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"I'm probably gonna pwn this guy all over the place" 2 (25%)
Rotary piston spikes are rapid firing, and driven by cam/crank action from an electric motor or gas engine. Up to two spikes can be used from the same motor before incurring a multiple weapons deduction. These spikes will follow the normal rules of breakt 6 (75%)
Total Votes: 8
Pingu vs Hyperion
Topic Started: Sep 1 2017, 01:56 AM (92 Views)
V900
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I'm going with the piercing end for the hammer.

First and foremost. We both have the same speed, and I have slightly worse traction. So just cheesing him with the house bots may not be so easy here.

My hammer has +3 on his base armor. A few direct blows to the chassis and he's up shit creek without a paddle. Of course, his weapons have +2 so no way am I gonna gamble on getting a good hit onto the eggbeater. Only go for that if that thing breaks. The flipper is much more viable though, since a flipper is definitely not going to rip off my hammer. Wedging him by the beater-end means 0 of his wheels are on the ground and I get to do whatever I want... like push him into the house bots/howling winds. Yeah, that sounds good.

Honestly I might be able to outwedge him from every direction and here's why: while drum forks are usually very good wedges, the fact that his wheels are so far forward up there means it's not gonna outwedge my front, regardless of whether it's hinged or not (hinged tiddlywinks are not getting under a wedge with the entire bot's weight behind it, sorry bro).

The only real point of contention his wedges hold is the rear one. While those would be a pretty close match, they're likely going to be thrown off if his drum gyros even the slightest bit. If it does, that marks an opportunity for me to slide under and get HELLA FREE DAMAGE BAYBEEEE. If it doesn't, I'll have to try my best to get a flat wedge-to-wedge collision. J-hook off his wedge if I must, but I should be able to avoid being outwedged in the first place by locating myself in an open area and slightly J'ing away whenever he tries to angle in on me.

TL;DR push him if I wedge the eggbeater end, hammer away if he's on my wedge with his flipper. J-hook if need be. Also, try and stay away from getting baited into the OOTA walls where he probably wants me to be. GL HF
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Wolf51-50
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HmmmmMMMMMMM......
Welp. Time to make strategy where I hopefully won't get noot-neutered

Flipper arm separate from the ABR wedge please.

Yikes. Against a hammer and I have no hammer protection. But I actually do so...

Well, it's not great. But with the flipper separate, it gives me a 2WD wedge in the back, and a flipper that easily fits 1/3, getting the armor bonus.

So spin up, flipper facing, and then try to drive to his side of the arena. Unless he comes after me, in which case let him come to my side of the arena.

Drive right in front of him (wait! Don't give up on me yet!), stop just out of range to bait him into firing the hammer early. While he's retracting (which I'm assuming the hammer is electric, so it will take a little time to retract), quickly gyrodance and pivot on one wheel so I can angle into the front part of his wedge. Angle into the near front portion and flip him over.

People keep saying that he wins the wedge war. But one problem with that. His wedge is circular, which means that only the very front of it is actually effective, and the rest isn't quite ground scraping. Angle in and flip him over if successful.

If not and I get wedged, fire the flipper to stop the hammer and protect the body. I mean, his range is already pretty limited, so the flipper should protect reasonably well. And it's only 3 hammer damage, so I'll last a little while if it hits the body. He also has a chance of hitting the eggbeater in the back, which should hurt pretty bad. Continue this strategy until I've managed to flip him into the house robots maybe. Idk

Avoid house bots and hazards.

Good luck
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