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| Robot bastards Prediction Thread; also known as the I really didn't want to do my homework thread | |
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| Topic Started: Feb 2 2017, 02:48 AM (324 Views) | |
| The_Angry_Goat | Feb 2 2017, 02:48 AM Post #1 |
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¯\_(ツ)_/¯
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Usual Disclaimer: I have been often proven wrong, and am not saying these as anything other than my opinion on the matter. if you don't like what I say, go out there and make me eat my words! ~~now edited to include the rest of the robots. if siphai enters in the 11th hour I'm not editing him in cuz I'm lazy.~~ italics indicate dark horse picks Lightweights - sooo many wedges. So naturally the guys that enter a 2WD wedge are at a hella advantage over everyone else ![]() 1.No Clearance – you know how you fight wedges? Clamps. 2.Firebrand – armor bonus leaves it with so little armor on the body that thwacking could damage the thwack as much as his opponent. Still, the 2WD wedge and extra options in addition to the ludicrous speed gives it a number of advantages over other wedges that more than offsets the low armor 3.Frogbot – like NSEE9, but better :V 4.Not So Evil Engine #9 – decent stats, decent design, more than capable of winning matches. 5.Exotherm: less experimental than Endless Clowns is, should let it succeed easier 6.Backstab – unnecessary srimech and the 2WD set-ups are horrifically long. Still, wedge escaping capabilities are there, and so is hazard survivability, two things with which other wedges will struggle a bit more 7.Zombie Killer – armor bonus location is weak against verts. 8.Jesus Built My Hotrod – near auto-win against other wedges, auto-lose to any spinner that can hit it once. The field is mostly wedges. 9.Redline – no exposed rear wheels puts this last of the wedge army, since it’ll struggle to escape the wedges of others. 10.Endless Clowns – we’ll see how this goes 11.Dead – Poorly shaped spinner against a bunch of fast, armored wedges? 12.Apathy & Lethargy – Think that they’re a bit too slow to take on most of the field. Vert’ll struggle against them though 13.Bunx – there’s few enough flippers and lifters that this could do decently. You’d think the armor stacking’d be a problem, but if he has the full 3 minutes to capitalize on that 1 driving mistake he needs to annihilate his opponent, he just might manage it 14.Wingspan – not really convinced it can hold its own against all the wedges 15.Meanstreak – all of the same exploitable issues with its weapon as last time. still a decent design though 16.Wedge Clipper – not convinced by the teeny tiny wedge teeth, otherwise pretty decent. will struggle to keep up with the fastest of bots, though 17.Blue – you can say that it’s backweighted to not fall on its face, but the flipper is also approximately half of your robot’s entire physical space, so I sincerely doubt that. That being said, could beat a good deal of the wedges with decent strategy. Auto-loss to spinners with that armor tho :V 18.DUDE – a bit too slow to turn it around against the faster designs, and weak wedges regardless 19. Blue & Ball Lightning – neither half really does its job well enough IMO. I could see them beating some of the control designs though, especially if he has some sort of clever plan I’m not seeing. 20.Entity 303 – torque is a stat that exists :V 21.Eat Me – convince me :V 22.Pooky the Lawnmower – step 1: present flat surface. Step 2: present a different flat surface. Step 3: win. Middleweights – no single design really stands out to me here, and there aren’t really any super bad ones either; everyone has strengths and weaknesses that could really shuffle things around. 