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| ROBOTS Power Rankings | |
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| Topic Started: May 18 2017, 01:42 PM (408 Views) | |
| patrickrowberry | May 18 2017, 01:42 PM Post #1 |
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Middleweight
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give your rankings here rankings Featherweights: 1.Talons Out! 2.Guleh 3.Herzeleid 4.Salamandra 5.The Surgeon! 6.Noothgrush 7.Did Someone Say Chimichanga? 8.Howler II 9.the devil inside 10.Firebird 11.Pennywise the Dancing Clown 12.Chewer 13.Mudcrab 14.Quarter To Nine 15.Hope Strikes Eternal Lightweights: 1.Spike 2.to fry 3.Slither 4.Tidal Wave II 5.Elrathia 6.Nightshade 7.Meanstreak 8.Reinhardt 9.Aerial Annihilation! 10.Disgruntled Ceiling Fan 11.Swamp Gator 12.Backstab 2.5 13.Toxtant 14.Arcade Queen 15.Sleipnir Middleweights: 1.Point Blank II 2.Corporate Interests 3.PnATO 4.Hoarfrost II 5.jaws 6.Niji 7.Lethal Carriageway 8.Neophyte Redglare 9.La Valette! 10.Sarge 11.Copperhead 12.Scarab 13.G̷l̸i̵t̵c̸h̷ 14.Triple B Heavyweight 1.Hati and Skoll 2.REX 3.Ecstasy! 4.Redemption Denied 5.Ricochet 6.Chimera 5 7.The Fantastic Gyroscopic Brothers 8.Hellhound V 9.rainbow fighter 10.Circuit Breaker II 11.Mercenary Captain 12.Blue Zenith 13.Die Maske Des Roten Todes 14.StarShark Edited by patrickrowberry, May 18 2017, 02:43 PM.
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| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| Madman | May 18 2017, 03:09 PM Post #2 |
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The Shit Disturber
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Featherweight Overall, this is actually a really weak-looking division full of flawed or poorly statted robots. Ripe for the picking. Really, everything from about 3-14 is pretty much interchangeable. Nothing really stands out as especially good or bad here. 1. Talons Out!: Ya, it's arrogant ranking my own bot #1, but I don't see much that'll beat it, though the torque's a bit low, I guess. 2. Guleh: yep, a bot with no stats is #2. Decent design, though its ability to score corner damage won't be great without a 2WD wedge. Stats will prolly be good. 3. Noothgrush: will hit like a truck and be goddamned unkillable... and without a lot of fast and well-controlled robots here, it'll actually get to spin up. 4. Howler II: I want to find reasons that this is crap, but 16 weapon is 16 weapon, it wins blade-to-blade against most spinners, and maybe 1/3 of the field can actually box rush it. 5. Mudcrab: An interesting and thoughtful take on the control spinner. It should beat most other weapon-based designs and lose to bricks. Also, feeder wedges matter. In most fights, it'll effectively be dealing 11 damage instead of 9 because of them. 6. Pennywise the Dancing Clown: Is that point for rotation really necessary? Does it adjust during the fight? Not bad, but not great. 7. Quarter to Nine: the multiple configs is a good idea, but it's too slow and will struggle against bricks. Fortunately, there aren't many here. 8. Did Someone Say Chimichanga?: decent ring spinner with decent stats that will do decently 9. The Surgeon: honestly pretty solid drum, but could use some feeder wedges. 10. Firebird: A classic Alex-bot by not-Alex. I don't see any reason why it should do better, though. Still too slow. 11. Salamandra: Sorry, Dylan, but this thing just isn't gonna work under these rules. Then again, this division is crap, so maybe. 12. Chewer: exists in a statistical grey zone. In the right group, it could surprise again. In the wrong one, it'll crash out early. 13. Hope Strikes Eternal: summarily unremarkable, with too low of a plow, though the mecanums are cool. 14. Herzeleid: This would be top 5 as a really solid, bog-standard 2WD drum with feeder wedges if it was able to actually control itself. 15. The Devil Inside: the speed's nice, but way too much is being sacrificed in terms of control, armour, and weapon. Lightweight This division has some really strong designs and some others that could pull off some surprises. There are a few derps at the bottom, but overall, this should be competitive despite the presence of clear favourites. 1. Elrathia: Enough frontal armour to tank spinners, the drivetrain to stay facing opponents, and a death-hammer, Odds-on favourite here. 2. Slither: fast, tough, and wedgey. 3. Tidal Wave II: Damned nice invertible drum bot with 2WD feeder wedges and good stats. 4. Reinhardt: Elrathia-lite should do well, since nothing here has much top armour and the spinners won't be able to flank it. 5. Backstab 2.5: Solid brick with a dumb swappable drivetrain will do solid brick things. 6. Aerial Annihilation: solid, well-statted classic British power flipper 7. Spike: hard-hitting ring spinner will win head-to-head against most other spinners and can worry some bricks. 8. Sleipnir: still with a ridiculous armour bonus and weak invertibility. 9. Disgruntled Ceiling Fan: standard 360 spinner. Won't suck, and won't amaze. 10. Arcade Queen: solid stats, but iffy wedges and suspect self-righting. 11. Hoarfrost II: would be stupidly good if it wasn't an unintentional vertical thwack. Being replaced soon. 12. Toxtant: it's a crusher with no control. 'Nuff said. 13. Swamp Gator: nice stats, but there are so many things wrong with the design that I don't even know where to begin. 14. To Fry: will get tanked by wedges and annihilated by other spinners with its weak armour, poor control, narrow attack zone and lack of feeder wedges. 15. Nightshade: won't be able to move. Edited by Madman, May 18 2017, 03:35 PM.
