| Welcome to Advanced Robot Combat. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features. |
| Cherry Bomb Classic 2 Prediction Thread | |
|---|---|
| Topic Started: Aug 13 2017, 01:25 PM (1,081 Views) | |
| patrickrowberry | Aug 13 2017, 01:25 PM Post #1 |
|
Middleweight
|
hbw: 1-Ververg 2-Banana For Scale 3-Love Hurtz 4-zip zap zoo 5-Tiger 6-Gas^3 7-Nanael 8-Trans Europe Express 9-Nuclear Plague 2.0 10-Chill Out 11-Shiki 12-Jokulhaup 13-Demiurge 14-Rogue Wave 15-Chronic Jobber 16-Minigame 17-Conniptions Man 18-3 Degrees Of Ripping Off 19-Moroes 20-Higanbana 21-Mean Girl 22-Osclilator 23-Teacup Tempest 24-PMD:CR 25-Standard Template Construct 26-Swiftsure 27-Permafrost fw 1-Capitol Punishment 2-Talons Out! 3-KillTank 4-Drop Zone 2 5-Loud Love 6-Irritant 7-Tria Prima 8-Witty Name Pending 9-ramshock 10-You Think I Ain't Worth A Dollar But I Feel Like A Millionaire 11-Ryōbi 12-Marisa Kirisame 13-GIVE YOUR MEAT 14-Hyperion 15-Bloody Maryam 16-Solomon 17-Gaster 2 18-Salamandra 19-Harrison Howell 20-The Thieving Magpie, A 2wd flipper 21-The Placid Casual 22-Narumeia 23-Vorpal Bunny 24-Hopscotch Pilgrim 25- Ricochet 26-My Name Is Mud 27-Poseidons Wrath 3 29-Pingu 30-Moderne Gibbon lw 1-White Lightning 2 2-Wild Child 3-Spunky Skunky 4-No Exit 5-Tarantula 6-Ayame 7-Shade Fist 8-Scarab 19-Mouser Mecha-Fatbot 10-cuddle time 11-Witness Me! 12-Arcade Queen 13-Game Over 14-Obsession 15-Tidal Wave II 16-Tastes Like boring 17-ÒÐÈ ÏÎËÎÑÊÈ 18-Sleipnir 19-If You Hate It Hit It With A Ring 20-Nightshade 21-Needles 22-metal 2 23-Razro 24-Bamlathwack II 25-Dolphin 26-Zadkiel 3 27-Cobalt Tsunami 28-Phobos Anomaly 29-Dumbo LITE mw 1-Chaotic Reaction 2-3 of the 4 Horsemen of the Apocylypse 3-nightmare moon and daybreaker 4-Initial D 5-Black Dog 6-Crash Blossom 7-Mimete 8-Mega Frogbot 9-Thallium 2 10-Chaotic Insurgency 11-Like...Literally the Devil 12-Necroblade 13-Sabre Rocketeer 14-Suplex 2 15-Diablo Intercept 16-Wulven II 17-Neophyte Redglare 18-Carcinogen 19-SeaDevil 2 20-Sekhmet 21-Stabstract Junior 22-Spectral Pudding 23-Final Terminus 24-Bunker Buster 25-STOP 26-Rooster Teeth 27-Go! Go! Zeppeli 28-Frost Viper 29-Goofy La Goon 30-Spicy Mozerella hw 1-Hellhound V 2-Pallas 3-Compound Fracture 4-Undertow IV 5-mr bight sky 6-Gangrenous Leech 7-Depression 8-Warlock 9-Vomit Comet 10-The Happiness Patrol 11-Klarinette 12-Error 503 13-Sawtooth 14-shrek 15-Golden Blaze 16-GLACIER II 17-Death Metal 18-Night Jackal II 19-StarStruck 2.0 20-Dreaming Of Screaming 21-Flandre Scarlet 22-Revolver Ocelot 23-Smilodon 24-Super Smash Bros. Collectors Edition 25-Odin 26-izzy 27-Barley Picker 28-NHS mkII shw best 1-Rattletail 2-The Return of Lifter 2: Electric Boogaloo 3-Ritual 4-Jajanken 5-crush-a-mon 6-Red Menace 7-Agent X 8-Phantasmic Slammer 9-Ceres 10-TAT 11-Lethal Injection 3 12-Krieg 13-Fenrir 14-Scrapyard Miscreation 15-Twirley Coyote II 16-Chemical Explosion III Series 17-Morality 18-Red Shift 19-Triple 6 20- Mammoth Apostle 21-Parasoul 22-T W O S C O O P S 23-Fear Sphere 25-Live Wire 26-Oni 25-The Godfather Part III 27-M A S H E E N 28-Final Nail In The Coffin 29-The Leviathan 30-Solaris Omga tag team predictions hbw 1-Shiki and Tiger 2-Love Hurtz and Demiurge 3-Ververg and Zip Zap Zoo 4-Banana For Scale and Moroes fw 1-Talons Out! and Vorpal Bunny 2-ramshock and Solomon 3-Tria Prima and Drop Zone II 4-KillTank and Io 5-Marisa Kirisame and Ryōbi 6-My Name Is Mud and Hyperion lw 1-No Exit and Vesta II 2-Tidal Wave II and Cuddle Time! 3-Sleipnir and Slam Down 4-Razro and Elrathia 5-White Lightning and Tastes Like Boring mw 1-nightmare moon and daybraker and the 3 of the 4 Horsemen of the Apocylypse 2-Suplex 2 and Black Dog 3-Rooster Teeth and Chaotic Reaction 4-Crash Blossom and OSIRIS 5-Spectral Pudding and Go! Go! Zeppeli! hw 1-Glacier II and Pallas II 2-Error 503 and Mr. Bright Sky 3-Super Smash Bros and The Happiness Patrol 4-Hellhound V and Night Jackal 5-Vomit Comet and Warlock 6-Flandre Scarlet and Compound Fracture shw 1-Ritual and Morality 2-Krieg and Phantasmic Slammer 3-crush-a-mon and Twirley Coyote II 4-Agent X and Chemical Explosion III 5-Ceres II and Masheen 6-Fenrir and Paranoia Edited by patrickrowberry, Aug 27 2017, 12:46 PM.
|
| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
![]() |
|
| Cha0sFerret | Aug 13 2017, 10:00 PM Post #2 |
![]()
What just appeared in my hands?
|
It's a bit early for proper predictions, but I'll have a go at this anyway. Gonna start with hobbyweight and edit the others in as I go. HbW: 1. Rogue Wave: I like that it doesn't rely on armor bonuses to be tanky, thereby making it less weak to hammers (ie. Love Hurtz, the only hammer in this class so far). It's also fast and just generally a strong design. 2. Nuclear Plague: A pretty standard vertical spinner that matches up favorably against almost everything. Vertical spinners are the future, folks. 3. Tiger: Another fast robot without armor bonuses to weigh it down. Lack of a particularly good wedge keeps it from being the top spot, but with good driving (which we know Laz is capable of), it has a decent shot at the title. 4. Banana for Scale: I know it's a joke bot, but it's also a solid lifter design with good stats. It loses half of its torque on a technicality, but even so, this will be hard to beat. 5. Jokulhaup: A strong spinner that won't deal with the turning issues typical of strong spinners because of its counter-rotating weapons. There's not much that can stop this thing in the current lineup. 6. Love Hurtz: The lone hammer of hobbyweight, Love Hurtz gets the high placement it has for its ability to deal with plow-stackers. Its options are limited against spinners, but I expect this one to take down a few title favorites. 7. Shiki: I'm not sure what's so attractive about the 4/2/1/16/7 stat spread because everyone and their mothers are using it, but it works here. 8. Gas^3: I really don't like that plow shape, but it should be a nice and pushy bot anyway. Dark horse pick. 9. 3 Degrees of Ripping Off: I said earlier that vertical spinners are the future, but this one... you know, it's right it the uncanny valley. I can't tell if it's good or bad, so it's landed itself right in the middle of the rankings. 10. Trans Europe Express: The wedge looks a little light, but it's so fast that it might not matter too much. Would be higher if Boto had a good RPing history. 11. Moroes: It's an overhead spinner, but tilted. I'm not sure I like this, since it loses the anti-multibot strength that overheads have, but as there aren't any multibots yet, that may not be an issue. Still, it's slow, and anything that can move is going to flank the hell out of it. 12. Demiurge: Standard ring spinner which, unfortunately, doesn't match up well against very much. 13. Standard Template Construct: Kind of a weird shape and low power for a horizontal spinner, but it's at least functional. Another dark horse pick. 14. Zip Zap Zoo: This has all the makings of a strong flipper, and all the trappings that come with designing a flipper too quickly. Do I dare put two dark horses next to each other? I do! 15. Chronic Jobber: Rear wedge is kinda useless, spinner has too many teeth and might need more power. Could pick up some surprise wins against stuff with lower armor but I'm just not feeling it. 16. Osclilator: I'm not sure if the typo in the name was intentional or not, but I guess that doesn't really matter. I'm seeing something that tries to be HWR without understanding why HWR works. It does have a good angle for hitting wedges, at least, but its weapon stat is too low for that to matter against most opponents. Might do well, but I don't trust it. 17. Ververg: So the problem with making a bristlebot with a wedge is that the whole robot has to vibrate to move, so the wedge is gonna be vibrating, too, and, well... yeah, I don't trust its wedging capability. I do like the turning and reversing solution, though. Assuming the bristles are aligned properly for it to work, it's kinda clever. 18. Chill Out: It's a nice and strong vertical spinner, but the wedge is on the wrong side. Prove me wrong, I guess. 19. Minigame: Blows up in four hits, but it hits hard. Probably will end up being a forfeit counter unless someone seriously screws up their RP against it. 20. NeonCalypso's unnamed thingy: After taking a long look at the pictures, I noticed that one of the teeth seems to be angled downward. In order for this tooth to not collide with the chassis, the weapon would have to encircle the whole robot, disqualifying it from the +4 armor bonus it relies on to not explode. Left with the +2 bonus, it blows up in 5 hits like Minigame, but lacks the damage to do so and also win fights occasionally. Combined with a lack of wedge and one-way-up design, it really has nothing going for it. FW: 1. Ryōbi: Wedgey flipper is wedgey. Slightly weak to hammers but a solid bot regardless. 2. Talons Out!: Fast wedge, high armor, all great stuff. Should get far as long as he doesn't use the clamp config against a spinner again It also seems compact enough to not have to worry too much about hammers, but if it gets hit by one it'll straight up die.3. KillTank: Another fast wedge. It'll suffer against hammers, if they can even get a hit in. 4. Bloody Marayam: "wtf brad what's a grinding drum doing this high up" Hey now, consider this: 7 speed, good control, a lifter, and high frontal armor. It's a textbook brick that happens to be able to make sparks. Its hammer weakness, slow lifter, and relatively inexperienced team keep it out of the top 3, however. 5. Meat Rub: I feel dirty putting this in the top 5, but credit where credit's due: it's a fast flipper with high armor and no hammer weakness. It's only outside the top 3 because of its limited effective wedge surface. 6. Vorpal Bunny: A powerful Tombclone and surprisingly resilient with its alternate bar. Its speed won't hurt it too much, as it proved back in BoR. Despite being outside the top 5, Vorpal Bunny is champion material. 7. Harrison Howell: A fast control spinner, but it might have a little too much weapon power and too little armor for its purposes. 8. Gaster 2: Brick. Might have a bit of a hammer weakness, and looks unwieldy. Let's call this one a dark horse. 9. Solomon: One of four hammers in featherweight. Its anti-spinner config could do with some more armor, but its ability to OHKO opponents that get too close will nab it some unexpected wins. 10. Hyperion: This thing's actually really clever. I just don't trust its ability to aim its flipper. Dark horse pick. 11. Marisa Kirisame: We're outside the top 10, and we still have quality entries coming out of the woodwork. Geez. Anyway, Marisa Kirisame is a fast 2WD flipper. I think it might need some more armor, but it's solid nonetheless. 12. Salamandra: Never trusted sawbots much, but considering the rest of the field, Salamandra has a lot of winning matchups. 13. Tri Prima: I think the main bot is too slow, but swarming tactics will be effective against a lot of opponents. Dark horse pick. 14. Pingu: The wheel placement will hurt its aiming ability, and the plow is very much experimental, but having a hammer is a plus in this meta. 15. Drop Zone 2: I'm not liking the wedge, and the plow is... odd. And I say that as the person who designed it. 16. Witty Name Pending: So much potential here, but the articulating chassis weirds me out. Dark horse pick. 17. Loud Love: So normally, the lack of wedge is a concern, but Loud Love makes it work by being hard to wedge itself, whilst also packing 2 hammers to punish plow stackers with. Spinners will eat it for lunch, but it might take out a few higher-placed bricks before getting ripped apart by virtue of its weirdness. 18. My Name is Mud: Firstly, its armor bonus is illegal on multiple counts. That aside, the hammer config is too weak to deal with even the worst armor stackers. The vertical spinner config has promise, though. 19. Ramshock: Fast lifter, but it needs more armor and it'll lift itself more than its opponents thanks to bad leverage. 20. Irritant: It's sooooo close to being good. A little more armor and a wheel count will go a long way for this one. 21. The Placid Casual: Its weapon breaks in 5 hits, but my goodness will it hurt things until then. It's also an awkward shape for hammers to hit. 22. Io: It's a fun bot, but ultimately it's just not competitive. High damage counts for something though. 23. Poseidon's Wrath 3: I have to put this at the bottom on account of the picture being too small for me to tell what it is. Sorry. LW: 1. Ayame: Solid flipping wedge, good armor, made by our resident cheese block master. 2. Wild Child: Reminds me of Pyrite, and that's a good thing. 3. Shade Fist: Literally just Black Dog, and considering how well that one did in ROBOTS, Shade Fist will probably do well here in CBC2. 4. Spunky Skunky: Boto's RP history is the only reason this isn't my #1 pick. 5. Sleipnir: super weak to hammers, but it's fast and can do pretty much anything with its extra configs. A vast improvement from the original version, for sure. 6. Tidal Wave II- It did well in ROBOTS, and I don't see any reason it shouldn't do well here. 7. Tastes Like Boring- My personal favorite of our collection of lightweight clamps. Solid design, but might run into hammer trouble. 8. Elrathia: Failed design my ass. It may not be consistent, but it hits hard and gets wins when it counts. 9. Razro: It's a lifter. Lifters are usually good. The spinning bar is a bizarre choice, but I think I can make it work. 10. Mouser Mecha-Catbot: Uprising: I think the flipper has 13 armor on it, but it's also right on that 1/3 surface area limit. Assuming the bonus is deemed legal, only other fast wedges will be able to fight this and win. 11. ТРИ ПОЛОСКИ: Fast box wedge thing yay memes. 12. Vesta: I've never trusted Vesta, but it did alright last time it competed so I'll put it up a few spaces higher than I really should. 13. If You Hate It Hit It With A Ring (Spinner): 14. Bamlathwack II: Horizontal spinners seem pretty decent in this field, actually. This one's generic, but it should be able to take on a lot of the other competitors comfortably. 15. Game Over: Not a fan of the shape, but it has solid stats. Could get far with some extra effort in the RPs. 16. Slam Down: Holy crap, it's competitive! 17. White Lightning 2: I think you forgot to put armor on it. 18. Needles: Off-center wedge aside, it's not a bad hammer bot. 19. Arcade Queen: Tastes Like Boring, but less impressive. I thought it would be higher, actually. Competition is just that tight. 20. No Exit: Janky, but it's proven that it can win. I feel bad putting it this low, but the more conventional stuff is easier to trust. 21. Cuddle Time!: Using a hammer as the top jaw of a clamp doesn't seem practical, and it looks like it'll have a lifter weakness. And a hammer weakness. Aaaaand a spinner weakness. 22. Tarantula: This will either be spinner bait or a better Mudcrab. 23. Obsession: This design rubs me in all the wrong ways. It has potential- in fact, none of the robots in this weight class are even bad- I just don't like it. Might do okay, but it just falls flat against a lot of the competition. MW: 1. Black Dog: A proven brick-killer in a brick- and brick derivative-heavy class. Woof woof. 2. Initial D: Another strong drum spinner, sporting the ol' standby 5/4/1/14/6 spread. Hard to go wrong there. 3. Crash Blossom: The current title-holder still has its old magic. A tough and versatile machine. 4. Mimete: It's basically Crash Blossom. I think Crash Blossom's stats are better optimized for this field, though. 5. Diablo Intercept: I don't fully understand it, but apparently it's a 2WD flipper. Stats check out. 6. Spectral Pudding: I'm not sure how well Lockjaw-style flippers will be received on ARC, but I certainly like how Gabe went about it. 7. Suplex 2: Clamp arm is wonky, but with the lack of horizontal spinners to take advantage, it doesn't matter too much. 8. Sekhmet: Something about the shape just seems wrong to me, but the stats are good. Dark horse pick. 9. OSIRIS: Have I mentioned that I have a hard time trusting sawbots? It's also a little too long for its own good, but it's so fast and tanky that it'll probably get a significant amount of wins anyway. 10. Wulven II: Literally Original Sin. Lack of spinners to kill leaves it middle of the pack against clamps and better wedges. 11. Thallium 2: The whole circle-strafing thing might work out for it. Dark horse pick. 12. 3 of the 4 Horsemen of the Apocalypse: In a brick-heavy field, multibots are kings. Had to put it down here because [insert excuse about experience here]. Dark horse pick. 13. Nightmare Moon and Daybreaker: I like the concept, but I'm not sure Daybreaker is fast enough to pull it off. 14. Mega Frogbot: Actually not bad, just a little weird for my tastes. Could get far with smart strategy. 15. Chaotic Insurgency: How would Tazbot fair in the ARC meta? Signs point to not well. 16. STOP: Probably placed too low. It is a fast 2WD wedge, but it looks too long and the flamethrower won't do much. 17. Carcinogen: When all the world's a wedge, you need a better one. 18. Neophyte Redglare: See above. 19. Chaotic Reaction: You know, if it had a wedge, more traction, and the ability to switch between melty and normal drive mid-fight, it'd probably be top ten. 20. Frost Viper: Even with all these bricks, it really needs more armor. Aside from that, it's just not fast enough to keep up with any targets that won't rip it apart. 21. Go! Go! Zeppeli!: It's Wrecks. Remember Wrecks? Very cool, very ineffective robot. It'll score the odd KO off of stray hits here and there, but I don't see any other way it can win. Besides FF, of course. hw and shw coming soon Edited by Cha0sFerret, Aug 15 2017, 08:37 PM.