1.Trump ex Machina – It’s the best. There’s nothing better. We’re gonna make this division great again. I’m definitely not a tiny scared man with hands smaller than my soul. 2. March Or Die – would you stop entering this :V 3.Hoarfrost – a bit low on the torque, though its speed should outweight that nicely, for the most part. 4.I can’t believe it’s not Barrier! – I’ve never liked anti-spinner bumpers… usually prefer some sorta wedge to deal with them; it deflects the KE so much cleaner. Lifter’s also vulnerable to angling in, but the perfect control ratio at 8 speed offsets that nicely ![]() 5.Whipcoil – clamp is slow and small, but will certainly boss around most of the spinners with ease 6.The Green Hornet – default undercutter, default success. Not much in the way of backup options if the spinner dies, tho 7.Pterodactyl – armor bonus leaves it weaker in control matchups, otherwise strong 8.Deception – aesthetically pleasing, decent stats, vulnerable to angling in. also might struggle with the undercutters. Short body is also susceptible to wheelies and flipping itself over when it hits something. 9.Precise Saunter – I’m not the biggest fan of the low traction, but I think it’ll do pretty well overall. Looks nice, if nothin’ else 10.Initial D – might struggle with consistent wedging due to wheelies, but hey, touro clones are cloning a damned good design. Ranked under deception because I feel it’d lose in a head-to-head. 11.Bluetooth –spinner resilience isn’t great, sure, but it presents such a unique problem for control-based designs in that it’s just hella difficult to approach. Different setups out the ass, too 12. Tiki Dude - no feeder wedge leaves it either weaker or stronger against wedges depending on how good their wedges are. in general it appears as though it'll be a disadvantage against this field. 13.Plain As Butter – can’t actually press due to wheel location, but doesn’t really need to… otherwise statted well and should do decently. 14.Heidrun – should be enough armor to deal with spinners, should be enough drivetrain to deal with wedges. We’ll see if going the jack of all trades strategy works well or flops 15.Wulven – wedge gaps galore for spinners to chew on, but it’s also certainly fast enough to box rush. Wild carding because the driver is untested so I’m not entirely confident that this is an intentional design compromise. Could certainly do great if you know what you’re doing, and I look forwards to that being the case. 16.Water Strider – not convinced by low weapon power without an alternate form of attack 17.Garuda – I really like it from an aesthetic point of view, but I do worry that its length will come back to bite it in wedge matchups. Pretty damned good spinner survivability though. 18.Sucker Punch – you’ll have to convince me. It is fuckin’ cool though 19.BRVR – unoptimized weapon/armor ratio does increase survivability, but at the cost of not dealing as much damage in spinner matchups. Should do decently against wedges, same problem comes in though of not dishing out quite as much, nor having a better drivetrain than your average spinner. 20.Outrage – I’m not entirely convinced that this is realistic – a ring woulda made it certainly so, but “hollow axle” is a bit fishy to me. At any rate, it looks straight outta 2002, but should perform reasonably well. 21.Chaotic Reaction – not a personal fan of thwacks without wedges or melty systems. What’s it supposed to do if its opponent isn’t dumb enough to run into it while it’s spinning? 22.Trojan Horse – tries to do everything, doesn’t do much of anything. Also the multiple weapons rule pulls the weapon power of everything down to 7 since he’s got the drive pods actuated. Heavyweights – spinner hell, also seems to be a weaker division overall, if only by a little. 1.Doomerang 3 – if it’s spinnin’, it’s winnin’ . there’s a lot of non-control designs here too, which means that it might actually be able to stay up to speed reasonably well. 2.Death Metal – the 7 armor instead of 6 with the 14 weapon might give it the edge it needs to win spinner fights, especially when you consider how much beefier her weapon looks compared to some of the others. No backup plan if the weapon dies though. 3.Hazardous Waste Removal – of course when I enter my PP3D clone someone else has made one too :V . More confident in this design – I purposefully gave it hella range to try and get an advantage against spinners, and I’ve backup plans with the rear wedges. 4.Rainbow In the Dark – pretty much a crapshoot between this and me, so I rated myself higher :V 5.Undertow III – armor bonus weakens it a bit against other wedges, but that shouldn’t come up too often. Great stat allocation for the division, really 6.Meta Ridley – when it comes to spinner matchups, the tad bit better drivetrain I don’t think will quite make up for having 1 less weapon than a lot of the others. Then and again, it does have a unique backup plan. Could see it go either way, really. 