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Tartarus Robotics Group: 102-32 ||| Black Dog ||| Hellhound SHW: Morality (1-0), Krakatoa (6-1), Neon Rampage (0-0), Intimidator (0-0) HW: Hellhound (29-11), Meanstreak (10-3), Blood Eagle (0-0) MW: Black Dog (10-1), Sundancer (13-2), Eye of Newt (3-0) LW: Savage (3-4), Wild Child (0-1), Hoarfrost (11-4), Krakatoa XS (3-1) FW: Talons Out! (10-3), Hellcat (0-0) HBW: Tiger (1-1), Midnight Sun (0-0) Tournaments Entered "My friend and i may have possibly made a nuke/exponentially growing fully automated chicken farm in minecraft" - The_Angry_Goat "That slash is doing some hard work there" - Trihunter | |
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| Hooray For Lexan | May 18 2017, 04:39 PM Post #3 |
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Heavyweight
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Hey, I've been doing this for about as long as he has! |
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"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
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| The_Angry_Goat | May 18 2017, 07:59 PM Post #4 |
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¯\_(ツ)_/¯
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too bad, anyone who has an even somewhat original design is copying Alex not BEES, or Cha0sFerret, but the most recent guy to make a bunch of crazy designs :V |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Madman | May 19 2017, 01:10 AM Post #5 |
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The Shit Disturber
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I wasn't there for their craziest eras. Sue me. |
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Tartarus Robotics Group: 102-32 ||| Black Dog ||| Hellhound SHW: Morality (1-0), Krakatoa (6-1), Neon Rampage (0-0), Intimidator (0-0) HW: Hellhound (29-11), Meanstreak (10-3), Blood Eagle (0-0) MW: Black Dog (10-1), Sundancer (13-2), Eye of Newt (3-0) LW: Savage (3-4), Wild Child (0-1), Hoarfrost (11-4), Krakatoa XS (3-1) FW: Talons Out! (10-3), Hellcat (0-0) HBW: Tiger (1-1), Midnight Sun (0-0) Tournaments Entered "My friend and i may have possibly made a nuke/exponentially growing fully automated chicken farm in minecraft" - The_Angry_Goat "That slash is doing some hard work there" - Trihunter | |
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| Wolf51-50 | May 19 2017, 11:51 AM Post #6 |
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HmmmmMMMMMMM......