|
|
Robocon (3-1) Eat Me Too: 2-0 Eye of Fury: 1-1 Ruination: The Upheaval (11-5) Eat Me Too: 3-1 Lulver: 3-1 Wedgelord: 3-1 Scrunglebot: 2-2 A growing collection of fun quotes from the community
| |
![]() |
|
| Badnik96 | Aug 14 2017, 10:56 AM Post #3 |
![]()
You're just a voice pal, you don't know a damn thing about racing!
|
HbW predictions so far (i excluded Banana For Scale as Alex is working on replacing it) Rogue Wave - This thing is fucking solid. Definitely should get deep into the bracket without much trouble. Swiftsure - The patented "Alex V front-hinged flipper" but even smaller! Always does well, which in this hyper-competitive weight class should be a blessing. Riptide - Damn solid, as most of Alex's bots are. Shouldn't have too many issues against the field. Nuclear Plague - I'm worried about how well this will do against horizontals, but it's one of my best designs to date so i'm not super worried about doing well. Nanael - I still hate this bot. It's solid af and Josh is a good driver so barring some tough luck it should get into the playoffs. Tiger - Nothing new here. Laz is a good driver and this is a good bot. Should make at least the playoffs. Love Hurtz - Another damn good bot by the resident cheap bastard. Seems a little on the slow side for my tastes but it should do pretty well regardless. Gas^3 - Fast, strafey and a decently well-designed plow. Definitely a contender. Trans Europe Express - It's Redline! If Ethan actually RPs every week it could break into the playoffs. Ververg - Still skeptical on the whole bristlebot thing. It's a standard asshole brick aside from that, but idk how the bristles will do Jokulhaup - Dual outward-rotating spinners means that this thing ever getting corner damage is going to be a struggle. It's well-designed outside of that, but i feel like that's going to be its downfall. Conniptions Man - Overhead bars aren't very good in this meta but its bar shape and the exposed back wheels should help it a bit. Probably will do about as well as Moroes, but it's more stable-looking than Moroes so it takes the higher spot. Moroes - Bar is a little long and thin for my tastes but it's Gabe so it'll do well enough. Don't expect it to make playoffs though. 3 Degrees of Ripping Off - Those forks look susceptible to angling, but other than that it's a well-done VS. Zip Zap Zoo - Cardboard aside, the stats are pretty good here and it's a standard 2wd wedge. If Pat steps up his RP game it could be a dark horse. Shiki - Still not a fan of the scythe shape, and its reach and speed seem lacking. Still, a reliable 16-power weapon is nothing to scoff at and it should have fun mowing down some of the lower-armored bots. Oscillator - Basically a faster StarStruck, but idk how the lack of a srimech will fare in this weight class. Could be a dark horse if driven well. Demiurge - Generic as they come. Ring is narrow and doesn't protect well. At least it has a lot of armor? Chill Out - At this point it's okay, but based on how poorly similarly-designed robots have done in the past i don't see this doing too well. It also has very questionable invertibility due to its shape. Chronic Jobber - ehhh not a fan of the disc shape and it'll probably struggle against a lot of the field, but it does look nice at least. Standard Template Construct - It's narrow and has low weapon power for a spinner, but the armor is pretty high so it could pick up a few wins with attrition. Minigame - Fuck you. ![]() Mini Ceylon - Why anything about this bot? It doesn't have any reach, nor enough weapon armor to avoid explosion. It doesn't even have a wedge. Edited by Badnik96, Aug 17 2017, 02:55 AM.
|
|
Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
| |
![]() |
|
| Badnik96 | Aug 14 2017, 01:34 PM Post #4 |
![]()
You're just a voice pal, you don't know a damn thing about racing!
|
FW predictions, now with the right roster Talons Out! - Yeah i don't see much beating this. Well designed control brick. Ryobi - It's an ABR wedge on wheels! If Kody gets back into a rhythm quickly I see no reason for this to not make it far. KillTank - It has tracks so it'll get outmaneuvered a bit, but it's still blazing fast and has a well designed plow. No reason for it to not do well. Marisa Kirisame - Bog standard 2wd cheese wedge with a lifty bit. Zach's a decent enough driver so i see no reason for this to not do well. Vorpal Bunny - Bog standard tombclone. Won an event before, no reason for it to not do well here. Bloody Maryam - Well-designed, and the grinding drum should get some vital damage points in tiebreakers against other wedges. If Eddie can learn from past mistakes and git gud at RPing this could get very far. Solomon - Jack continues to impress. The design and stats are both very solid and this bot should have a good shot at the playoffs. Pingu - noot noot bitches. A solidly built hammerbot by Noah. Its wedge looks susceptible to angling though, so this gets ranked below Solomon. Witty Name Pending - Jake has a solid bot here, showing some knowledge of the meta right off the bat with the rounded edges and the 360-lifter. It's also pretty fast compared to most other bots. I'm not entirely sure how the flexing chassis works but an x-factor like that could throw a bunch of people off guard. Dark horse pick for me here. Salamandra - Now that it can actually fight spinners without exploding it should do pretty well. We'll see how well I actually do :V Gaster 2 - Looks unwieldy as fuck, and the hammer/clamp/whatever can't rotate all the way due to the wedge edges. It is a decently designed wedge though so it should do alright. Loud Love - It'll fuck up wedges pretty good, but expect it to get shit on against any decent spinner. It doing well depends entirely on matchups. Irritant - It's alright. Solid shape, and it's a quick flippy thing. The field is super competitive though so idk how well it'll do. Harrison Howell - Fast and punty, so it should get decently far. Low armor on this design is worrying though. Ramshock - Possibly Pat's best bot to date. 4wd lifter with good ground clearance and a decent enough lifter. It might have some leverage issues with lifting, but if Pat can RP well it could get into the playoffs. Drop Zone 2 - ehhh i'm not sold on this. I'm not entirely sure how useful a minibot is when combined with a brick, and the wedge itself looks kinda light. The invertible plow is clever though, points for that. Capitol Punishment - Better designed than last time but im not entirely sure how well the dustpan-grabber thing will do. Again, this tournament is super competitive so it's hard to really rank a design like this. GIVE YOUR MEAT A GOOD OL RUB IV - Flipper is kinda narrow, and he has no wedge protection outside of that. It's decently designed though so who knows. Io - Kinda slow but strafiness saves that. The real issue is that its weapon armor is kinda low which will kill it off early. Shame, too. I'm a big fan of this bot. Tria Prima - Clever new design by Gabe. The minibots are kinda slow-ish though, and the main bot is incredibly slow. The drum is powerful enough but getting bots actually in the drum is gonna be tough. Moderne Gibbon - Not entirely sure what to make of this. Lots of bizarre ideas that may or may not work. 11 weapon seems a little low, no matter what your plan is. My Name is Mud - ehhhhhhhhhhhhhh i'm not sure what to make of the giant ass wedge on the front, other than "control issues incoming". It also isn't that good at fighting spinners due to the flat sides. Weapon seems a little weak for a VS variant, but who knows. I doubt this'll get too far. Hyperion - Classic Drew trying to do too much with one design again. 10 weapon isn't enough to do damage to much, and i have my doubts about the flipper's wedginess. It looks solid enough to eke out a few wins though, maybe. The Placid Casual - it's Pooky but without the reach that helped Pooky win a few fights. Not sure what Ethan's trying to do here. Poseidon's Wrath 3 - It's Io but with a wasted torque point and an even worse weapon/armor ratio. Interchangables shells dont even help this bot. Edited by Badnik96, Aug 17 2017, 03:01 AM.
|
|
Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
| |
![]() |
|
| Mole55 | Aug 16 2017, 06:10 PM Post #5 |
![]()
See Syl, no creativity!
|
Not doing seeding, but more general thoughts on each bot: Hobbyweight: Zip Zap Zoo: It's a 2WD flipper with decent armour and drive. Nothing revolutionary, but still good. Only issue is that I'm not sure if it can drive off of wedges. Banana For Scale: Going to be replaced, no point looking at it. Endgame: Blows itself up in 4 hits. However, it's a 360 degree weapon, so you can't flank it, and it can do serious damage in those 4 hits. This may end up doing decently well. everyone enters a brick Nuclear Plague 2.0: It was a generic 2WD VS. Then the reactor went up and mutated it into a bulkier monster. However, it probably isn't fast enough for bricks, which could cause it some problems in this weight class. 3 Degrees Of Ripping Off: Riptobot, riptobot, does whatever a riptobot does. Can it actually hit anything or flank? Fuck no. Swiftsure: It's an ICR front-hinged flipper. Not new, but there's a reason he still makes these. Osclilator: As previously mentioned, typo. With the weapon armour, it's statted perfectly to be a brick-killing spinner. Except that it's a horizontal spinner, and an angled one at that. So expect to see this thing throwing itself into as many hazards and walls as it can. Trans Europe Express: Fast, and pretty good against hammer Chronic Jobber: It's an undercutter, which could help against drum spinners. If this division had any. Instead we've got a robot that will struggle due to it's lack of bite, and have problems with midcutters and overhead spinners. Of which there are precisely 4. Love Hurtz: Ooooohhhh!! A hammer! Plow-stackers beware, however it's outlook against spinners looks bleak with that armour stat. Ververg: Discounting how bullshit it's drive is, it's fast and highly armoured, and has OoTA capability. Ooer. Moreos: Pretty powerful weapon, so this could do some serious damage. However, gyroscope again. See Osclilator. Rogue Wave: In his own words: "A 2WD lifting wedge. It's got some anti-monstertrucking teeth and can self-right. What more is there to say?" Jokulhaup: Quite a nice death-spinner. With all the advantages and disadvantages that provides. Can't help but think that the extra spinner is a stat point wasted. Tiger: It's a brick. Demiurge: It's a ring spinner. Again, the 2WD + casters seems to give no advantage over a 4WD system, at the cost of increased knockback. Nanael: 4WD lifter, a simple formula, which for some reason has had a stat point wasted on a pointless spike, at the cost of perfect traction. Standard Template Construct: It's an undercutter. Gas^3 Another 4WD brick. Except is has trackballs, which are becoming more boring by the day. Chill Out: A rather nice bot actually. However, it's not powerful enough to deal damage, what with everyone having bunkered up against the deathspinners, and not enough drivetrain to flank. In the weapon/drive uncanny valley. Shiki: It's yet another deathspinner. With added pointless scythes. Edited by Mole55, Aug 18 2017, 10:38 AM.
|
|
North-West Sheds: 26-56 New Blood Tournament HW: The Animals: 3-1 Robot Fight Night MW: Ikea's Guard Dog: 2-1 HW: Dock Leaf 2: 1-2 The Gentleman's Club FW: Mr Halsworth: 1-0 HW: Fathom: 1-1 Notable Results: Tyrian reaching the playoffs in CBC1 Sleipnir reaching the playoffs in R.O.B.O.T.S The Animals coming 2nd in New Blodo Not including rumbles, loaned robots, friendlies or tag-teams. Spoiler: click to toggle
| |
![]() |
|
| Wolf51-50 | Aug 16 2017, 08:06 PM Post #6 |
![]()
HmmmmMMMMMMM......
