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Black Dog vs Corporate Interests; ROBOTS MW, semifinals
Topic Started: Aug 5 2017, 04:23 AM (16 Views)
Cha0sFerret
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What just appeared in my hands?
Black Dog:
Speed: 6
Traction: 4
Torque: 1
Weapon: 14
Armor: 5 (+1 drum)

Corporate Interests:
Speed: 9
Traction: 9
Torque: 3
Weapon: 0
Armor: 11



Oh, hello again.

Quote:
 
9/8 effective/3 drivetrain vs 6/4/1 with a bigass drum and 2WD. If I can't consistently outmaneuver him, I'm calling shenanigans.

I would box rush, but he's probably expecting that/banking on his wedgelets being wedgy as hell, which they are. One plus from last time: I'm not against the low wall! That doesn't really change anything though, I still want to get out of his way, just in case he tries another rush. The flanking strategy from before returns.

And this is where things change from last time, now that I know about his gyro tricks. I'll still do the whole "flank at a safe distance" thing, but now mostly for the sake of faking him out. Start the turn wide-ish, but anticipate his gyro turn, turn directly at him, and plow into him before his wedgelets have a chance to get back on the floor. This might stop working after a while, but if he stops doing his gyro thing then I can just flank him conventionally without issue. If he's able to get the turn off before I start my own turn, keep driving past him, circle wide, and go for another pass. Once he's wedged, push and pin. Rinse and repeat. Don't let him touch my shuffle legs, and ideally his drum won't be touching anything except the walls. Okay, maybe the floor, too.

Stay the hell away from the low wall. No easy OOTAs for you!



Good luck :D
Robocon (3-1)
Eat Me Too: 2-0
Eye of Fury: 1-1

Ruination: The Upheaval (11-5)
Eat Me Too: 3-1
Lulver: 3-1
Wedgelord: 3-1
Scrunglebot: 2-2

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Madman
Member Avatar
The Shit Disturber
First: Brad's not dumb and is going to adjust to the gyroscopic maneuvering that I employed to beat him last time. Dare I say he'll make it a cornerstone of his RP.

Second: It was Black Dog's width, slipperiness, excellent wedge, and good drivetrain that really won it the last fight Those are still factors.

Third: Three corner damage = five flat surface damage, and his shuffling drivetrain is pretty tightly packed in there against his chassis. Any warping is going to cause it to jam up.

Four: Between my speed, width, and design, I'm almost impossible to corral. Black Dog can't be high centered. Its wedgelets also protrude just past the drum, making it really hard to stuff my weapon against the walls or floor as I'm sure he'd like to do.


At the beginning, I'll head for the center of the arena and turn sideways before he reaches me with my left wheel facing him. He wants my side? I'll give it to him. This one's on the house. How does he react to that? Well, I'll betcha he doesn't have a plan for it. The expected thing to do would be to reverse just as he charges, and then sweep into his front corner. Listen, he's stupid fast and he might be able to adjust. Instead, drive forward just a bit and let him wedge me. My left wheel will end up on the left side of his wedge and my right will be on the ground. He's going to try to push and pin because it's all that he can do. I'm going to pull a hard left using my free wheel, and him pushing me with six speed is only going to help me use my left as a fulcrum to swing around. Between the combined speed that we're carrying and human reaction, Black Dog will have turned 180 into his side before he can react. His wedge support is really close to his body, so hitting it could not only knock it upwards, but jam it up against his chassis. Here, have a diagram. Once I get to his side, just keep chaining for as long as I can. Chain him right over the low wall if possible. His shuffling pads aren't as versatile as wheels and he won't be able to scoot away reliably until they're 100% settled.

If this doesn't KO him, damage his drivetrain, or mess up his wedge, he'll keep attempting to flank. Whether he likes it or not, bricks are predictable. Go sideways again. Brad's smart, so he'll adjust, but I'll scoot backwards this time. You don't just stop nine speed in an instant, and he has to react to the opposite of what he was expecting. He might even turn into my expected direction, making my job all the easier. Smack him, chain again, and see if I can manage an OOTA.

So ya, he's fast, but Black Dog is a nightmarish design to control and smother. I'm going to shamelessly run to get my drum back up to speed or at least get enough speed to flip him. When I run, I'll face backwards, with my weapon pointing at him. This'll force him to flank in order to slam me or he'll get flipped and possibly damaged. Flanking means not going in a straight line, which means wasting time and allowing me to get back up to speed. Either way, it's a plus for Black Dog.
Tartarus Robotics Group: 102-32 ||| Black Dog ||| Hellhound

SHW: Morality (1-0), Krakatoa (6-1), Neon Rampage (0-0), Intimidator (0-0)
HW: Hellhound (29-11), Meanstreak (10-3), Blood Eagle (0-0)
MW: Black Dog (10-1), Sundancer (13-2), Eye of Newt (3-0)
LW: Savage (3-4), Wild Child (0-1), Hoarfrost (11-4), Krakatoa XS (3-1)
FW: Talons Out! (10-3), Hellcat (0-0)
HBW: Tiger (1-1), Midnight Sun (0-0)


Tournaments Entered


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"That slash is doing some hard work there" - Trihunter
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