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Metagame Analysis
Topic Started: Feb 7 2011, 11:37 PM (2,082 Views)
NWOWWE
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Team Blood Gulch Motto
KodeBreaker
Apr 19 2013, 02:32 PM
Cutie Honey slipped Kraze a 20 after, since Luna didn't win MW. >_>

She slipped him something else too. :v:
Area51Escapee,Jan 30 2011
01:27 AM
Spatula,Jan 29 2011
11:32 PM
I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.

It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.
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GF93
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Vi veri veniversum vivus vici.
KodeBreaker
Apr 19 2013, 01:32 PM
Cutie Honey slipped Kraze a 20 after, since Luna didn't win MW. >_>

I was all too familiar with that feeling when those fights with Dr Thwack, H&N and Camo Alert came about in Ruination. I mean- three losses, he had to have done something for the judges. <_<
Ice Cubed Robotics Posted Image
"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
KodeBreaker
 
Alex Valentine is the hero we deserve.

Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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That Kode Guy
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Ruiner of All
GF93
Apr 19 2013, 02:41 PM
KodeBreaker
Apr 19 2013, 01:32 PM
Cutie Honey slipped Kraze a 20 after, since Luna didn't win MW. >_>

I was all too familiar with that feeling when those fights with Dr Thwack, H&N and Camo Alert came about in Ruination. I mean- three losses, he had to have done something for the judges. <_<

Or, you know, they could have been legitimately better than your bots. :v:
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Team Covenant stuff
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NWOWWE
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Team Blood Gulch Motto
KodeBreaker
Apr 19 2013, 02:43 PM
GF93
Apr 19 2013, 02:41 PM
KodeBreaker
Apr 19 2013, 01:32 PM
Cutie Honey slipped Kraze a 20 after, since Luna didn't win MW. >_>

I was all too familiar with that feeling when those fights with Dr Thwack, H&N and Camo Alert came about in Ruination. I mean- three losses, he had to have done something for the judges. <_<

Or, you know, they could have been legitimately better than your bots. :v:

Is that possible? :wat:
Area51Escapee,Jan 30 2011
01:27 AM
Spatula,Jan 29 2011
11:32 PM
I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.

It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.
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GF93
Member Avatar
Vi veri veniversum vivus vici.
KodeBreaker
Apr 19 2013, 01:43 PM
GF93
Apr 19 2013, 02:41 PM
KodeBreaker
Apr 19 2013, 01:32 PM
Cutie Honey slipped Kraze a 20 after, since Luna didn't win MW. >_>

I was all too familiar with that feeling when those fights with Dr Thwack, H&N and Camo Alert came about in Ruination. I mean- three losses, he had to have done something for the judges. <_<

Or, you know, they could have been legitimately better than your bots. :v:

A potential option indeed. Not Dr Thwack though, he blows. :v:
Ice Cubed Robotics Posted Image
"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
KodeBreaker
 
Alex Valentine is the hero we deserve.

Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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Siphai
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The Guy
cutie honey might be a combo for the worst bot name + worst GIS'd image taped on top of the robot
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
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That Kode Guy
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Ruiner of All
Siphai
Apr 19 2013, 06:01 PM
cutie honey might be a combo for the worst bot name + worst GIS'd image taped on top of the robot

it still won

and your gay
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Team Covenant stuff
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Siphai
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The Guy
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Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
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NFX
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Fuck Bitches Get Crystals
The story is that Cutie Honey and Kraze are Frequency's parents. I'm pretty sure. If you dig up my RP for Frequency's match against Tartarus (Sylandro) from the final Ruination season week, that should explain...something.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - 13 pts
MiDAS - 12 pts

it was a gigantic masturbation of polygons :v - That Kode Guy
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BEES
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I've never lived by anyone's rules but my own.
Spatula
Feb 18 2011, 04:55 PM
Manta was a true walker before walkers had a weight advantage. I could have entered a full-body spinner with manta's walking system and collected that weight advantage, but I didn't. You know why?

Because I'm not an asshole.

Heh... look what I said two years ago, and look what happened. I get to eat my words I guess.
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That Kode Guy
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Ruiner of All
Right. I know we've been getting some comments about the wedge stat again and its usefulness (or lack thereof). Some approve of it, some don't. Alex MW first suggested it and now it seems... redundant to some people.

Personally, I feel that the stat is getting pretty tiresome. People are trying to find it as a cheap way to win. Whether or not this works out in their favour is one thing, but there is always this stigma that a wedge with more points wins out. More personally, I feel assigning points to something like that is really dumb. (i.e.: BlackRose is a cheap-ass steaming pile of shit that should not have won a single match this season :v: )

What do, gentlemen?
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NWOWWE
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Team Blood Gulch Motto
I can definetly see both points of the issue.