|
Too lazy to rate by number but still want to put my two bits in.NC's weird spinner - I like angled spinners. But idk about this one. It's trying to be an Ironside 3, but it's disc is a little higher than it should be, and that could hurt it against bricks and low wedges. No srimech is a bit risky, and I doubt it'll have the same luck that Starstruck had last year Loud Love - Want this to be good, but 10 weapon is a bit low. It's a wildcard against bricks and spinners alike. On one hand, it can obliterate the tops of most spinners on here, and is slippery against wedges. On the other, 10 weapon is low for a hammer, and if bricks can actually get a hold on it, it'll get smothered. That and huge exposed wheels vs spinners? it's RW Chimera all over again. Shiki - "Scythes won't get much bi--" doesn't matter. If you get hit with a 16 weapon stick, it's still gonna hurt. Will fuck up many designs on this list, especially those that don't have ridiculous amounts of armor. 10 extra points because arguably best driver in ARC atm. Chill Out - When I said that the eggbeater needed teeth to get some bite, that wasn't quite what I had in mind. Could still work though. Going to get tanked like no other against bricks, but could still make some noise. Gas^3 - It can wedge some things, but not others. Don't really know if it'll be effective in that aspect. Spinners are going to get fucked though. Trackballs mean that it'll learn to fly when it connects with a spinner, but it should tank horizontals and in some cases verticals with pretty much no damage dealt. Standard Template Construct - It's an undercutter, and a good design for a newbie. Not sure about it's success RP wise, but it has decent stats. Just wish it had a wedge of some sort. Nanael - Great wedge, great driver, great stats. Although wasted points on the spike, unless Josh has a big plan with it that no one knows about . Still extremely solid nonetheless and has the potential to do very well.Demiurge - Sandwich ring spinners are cool. Good idea with the casters. Not completely sure how well it'll do against armored opponents, given that it doesn't have much protection against wedges. If the brackets are good to it, it'll get a few wins here and there. Tiger - It's Vendetta with more wheels and not trying to wear a mustache and lipstick on two different sides of it's face It's a Lazbrick, so it's bound to do well. Might have trouble against pressing lifters, but that really shouldn't hurt it's chances, if at all.Jokulhaup - First we had Slice O McMatic, then Hexagone. Most of us know how those turned out lmao. Now this, this is how you make a dual spinner work. Solid stats, and enough weapon power to work with. Expect this to make it out of the group. Rogue Wave - Holy crap this thing. It can control bricks and spinners (including most death spinners). If attackfrog can keep up the good strategy, this'll be the favorite to win. Moroes - Remember what I said about liking angled spinners and Neon's disc spinner being raised to high? This is the opposite extreme. It'll bounce to all hell once it connects with something, and I also question it's self righting capability. That said, dangerous amount of weapon power. It'll win some, but I don't see much happening from this one. Ververg - Stahp insulting it's drivetrain :V (it can actually work irl fyi). It's a bit of a wildcard at times because of this different drivetrain, could also have trouble pressing. It could flop pretty badly. But if it works, it's gonna work really well. If nothing else, it's armored to hell. Love Hurtz - Hell yeah it hurtz. 14 point hammer against many things that don't have much in the way of top armor. Good job with the skirts so it won't Frenzy. Will definitely go far, especially if it faces spinners. Chronic Jobber - Still not a fan of the many weapon teeth. But hey, it's an undercutter, which could be interesting against midcutters and certain wedges. Trans Europe Express - I want to like this bot. It's got plenty of armor and decent drive, which is great. However, it's wedging ability is questionable as it seems to have a slight lip at the end, and Boto needs to RP for me to trust this design along with others. Oscillator - It's an angled spinner thats not at a ridiculous height! Yay! Bricks are sure to give it trouble, but it could be a bitch to wedge if TBR aims the disc correctly. Can self right which is a bonus, but I'm just unsure how it's going to deal with heavy armor. 3 Degrees of Ripping Off - Is Ripto. Stats are good, but wedge is meh. One of the better designs made by NWS and a playoff spot isn't out of reach. Could go either way. Nuclear Plague - Here's a spinner that's durable, well started, and has a good driver. Should do decently as most of Badnik's designs do. Minigame - Goddamnit We're goin' out in a blaze of glory, boys! Or maybe that's just the batteries smoking.Zip Zap Zoo - Basic flipper with basic stats. RPs will be the final say on how well this will do. Edited by Wolf51-50, Aug 16 2017, 08:27 PM.
|
|
Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
![]() |
|
| The Monsterworks | Aug 25 2017, 01:01 PM Post #7 |
|
Ridiculum et Terribilis
|
Cherry Bomb Classic 2 Tag-Team Rankings Hobbyweight Three teams stand out among the pack due to their excellent synergy, and a fourth is intriguing due to its match control abilities. While it's not a weak field, this isn't the strongest group either. 1. Tiger/Shiki: This team has excellent synergy, the spinner is powerful and invertible, and the brick doesn't rely on armour bonuses that could become a liability in a 2v2 setting. 2. Banana for Scale/Moroes: Another team with strong synergy between a brick and a deathspinner. While BfS can outdrive Tiger, it relies on an armour bonus, leaving it vulnerable, and Moroes is slow and lacks invertibility. 3. Swiftsure/Chronic Jobber: Swiftsure boasts the best weapon of the bricks in the field, though its armour is a bit suspect, and Chronic jobber is a solid, invertible design, but will struggle against other power spinners with its slightly lower weapon power. 4. Nanael/Mean Girl: This pairing lacks knockout power, but with so much speed, ability to control opposing bots, and reach on both members' weapons, it can't be discounted. 5. Ververg/Zip Zap Zoo: Lacking reliable knockout power save an OOTA on ZZZ's part, this team can nonetheless soak damage and nearly keep up with the faster bricks. 6. Love Hurtz/Demiurge: while both members of this duo have knockout power (especially LH), their lack of speed may hurt them, alloing one bot to be isolated and picked on by opposing teams. 7. ??? 8. ??? Featherweight This is arguably the weakest division in CBC2, with only a couple of teams boasting the kind of synergy that won most titles last time around. Among the others are experiments, misfits, and semi-balanced teams. 1. Talons Out!/Vorpal Bunny: Two strong title contenders with ruthlessly optimized designs, versatility, and perfect synergy. Despite the presence of a couple of other very strong teams, it'd be an upset if they didn't win it all. 2. KillTank/Io: A fast, tough brick and a powerful spinner: the epitome of perfect synergy. They slip to number two simply because their two counterparts in the top spot are just slightly better optimized. 3. Marisa Kirisame/Ryobi: Team waifubots consists of a pair of damned good bricky flippers which mostly make up for their lack of KO power by excelling at match control. 4. Drop Zone 2/Tria Prima: Team minibots lacks a truly scary weapon, but with all of those minis and a solid brick in the form of DZ2 to feed the decent drum of Mercury and to allow for some sneaky fast tagging, this could be a darkhorse. 5. Ramshock/Solomon: This rammer/hammer duo should work pretty well together, though Ramshock will struggle mightily to push opponents as effectively as it would like due to overbalancing. 6. Hyperion/My Name is Mud: simply put, both of these bots are caught in nowhereland in terms of their weapon power and drive stats. It could actually work out in a tag team setting, but it more likely to lead to both of them being edged out in their individual matchups. 7. ??? 8. ??? Lightweight This is a strong division where almost everybody paid attention to team synergy and potential tagging strategies and literally any of the eight teams could make noise or perhaps even win it all. 1. Ayame/Nightshade: Fast, decently tough flipper meets slippery and sneaky tough deathspinner. Nobody's gonna KO this team, and they'll be hard pressed to last the full three against Nightshade's firepower, especially with Ayame in their face. 2. Cuddle Time!/Tidal Wave II: These two edge out the team below them by virtue of Cuddle Time's speed and slightly better ability to control opponents and Tidal Wave's better anti-hammer resistance. 3. No Exit/Scarab V: Another optimized team with a novel flipper and a Black Dog style spinner, this should be a tough out and should excel at jumping and general opportunism with Scarab's speed. 4. Razro/Howler III: This ends up at #4 mainly due to the fact that people may not buy into Razro's weaponry and the fact that Howler's lack of pace will make jumping strategies difficult to implement. 5. Wild Child/Phobos Anomaly 2: Phobos Anomaly was a laughingstock last time, but with a redesign and some versatility, its damage dealing and tagging abilities could prove the perfect compliment to its partner's awesome drivetrain and clamping ability. 6. Arcade Queen/Needles: How is this at #6!? It's a testament to the strength of this draw that this pair is so low. Sure, Arcade Queen can be high-centered and Needles doesn't hit especially hard, but this is still a solid pair. 7. Tastes Like Boring/White Lightning II: Only the lack of match-ending capability and White Lightning's dangerously low armour keeps this at #7. It's otherwise a solid control pair that could fare well. 8. Sleipnir/Metal 2: In a weaker field, this would probably end up around #4, but in this one, Sleipnir's over-reliance on armour bonuses and vulnerability to high centering paired with Metal 2's average power and lack of invertibility place it a notch below the top teams. Other Weights Coming Soon! Edited by The Monsterworks, Aug 25 2017, 01:04 PM.
|
|
Wins: a bunch Losses: more every week! Mastodon (Extinction) || Osiris (Armageddon!) || Elrathia (ROBOTS) | |
![]() |
|
| Hooray For Lexan | Aug 26 2017, 12:06 AM Post #8 |
|
Heavyweight
|
Hobbyweight: 1: Swiftsure. The shallow wedge will do an excellent job of deflecting horizontal spinners, and no one can really KO it with armor that thick. Combine that with a quick, powerful drivetrain, an effective wedge, and a flipper which while not likely to get spectacular OOTAs will keep opponents on their toes, and you have a serious contender for the title. 2: Gas^3. “It's fast. It has trackballs. It has a 13 armored plow.” Yeah, that pretty much covers it. I think vertical spinners could give that plow a good smack on the overhang and maybe chain some hits in. It’s fast and powerful enough to be a force to be reckoned with against other bricks and easily smother spinners, but it could be outwedged. 3: Ververg. On paper, this is a very strong brick – fast enough to keep up with its own kind, sturdy enough to survive most spinners. However, the effectiveness of its unusual bristle drivetrain is questionable. I think it’ll still make the playoffs, though. 4: Rogue Wave. A novel full-body lifter. Bricks gonna brick. Good speed, great armor. It will do well against spinners, and can outwedge a lot of other bricks. However, it lacks good means of ending a match without relying on hazards. 5: Banana for Scale. Despite being essentially a meme turned into a robot, this is a pretty good 360 lifter. Its plow will hold up well to the class’s deadly horizontal spinners, it’s quick and hard to strand, and while its body armor is vulnerable to overhead weapons, there are very few in the division. Also has Monsterwork’s driving skill behind it. 6: Shiki. One of the faster deathspinners, and has a vicious long-reaching scythe. Even the bricks have to be careful against this one: it’s too durable to get an easy hazard KO, and its weapon could potentially tear up even strong armor if it keeps getting hits in the same spot. If that wasn’t enough, its rear wedge can render flanking useless for bots with damaged wedges (which there will be many of since its scythe hits so low), and its “tomb-bar” could break the weapons of many other spinners. 7: Tiger. Another pure brick: almost impossible to destroy, but its drivetrain isn’t amazing and neither is its wedge. 8: Jokulhaup. Ha ha it’s my robot. This is an experimental design from Team Instant Regret, sporting a pair of counter-rotating midcutting discs, but it could prove surprisingly dangerous. 15 weapon on each disc puts it into deathspinner territory; it will probably get stuffed by the 12-armor bricks, but most other bots are durable. It’s one of the faster deathspinners, and the sheer width covered by the twin blades will make them very difficult to get around for the faster spinners and hammers. There are only two robots that can win weapon-to-weapon against it, and its ability to lose one disc and still have a devastating weapon with the other combined with its insane tip speed mean those fights aren’t a sure thing either. 9: Nuclear Plague 2.0. A fairly effective-looking drum spinner. 9 armor would ordinarily be decent, but against some of the entries in this class it will have serious trouble. However, its powerful weapon could land it some KOs against plow-stacking bricks. 10: Love Hurtz. A deathhammer in a class where most of the bots really aren’t optimized to fight hammers. Its drivetrain is decent, enough to let it land a couple hits in a prolonged fight, it has enough armor to stand up to the hazards pretty well, and a few hits could be deadly to any robot that can’t block its hammer. Its major weakness is that its armor won’t hold up for long even against the weaker spinners, meaning it has to rely on a first strike with a weapon that’s harder to aim and at best a small drivetrain advantage. 11: Trans Europe Express. A “pure” brick, all speed and torque. Based purely on stats it would be a contender, but the flat wedge is vulnerable to corner damage from horizontal spinners, which is a serious concern in this division, and its relatively ineffective wedge and poor chassis ground clearance could hurt it against bricks. Could make the eliminators or even quarter finals, but I don’t see it taking the title. 12: Nanael. Its drivetrain is decent for a brick, but its wedge design could be susceptible to angling in. Its armor isn’t amazing. However, it has a decent lifter and a spear which will flip opponents over despite being unable to cause damage. Likely to make the playoffs, but not much further. 13: Mean Girl. Very fast, omni wheels, and a sturdy punching bar, but if that thing gets bent it'll jam the weapon, the chassis armor is truly abysmal, and it has a static wedge. 14: Conniptions Man. A potentially fairly dangerous overhead, but there are a lot of bots here that can just tank its hits, and it will lose weapon-to-weapon against every other spinner with equal or greater weapon power. 15: Moroes. One of many deathspinners in this division. Like its namesake it will probably send itself flying every time it hits something, though. It’s super slow, and while its weapon is sort of an overhead, the slight angle could allow fast, low-profile opponents (COUGHSwiftsureCOUGH) to wedge it from the back without getting hit and force its blade into the ground. It’s also not the strongest of the spinners in weapon-to-weapon. 16: Minigame. “Blows itself up in 3 hits but w/e.” Yeah, that pretty much sums this up. It could actually get a decent record due to many bots in its class not being able to survive three hits from it, but it’s unlikely to advance beyond the group stage. 17: Zip Zap Zoo. One of Team Cardboard Pony’s stronger entries, but the corners looks a little vulnerable and this class has spinners that can tear right through 10 armor. Its torque is also a bit low, which will make it struggle against bricks and push slowly even against spinners. 18: Chill Out. Low chassis clearance? Vulnerable corners? Little weight on the front wedgelets? Wedges useless if inverted? Basically, this class has a “high tier” of devastating spinners and nearly-invincible bricks, and a “low-tier” of everything else. Chill Out is good enough that it could pull off some upsets against the former with good strategy, but it also won’t dominate against the latter. Guess which category it falls under? 19: Chronic Jobber. I don’t really like horizontal control spinners much. This one is quick and has a decent weapon, so it could get a surprise KO on a spinner or take wheels off a brick, but it’s completely reliant on flanking because it will disintegrate on contact with the weapons of most of the spinners in this class (and possibly the arena hazards and house robots) and won’t be able to seriously damage most of the bricks. 