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| drop zone 2 vs ramshock | |
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| Topic Started: Aug 28 2017, 02:15 PM (45 Views) | |
| patrickrowberry | Aug 28 2017, 02:15 PM Post #1 |
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Middleweight
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ramshock speed 7 traction 7 toque 3 weapon 5 armour 8 drop zone 2 Speed: 7 Traction: 6 Torque: 4 Weapon: 0 Armor: 10 (+1 green section on rear plow) Lollerskate: Speed: 5 Traction: 4 Torque: 2 Weapon: 0 Armor: 1 lollersake can't do shit as he needs to high centre me witch he can't has he is to small land I have all the ground clearance and if he tries he will get squashed like a bug do the old fashioned pretend to box rush the cluster and last second faint out not between them but to either the side of one of them and 180 to get behind both and the advantage don't press keep my lifter low/ and don't lift him up however if i get under and take to wall and sewer snake him basically press down last second and use my own bot as a rear hinge flipper to high centre him to a wall make sure I go back and re-set if he gets free use my better control to bait him into attack just keep my lifter low and down fall for any shit avoid house bots and stuff keep him as close to the walls as possible good luck |
| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| Cha0sFerret | Aug 29 2017, 10:50 PM Post #2 |
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What just appeared in my hands?
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Starting Lollerskate next to Drop Zone because my patent-pending Lollerstrats™ won't be useful here. The general plan is to keep him occupied with Drop Zone, have Lollerskate constantly getting under his wheels to mess with his movement, then have Drop Zone shove him into housebots. With his low armor, he should lose wheels quickly. Since he technically has a better wedge, I expect he'll just sorta throw himself at me. If he tries to lift, though, he'll tip up on his face. With his rear wheels off the ground, his torque gets cut to 1.5, thereby reducing his pushing speed. Drop Zone should be able to escape the flat tray easily, and Lollerskate can jam itself under one of Ramshock's front wheels to really mess him up if things go bad. I expect he'll also be pressing if he tries to get under my wedge, which will hurt his ability to turn. If he comes in head-on, get ready to angle in on the outside of his tray. If I lose Lollerskate, be more aggressive on the angling-in and bring in Syl's "matador" technique. Use Lollerskate's corpse as a high-centering hazard to dance around if possible without attracting housebots/driving through hazards. Good luck!
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2:33 PM Jul 11