7. V'ger – the loss of a weapon point and the mildly unstable looking body I think will hurt it against other spinners, though it gets a few more options against wedges 8.Hellhound IV – The wedge is really too large for the armor bonus, and the lifter nerf makes its weapon near-useless tbh. But it’s still a boring-ass fast wedge that’ll do pretty decent 9.The Raven MK2 – really good time to enter this... the wedge teeth being non-removable will give spinners a way to knock it away, but their ridiculous armor makes that not matter much to this robot. 10.Kraze – weapon’s too large for an armor bonus, which’ll hurt it against spinners. Otherwise quite decent, if potentially prone to wheelies. 11.Tem Shop – ah yes, let’s make the front wheels as easy to hit as physically possible :V . still, should do decent. 12.Still not PP3D – lower range than a lot of other designs, but well statted 13.Avarice – the anti-spinner wedge leads directly to the wheelpods, so uh… 14. Coup de Grace – I feel like the armor isn’t quite enough to face down most of the spinners, but then and again it’s also got 1HKO potential. IDK… gonna rank it lower and wildcard it because I don’t necessarily hold confidence that it’ll do well, though it certainly has the potential to. 15.Massimo – torque takes away from the other stats, and it’s a vert without a feeder wedge in a division heavy in undercutters and wedges. With a few tweaks this could do great in the future, but as it is it’ll struggle because of these minute details 16.Drunken master – not convinced that the weapon power is good enough, but I could see it working out 17.Justice – bad division to enter this in; spinners’ll be able to transfer their weapon power much easier than this will. 18. Service Crew – lifter leads conveniently right into the hard corners of the un-armor bonused chassis, and it'll easily get stuck on wedges with how the wheels are laid out 19.True Hero – this probably could have near-swept Lightweight, but there’s too many spinners for it to do well here, especially since its front wedge is too large to actually get the armor bonus currently applied to it. 20.Methane – Hinged at the lip, which ruins the wedge. Also the variable suspension takes away points. Since it’s unspecified, under the multi-weapons rule (3/3). As such, no armor bonus on the flipper. Although it probably woulda been too big for it anyway. 21.Hell’s grasp – again, torque is a thing . will struggle against the undercutters because he’s got that lifter spatula popping out the front for free corner damage. otherwise I see this having the possibility to do well.22.Le Tambor de Battale – interesting way to go about spinner killing, but having excess torque I think is gonna kill its chances to succeed. If that had gone into weapon… Edited by The_Angry_Goat, Feb 2 2017, 06:26 PM.
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| patrickrowberry | Feb 2 2017, 03:29 AM Post #2 |
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Middleweight
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lw 1-Exotherm 2-Redline 3-Jesus Built My Hotrod 4-blue 5-Not So Evil Engine 6-Firebrand 7-Backstab 2 8-D.U.D.E 9-Apathy & Lethargy 10-Frogbot 11-Zombie Killer 12- Meanstreak 13-Bunx 14- dead 15-Eat Me 16- Wedge Trimmer 17-Pooky The Lawnmower 18-Endless Clowns 19-Wingspan 20-Entity 303 21-The Storm mw 1-plain as butter 2-Precise Saunter 3-Heiðrún 4-Initial D 5-Pterodactyl 6-WhipCoil 7-Garuda 8-Deception 9-Water Strider 10-march or die 11-BRVR 12-The Green Hornet 13-adam's robot 14-Hoarfrost 15-Trojan Horse 16- I Can't Believe It's Not Barrier 17-Bluetooth 18-Outrage 19-Wulven 20-Trump Ex Machina 21-Chaotic Reaction hw 1-Avarice 2-V'Ger 3-Le Tambour De Battaile 4-true hero 5-Massimo 6-Undertow III 7-Kraze 8-Hellhound IV 9-morbid 10-Hazardous Waste Removal 11-Meta Ridley 12-Rainbow in the Dark 13-Methane 14-Coup De Grâce 15-The Raven MK2 16-Doomerang 3 17-Still Not PP3D 18-Tem Shop 19-Death Metal 20-Justice 21-Hell's Grasp Edited by patrickrowberry, Feb 2 2017, 02:45 PM.
