.aspx?catalogid=171&id=67408 Edited by Mole55, Nov 23 2017, 02:45 PM.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
North-West Sheds: 26-56 New Blood Tournament HW: The Animals: 3-1 Robot Fight Night MW: Ikea's Guard Dog: 2-1 HW: Dock Leaf 2: 1-2 The Gentleman's Club FW: Mr Halsworth: 1-0 HW: Fathom: 1-1 Notable Results: Tyrian reaching the playoffs in CBC1 Sleipnir reaching the playoffs in R.O.B.O.T.S The Animals coming 2nd in New Blodo Not including rumbles, loaned robots, friendlies or tag-teams. Spoiler: click to toggle
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 user reading this topic (1 Guest and 0 Anonymous) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| « Previous Topic · Fantasy All Access · Next Topic » |
| Theme: Zeta Original | Track Topic · E-mail Topic |
11:35 AM Jul 13
|









11:35 AM Jul 13