20: Demiurge. Welp, 14 weapon ain’t gonna do anything against bricks with 11+ armor, which are like a third of this division. And another third are spinners which will tear right through 10 weapon armor. It’s not quick enough to flank opponents with directional weaponry and could be smothered fairly easily. Oh, and the one hammer who entered can one-shot it. 21: Oscillator. A fast, rear-wheel drive, angled spinner with low ground clearance at the front. If the writers know their physics it will have serious controllability issues. It’s not fast enough to flank bricks and will still often get tagged by other spinners, which will be devastating thanks to its thin armor and mediocre weaponry. 22: Standard Template Construct. Mediocre undercutter. Its armor may give it an edge against the other weaker spinners, and being an undercutter will let it take out certain opponents, but it loses weapon-to-weapon hard against the stronger spinners and isn’t fast enough to easily flank them. Similarly, it can’t get to bricks’ wheels and can’t damage them from the front. 23: Three Degrees of Ripping Off. I’ve never been a huge fan of vertical deathspinners, especially ones that don’t have wide drums. This one is decently quick, but its narrow front forks could make it vulnerable to angling in by other verticals, and its thin armor and high-mounted disc mean the horizontal spinners will tear it to pieces. Its sheer power makes it a serious threat to bricks, but its speed isn’t that great, it will suffer from gyroscopic issues, and its armor is weak enough to be vulnerable to hazards. 24: NeonCalypso’s Hobbyweight. Uhh… what’s this robot’s name, exactly? Anyway, it’s an overhead spinner that hits really high, which is bad because the other horizontals almost all outreach it. Its poor control ratio will also hurt it, and the disc itself is mediocre. It’ll probably block Love Hurtz’s hammer, but otherwise this seems a fairly classic “my first tournament did not go well” bot. Featherweight: 1: Ryobi. Obnoxious ABR wedge + flipper + fast drivetrain + Kody = serious contender for title. 2: Talons Out!. This thing came pretty close to winning ROBOTS, and that was in an arena with no hazards. Imagine what it can do with them. It has an amazing drivetrain, an effective wedge, and can mount either a decently quick 360 degree clamp or a nearly-indestructible plow. Thus far, vertical spinners are the only thing to stop it. 3: Torque Dirty 2 Me. IceCubed’s 360 lifter. Not the fastest of the bricks, but can survive pretty much anything, press its wedge, climb free of pins, etc. 4: Killtank. Monsterworks abusing track knockback resistance for fun and profit. 360 lifters tend to do well, and this doesn’t look like an exception. 5: Vorpal Bunny. My robot lol. It’s back… Basically, it has a devastating weapon, its speed is slow but not terrible, and its combination of reach and wheelguards means flanking is no guarantee. A few bricks can smother it, and house robots could be dangerous, but its raw destructive power is unrivaled in its division. 6: Capitol Punishment. It’s a clamp, in the CBC arenas… yeah. Not the best drivetrain, but clamp, and its armor means few things can hurt it. Weight distribution when lifting could be a minor issue, but other than that this is a great design. 7: Give Your Meat A Rub etc etc. The design itself? Solid, if vulnerable to angling in and corner hits. The main problem is that subconscious bias is a thing, and Playzooki’s behavior has pissed off pretty much everyone on the forum, including most of the writing staff. He also has a tendency to post recipes instead of RPing. 8: Irritant. Very fast control-oriented flipper. Decent wedge, not great ground clearance at the back makes stranding a risk, and its armor isn’t amazing. 9: Marisa Kirisame. nippy, agile, and decently durable brick with a shallow wedge and a flipper. Should do well, although the wedge has corners which stronger horizontals could exploit. 10: Bloody Maryam. A brick with a decent drivetrain, a very sturdy wedge, and a grinding disc. Could be a good spinner-killer, but will struggle to pin bots with articulated weapons long enough to damage them, and slow self-righting could be an issue. 11: Poseidon’s Wrath. Ordinarily I’m not a huge fan of shell spinners, but this one combines a very destructive weapon with decent armor. There are several bricks that can stuff it, and it can’t stand up to the weapons of Vorpal Bunny and Io, but it has quite a few good matchups, and I’d say has a decent change of making it out of the group stage, although not much beyond that. 12: Witty Name Pending. Has the raw speed and power to be very effective against other bricks, although I don’t think the articulated chassis will be that useful. Its major weakness is spinners and hammers, thanks to its relatively poor armor. 13: Drop Zone. It’s an interesting brick, but it can be outwedged, its speed and maneuverability aren’t amazing, and the sides and leading edges of its plow only have 9 armor. That’s a recipe for disaster against spinners. Lollerskate might doorstop some robots, but it’s also so tiny that it will often just get KOed and cost the cluster damage points. 14: Salamandra. Well, it can’t do any worse than it did in ROBOTS… but seriously, this is a decent sawbot, able to at least hold its own against both bricks and spinners. However, its weak chassis armor is vulnerable to hazards, and its low torque combined with the lack of a dustpan or clamp will make it very hard to pin opponents long enough to saw through their armor. 15: Io. Unless NFX fixes his stats in a hurry, he’s got a 3-point speed/traction gap and his weapon dies in 5 hits. For bonus points, it has no srimech. It’ll KO a few people, but is unlikely to do well in the tournament overall. 16: Solomon. A decent hammer design in its regular config, although its poor armor makes it vulnerable to hazards. In its shield config, the weapon is weakened enough that it can really only one-shot opponents with terrible armor, and the shield itself will still get carved up fairly quickly. Unlikely to do well. 17: Hyperion. Well… it’s a fairly quick control spinner that also has a decent clutch flipper in the back. 11 weapon armor is decent in theory… if you overlook the eggbeater’s anemic power meaning it will still usually lose weapon-to-weapon, and the lack of reach meaning it has to line up perfectly to not receive a corner-ectomy. The flipper itself is also a bit flimsy. 18: Ramshock. A pretty good drivetrain and a fast lifter, but the wedge’s relatively low armor and its exposed edges make it vulnerable to spinners, and its weight distribution could make actually lifting difficult. 19: Ricochet. It's a fairly standard overhead - i.e. it's slow and doesn't have a particularly destructive weapon and only mediocre armor. It will also be outreached by most mid-cutters or undercutters. At least it can probably self-right. 20: Tria Prima. A three-part cluster consisting of a drum with two minibot wedges in attendance. Unfortunately, it has several weaknesses. First, the minibots have very low torque, so they’re mostly good as doorstops while the also slow drum lines up. Second, all three sections can get one-shotted by anything with a destructive weapon, and quite possibly by the hazards. Third, the faster parts of the cluster can only just keep up with a typical power spinner. Ecstacy was effective because each part could keep up with a brick, but here the minibots could be snatched and taken to the hazards faster than the others can chase the opponent down. It pretty much auto-loses against anything with 360 degree weapon coverage. 21: My Name is Mud. Its stats will have to be edited because at the moment the armor changes are illegal, but basically it has the option of mounting either a good wedge and a mediocre hammer or a decent spinner and a mediocre wedge. The drivetrain isn’t great for a control-oriented bot, and its corners are vulnerable. 22: Gaster 2. Uhh… that drivetrain ain’t legal. Otherwise, stats aren’t terrible, but it isn’t the best optimized design, and someone will find a way to exploit that. 23: The Placid Casual. First of all, the weapon dies after 5 hits and it’s essentially helpless without it. Second, some of those hits will be against the floor because its design practically guarantees that it will pull a Moros. Third, it’s slow enough that it can just outright be flanked. 24: Pingu. A hammer really doesn’t need 3 torque, and that could actually seriously hurt it: at the moment it doesn’t have any answer to bricks, and even against spinners its wedge and hammer don’t have the combination of durability and power to make them die before it does. 25: Harrison Howell. Okay, I keep on seeing these fast control spinners with poor armor… but TBH they rarely seem to work. Maybe with a really good driver it could be effective, but at the moment Mole has yet to convince me that he’s gotten his act together after a humiliating performance at ROBOTS. 26: Moderne Gibbon. You know how I feel about horizontal control spinners. This one is no exception: it can’t wheel-ectomy bots with decent chassis armor, and while its speed is decent its lack of reach will hurt it severely against anything with a weapon. 27: Loud Love. Lol. Slow, no wedge, thin armor, and the hammers are fairly weak. Kody threw this on the reserve team, but it’s a sportsman going up against spinners. Lightweight: 1: Wild Child. An overhead thwack, which in practical terms means it hooks opponents and maybe traps them in the dustpan. However, it’s very fast, very powerful, and borders on spinner-proof. Based on the success of designs like Pyrite, this is a serious contender for the championship. 2: Ayame. Alex V’s built another very fast, well-armored flipper. Its ability to end matches is questionable, but it’ll be hard to deal with. 3: Tidal Wave II. It’s back, and as dangerous as ever. A lethal drum spinner with a great record. Some bots in this class could outmaneuver it, but it’s not a sure thing. 4: Cuddle Time. A very fast clamp/lifter from Angry Goat. Its armor should stand up to the horizontal spinners fine, although a vertical that gets a hit in could really mess up its wedges. 5: Nightshade: Basically, bigger Howler. Some spinners could de-wheel it and a few can survive its attacks, but it will be very, VERY difficult to beat. 6: Shade Fist. Team Ignition’s hop onto the fast, wide drum bandwagon. The basic design has won a tournament… but it’s won a tournament so everyone’s thinking about ways of countering them. Also note that its extremely weak chassis armor could really hurt it in CBC. 7: Scarab V. Another in the “Black Dog Clones” series. Basically the other one with less corners (for all the good that’ll do) and antennae instead of anti-hammer hoops. Still just as vulnerable to hazards. 8: Tastes Like Boring. My robot lol. One of several clamps in the division, this one doesn’t have an incredible drivetrain, but the clamp and lifter operate fairly quickly. High-centering it will be difficult, and its sturdy pontoons will stop most spinners, but hammers and saws are a concern. 9: Arcade Queen. Greatly improved from ROBOTS, an agile clamp with good armor. It can even self-right this time, although it’s still vulnerable to high-centering and angling in. 10: Spunky Skunky. A very fast, durable 2WD wedge. This’ll be tough to beat, having no trouble with spinners or hammers and being a serious challenge to control-oriented robots as well. Without an active weapon it could be strand-able, though. 11: Witness Me. A very fast flipper from Monsterworks, possibly OOTA-capable in many arenas. This is a bot to watch out for. It has weak armor though, and spinners and arena hazards could cause serious problems. 12: Razro. I don’t know how useful the bar will be, but it’s fairly quick, durable, difficult to high-center, and the lifter is reasonably fast. This is one to watch out for. 13: Obsession. Not the fastest, but very maneuverable and with a deadly saw. It could slice right into some bricks, provided it doesn’t get destroyed by hazards. However, sawbots tend to have trouble against spinners, and that’s likely to be true with this one too, since the prongs are flimsy and the optional plow isn’t amazing either. 14: No Exit. Fairly quick flipper, OOTA-capable but could be out-wedged. Its major weakness is spinners due to not having great armor, and the class has a decent number of them. 15: White Lightning. This blisteringly fast thwack/wedge will be a serious challenge for most opponents to deal with; it outspeeds everything else around and its thwacking tail is a potential KO risk to some spinners. The major weakness is that it’s not great at taking hits in any config, and if it can’t completely smother or KO a spinner it will be likely to take serious damage. 16: Game Over. Nice fast lifting clamp with decent chassis armor. Doesn’t look particularly well-optimized for fighting other bricks, but there’s little a spinner can do against it. 17: Bamlathwack II. It’s a reasonably effective shell/ring spinner, but the thing is, most of the robots in this class can absorb its hits and smother it. 18: Metal 2. Pat’s shell spinner has been vastly improved since its appearance in Backlash, with a slower but more controllable drivetrain and a lower-profile, more stable shell. However, its power and durability aren’t amazing, and if it gets flipped it’s game over. 19: If You Hate It Hit It With A Ring (Spinner). A mecanum drive ring spinner. Slow, not great weaponry/armor. It can’t really damage most of the bricks, and its ring will easily be uppercut and taco-ed by this class’s drum spinners. 20: Cobalt Tsunami. In theory its weapon is truly devastating, but in practice, a 3-point speed-traction difference is a BAD idea for an angled spinner. Hell, a 16-power angled spinner is IMO a bad idea, period due to the gyroscopic effects of the huge disc. It's likely to hit the floor more often than its opponents. 21: Needles. Technically this has 32 stat points. Otherwise a decent hammer design which could knock out weaker spinners, but there are a lot of bots in the class that can just ignore its weaponry. 22: Mouser Mecha-Catbot: Upurrising. A good spinner-killing flipper, but it will be easy to high-center and very vulnerable to overhead weaponry due to mediocre chassis armor. 23: Whatever the hell Playzooki entered. Oh my god it’s so LONG! It can also get out-wedged, including by the skids of drum spinners, and will be easy for horizontals to do corner damage to. And the builder’s repeated poor sportsmanship has pissed off the judges. 24: Sleipnir. More from the “North-West Sheds not learning from his mistakes” category. The super-fast brick has become a swiss army bot, but still suffers from very weak chassis armor, and most of the attachments look awkward and easy to angle in on. It’ll pretty much hard-counter horizontal spinners and hammers, but do poorly against control-oriented designs, which are very common in this class. 25: Tarantula. At this point I think it’s not a control spinner anymore, just a brick with a drum. It’s like Tornado’s little flail in Series 7. Those legs are going to get really torn up though, and could hinder as much as they help. 26: Zadkiel 3: AKA the Fidget Spinner. Its weapon is a bit underpowered, leaving it unable to damage bricks and losing weapon-to-weapon to most spinners. It’s also fairly slow. 27: Phobos Anomaly. Of all the bots to clone… and you built TWO of them, too. Despite the token effort at a plow, which I think is made of cardboard, it’s going to generally be shredded by spinners unless it can get an early hit against one with bad armor. Against bricks, it will struggle to cause damage and easily get pushed into hazards or house robots and destroyed by those. 28: Dolphin. Chassis Armor: 3. Oh boy… Plow armor: 9 (can get ripped off by the drums). 10 power hammer: not enough to seriously damage most bricks. Speed: won’t even flank most spinners. Yeah, at the moment It’ll be a credit to NeonCalypso’s RPing abilities if he manages to get ANY non-forfeit wins with this design. Middleweight: 1: SeaDevil 2. Oh god, we are all doomed. It may be slow as hell, but the thing’s basically impossible to approach unless you can take hits from both the shell and the hammer. And it can throw those bots six feet in the air. 2: Crash Blossom. Last year’s champion, and may well do it again. It’s fast, maneuverable, and has both an effective clamp and a sturdy rear plow for dealing with spinners. Verts could damage the wedge and throw it into the air, letting them chain hits, but it’s still a hard matchup. 3: Mimete V. Apparently one of Crash Blossom wasn’t bad enough. Kody’s bot is very similar, but IMO the extra point of weapon speed is more important than 5 frigging torque, so CB is slightly better. 