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1. Talons Out! - When you have something that can tank spinners and control most other designs with a clamp, you're going the distance. Only 2. is going to give this bot real trouble. 2. Howler II - Still has the same problems as last time. But these flaws are made up by the sheer power and body coverage of the weapon 3. Noothgrush - Yep. The whole Mantella family makes the top 3. I'm a bit worried about what will happen if an undercutter gets ahold of those bristles, but it has to dodge a colorful spinny thing of death and destruction while doing so 4. Guleh - As long as Gabe doesn't derp on the stats, it's a solid drumbot. Also has some interesting weapon teeth. 5. Mudcrab - How does one control spinner? Probably something like this. Should give bricks a hard time, though it wouldn't be surprising if it lost out in terms of drivetrain. Spinners with exposed wheels, beware 6. Pennywise The Dancing Clown - In all of the fights I've seen It, that rotating arm has never been used. That said, it's solid, and unlike most spinners, it has options 7. Chewer - Auto lose to any bricks with a good drivetrain, but auto win against all spinners not named Mudcrab. Probably another way to make a decent control spinner. 8. Did Someone Say Chimichanga? - No hammers here, which is usually a big problem for ring spinners. Could have some trouble against the bricks, but should do "meh" overall 9. The Surgeon - feeder wedges would be nice, and the ground clearance in the back is a bit wonky, but should do pretty well 10. Salamandra - Good driver, good design, not so good stats. But hey, once a design gets nerfed, it's bound to have stat troubles? It's got a good wedge if all else fails 11. Hope Strikes Eternal - Ok...On one hand, it's a strafing flipper with a decent wedge. On the other, it can get high ended, has questionable self righting, and is corner-licious with lower armor for spinners. That worries me quite a bit. 12. Quarter To Nine - Crushers are seen as obsolete by the writers. And I'm not sure how it's supposed to lift if the wedge is fixed to the body. 13. Firebird - Just won't have as much luck this time. It's got a lot of precision weapons. Without a decent drivetrain to back it up, I don't see it being a huge factor. 14 Herzeleid - It's going to have trouble with invertibility, kudos to that flag. And despite having those flat surfaces on the sides, those wedge setups look tasty for fellow spinners 15. The Devil Inside - It's a neat idea, but just not for this group. It'll have difficulty self righting, and looks easy to strand |
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Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
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| NWOWWE | May 19 2017, 12:03 PM Post #7 |
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Team Blood Gulch Motto
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Probably because the most of the small sample of fights it was in involved in were it getting demolished in one hit by more obnoxious death spinners.
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| Wolf51-50 | May 19 2017, 12:52 PM Post #8 |
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HmmmmMMMMMMM......
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Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
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| The Monsterworks | May 28 2017, 12:43 PM Post #9 |
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Ridiculum et Terribilis
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FW The Favourites Talons Out! - Being the slightly faster of top-flight bricks in a field of mostly spinners is awesome. Tenebris - Being the slightly slower of two top-flight bricks in a field of spinners is still pretty damned good. Howler II - It wins weapon-to-weapon against the other spinners and can overwhelm most of the tougher armoured robots. Guleh - This is just a good drum with feeder wedges. The Contenders Noothgrush - applying the shuffler bonus to a melty like a boss. This would suffer if there was much that could box rush it. Chewer - This has the speed to take advantage of all of the weak armour here. Quarter to Nine - with a dearth of fast bots, this crusher/clamper could actually thrive. Hot Japaleno - terribly designed, with a static wedge, but it's a brick in a field of spinners. The Field Mudcrab - Chewer-lite Firebird - It'll probably struggle less to keep up this time and could be primed for a run. The Surgeon - Needs feeder wedges Salamandra - 2 chassis armour, but, you know, there's not much that can take advantage of that here. The Longshots Pennywise the Dancing Clown - This is a 'same old' kind of effort from Josh and it doesn't really stand out in a field full of spinners. Did Someone Say Chimichanga? - Loses a lot of weapon-to-weapon fights, but it's invertible, at least. Herzeleid - This would be top eight with some better stats. The Devil Inside - I'm sorry, but I have no faith in Pat's RPs or renders at this point. MW The Favourites Corporate Interests - Fast, tough, and not reliant on armour bonuses. Safe Space - If it works, there's not much that can stop that kind of speed/armour/weapon combo. Axtinguisher - The walkign death-hammer is officially a thing in this tournament. Sarge - clever use of armour bonuses leaves this perfectly controlled brick really well protected. The Contenders Glitch - see above, but with weapons. Lethal Carriageway - a fast, pushy brick with a decent lifter. Vovoka - slightly wasteful armour points and corners, but solidly bricky and wedgey. Black Dog - Fast and hard hitting: a lightning bruiser. Its armour is a bit worrying, though. The Field PnATO - This honestly feels like it should be higher. I'm just not sure about the wobble caused by that shuffling system. Copperhead - An iffy design and stat approach, but when you hit that hard, you've always got a chance. The 'No' Patrol - This would do great in a field with more spinners. Unfortunately, it'll get outdriven and tanked by the bricks here. Neophyte Redglare - it's going to be really easy to angle into, and doesn't really optimize its weapon armour bonus. The Longshots Triple B - Another that feels like ti should be higher, but it's easily high-centered and full of corners. Jaws - Awkward design, in-between stats, and sorely lacking in armour. Point Blank II - 9 power on an axe isn't going to do it in a field where most robots are pretty well armoured. Calvin - A lack of pushing power and self-righting will kill this thing. Edited by The Monsterworks, May 29 2017, 01:45 PM.
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Wins: a bunch Losses: more every week! Mastodon (Extinction) || Osiris (Armageddon!) || Elrathia (ROBOTS) | |
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| Wolf51-50 | May 28 2017, 12:55 PM Post #10 |
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HmmmmMMMMMMM......
