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Tiger v 3 Degrees Of Ripping Off; Hopefully it won't error code this time
Topic Started: Sep 1 2017, 05:29 PM (38 Views)
Mole55
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See Syl, no creativity!
Hug the OoTA walls. When Tiger goes after me, accept it and go head on. At the last second J-hook away and smack into his tyres, which should fuck up his mobility, whilst throwing him away. Whilst this is happening, rush him and hit him whilst disoriented, throwing him again. Then rush... etc etc. Just keep doing this. He should be dead after that.

If he gets under, he can't really damage me, so just try again.
North-West Sheds: 26-56

New Blood Tournament
HW: The Animals: 3-1


Robot Fight Night
MW: Ikea's Guard Dog: 2-1
HW: Dock Leaf 2: 1-2


The Gentleman's Club
FW: Mr Halsworth: 1-0
HW: Fathom: 1-1


Notable Results:
Tyrian reaching the playoffs in CBC1
Sleipnir reaching the playoffs in R.O.B.O.T.S
The Animals coming 2nd in New Blodo


Not including rumbles, loaned robots, friendlies or tag-teams.
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Madman
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The Shit Disturber
7--5
7--3
4--1
0--15
12--6




First, I'll start with the long wedges on and the skids and teeth off, since they're pointless in this fight. I have a significant speed edge and more than double his traction. My control is perfect and his is poor, which is exacerbated by how high up his spinner is. He's going to have a shit time pulling off any maneuvers more complex than straight lines and shallow turns. I also have the armour to take relatively little damage from him, especially if I avoid taking corner damage.

Second, he's caught in an interesting position: His very narrow central skids can technically outwedge me, but he also probably doesn't want me just angling in on them if he tries a head to head and stuffing his spinner with minimal damage. What this means is that shenanigans are probably in order. He might try baiting, gyro-turning, or good old-fashioned j-hooking. There's also a good chance that he'll be hunting for an OOTA.

I'm going to come out fast, faking a box rush in an arena where you can't box rush, and then pull up right before we meet to see what he does: if he goes for the head-on or tries something sneaky. Then, ruthlessly flank, angle in, harass, and pound. Keep the fight away from the OOTA zone and keep him turning so that he loses control. The moment I get under him, he'll be high-centered. If he ever wedges me, I have a much better drivetrain and his spinner's pretty high up, so j-hook off and go for his side. If I get flipped, then just come at him with the other plow.

Keep him on my wedge and be relentless in slamming him into walls and the Howling Winds to deal damage and stop him from spinning up. I push faster than he can drive and he won't have any wheels on the ground, so the only thing that'll free him will be getting chucked by the Howling Winds. Do this just before the pin time is up to reset it, and then smother him again. In the final thirty seconds, feed him to the house robots and hopefully score a KO.

GL fam.
Tartarus Robotics Group: 102-32 ||| Black Dog ||| Hellhound

SHW: Morality (1-0), Krakatoa (6-1), Neon Rampage (0-0), Intimidator (0-0)
HW: Hellhound (29-11), Meanstreak (10-3), Blood Eagle (0-0)
MW: Black Dog (10-1), Sundancer (13-2), Eye of Newt (3-0)
LW: Savage (3-4), Wild Child (0-1), Hoarfrost (11-4), Krakatoa XS (3-1)
FW: Talons Out! (10-3), Hellcat (0-0)
HBW: Tiger (1-1), Midnight Sun (0-0)


Tournaments Entered


"My friend and i may have possibly made a nuke/exponentially growing fully automated chicken farm in minecraft" - The_Angry_Goat
"That slash is doing some hard work there" - Trihunter
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