4: Dead on Arrival. The main thing that screwed it over in ROBOTS was its lack of feeder wedges (and being drawn against two very good hammers). The first problem is solved, and maybe the second one too. Its chassis armor isn’t great, but most spinners in the class can’t beat it weapon-to-weapon, and if it gets under you it WILL do serious damage. 5: Wulven II. Fast, maneuverable, torque-ey, and nearly indestructible. This thing will be hard to stop. 6: Sekhmet. My robot lol. This bot made the semifinals last year, and it’s been improved since. It has a decent drivetrain and an effective wedge/skids, and packs enough power to damage the wedges of many opponents. In its heavy config, it’s very resistant to damage from spinners, but still hits hard enough that it can one-shot many of them with a chassis blow. Its main weakness is hammers, but Seadevil is the only hammer in the class that doesn't have serious weaknesses. 7: Suplex 2. Very fast clamp, can tank most spinners, although it could be vulnerable to hammers. 8: Black Dog. The exact same robot that won the ROBOTS championship. People are definitely looking for ways to counter it, but it’s still very good. Arena hazards may prove to be its downfall thanks to having very weak armor on its chassis. 9: Spectral Pudding. Oh, boy… Another very fast clamp/flipper, this time with a very sturdy rear plow. Hammers will be a problem, and again the weak chassis armor could make vertical spinners a threat, but still has a decent shot at the title. 10: Spicy Mozerella. Fast, powerful, durable. The weaponry isn’t the most effective, and it could be angled in on, but still a very solid entry. 11: Carcinogen. A pretty good flipper. Should be OOTA-capable in most arenas, and it’s fairly quick. The more powerful weapons will give it problems, though. 12: Frost Viper. A fairly maneuverable bot. The crusher on its own could be effective against opponents with poor top armor (in either config), but what makes it really deadly is that the crusher’s twin-jaw system could also make it an effective flipper. 13: Chaotic Insurgency. Despite its hideous appearance, this could actually be a very dangerous spinner-killer, and the turret will make it annoying for pretty much everyone. 14: Mega Frogbot. Overall a good design. Fast, powerful weapon, sturdy wedge. The only thing keeping this from being higher is that 1 torque for a flipper is… questionable. 15: Necroblade. Not fast enough to flank things – anything that slow has an all-around weapon, not powerful or durable enough to take on bricks or many spinners from the front. 16: Initial D. Decent drum spinner; the weapon is certainly powerful, but it doesn’t have great reach and it’s not too well-armored. Other spinners could pose a problem. 17: Diablo Intercept. Nice control-oriented flipper/clamp. Could take serious damage from spinners, though. 18: Sabre Rocketeer. This one's interesting. An undercutter with a very long reach. Bricks will give it trouble, but its very strong armor and decent maneuverability will make it very difficult for other spinners to deal with. 19: Neophyte Redglare. This version of the flipper is improved, but still has fundamental flaws like having little weight on its wedgelets, the flipper needing a huge amount of bite, and the wheels on top pushing opponents off the flipper. Could do okay, especially thanks to the optional anti-spinner plow, but unlikely to be amazing. 20: Thallium 2. The trackballs are cool, but it doesn’t have an amazing wedge or drivetrain, and is relatively easy for horizontal spinners to get big hits on. 21: 3 of the 4 Horsemen of the Apocylypse. Three fast doorstop wedges. Could get stuck on their sides, but their buddies can help them out. They’ll make bricks’ lives miserable unless they get destroyed by the hazards, but spinners, especially horizontals, will tear them to pieces. 22: Nightmare Moon and Daybreaker. So, the thing is, asymmetric multibots tend to work better when the destructive weapon is fairly easy to aim. This one has a hammer. Don’t get me wrong, if it gets a solid grip it’s deadly, but the clamp will have difficult stopping spinners, and can’t keep up with bricks. 23: Go! Go! Zeppeli!. Oh boy, a gyro walker. Hits really hard, and has decent armor, but it’s still a 4-speed vertical spinner which has to lift its feeder wedges into the air to move. 24: Zweihander. Fast, maneuverable, decently powerful weapon, and a long reach. This would be an excellent robot if it wasn’t nearly guaranteed to flip itself over whenever it hit anything and didn’t have horribly weak armor on its body. 25: STOP. If only zooki took his own advice and stopped entering these things… It’s a complete brick with a useless flamethrower. Fortunately spinners will have an easy time getting corner damage, and it could get stranded on its side. 26: Chaotic Reaction. Ha ha, melties. So, the thing is 12 weapon doesn’t really hit that hard, and while its translational speed is good for a melty it won’t have an easy time flanking. Dedicated bricks will shut it down, and it can’t go the distance against horizontals. 27: Goofy La Goon. Poorly-optimized control spinner with vulnerability to corner damage. 28: Final Terminus. A control-hammer. Could KO spinners with weaker armor, but will just get outmaneuvered by bricks, and the wedge will have serious trouble dealing with verticals with good feeder wedges. 29: Rooster Teeth. Okay, omni wheels on a shell spinner are already a dumb idea, but this has 1 traction. If that isn’t fixed it’s doomed. If it is, it’s… still not an amazing design. Heavyweight: 1: Warlock. BRICK. Can tank hits even from Glacier, will push anything around, and has among the best drivetrains in the division. It could be vulnerable to hammers and saws, and might take a bit of damage from hazards. 2: Glacier. Oh my god… so basically, no spinner can do a damn thing against this monstrosity. And not that many bricks can survive its hits either. 3: Compound Fracture. My robot lol. This thing made the semis in Backlash, and has been improved since then. This thing is a serious spinner-killer, which is a good thing in this division. The only horizontals that can do much to it are Glacier and Golden Blaze, and even then they could easily be trapped in a corner. The forks of the anti-VS plow will make it harder for verticals to get corner damage, and even chaining hits is limited in effectiveness due to its invertability and strong chassis armor. A combination of invertability and high ground clearance also makes it very resistant to control designs that aren’t clamps, and the high speed of its lifter makes it a bigger danger to bricks than its drivetrain stats would suggest. 4: Pallas II. Not the quickest, but nearly indestructible. It has a nice deflecting plow and the knockback resistance of tracks, so there’s not much spinners can do to it, and having the only actual clamp in the class will help compensate for its relatively slow drivetrain. 5: Hellhound V. Same old obnoxious ABR plow 360 lifter. Actually, the spinners in this division are so powerful that even Hellhound needs to watch out, and there are a lot of good bricks. 6: Vomit Comet. Very fast and maneuverable brick with underall wedges and an ABR plow that can survive almost anything in the back. This thing will be hard to stop, although it can be out-wedged and won’t have an easy time escaping from pins. 7: Klarinette. Oh boy, it’s back. Tracks, good speed, a lifter, and very durable. However, some of these spinners actually can do serious damage to it. 8: Undertow IV. Quick, maneuverable flipper – should be OOTA-capable. The rear plow can absorb most spinner hits as well. 9: Night Jackal II. Deathspinners gonna death spinner. And this one has an insane amount of reach. 10: Error 503. Deathspinners gonna deathspinner. This one has decent speed and plenty of reach, plus it’s an undercutter. 11: Sawtooth. The saw doesn’t seem to have great reach, but in its lifter config it’s perfect for fighting horizontal spinners. That alone gives it a good ranking in this lineup. 12: Flandre Scarlet. This shuffling overhead hits really hard, but not as hard as many of the other spinners. Undercutters can also potentially outreach it. 13: Shrek. Another zooki bot. Low-profile 2WD brick with skirts. However, there’s a possibility of taking corner damage from horizontal spinners, which this class is full of, and if it gets wedged it will be comparatively easy to high-center and push around. 14: Gangrenous Leech. An agile, powerful, flamethrowing brick with a sort of flail-thwack tail. It’s a cool idea, but in practice will be easy to high-center and the wedge is useless if it gets flipped. 15: Barley Picker. A fairly maneuverable spinner with a powerful weapon that can damage many bricks. The problem is, it has 5 armor, including on the wedge. This class is full of horizontals that can one-shot it, and they either have omnidirectional weapons or are quick enough that flanking will be difficult. 16: Depression. Another day, another deathspinner. This one doesn’t hit that hard, and it’s absurdly slow, but will be very difficult for other spinners to damage. 16: Odin. Absurdly fast shuffling control spinner, and can ignore any actual spinner’s weaponry with one config. Unfortunately its awful chassis armor makes it very vulnerable to hazards. 17: The Happiness Patrol. The brick portion is pretty quick, but the plow has sharp corners that could be torn off, and the spinner really needs to avoid taking hits. Also could potentially be one-shotted by friendly fire if it gets hit at the wrong angle. 18: Super Smash Bros. Oh boy… this is NOT the division to have 4 armor in. It can get some wins with good strategy, but unlikely to place highly. 19: Mr. Bight Sky. A decent flipper design. Unfortunately it has 10 armor, and… what are there, seven deathspinners in this class? 20: Dreaming of Screaming. Deathspinners gonna deathspinner. The thing is, this one doesn’t have very much reach, which makes it the least effective of the three undercutters. 21: Golden Blaze. Man, I had such high hopes for this bot, and then he chickened out on the flails. Now it’s just another self-destructing spinner, and a lot of the other spinners beat it weapon-to-weapon too. 22: Izzy. Control spinner. The weapon could be dangerous to plow-stackers and some spinners, but a lot of the bricks will just ignore it, and many of the spinners in this class will rip it to pieces. 23: Death Metal. A normal mid-cutter in a class full of deathspinners and uber-bricks. Yeah… this is unlikely to go well. 24: Revolver Ocelot. A regular mid-cutter. Again, yeah, this class is not the place for it. Its bar is also a bit thick to out-reach higher horizontals. 25: Starstruck. So, this class is mostly either ridiculously powerful horizontal spinners or very sturdy bricks, all of which are terrible matchups for this bot. I don’t think this will go well. Even against the regular spinners it gets out-reached. 26: Nemesis High Slinger. On one hand the flipper could send robots into orbit. On the other hand, it’s slow for a control-oriented design, and has poor armor and flat vertical sides in a class with ELEVEN horizontal spinners. Superheavyweight: 1: The Return of Lifter 2: Electric Boogaloo. Bricks gonna brick. Good drivetrain, decent lifter, and virtually immune to damage. Its only weakness is its very low ground clearance, which means its tracks could spend a lot of time spinning in thin air. 2: Phantasmic Slammer. A quick, powerful flipper with a very durable front end. These tend to do well. 3: Red Menace. Walking turret deathhammer with good armor. The circular ring will make it very difficult for horizontal spinners to deal with, although verticals could get under it and tear up its legs. It will be dominated by bricks that don’t stack armor, but not much else. 4: Lethal Injection 3. An interesting clampbot design, a little slow for its weapon type, but well armored and with fairly effective weaponry. Should do well against spinners, so-so against bricks. 5: Ritual. A very complex bot from Angry Goat Robotics. It has a pretty good drivetrain and should be able to saw through anything with less than 10 armor. However, it essentially can’t use its primary weapon against anyone with a damaging weapon of their own, and that anti-spinner plow can still get out-wedged by verticals. Dedicated bricks will be able to just slam it into hazards until it dies. 6: Morality. An asymmetric multibot consisting of a wedge and a drum. Neither has amazing armor, so spinners could be a problem, but both halves are fairly maneuverable and the drum hits hard enough to be a serious threat to many bricks when attacking from the sides/rear. 7: Krieg. Safe Space meets the trackball fad. A quick strafing drum spinner with a powerful weapon, but has limited reach and TERRIBLE armor. Still, Black Dog worked… 8: Jajanken. My robot lol. A relatively quick swiss army bot with fairly powerful weapons. Armor isn’t great, so it will have trouble with hammers, hazards, and spinners that can get around its side. However, its saw could potentially knock out most bricks, the hammer can one-shot many spinners and several-shot most of the rest, and the lifter is almost impossible to damage. 9: Twirley Coyote II. A slow, but well-armored and very powerful mid-cutter. Doesn’t have the best reach, so faster robots could be a problem, but it can take a couple hits from control spinners and will win weapon-to-weapon against almost everything. 10: Ceres II. Fastboiz. Should do pretty well against bricks, but its chassis armor is really low and it could have trouble with hazards. The potential to have 14 weapon armor makes it a great spinner killer, but hammers will be its downfall. 11: Chemical Explosion III Series. A very agile mid-cutter with tracks and sloped sides. Armor’s a bit low though, and the weapon doesn’t have amazing power. 12: MASHEEN. A vertical death-drum… interesting, but without a wedge it will most likely have difficulty with bricks, and is in danger of getting outmaneuvered and shredded by horizontals. 13: Live Wire. A fast and very powerful vertical spinner. This will be a serious threat to bricks, although it could take damage from hazards. The main issue is that its low armor means horizontal spinners can destroy it very easily. 14: Agent X. Oh boy, another 360 lifter. Has a pretty quick weapon and a great drivetrain, but not the best armor. 15: Fenrir. Drumbot with good stats, but not great reach, meaning it could be vulnerable to other spinners. 16: TAT. An interesting swiss-army spinner. Doesn’t have greatly effective weaponry in any config and the drivetrain and armor aren’t amazing, but could still do okay. 17: Final Nail in the Coffin. Fairly maneuverable and powerful hammer, but doesn’t have great armor so it’s essentially playing rocket tag against spinners. 18: Rattletail. A snake? What is this, CBC1? This could actually be immensely destructive, and will require careful RPing to deal with, but if Monsterworks couldn’t make a snake win a trophy, no one can. 1 traction with a horizontal flail is something to watch out for. 19: TWOSCOOPS. Another of zooki’s shitty troll entries. This one is going to get stuck on its side, I guarantee it. It might be impeached too. 20: Triple 6. 1 torque on a flipper isn’t great, but it is quite fast and can OOTA if it can get its opponents into position. 21: Oni. I’m not sure the little flicking bar will really do anything, but it’s a decent lifter. Decent, but not great. 22: The Leviathan. So, I’m not sure exactly how it’s supposed to have an active weapon since there’s nothing to brace against. But basically it’s Gabriel. It could theoretically do serious damage to spinners, but unfortunately in ARC stats its wheels are going to be easily torn off. 23: Solaris Omega. A large-diameter VS? Hmm… decent stats, but its weapon supports will be very vulnerable in practice, and it’s likely to have trouble with gyroscopic forces. 24: Fear Sphere. So, this is a decent idea in theory, but the problem is it’s still not going to win weapon-to-weapon against most spinners and the rest of it is fairly flimsy, and it’s slow enough that bricks can likely flank the flipper. 25: Scrapyard Miscreation. A, umm... a horizontal hammer. With 10 power. Uhh... 26: Crush-a-mon. So, when changing his crusher from a walker to a wheeled robot, Pat took ALL the points out of his drivetrain. As a result he now has a ridiculously overpowered crusher that he will never actually crush anything with. 27: The Godfather Part III. Uhh… fixed-position saws? What is this, 1995? And it has 1 torque too, and no wedge or other way of holding victims in place. I’m kinda confused by this one TBH, because NWOWWE is normally a good designer. Edited by Hooray For Lexan, Aug 26 2017, 11:24 PM.