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I feel like The Devil Inside is severely underrated here. It's got enough of a drivetrain to keep a distance, and given the low armor on spinner wheels, Pat's unique idea might just work. Agree with the rankings otherwise |
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Alpha Robotics- Embrace the Carnage! Upcoming tournaments Reckoning: Revival Vovoka 0-0 (Lifetime 6-2) Current Tournaments: Ruination 4: The Upheaval LW: White Lightning 0-2 (Lifetime 3-5) MW: Diablo Genesis 0-2(Lifetime 5-2) HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION] SHW: Fenrir 2-0 (Lifetime 2-1) "hey, that's my underground sex dungeon, not yours!" - The_Angry_Goat | |
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| The_Angry_Goat | May 29 2017, 06:45 PM Post #11 |
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¯\_(ツ)_/¯
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Since I'm the T.O. this time around, I should probably add in some sort of disclaimer about how none of this affects the tournament or something. so yeah. that. As for the usual disclaimer: these are but my opinions. I'm often wrong, and if you don't like where I've placed you, you're more than capable of proving me wrong. italics indicate dark horse picks, heavyweights will be edited in whenever GF93 makes up his mind (which had better be soon )Featherweights – looks like a lot of other people picked up on the same thing I did; this arena is rather large for featherweights, so it will be much easier for these smaller spinners to get up to speed and stay up to speed 1.Talons out! – similar to Captain Trips in design, boring quotient™ and prospects for success 2.Noothgrush – I knew this was gonna be dumb before it had stats. now I know it’ll be dumb ![]() 3.Tenebris – Spinner killer much? honestly though, with all of these vertical spinners, really should have just kept the 12 armor all over 4.Guleh – I optimized this for spinner fights, since there’s a lot of spinners and slow bots here. I then got lucky with Talons Out! and Hot Jalapeno! being in the other group. Muhahaha! 5.Mudcrab – got a good group, but I still have trouble trusting it 6.Hot Jalepeño – somewhat weak to vertical spinners, but managed to avoid most of them 7.The devil inside – actually has the potential to do hilariously well since fucking everyone entered control spinners 8.The Surgeon – I actually quite like this design, and think it has the capability to beat most of the robots in its division 9.Howler II – there’s three vertical deathspinners in the featherweight division. 3! The problem here is that it’s so slow that something with 4 speed can potentially out-flank it, which is going to make actually hitting things a challenge 10.Chimichanga – I have no idea how helpful the sensors will be, otherwise standard ring spinner, should do decently 11. Firebird – I still like this thing, though I also still don’t trust it… 12.Pennywise – you should really stop entering this in spinner heavy divisions :V 13.Chewer – not quite enough weapon power 14.Herzeleid – slow and low traction, but man is it gonna hurt if it ever connects. Unfortunately I think that it’s in the wrong division to really succeed 15.Salamandra - welp 16.Quarter to Nine – I guess the strat behind not having hinged wedges is to just hope your opponent gets stuck on the floor, which could actually happen here I suppose Lightweights – interestingly, this is the fastest weight class. It also has 3 hammers! It’s an overall really strong weight class, too. 1.Spike – It’s just so damned unassuming, yet absolutely perfect for the division it ended up in. 2.Slither – I could easily see this going 8-0, but it’ll have to get past Spike… 3.Elrathia – looks badass, and mostly ignores the walker loss of weapon armor by having a hammer – he’ll just have to be careful swinging it into other weapons 4.Tidal Wave – this beats out most other robots in terms of weapon/armor ratio, and it’s got a good wedge. Expect it to make noise 5.Backstab 2.5 – I doubt it will ever see success with the 2WD set up – weight distribution in a 4WD bot does not lend itself to easy maneuverability on the back two wheels. Otherwise fine though. 6.Shuriken – really good control will give this a huge advantage in non-spinner match-ups, especially with OOTAs being a huge possibility in this arena 7.Dead on Arrival – it’s a pretty boring and standard drum. At least it’s a cool color :V 8.Aerial Annihilation – I could see this pulling a number of wins despite the questionable armor, though I admittedly don’t really see what it could do against Spike. 9.Arcade Queen – being able to gain an advantage from pressing your lifter is for nerds, apparently. Also definitely can’t self right, lifter’s too small and body’s too big 10.DCF – should do overall decent if it can avoid ending up upside-down 11.Tundra Fox – a bit long with low traction will make turning a chore, but most of its division aren’t much in the way of speedsters 12.Sleipnir – really fast wedge against a bunch of other wedges that are less fast but have better control. I’m putting my money on the controlled ones, but I could be proven wrong 13.Savage – it’s optimized for facing pretty much anything but an overhead weapon. It’s facing both of this weight class’s hammers. 