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| https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA | |
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| Hiicantpk | Feb 2 2017, 03:40 PM Post #3 |
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:2hu:
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Maybe I'll edit in reasons. dunno Also didn't include Account's bots cause they aren't in the signups yet, same deal with Tiki Dude LW 1.Redline 2.Zombie Killer 3.Frogbot 4.Entity 303 5.Firebrand 6.Backstab 2 7.Eat Me 8.Endless Clowns 9.Wingspan 10.dead 11.Apathy & Lethargy 12.Not So Evil Engine 13.Bunx 14.Jesus Built My Hotrod* (Could do well but really matchup dependant) 15.Exotherm 16.Wedge Trimmer 17.Dude 18.Meanstreak 19.Blue 20.The Storm 21.Pooky the Lawnmower MW 1.Hoarfrost 2.Whipcoil 3.The Green Hornet 4.Pterodactyl 5.Heiðrún 6.Chaotic Reaction 7.Initial D 8.I Can't Believe Its Not Barrier 9.March or Die 10.Garuda 11.Deception* (I honestly have no idea where to put this) 12.Bluetooth* (Same as Deception) 13.Precise Saunter 14.BRVR 15.Water Strider 16.Wulven 17.Plain as Butter 18.Outrage 19.Trojan Horse 20.POTUS HW 1.Doomerang 3 2.Hellhound IV 3.V'Ger 4.The Raven 5.Tem Shop 6.Meta Ridley 7.Justice* (Again, no idea where this should actually go) 8.Hazardous Waste Removal 9.Still Not PP3D 10.Rainbow in the Dark 11.Death Metal 12.Methane 13.Coup De Grace 14.Undertow III 15.Hell's Grasp 16.Kraze 17.Morbid 18.Massimo 19.Avarice 20.A True Hero 21.Le Tambour De Battaile |
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. " - GF93Team 57 Robo*Con Uptown Funk: 2-0 Remi IV: 1-1 (Lifetime 10-13) Ruination 4 Tidal Wave II: 2-5 (Lifetime 19-15) Remi IV: 4-3 (Lifetime 12-14) Flandre Scarlet: 2-5 (Lifetime 3-5) Lifter 2: Electric Boogaloo: 4-3 | |
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| Badnik96 | Feb 2 2017, 10:48 PM Post #4 |
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You're just a voice pal, you don't know a damn thing about racing!
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here's the lightweights, will do the others later (to rank these, i matched up all the robots against each other, and sorted them from most favorable matchups to least. however, it's my belief that anyone can win with the right strategy) No Clearance - I fucking love this thing and I don't think it has a single unfavorable matchup in the weight class - its design is perfect to combat wedges and it has that nasty plow for the spinners. If ACCount can RP this thing well it'll be a bitch to fight. Firebrand - I call BS on that armor bonus. It's fast, it's under control, and it has a giant ass plow with enough armor to say "fuck you" to any spinner that ends up in its path. However, if it gets flipped, it's fucked. Redline - Almost as fast as Firebrand, and some nice wedge options to battle the field. Not many problems here. Frogbot - The long flipper and quick speed means it'll be tough for a lot of robots to approach it, and it has enough armor to have a decent chance against spinners. Zombie Killer - It's a well-statted brick. Nothing to see here. Backstab 2 - Ditto. Exotherm - This new trend of 4WD brick-VS interests me. You can consider Exotherm and Endless Clowns tied for this spot. Endless Clowns - It's basically Exotherm, but the optional lifter arms gives Clowns a few different strengths and weaknesses against the rest of the cast. Dead - Generic undercutter with a solid driver at the helm. Should do decent enough. Not So Evil Engine #9 - A well-statted flipper bot. If it's driven well enough it could be a contender. Bit boxy for my tastes though. Dr. P - Another solid design here, the lifter and hammers should have good synergy. It is a bit slow and low-armored though, we'll see if Alex can mitigate that in his RPs. Eat Me - I seriously don't know about this thing. It could seriously boss around a good number of robots in the field if driven well enough, and it's such an odd robot that I think a lot of people will have difficulty RPing against it. We'll see I guess. Jesus Built My Hotrod - It'll rape every other generic wedgebot, but even Pooky can kill this thing before it dies. It's as glass cannon of a wedge as you can get. D.U.D.E. - It's a bit slow, but there's quite a few robots in the class vulnerable to being flipped, and it has enough torque to take advantage of an inverted wedge. Could be a threat if people don't take it seriously. Apathy & Lethargy - Apollo had twins! Again, they're pretty slow for the class, but they have decent enough stats to hang with the pack for a few weeks I think. Making playoffs is another story, though... Entity 303 - Would be solid, but it has no torque! That's a pretty glaring weakness for this thing, imo. Bunx - Solid enough full body spinner, but with no backup weapon and no way to self-right it just doesn't have the muscle it needs to win I feel. Wingspan - Again, it's a decent enough spinner, but it'll struggle to break through a lot of the armor in this class. Wedge Trimmer - Once more, a low-power spinner without enough backup options to succeed. Its lack of true invertability will also hurt it. Meanstreak - Not enough weapon or armor to do much. It's a cool design, though, and its drive train is solid enough where it could get some surprise wins if Charles drives it well enough. The Storm - A clusterbot with one decent half (the flipper) and one half that will struggle to do anything at all. 8 weapon just does not cut it. Remember how badly RC did? Pooky the Lawnmower - If you can survive two hits, you will beat this thing. Blue - It's narrow with a flipper design that means it'll tip forward if it tries to flip anything. It also only has 6 armor, which is a death sentence against spinners. It definitely isn't the worst robot Pat's brought to the table but it is horribly outclassed here. |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| Toxic | Feb 3 2017, 03:51 PM Post #5 |