|
|
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
| |
![]() |
|
| That Kode Guy | Aug 26 2017, 10:03 PM Post #9 |
![]()
Ruiner of All
|
I'm not gonna give predictions for all the bots, I'm just gonna list my Top 8. Hobbyweight 1. Rogue Wave 2. Swiftsure 3. Banana For Scale 4. Love Hurtz 5. Gas^3 6. Nuclear Plague 7. Tiger 8. Nanael Featherweight =1. Ryōbi =1. Talons Out! 3. Vorpal Bunny 4. Capitol Punishment 5. Marisa Kirisame 6. Torque Dirty 2 Me 7. KillTank 8. Narumeia Lightweight 1. Razro 2. Wild Child 3. Cuddle Time! 4. Shade Fist 5. Scarab 6. Arcade Queen 7. Tastes Like Boring 8. No Exit Middleweight 1. Spectral Pudding 2. Crash Blossom 3. Suplex 4. Mimete 5. Seadevil 6. Stabstract Jr. 7. Dead On Arrival 8. Black Dog Heavyweight 1. Compound Fracture 2. Klarinette 3. Hellhound 4. Glacier 5. Vomit Comet 6. Pallas 7. Warlock 8. Error 503 Superheavyweight 1. Phantasmic Slammer 2. Lethal Injection 3. Ritual 4. Agent X 5. Parasoul 6. The Return of Lifter 2: Electric Boogaloo 7. Jajanken 8. Ceres |
![]() Team Covenant stuff
| |
![]() |
|
| Mystic2000 | Aug 27 2017, 09:52 AM Post #10 |
|
The Mad Scientist of ARC
|
well tell that to Alex, not me, he's the one who forced me to remove the flails XD |
![]() Team Obscure: "From the endless pit of darkness we arise, to make sure you'll never see the next sunrise" | |
![]() |
|
| The Monsterworks | Aug 27 2017, 11:43 AM Post #11 |
|
Ridiculum et Terribilis
|
Keep your dumb flails, since everyone seems to believe that they won't be an issue and those are ultimately the people who will be writing your fights. If even one writer suddenly decides to have them entangling something, though, I'm gonna be pissed. |
|
Wins: a bunch Losses: more every week! Mastodon (Extinction) || Osiris (Armageddon!) || Elrathia (ROBOTS) | |
![]() |
|
| The_Angry_Goat | Aug 29 2017, 09:10 PM Post #12 |
|
¯\_(ツ)_/¯
|
arrives to the predictions thread 3 days late with starbucks [usual disclaimer] I am not a god. I might be wrong with my rankings, and you are entirely within your abilities to go and prove me wrong by doing well with the robot I put in the 28 slot. italics = dark horse picks[/usual disclaimer] Hobbyweight: wedge. Things that have KO or the potential to break the control of a wedge by forcibly removing it from the ground (Nuclear Plague, Zip Zap Zoo) can see success, as could something that simply hits so hard it breaks the brick wall with its fists (Shiki, Love Hirtz). And of course, the wedges (Rogue Wave, Swiftsure, Banana for Scale) will also succeed. 1.Rogue Wave: I’m actually convinced this could beat any robot in the division with good strategy, and that spinners will be a bigger challenge than wedges for it. 2.Nuclear Plague: perfect design for the weight class it’s in 3.Swiftsure: 2WD wedge with a flipper that can withstand most of the spinners. 4.Banana for scale: convinced that this will do better than the VS he’s planning to replace it 5.Nanael: the days of the unbeatable pneumatic spike are over, old man :V . Still, the design is hyper-optimized, if slightly weaker than needed against HS since it has to make room for the spike. 6.Zip zap Zoo: Having no torque is certainly going to keep it from going all the way... Decent group stomper with good RPs though 7.Shiki: when all else fails, it does still hit with 16 power and have a really wide drive base to offset its piss poor stats in that area. Effective range really suffers from the style over function weaponry, though. 8.Gas^3: that plow is gonna be ass against other wedges and verts, and the trackballs hurt it in horizontal spinner matchups (though it’ll still usually win them) 9.Trans Europe Express: loses to the bricks (unexposed rear wheels, light looking plow, can’t press). Probably beats the spinners, though the wedge isn’t really optimal for that either. It’s actually a pretty decent design but it ends up low on just a few tiny things. 10.Tiger: Down here for the same reasons as TEE, though it has exposed wheels and a much worse turning radius. Vaguely better wedges though. Too steep instead of too flat :V 11.Ververg: lol you really think the lifter is gonna ever work :V 12.Love Hurtz: I ain’t smellin’ what the others are stepping in. sure, you beat a few bricks. You also lose to the spinners with that body armor. Good luck aiming against a robot with a giant spinner on it :V 13.3 Degrees of Ripping Off: with the ability to apply an armor bonus somewhere or have better invertability, this could do better. Wedge forks will also hinder more than help 14. Moroes: Complete experiment. If I wanted to have done this idea better I should have borrowed osclilator. 15.Osclilator: the funny thing is if he had done it right this would literally just be a better version of moroes against all these deathspinners, but he’s instead put it in a hole that prevents it from beating either them or the bricks, really. I would, however, say that the others so far have way overexaggerated how badly this and Moroes will coin. 16.Mean Girl: H-drive doesn’t let you do cool circle-strafing tricks, its torque is lacking with wheels that already give poor traction and pushing power, it has 4 body armor, and its wedge is static. Sheer speed and an intelligent woman behind the wheel keeps it from the bottom. 17.Teacup Tempest: I like taking the risk of a 5/2 spd/tra, I think it’ll pay off with how the wheels are assorted. No backup plan for weapon failures though and its weapon power’s a bit lower than some of the others around here. 18. Jokulhaup: crazy range on the discs, but in the end it’s a 15 power spinner that’s lost a point of drivetrain in order to have two spinners that have less weight to bring against all the deathspinners. I could see it proving me wrong there by virtue of having two different discs to use in that matchup, but that relies on the motor not taking any damage from the impacts. Against bricks it has 4 speed and a flat rear. 15 wep might break some things though. Dark Horsing it since I’m assuming HDiT knows what he’s doing and has a plan for these situations 19.Chronic Jobber: now there’s a reference I don’t understand :V . poor reach, too many teeth, wrong division for an undercutter 20.Standard Template Construct: Something something low powered thick undercutters in a division of spinners and uber-bricks 21.Minigame: dying in three hits actually doesn’t put you in last :V 22.Demiurge: rings have a poor matchup against, well, pretty much everything :V . also its casters are touching its ring on the inside :V 23.Chill Out: technically doesn’t say where the hinged wedges are or what part of the bot they are 24.Higanbana: not enough armor and that flipper’s definitely too large for a weapon armor bonus, with no specified area to gain the bonus otherwise. Also the wedges aren’t stated to be hinged. 25.[neoncalypso bot]: Featherweight: this feels like a weak division to me, not sure why... more experimental stuff, I guess. When in doubt, a simple and reliable design shape gets you far (Magpie, Killtank, Torque Dirty to me), but a weaker division lets you experiment a bit more (Pingu, Drop Zone II), perhaps succeeding. There’s also the smack shit really hard design principle (Vorpal Bunny), which is always fun, if nothing else. 1.The Thieving magpie: simple and solid design. 2.Killtank: uses his ridiculous tread rules to take less knockback, not that any writer actually pays attention to the specifics of the knockback rules anyways. Plow reaches out too far to lift reliably, which is a detriment, as is how easily the side arms of said lifter are accessed by hitting the front. These are minute details though, that won’t really matter until the finals. 3.Torque dirty to me: bad against verts, good everywhere else 4.Vorpal bunny: why bother getting around the giant plow when you can just break it? 5.Talons Out!: I still don’t like it, and I’ll still be annoyed when it does well 6.Drop Zone II: I really like the plow tbh, making it invertable that way is quite clever. Problem is it’s pretty useless as a wedging surface, though that in general won’t matter too much. Lollerskate seems to be mostly dead weight here, though I assume I’m missing something because cha0sFerret usually comes in with a good plan 7.Ryobi: boring and long, but decent. Looks like it should be a lifter instead of a flipper tbh. 8.Pingu: honestly I think this is a very impressive hammerbot - expect it to do incredibly well 9.Bloody Maryam: brick disguised as a spinner, which really just makes it ass against other spinners, without a real benefit against other bricks since it’s trading drivetrain for a half-power flipper. 10.Narumeia: too slow, good otherwise 11.Capitol Punishment: visually janky as hell but should do decently. Not much good against spinners shape wise, but I guess the armor makes up for that. 12.Ramshock: 8 body armor and a plow that does nothing to prevent spinners from riding right up it and chewing on that. also actually lifting is out of the question with that weight distribution. Very strong for a pat bot, but the limitations of lego are definitely keeping it from being a contender into the deep playoffs. 13.Marisa Kirisame: honestly this is just lackluster to me. The flipping arm is thin, the cambred wheels look kind half-assed, and it gets thinner where the drivetrain is for some reason. There’s also no way those stars actually stop anything :V 14.Gaster: almost certainly can’t lift with that much mass up front. Also somehow just drops half its weight in clamp and giant wedge between configs :V 15.Salamandra: Didn’t think it’d do good last time, don’t think it’ll do good this time, though it will probably fare a good bit better. I do find it funny that he entered it as a weapon using only the saw weapon rules in the tournament less friendly to saws, then entered it under spinner weapon rules as well in the one that gives saws a potentially dangerously over-powered ruleset :V . 16.Irritant: Non-exposed wheels in the rear and lower armor will make this struggle at high levels, as it is it’s mostly just another member of the pack, as capable of success as it is of failure depending on groupings and RPs. 17. Solomon: I don’t trust it to get those forks facing front that often (and it also seems top-heavy and actually somewhat likely to tip over), but it seems quite good otherwise. 18.Tria Prima: I shoulda made the drumbot invertable but tall enough wheels didn’t fit my chassis and aesthetics are important :V 19.Poseidons Wrath 3: good stat spread for a shell, but it is limited by being a shell :V 20.The Placid Casual: Man and y’all think Moroes is gonna coin 21.Hopscotch pilgrim: as melies go, really good. Unfortunately that puts it mid-tier at best. 22.Harrison Howell: unconvincing stat line, even less convincing lack of invertability. Over half the field can flip. 23.Hyperion: stuck in between effective routs as a tank, speedster, and spinner, this also has 5,000 attachments for no real reason because drew made it :V 24.Witty name Pending: not enough armor for some fights, good otherwise. We’ll see if that bending body dealio actually becomes useful 25.My Name is Mud: stats are still blatantly illegal, lacks enough speed in the hammer variant to keep up with bricks, so it’s mostly going to be a sub-par spinner killer 26.Meat: name too long, stopped paying attention 27.QOTSA song name: static wedge on a thwack means it won’t get under anything with consistency, 7 armor means it will immediately get its face kicked in against spinners. This fails to fit either niche it could have done strong in. 28.Ricochet: stolen name, decent stats. not sure how I feel about the 2WD on an overhead, though. Most importantly – and the only reason it’s down here – is the fact that its spinner clearly hits its wheels while going around its spinning radius. Lightweight: there’s a weird sort of rock/paper/scissors/lizard here between the hammers, clamps, wedges, and spinners. Verts (Shade Fist, Scarab) will make noise here, able to kill just about anything that doesn’t have annoyingly high armor (ayame, Spunky Skunky). Of course, high armor makes you more vulnerable to other control designs (Cuddle Time!, Tastes Like Boring, Arcade Queen), but their reliance on armor bonuses to not immediately die to spinners empowers overhead weapons (Obsession, Needles). 1.Shade fist: don’t like the internal wheels, personally, and the hoops are going to be more trouble than they’re worth. Good otherwise 2.Scarab: relatively thin wheelbase and very narrow clearance between the wedgelets and the drum will definitely keep it from winning this event. Good otherwise. 3.Obsession: interesting idea that shouldn’t lose too much power once its stats are made legal 4.Tidal Wave II: still good. 5.Wild Child: overall strong design, thwack arm can be an annoyance if manipulated correctly by opponents, though 6.Ayame: same boring 2WD flipper style, this time with some anime pasted on it :V 7.Spunky Skunky: really good against hammers. Only real weakness is invertability, really 8.Cuddle Time!: much needed last second changes give it a much better chance against the large amount of low power lifters and flippers in the division. Anti-hammer config also a necessity I’m glad I added. Ranked it above the other clamps for those reasons and also because it’s mine and I like it :V 9.Tastes Like Boring: similarly to arcade queen, the spinner protection is lacking because it has sub-par control and relies on perfect aim to avoid getting completely fucked up. Outranks AQ because it has exposed wheels in the rear, though. 10.Arcade Queen: its p sexy tbh but it’s still way too easy to control when wedged and doesn’t have great spinner protection so it’s still not gonna be able to win consistently. Jaws functioning completely separately seems more trouble than it’s worth, too. 11.Needles: exposed weapon gear is the only real issue here. Really solid design 12.Witness me: too little body armor with hazard filled arenas. It actually damages itself when ramming (since self damage is now applied to that), too. Elrathia would have done better 13.Nightshade: Howler level of irritating, but will struggle to get a good bite on things. Weak to horizontals as well, which is a strange thing for a drum to be weak to :V 14.Game Over: doesn’t show wheels, is illegal. Otherwise, really quite a solid design 15.Razro: lacking spinner defense, solid otherwise. Same issues here I had with bloody Maryam, to a lesser extent with the better stat allocation here 16.Sleipnir: you know, I may have somewhat pioneered the “stack all your armor bonus to the front” style of building, but it really doesn’t work when you do it so much that you start to hurt yourself when you ram your opponent into a wall. I also don’t think the multiple configurations really add anything here 17.If You Hate It Hit It With A Ring: about as good as a ring gets. The height limits the wheelbase since the wheels have to be too large, but I’m reeeeallllyyyy nitpicking 18.No Exit: not enough armor 19.White Lightning: not convinced that’s enough armor, but has the speed to prove me wrong. Certainly likely to stomp most control designs... but against hammers? 20. Dumbo LITE: actually I think this stat line could work decently. Don’t really see an anti-spinner plan, though 21.Metal 2: it’s a shell that can’t self-right, but it does have nominal hammer blockers so it’s not completely terrible I suppose. Outranks Bamlathwack with a stronger weapon. 22.Bamlathwack II: I have never seen part 1 23.Phobos Anomaly: 4 armor, 11 weapon plow. Sounds like a recipe for success. 24.Mouser Mecha-Catbot: Upurrising: weak against other wedges because the wheels are not exposed. Very solid otherwise. 25.Zookie Russian name: static wedges and long 26.Cobalt Tsunami: 4/1/1 with a non-overhead spinner :psyduck: 27.Dolphin: has a weird green box in the middle of the wedge, because that’s a great idea. Also 3 base armor seems like a poor idea. Not really a bad design otherwise though, could work well with a bit of refinement 28.Zadkiel III: dies in 4 hits, and the blade design is sub-par. If you had dropped 2 from traction into armor, this could have done quite well. Also doesn’t show drivetrain and is technically illegal. Do you think that rule’s as dumb as I think it is, yet? Middleweight: so many types of fun wedges. And in a world of wedges, vertical spinners (Black Dog, Dead on Arrival) become king, as do their counters – things that tank hits well or undercut (Necroblade, Stabstract, Wulven 2). And, of course, the designs that best optimize for drivetrain (Mimete, Spectral Pudding, Crash Blossom), will beat the other wedges. 1.Necroblade: Good wedge, decent speed, very powerful weapon. Undercutter beats verts, not may other spinners. 