14.Endless Clowns – I like the idea, don’t think this was the right division to try it in 15.Reinhardt – 4 vertical spinners, and overhead spinner, and a robot that’s literally just Reinhardt with 4 more points, all in my division. ![]() 16.To Fry – check out that control ratio! Combine that with the vertical spinner’s gyroscopic tendencies and this thing’s gonna be fun to watch Middleweights – a lot of highly competitive designs, and a lot of other designs hampered by the silly little things 1.Axtinguisher – honestly I just love everything about this, and it’s in a division where it could make some noise 2.Lethal Carriageway – at an advantage over most of the other wedges with its control and torque 3.Corporate Interests – pretty much as unoptimized for fighting horizontal spinners as you can be, but good otherwise 4.Glitch – I’m getting the feeling I won’t be able to use my clamp as much as I want… 5.Sarge – pretty much as unoptimized for fighting vertical spinners as you can be, but good otherwise 6.Black Dog – it’s a drum with feeder wedges. wheee 7.PnATO – this is a good division for this design, I could see it doing well here 8.Vovoka – wedge. 9.Neophyte Redglare – you’ve made it so you have to get your opponent on top of your wheels to flip them. how exactly are you supposed to drive while doing this? :V 10.No patrol - I put boom shockalaka in here by mistake and I'm too lazy to move it now. this is still a vaguely accurate spot :V 11. Safe space – it’s a very clever design, but there’s also some glaring flaws. This will really come down to how well he and opponents can RP 12.Jaws – hasn’t really solved any of the issues the last one had 13. Point Blank II – static wedge hampers an otherwise strong design 14.Copperhead – wins pretty much any head-on battle with other spinners, but will probably lose to any decent control design with the 4/2 spd/tra and massive drum hampering its ability to, well, really do much moving. 15.Triple B – good luck hitting things when you can’t wedge them 16.Calvin – again with the static wedges Heavyweights – it’s the minute differences in stats and designs that will make the difference in this weight class, though it still has its share of WTF designs. 1. Hellhound IV – I’m pretty sure Alex build REX specifically to counter this, since it’s the only thing in its division I see it losing to. well, maybe hati & skoll 2. Hati & Skoll – no pure full-body spinners in its division (police terror’s flipper takes away points from the spinner), so there’s no auto-losses right off the bat. There are some mega bricks, but they’re all armor stacking pretty hard, so it’s not an off the bat loss. Yeah, this could actually do really well. 3. REX – armor bonus is on 3 independent sides, which drops body armor to 7, but it still has an 8/8 stat line, so like, how much of a difference is it really gonna make? ![]() 4. Death Metal – on the bright side, you avoided the uber bricks. It’ll still be tough, but much more doable 5. Chimera V – I always regret entering this instead of something else after the tournament starts :V … still, has good potential here 6. Coup de Grace – should do decently 7. Redemption Denied – I’ve always been under the impression that the entire flipping plate was hinged, in which case good luck driving. If it isn’t, this thing’s long as fuck and will also probably still have some driving issues 8. Ricochet – between this, RD, Chimera, attackfrog’s thing and Coup de grace, you’ve got 5 robots that could all either do terribly or fantastic depending on how good their strategies are – these two are ranked lower because they have no knockout potential (both RD and Chimera have the possibility of OOTAs, and Grace has a hammer :V ) 9. Long named monstrosity – I now understand why Tournament directors hate long named robots 10. Terminal Velocity – will succeed against things that don’t have KO potential, but may struggle with spinners. 11 armor is 11 armor though… 11. Mercenary captain – a robot that clearly could be invertable made not so for no apparent reason. Still, it’s at an advantage against most other spinners, so it’ll see some success 12. Smack Down – where we’re going, we don’t need armor! 13. Blue Zenith – just kinda a bit lackluster overall… didn’t bother to clarify if the wedge was hinged (though it does look to be – left up to writers now though), bar is rather puny, and it’ll lose weapon power as the match goes on. 14. Malacoda – really weird stat line and low control. I don’t trust it; prove me wrong 15. The Police Terror – I liked die maske better actually :V . I don’t see this being able to consistently capitalize on flips, or be able to get around the plows of NOPE in its division 16. Gyroscopic brothers – no real cluster synergy, and Luigi’s gonna bounce the fuck around with that 2WD Edited by The_Angry_Goat, May 29 2017, 08:11 PM.
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| GF93 | May 29 2017, 07:50 PM Post #12 |
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Vi veri veniversum vivus vici.
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OK, Heavyweight is in. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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