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Heavyweight
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Not gonna rank, just gonna do some thoughts if that's cool. Lightweights: Eat Me: I have no idea how this thing is going to do. It could win, but it could also crash and burn. Exotherm: Great design and great RPer. This is #1 in my Elite 8. Redline: This is like Bad Attitude but cooler looking. This is #2 in my Elite 8. Blue: Solid lifter, but the armor worries me. Jesus: Solid design and peppy, but the lack of armor is worrying. Zombie Killer: Proven design with a solid RPer. Pencil this one in as #3 in the Elite 8. Backstab 2: This is my darkhorse bot. I think it could do pretty good. Wingspan: Very compact design and statted great. This one could make a good push for the playoffs. Endless Clowns: Lack of armor is going to be it's downfall but that weapon is scary. Apathy and Lethargy: Cool multibots, but I don't see them doing much of anything. Meanstreak: fast with a big weapon. Could compete for a playoff spot. Entity 303: Simple design but I like it. #4 in the Elite 8. Wedge Trimmer: The concept is awesome, but it's gonna have a hard time with several of the bricks. Probably a playoff contender if things go it's way. Ball Lightning: The spinner will only damage a few people, but the flipper could help out. Will be midpack, but could make some noise. Bunx: I like this spinner. Will be able to kill many bots, and inflict damage on many of the bricks. #5 in the Elite 8. Firebrand: This reminds me of a real bot but I can't place it. Either way, I like it and it's #6 in the Elite 8. DUDE: It could be sneaky competitive, but I don't think it's going to make much noise. Will probably be somewhere in the 10-15 range when all is said and done. Not So Evil Engine #9: Statted well and will be able to take hits. A rookie gets my #7 spot in the Elite 8. Pooky the Lawnmower: This thing is going to fuck shit up but I don't know how effective it will be after that 1st hit. Could be a darkhorse for the playoffs. No Clearance: Awesome design and well statted. This is #8 in the Elite 8. Frogbot: Cool design but will struggle against other bricks and the spinners. Dead: Big ass blade. Could be a darkhorse if Playzooki plays his cards right. Dr. P: Another playoff contender. Solid design. Essentially, I think that 4-8 bots will be in contention for the last 3 playoff spots depending on how things shake out. |
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| GF93 | Feb 3 2017, 04:15 PM Post #6 |
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Vi veri veniversum vivus vici.
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And here I was thinking that Apathy and Lethargy had pretty decent drive for clusterbots. :/ |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| The_Angry_Goat | Feb 3 2017, 06:09 PM Post #7 |
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¯\_(ツ)_/¯
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Under usual circumstances I'd agree, but there's like, 7 robots at or above 9 speed in lightweight :/ |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| GF93 | Feb 3 2017, 07:25 PM Post #8 |
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Vi veri veniversum vivus vici.
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Looks that way. I didn't really get a lot of time to check out the competitors in great detail when I was doing the stats, so I underestimated how many of the guys had given their robots speed along the lines of a rocket-powered cheetah. Still, the fact there's two of my robots as opposed to just one and they're still fairly decent at pushing and getting about and not getting caught on the rough floor like the pressy lifters will be is handy, so hopefully they can still do alright and maybe make the Playoffs with some luck. That'd be cool. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Hiicantpk | Feb 3 2017, 08:50 PM Post #9 |
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:2hu:
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Thats more or less why I swapped out Design Team, although Idk if Bunx is gonna do any better |
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. " - GF93Team 57 Robo*Con Uptown Funk: 2-0 Remi IV: 1-1 (Lifetime 10-13) Ruination 4 Tidal Wave II: 2-5 (Lifetime 19-15) Remi IV: 4-3 (Lifetime 12-14) Flandre Scarlet: 2-5 (Lifetime 3-5) Lifter 2: Electric Boogaloo: 4-3 | |
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" - GF93
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9:06 AM Jul 11