2.Black Dog: low armor and high speed is a tradeoff I’ve always liked. Just make sure you can avoid the hazards :V 3.Dead on Arrival: very good against the large amount of wedges around here. Armor bonus might not be a great idea 4.Mimete: actually just a better statted Crash Blossom. 5.Spectral Pudding: out-pushes most of the field, and out-speeds most of them too. Weak to hammers and verts tho 6.Crash Blossom: only weak to vertical spinners and hammers. Also not quite enough torque IMO 7.Wulven 2: solid and boring. Mostly loses out to other wedges because of a worse wedge with the same drive stats. 8.Stabstract Jr: having no weapon hurts it against bricks, but the high overall armor helps against verts 9.Thallium 2: another drum in a division of wedges. Don’t like the trackballs, personally, but it should be fine anyway 10.Spicy Mozerella: spikes on the wheels seem like a bad idea, except for maybe in the astroturf arena :V . 11.Seadevil: in the end, 3 spd/1 tra with 12 wep is not great, especially with how large the hammer/flipper dealio is (which in my opinion will still make it quite hard to successfully land a shot and take advantage of low body armor prevalent in this division) 12.Sekhmet: entering a vert in a class full of wedges seems like a preeeety good idea. 7 armor isn’t too bad either. The amount of wedging surface with a 5/4 drivetrain.... isn’t so hot 13.Diablo Intercept: weak to pretty much any spinner, but quite a strong contender otherwise. Wastes a weapon on the 3/3 split actually really matters here, unfortunately, and is pretty much the only reason (other than poor spinner protection) that it’s any worse than any of the other wedges here) 14.Sabre Rocketeer: that is one massive spinner. I like it. no backup plan, though 15.Suplex 2: same issue I have with Tastes Like Boring and Arcade Queen – gotta line up the hit perfectly vs spinners and the traction is not great – and really can’t face verts at all 16.STOP: annoying good for an obvious playzooki meme™ 17.Carcinogen: not the best of wedge, and technically the bars intersect with each other when retracted. 18.Frost Viper: not bad. Stats are illegal unfortunately, and I think the loss of that 1 stat will ruin it, unless it takes 2 off the crusher in the secondary config. 19.Initial D: Wedging is going to be off and on with the wheels in the middle of it like that, and the bite’s a little smaller than I’d like. Small concerns, will probably qualify 20.Nightmare Moon and Daybreaker: Quite a cool idea stat wise but the models are particularly weak here 21.Mega Frogbot: not enough torque. 22.Neophyte Redglare: not enough torque, not enough wedge, mildly inconvenient weapon location 23. 3 of the 4 horsemen of the apocylypse: actually, a 3 part multi in this division has a nonzero chance of working. 2 armor keeps me suspicious of it really working, and it certainly can’t face a spinner. 24.Like... Literally the Devil: Lack of realism and purposeful 11th hour entry with the knowledge it would stir up a storm has made this especially hated; don’t expect it to do well off of that alone. 25.Bunker Buster: 1 torque and 10 weapon armor on a rather thin weapon... ehhhhhhh 26.Rooster Teeth: 6/1/1 tooths lol 27.Go! Go! Zeppeli!: where we’re going, we don’t need controlled movement 28.Chaotic Reaction: this boils down to a 12 weapon melty with no backup plan. Color me unimpressed. Heavyweight: the bricks and spinners got stuck in a fucking nuclear arms race over here :V . this overall made a lot of the field quite weak – looks like some people didn’t re-adjust entries to fit the division. Overall, the deathiest of the spinners (Glacier II, Flandre Scarlet), brickiest of bricks (Hellhound, Warlock), and things that flip (Undertow, Compound Fracture) will have the most success, countering one another. 1.Undertow IV: really good against all the wedges, especially with that control ratio, and without a major issue against spinners. 2.Warlock: I entered this one to win. 3.Hellhound: wedge is slightly unoptimized for fights against other wedges, being an ABR plow. 4.Glacier II: I’m honestly convinced this will do poorly off of reputation. I also think the wedgelet config does about 10 times the harm it does good, and that the shield for the spinner is a brilliant idea that will let it go far. Lack of srimech keeps it from top spot (if you try to claim that this sorta shit rights a bot again imma blow a gasket :V ) 5.Shrek: .....sigh..... 6.Vomit Comet: 6 body armor is not worth a useless bonus to the front wedglets. Good otherwise 7.Flandre Scarlet: statted as an anti-spinner spinner. very smart move in this division 8.Night Jackal: can’t really escape wedges, but with that reach, is it ever going to? out ranks E503 because of its much better range, but only does it by 1 spot because boto tends to drop out of competitions :V 9.Error 503: it’s an undercutter with disappointing range and no secondary weapon. It’ll fucking hurt, though, but it will really struggle to bring it into play 10.Dreaming of Screaming: same issues as Error 503, but the wheels are easier to hit (so I guess it will technically turn better. Not that that will really matter in the end, I don’t think) 11. Compound Fracture: there’s definitely advantages to having higher weapon and worse drivetrain in wedge v wedge fights (and HDIT is exactly the kind of person capable of manipulating them), but I really think it will hurt its chances overall 12.Barley Picker: in a division full of spinners, high speed and low armor on a vert with accessible corners is a huge disadvantage, which sucks because the design is otherwise strong. I liked the old one better though ![]() 13.Mr bight sky: 7/5/3 is a strong stat line, and everything else also lines up, but the model has some obvious weaknesses 14.Odin: it’s really hard to see the drum teeth but it does have them. I really don’t like the 1 torque, but I do really like the idea here, and I think that Mole has a good enough grasp of stats and RPs to make some magic. 15.Sawtooth: seems to be an overall quality multifunctional bot, except that the saw teeth are facing the wrong way so that config will be of extremely limited use 16.Super Smash Brother Collector’s edition: honestly, having two spinners against 1 spinner could make a difference in these matchups. Problem is it’s a 10/4 spread with the unnecessary srimechs. Should at least catch the plow stacking spinner killers by surprise occasionally. 17.Pallas: anti-spinner plow leads spinners conveniently directly into the clamping mechanism and 5,000 corners. Forks might make it hard to get underneath wedges, but in the long run it can escape and escape again and again until it does get under and then it’ll probably just win immediately 18.Depression: I have no idea what’s going on here but I do know that it’ll beat spinners, so that’s worth something :V 19.The Happiness Patrol: the ability to spinner kill and then feed the weak parts of the spinner to its own spinner is appealing, but the issue for me with clusters in this event is that why do that, when you just have hazards and housebots? Of course I say this and I entered tria prima but do you really think I think it will do well? :V 20.StarStruck: Division full of spinners, and this one has no range. 21.Klarinette: out drivetrained by other bricks, and is likely to be taking immediate damage from most of the better spinners, as well. 22.Smilodon: still a solid multi-tool bot, but I’m honestly not convinced it has enough armor to face down spinners in this division. Gotta wait for there to be more wedges :/ 23.Gengrenous Leech: unnecessarily high torque for a spinner killer design. That and the wedge spikes not being removable kill this thing’s chances against spinners IMO, since it already can’t face spinners with a sub-par wedge. 24.Death Metal: the tombclone isn’t powerful enough to take down other spinners in its division ![]() 25.Revolver Ocelot: looks really badass, but technically the weapon is literally just floating in thin air, and it doesn’t have enough power to compete with other spinners or deathbricks. 26.Nemesis High Slinger: on the verge of good, but ends up in no man’s land with only 6 speed and an abysmal 7 armor (even the 9 on the weapon doesn’t cut it in this division) 27.Izzy: style of design that I love, worst possible division in which to enter it 28.Golden Blaze: hinging your weapon teeth is the only idea worse than flails :V . actually, making the weapon die in 5 hits is worse. Good job :V Super-Heavyweight: there’s no singularly prevalent design in here, which is kind of nice. It also made It much harder to stat towards countering a single opponent, which makes overall solid bricks (lifter 2, ceres, parasoul) and well designed spinners (M A S H E E N, ChemEx) obvious top choices, but also allows more experimental designs (Morality, Ritual II) into the mix. 1.M A S H E E N: criminally underrated by others 2.Ceres II: illegal stat line hurts the design a bit, but it should still succeed quite well with this strong lifter design 3.Lifter 2: this pretty much just nopes everything worth noping, but might struggle against other control designs 4.Chemical Explosion III: I was gonna shit on its weapon score but everyone else in this division is also a control spinner so this appears to actually be quite a good idea 5.Parasoul: relatively long – enough to actually hurt its ability to turn somewhat – but a very overall tough design that will only struggle against that which can out-wedge it. 6.Morality: yeah this seems to be well thought out 7.Agent X: over-reliance on armor bonuses against hammers and saws seems questionable. But it is agent x (without me driving it this time :V), so it should work well I suppose 8.Ritual: I tried to do like, 5 things with this robot and am somehow not being that punished for it. I’m so confused. 9.Krieg: theoretically the black dog idea would work better with even more mobility, but I think getting greedy with extra drivetrain stats and even less armor will prevent this from going all the way 10.Jajanken: easy to high center and there seems to be a good deal of overlap between different configs, but it’s still a quality design overall 11.Mammoth Apostle: well it looks great, and the plow, while corner heavy, can’t actually take damage from any of the spinners in this division. Knockback could end up being a bitch that loses it fights, but it could also conceivably go 5-0 12.Phantasmic Slammer: I’m still not sure how the hell that flipper’s supposed to retract properly but I really didn’t want Dylan to go off at me again :V . Under usual circumstances I’d be wary of a 7/6/2 4WD flipper, but there’s not a ton that can punish it wedging wise in this division 13.Lethal Injection 3: same issue as Arcade Queen and Tastes like boring, but to a lesser extent because it’s slower. Problem is, it’s slower :V . Also I hate it when people don’t specify that they’re using spit weapon stats. 14.Triple 6: Simple, effective, and has too little torque. 15.Red Menace: annoyingly good, especially since it’s unlikely to be taken seriously, and win a fight just off of that 16.Solaris Omga: worse stat allocation than other verts (IMO) and slightly cumbersome design limits it somewhat, but solid overall 17.Twirley Coyote: remember earlier when I said everything was a control spinner? I lied :V 18.Fenrir: entering a vertical spinner against hammers would have been a better idea if it had more range and any ability at all to escape wedges. Will still do decently, though 19. Live Wire: weak against 2WD wedges and lifters, and there’s a few of those. Also counters them by being a vert, so it’s really pretty dependent on driver skill, and I’m really not leaning towards giving syl the benefit of the doubt on that front quiiite yet 20.Final Nail in the Coffin: 7 armor doesn’t get you anywhere against damaging designs, and the wheel location makes your wedge poor. Drivetrain is good and the hammer has just the right amount of power though, so it could surprise a win or two 21.TAT: honestly I like this quite a bit. None of the configs seem to do a good job of countering wedges is the main problem here – it looks like 2 ways to kill a spinner and a half-assed attempt to face bricks that’s killed by the 5/3/1 drivetrain. Prove me wrong, though 22.Scrapyard Miscreation: what 23.T W O S C O O P S: 11 armor and 7/7/5 gives it a decent chance against spinners as long as it doesn’t end up sideways 24.Crush-a-mon: too slow 25.Fear Sphere: not entirely convinced by the speed or the relatively low weapon power, but then KE transfer designs rarely convince me. 26.The Leviathan: I am unconvinced that it can actually swing the weapon :V 27.The Godfather Part III: you of all people should know by now that a saw rack is a bad idea :V . 8/8 wep/arm doesn’t really convince me of much either; there’s no commitment to tanking or dealing damage 28.Rattletail: doesn’t matter how sexy the render is, fuck snakes. |
|
‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
| |
![]() |
|
| Hooray For Lexan | Aug 30 2017, 11:37 PM Post #13 |
|
Heavyweight
|
I'm bored out of my skull tonight. Lemme do some predictions for the week. Hobbyweight: So, this division is mostly spinner vs. brick fights, of which the spinner has a fighting chance in two. The other four matches are spinner vs. spinner, spinner vs. hammer, and wedge vs. flipper, and are probably going to end in knockouts. Mini Ceylon vs. Nuclear Plague: Badnik's drumbot against NC's overhead disc. In theory, Mini Ceylon has the power to cause serious damage to Nuclear Plague's wedge, but in practice the big gap in maneuverability and experience means it'll probably get uppercut by NP's drum. This will probably end in a KO win for Nuclear Plague, with Ceylon either getting its corners torn up, flipped over and stranded on its back, or thrown into the arena's central OOTA zone. Nanael vs. Demiurge: Nanael's wedge isn't the sturdiest in the class, but it's enough to easily deflect Demiurge's ring and pop it into the air. Given the cramped arena and the huge speed differential, Demiurge will have a lot of trouble spinning up, and I can't see it winning this. Moroes vs. Ververg: A lot of people are skeptical of Ververg, but the thing's still very fast and nearly indestructible. Moroes might as well just take its bar off, because it literally can't deal ANY damage. He'd still be at a disadvantage, but he'd be able to use his wedge more effectively. Ververg wins this easily. 3 Degrees of Ripping Off vs. Tiger: This actually isn't a sealed deal. 3 degrees actually hits hard enough to seriously damage Tiger's wedge if it gets under it and could remove wheels if it can get a followup hit. And its skids actually can get under Tiger's wedge. However, the bot's pretty wide and Tiger will easily be able to angle in on it most of the time. It also has a backup wedge. I see 3 degrees getting a few hits in, but he'll need to do some serious damage or get an OOTA to win. Still picking Tiger. Rogue Wave vs. Chill Out: Basically, it's 2WD wedge vs. 2WD wedge here, and Chill Out is slower and has worse weight distribution which will render its skids less useful. It doesn't hit hard enough to cause serious damage, so Rogue Wave can pretty easily control this fight. Unless Chill Out gets one of those Hail Mary OOTAs, it's got no chance. Jokulhaup vs. Zip Zap Zoo: Well, I'm not impartial here, but I think Jokulhaup actually has the advantage. ZZZ is quick, but its vertical sides mean one hit at the wrong angle could be game over, and even under the best circumstances it can't keep taking hits from Jokulhaup. The discs also cover such a large angle that avoiding getting hit will be difficult. ZZZ is OOTA-capable, but it has to end the match fairly quickly and can't afford to make any mistakes. Minigame vs. Banana For Scale: Minigame lasts 3 hits. In this arena, those will probably be... 1: BFS rams Minigame. 