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The Thieving Magpie v Harrison Howell
Topic Started: Sep 1 2017, 05:43 PM (57 Views)
Mole55
Member Avatar
See Syl, no creativity!
Use my shallow wedge to get under the steep wedge of Magpie. Then smash with the spinner, which will throw them. Whilst disoriented, hit them again and smash. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again.

If flipped, my weapon should be able to flip me back over.
North-West Sheds: 26-56

New Blood Tournament
HW: The Animals: 3-1


Robot Fight Night
MW: Ikea's Guard Dog: 2-1
HW: Dock Leaf 2: 1-2


The Gentleman's Club
FW: Mr Halsworth: 1-0
HW: Fathom: 1-1


Notable Results:
Tyrian reaching the playoffs in CBC1
Sleipnir reaching the playoffs in R.O.B.O.T.S
The Animals coming 2nd in New Blodo


Not including rumbles, loaned robots, friendlies or tag-teams.
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Shaba117
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Raytheism <3
I hate the cold, but I came here to fight and fight I will, cold be damned! XD'

First off, I have a slight control advantage (traction & torque) over HH and his weapon isn't powerful to damage Magpie. I just need to drive smart as we're in an arena riddled with hazards and house robots (as par with CBC tournaments).

Now, I will be starting from the Gold Square and will leave the starting area right away, as there are barriers that will activate after 30 seconds to keep bots from 'camping' out there. There are also the house robot patrol zones and I must be careful to not linger around them for over 30 seconds, as well. There are also the Icicles along the walls and the Howling Winds in the corners to be aware of.

Then, there's the open center of the arena surrounded by two-foot OOTA walls. The best way of winning this match is to get HH over to these walls and flipping him out. However, I must account for his drum spinner, as it could potentially OOTA Magpie if I'm not careful. I need to have a definite control advantage over him if I'm to do this. We are evenly matched in speed and I'm (pretty) sure HH is a 2WD machine. I need to use the traction and torque to my advantage and get around that drum and to the rear. Ground clearance might be an issue, so if I can't find anywhere to get my flipper underneath HH, then (and only then) go directly for the drum-and as long as I don't have my (Magpie's) back to the OOTA wall!

So, if this match does go past the 2:30 point, then the house robots will be coming out to play. Cold Steel is faster than Magpie and will be a problem. Cold Streak is slower and will be easier to deal with. HH also has 5 armor and that does not bode well against the overpowered weapons of the house robots. So, if the match does progress that far, I'll just pretty much sit back and watch HH attempt to deal with the arena 'resident' bots.

Well, that's that for my first (and only) match for CBC 2. Good Luck, Mole!
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