2: Minigame bounces into a wall. 3: Minigame bounces into another wall. Given the speed difference, Brad will be lucky to even make it out of his starting square. Shiki vs. Oscillator: Horizontal spinner vs. Angled Spinner. Oscillator's faster, but Shiki has a lot of reach, and Oscillator could have gyro problems. And if Shiki gets a hit in, it's pretty much over. It's not a guarantee, but Shiki probably takes this. Trans Europe Express vs. Higanbana: Wedge vs. Flipper. The wedge is quite a bit faster, and will likely control most of the match, but Higanbana is so frigging powerful that it can launch an opponent clear across the arena. Given this arena's shape... basically, this is going to be what the fight looks like. Standard Template Construct vs. Swiftsure: "weapon: 13" ... "Armour: 12". Yeah, GG. Poor STC literally cannot do anything to Swiftsure. Love Hurtz vs. Teacup Tempest: I really like Love Hurtz, but holy cow is this a bad matchup for it. Its drivetrain is BARELY better, it will be torn apart in a couple of hits, it can't fire its hammer against a spinning overhead, and TT even has an awkward shape. Love Hurtz basically has one shot at knocking TT into the wall, stopping its blade, and pounding it into submission, but I don't think it's going to pull it off. Gas^3 vs. Chronic Jobber: Oh, boy... hey kids, who wants to watch a spinner get pushed around for 3 minutes?! CJ could theoretically do serious damage to Gas's chassis, but it has a 2 speed + 1 control disadvantage and Gas^3 has omni drive on top of that. Featherweight: The main story of the Featherweights is that because we have 28 entries, the top seeds in each group get a bye in the first round. The very touch lifting/clamping bricks Killtank, Ryobi, and Talons Out! are sitting this week out, along with the much-feared spinner Vorpal Bunny. That leaves a fairly diverse field of quite a few bricks, hammers, spinners, and even one saw, but in generally the spinners have good the short end of the matchups this week, with Gabe's clusterbot Tria Prima being the most likely to pick up a first-round victory. Drop Zone 2 vs. Ramshock: Ramshock has a better weapon (i.e. a weapon vs. just a static wedge), but I'm not confident Pat knows how to deal with Lollerskate. I think Brad's cluster will take this by superior strategy. Bloody Maryam vs. Hopscotch Pilgrim: Ordinarily a melty would be a bad matchup for any kind of cutting or grinding weapon, but here Bloody Maryam has the armor to absorb HP's blows with impunity, and this arena is absolutely TERRIBLE for melties. Bloody Maryam wins this hands down. Gaster 2 vs. Give Your Meat A Good Rub: On the surface, these two bots look very similar and evenly matched. But Gaster has a wider and more press-able wedge, and then there's the Playzooki factor. Gaster probably takes this, but it could be close. Or we could get a nice recipe to try out. Torque Dirty 2 Me vs. My Name is Mud: TD2M has a huge speed advantage, can press its wedge, and can't really be damaged by either of My Name is Mud's weapons. This will be an easy first victory for Alex V's lifter. Pingu vs. Hyperion: This is one of the better matchups for both of these machines, and could go either way. Hyperion is slightly more maneuverable, and its rear wedge out-wedges Pingu's plow. It's OOTA-capable, and the drum could be a threat if it can chain hits together. However, it doesn't have a good way of blocking Pingu's hammer, and could be in trouble if it can't finish the fight quickly. Tentatively picking Hyperion. Marisa Kirisame vs. Salamandra: Salamandra's saw is deadly in theory, but it'll have trouble getting it into play in this match: it needs ten seconds to get through Marisa's armor, and with a slower drivetrain, very limited torque, and no real ability to remove Marisa's drive wheels from the ground, I don't think it's going to pull that off. Marisa's flamethrowers could actually do a little damage of their own against Salamandra's relatively thin armor, although it's not an easy bot to pin either. Neither really has a good way of KOing, but I can't see Salamandra taking the JD. Capitol Punishment vs. Poseidon's Wrath: I've said good things about Poseidon's Wrath, but this isn't a good matchup for it. It will struggle to damage Capitol Punishment, and without a srimech it's likely to get capsized in short order. Irritant vs. Ricochet: Quite simply, I don't think Ricochet has the power needed to get a KO, and with the speed disadvantage and cramped arena it's likely to spend most of the match either running away, pinned, or upside-down. The Thieving Magpie vs. Harrison Howell: Harrison Howell is a very fast spinner, and can pretty much keep up with Shaba's flipper. However it lacks the destructive power to cause any real damage. It will have to rely on an OOTA to win, but the Magpie is OOTA-capable too, and will have an easier time maneuvering into position. Narumeia vs. The Placid Casual: Placid Casual pinballs off the walls and blows itself up, but not before tearing huge chunks out of Narumeia's wedge. Next! Tria Prima vs. Solomon: A hammer is just about the worst weapon to have against a cluster of fast minibots. Solomon could get lucky, but it's more likely to get doorstopped, and a hit from Tria's drum is not going to be pretty. Witty Name Pending vs. You Think I Aint Worth A Dollar Etc: Fast lifter fights faster thwack/wedge. Uhh... I actually have no friggin idea. Lightweight: Again, the top seeds have a bye this week, with Wild Child, Tidal Wave II, Shade Fist, and Ayame all chilling out in the pits. In Group A, the three clamps are fighting.. everything else. Elsewhere we have quite a few fairly close fights that will depend on strategy, although there are a couple of bricks steamrolling spinners or hammers, as always. Cuddle Time vs. Dolphin: Dolphin can't do a lot of damage here, and it's massively outsped, although Cuddle Time will have to press its lifter to get under it. The major issue is that even "not at full power," the house robots can easily destroy Dolphin; it has 3 friggin chassis armor. Tastes Like Boring vs. Zadkiel 3: If Zadkiel had a stat spread like Frequency this would be a more interesting fight due to its high-up blade being a potential threat to TLB's clamp mechanism. However, with its current stat spread it's likely to self-destruct in a couple hits, and if it throttles or turns off its weapon its ability to cause damage is hindered. A cramped arena like this is also really bad for an overhead spinner. Game Over vs. Mouser Mecha Catbot: Uprising: ordinarily I think clamps win the matchup over flippers, but in this case having a small arena with a large amount of low wall and an OOTA-capable flipper gives MMCU the advantage. However, this could still go either way. Scarab vs. Phobos Anomaly 2: So, on one hand Scarab is screwed if it actually gets hit - the antennae won't protect it if it gets flanked - but it does have a speed advantage, and because NWOWWE forgot to give his plows an armor bonus it can obliterate either half of the cluster in one hit. I'm picking Scarab. Spunky Skunky vs. Cobalt Tsunami: I've mentioned that a poor control ratio, 16 weapon, and a steeply angled spinner are a bad combination before, and even without that Spunky Skunky is too fast and well-armored. I can't see it possibly losing, and it's likely to win by knockout due to Cobalt Tsunami OOTA-ing itself. Arcade Queen vs. Cyka Blyat: In one corner we have a functional clamp. In the other corner we have Playzooki's 800-foot-long adidas tracksuit. If there is anything good and holy on this sinful Earth, AQ will win. No Exit vs. Obsession: This could be interesting. No Exit is barely better drivetrain-wise, and their wedges are actually about equal. While Obsession may overbalance when lifting opponents, it can still high-center No Exit, and if its saw actually contacts those anti-hammer gantries it could cut right through them. On the other hand, No Exit is OOTA-capable, and Obsession will be in trouble if it gets pushed into a housebot. I'm picking No Exit still, but it could go either way. White Lightning 2 vs. Dumbo Lite: Poor control ratio on a vert with limited reach. Not a great strategy. Dumbo's side shields could actually be helpful for once against WL's thwacking tail, and it could do some damage, but it's also likely to get flipped and smacked around a lot. Either bot could win with good strategy, but I'll pick White Lightning. Sleipnir vs. Metal 2: Sleipnir is IMO not a great bot due to being overspecialized, but the one thing it does do well is screw over horizontal spinners. Basically Pat can't do ANY damage unless Mole makes a mistake and gets his side ripped open. Witness Me vs. Tarantula: Witness Me vs. literally the only spinner that can't damage it. They're close in speed, but Witness Me is better, and while Tarantula's legs are annoying, they're still basically static wedges. WM has the better weaponry, including being OOTA-capable. I think it takes this. Razro vs. Needles: Hammer that's out-sped and can do literally ZERO damage? Yeah, Razro wins by a landslide. Bamlathwack II vs. If You Hate It Hit It With A Ring Spinner: These robots have nearly identical stats, although Hate It has omni wheels and Bam has tracks. It would be a close fight if it weren't for Bamlathwack's long-tooth configuration. Those long blades will completely bypass If You Hate It's relatively thin ring and tear its less-armored chassis apart. TBR would have to be a moron to lose this. Edited by Hooray For Lexan, Aug 31 2017, 10:53 PM.
|
|
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
| |
![]() |
|
| That Kode Guy | Aug 31 2017, 11:56 AM Post #14 |
![]()
Ruiner of All
|
WEEK 1 Hobbyweights Mini Ceylon vs. Nuclear Plague Honestly, I think that vertical disc on Nuclear Plague is a big fuckin' target, which is why I didn't vote it up too too high on my rankings. So, with the armour bonus given to the wedge, what does that do to the weapon armour for the disc? Is it 9? 11? Regardless, I think Mini Ceylon can hit it and take it out. Then it's just a matter of time. Of course, since I don't know how NeonCalypso RPs, I can't say for sure how this will go. Disregarding RPs, I actually think this is Mini Ceylon's fight. Nanael vs. Demiurge Yeah I don't see Demiurge coming away with a victory. Moroes vs. Ververg Name aside, I really don't like anything about Ververg, but I can't see it losing here. Then again, I can't see it losing against Moroes' previous stat spread either. ![]() 3 Degrees of Ripping Off vs. Tiger Again, RPs aside, Tiger could get torn up. Counting RPs, Madman prolly has some mad RP, but otherwise Riley actually has this. Rogue Wave vs. Chill Out "so this whole weight spread bullshit shouldn't prevent me from wedging up stuff" Well you ran into the worst possible bot to test this theory Bob. Yeah this is Rogue Wave's fight no contest.Jokulhaup vs. Zip Zap Zoo Well you know how I am with Pat's bots, but really, all Jokulhaup potentially needs to do is get one corner hit, and it's over. It's not a guarantee, since many bots who've taken 5+ corner damage have survived secessive hits, but... yeah. ![]() Minigame vs. Banana For Scale I didn't really take into account that bouncing into a wall would count for a hit towards self-KO, but there you are. Banana For Scale ROFLstomps. Shiki vs. Oscillator Oscillator needs to get around the front of Shiki to really have any hope here, since the Tomb-bar set-up completely stonewalls him. Oscillator is faster, but not by too much, and he's prone to gyroing. If he gets a tire, though, Shiki is pretty much dead in the water. Verdict: Shiki. Trans Europe Express vs. Higanbana I don't trust TEE's wedge too much, and Higanbana can flip for days. Lian's got my call, here. Standard Template Construct vs. Swiftsure Too lazy to make a pun on STC's name. 13 weapon to 12 armour. Yeah. No fucking chance. Swiftsure is sure to win. Love Hurtz vs. Teacup Tempest Haha holy shit, did Nick get a bad first draw or what? No matter what part of Love Hurtz that Teacup Tempest hits, it's gonna be huge, huge damage. The hammer will get ripped off, armour will be smacked away, potential OHKO? Yup. Meanwhile there's absolutely no safe places on TT that LH can hit. Zoinks! Brian ftw! Gas^3 vs. Chronic Jobber I don't really like Gas^3's plow tbh, seems pretty vulnerable to a lot of other wedges. Too bad Chronic Jobber's wedge is also meh. Mr. AS for the raep. Featherweights Drop Zone 2 vs. Ramshock I've never liked minibots That said, Lollerskate could prove to be somewhat more annoying than Pat would think. However, I'll go against the bookies and say that Ramshock will throw Drop Zone around a lot and probably win.Wait, I predicted a Pat bot to win?! Yeah, wanna fight about it? Bloody Maryam vs. Hopscotch Pilgrim I see Brian taking out the grinder but not doing much else of note. Sylandro has this in spades. Gaster 2 vs. Give Your Meat A Good Rub ![]() Gaster I guess. Torque Dirty 2 Me vs. My Name is Mud Blarg. Alex V for the V. Pingu vs. Hyperion Pingu purely because Hyperion can't really damage the front or get under it. I like Pingu's wedge more than Hyperion's flipper. ![]() Oh, and I guess the axe counts for something as well. ![]() Marisa Kirisame vs. Salamandra I like Salamandra, I really do, but I just think it's got too much going against it in this match. Marisa will prob win a close JD. Capitol Punishment vs. Poseidon's Wrath PW is literally friggin' Tengu from the FRA Fanfic boards with all those teeth set-ups. Too bad that, unlike Tengu, it doesn't have a srimech. It doesn't need to worry about a srimech here, but CP will be a bit too much for it. Irritant vs. Ricochet I can easily see Irritant's flipper sneaking beneath Ricochet and tossing it over. Seeya. The Thieving Magpie vs. Harrison Howell Honestly this could go either way. Harrison lacks real destructive power against something like Magpie, but its wedge is better and I can see Magpie being thrown around a lot. On the other hand, Magpie can land a few flips and toss Harrison onto his head. Close, but I'll stick with Harrison. Narumeia vs. The Placid Casual Placid? More like flaccid, which is what this bot will be before 3 minutes are up. Tria Prima vs. Solomon All Solomon has to do is go up to the main Tria Prima bot and whack it. Its hammer reaches well over the drum, and the minibots are honestly a bit too uncontrollable to really be a bother. Witty Name Pending vs. You Think I Ain't Worth A Dollar But I Feel Like A Millionaire You know, Gabe actually made a very good point about the QotSA bot. That's a static wedge, right? The thwack is gonna weigh it down, just enough to where the wedge is not going to be as effective. It still will be, just that really enough to beat out Witty Name Pending's lifter here. However, he still has a good thwack but idk if it'll be much good. I think Witty Name Pending has this. Lightweights Cuddle Time! vs. Dolphin Yeah I don't think so. Tastes Likes Boring vs. Zadkiel Honestly, HDiT has to watch out for Zadkiel's blade hitting the claw mechanism but I think he'll be okay. Game Over vs. Mouser Mecha-Catbot: Upurrising Ugh... I honestly can't determine this match well. Armour means fuck-all since neither can really damage the other. Drive stats are nearly the same. Flippers have almost identical leverage. I'm gonna give Game Over the benefit of the doubt since that extra torque point will make accelerating and pushing easier for Bob. Scarab vs. Phobos Anomaly Despite the OHKO possibility here, I honestly see this match being a pain in the ass for Phobos Anomaly. If Monsteralex had actually rendered the hammer axles higher than right down near the middle of the robot, this would be harder to determine. As it is, there's no way either axe is gonna reach over the beater, and Phobos is too slow to take advantage of when Scarab hits one of them. Josh needs a stellar out-of-the-box RP for this.Spunky Skunky vs. Cobalt Tsunami Cobalt is gonna fucking fly all over the place, and it doesn't really have the ability to snag a corner. Skunky be spunky. ![]() Arcade Queen vs. ТРИ ПОЛОСКИ That is a long-ass bot. With that, Syl looks like he's having a friend for dinner... No Exit vs. Obsession If the two front wheels are shock mounted, the rear ones aren't going to have much grip, so this might as well be a 2WD bot. If I'm wrong, I'm wrong. Either way, I don't trust those forks at all, so No Exit to flip this thing OOTA. White Lightning vs. DumboLITE Drew has good some bots, he really does, but he needs to execute them better. That's just me, though. Either way, he takes this. I love DumboLITE but that won't save him. Poor control, not enough weapon to damage WL, and a wasted torque point, pretty much.Sleipnir vs. Metal 2 Holy fuck unneeded armour bonus Batman? Regardless, Metal 2 isn't touching 17 armour. Witness Me vs. Tarantula Underarmoured for this tournament but that won't matter against Tarantula. Monsteralex to flip his away to victory. Razro vs. Needles RAZRO!! RAZRO!! RAH RAH RAH!! Needles can't do a thing to him, but Razro can do a lot to him! RAH!! Bamlathwack vs. If You Hate It Hit It With A Ring (Spinner) Jesus christ identical fuckin' stats. I'll give it to Bamlathwack for having tracks and thus less knockback, allowing him to go back on the attack quicker and win aggression. |
![]() Team Covenant stuff
| |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Fantasy All Access · Next Topic » |
| Theme: Zeta Original | Track Topic · E-mail Topic |
11:42 AM Jul 13
|







It also seems compact enough to not have to worry too much about hammers, but if it gets hit by one it'll straight up die.

[/color]










11:42 AM Jul 13