To be honest the wedge stat was introduced to help remove the ambiguity of bot lowness. Before it was entirely dependant on writers discretion and thus had a tendancy to be rather inconsistant from fight to fight (outside of the golden rule Underall > all :P ). Other than that you had the unoffical guideline of Static < Hinged < Spring-loaded (most of the time anyway).

Well initially the wedge stat did take care of the issue (perhaps aided with the "banning" of spring-loaded wedges and magnets, but I digress). In recent tournaments however I can see where the issues come up. It's basically evolved into the "7 point stat". The vast majority of wedge based bots have 7 points in wedge, seldom more or less. Basically this leaves us right back where we started.

So either we get rid of the stat and more or less just go back to the old way of determining lowness (albeit with a slightly more defined general ruleset), or maybe give some of the responsibilty of lowness to Torque (inb4 "that makes no sense Josh!!!").

Or we keep wedge effectiveness but impose more restrictions on how you're allowed to allocate points for it.
Area51Escapee,Jan 30 2011
01:27 AM
Spatula,Jan 29 2011
11:32 PM
I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.

It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.
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NFX
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Fuck Bitches Get Crystals
It does seem to be an arbitrary 7 stat if you want it to work out at all. Agent X had 8, which was supposed to make his wedge better, and still failed. Likewise, Marauder only had 6 Wedge and failed also. There were probably other factors, but it does seem that if you want your wedge to even remotely be effective, you either need to have it at 7, or absurdly low and up your drivetrain to compensate, like Cutie Honey or Pursuit.

If I remember correctly, though, the Wedge stat was brought in to try and stop bricks from winning everything, as was the Torque stat. Perhaps if the Wedge stat was a determinant of the likelihood of getting under someone, rather than a complete guarantee, that might help balance things out a little.

Say you had a 7 Wedge bot going up against a 5 Wedge bot. We could do some sort of ratio between the two, such as 7/12=0.583, rather than a direct comparison (7>5). But if you had the same 7 Wedge bot going up against a 2 Wedge bot, you'd have 7/9 = 0.778. So the 7 Wedge bot would get under the 2 Wedge bot 77.8% of the time, but it would only get under the 5 Wedge bot 58.3% of the time.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - 13 pts
MiDAS - 12 pts

it was a gigantic masturbation of polygons :v - That Kode Guy
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NWOWWE
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Team Blood Gulch Motto
NFX
Jun 10 2013, 01:50 PM
If I remember correctly, though, the Wedge stat was brought in to try and stop bricks from winning everything, as was the Torque stat. Perhaps if the Wedge stat was a determinant of the likelihood of getting under someone, rather than a complete guarantee, that might help balance things out a little.

Say you had a 7 Wedge bot going up against a 5 Wedge bot. We could do some sort of ratio between the two, such as 7/12=0.583, rather than a direct comparison (7>5). But if you had the same 7 Wedge bot going up against a 2 Wedge bot, you'd have 7/9 = 0.778. So the 7 Wedge bot would get under the 2 Wedge bot 77.8% of the time, but it would only get under the 5 Wedge bot 58.3% of the time.

Actually that's not half bad. I'm only a little iffy on going hard precentages only because using them literally still leaves a bit of grey area. You could probably suppliment it with some basic design comparison.

If the 7 wedge bot was something like F-bomb while the 5 wedge bot was something like Waterloo Sunset I would suggest that the probablity would weigh closer to the 5 wedge bot a lot of the time (but not all). Converserly, if you make Waterloo the 7 wedge and F-bomb the 5 wedge, then F-bomb would pretty much be fucked.

Ideally then it would be less about just pumping a set number of points into the stat, and focus on acually desinging a good wedge.
Area51Escapee,Jan 30 2011
01:27 AM
Spatula,Jan 29 2011
11:32 PM
I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.

It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.
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That Kode Guy
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Ruiner of All
Underall-wedges.

Underall-wedges everywhere. :v:
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NWOWWE
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Team Blood Gulch Motto
KodeBreaker
Jun 10 2013, 02:08 PM
Underall-wedges.

Underall-wedges everywhere. :v:

All right wise guy... :P

Well we can't just eliminate the stat entirely without any kind of replacement or else that's what we'd be back to anyway.
Area51Escapee,Jan 30 2011
01:27 AM
Spatula,Jan 29 2011
11:32 PM
I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.

It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.
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MadBull
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Superheavyweight
I SHALL GIVE MY OPINION!

I have never been a fan of the wedge stat, but not passionately enough to protest and spoil anyone's fun. But now that there is this discussion I'd like to say that I think that with this wedge stat the whole concept of the wedge has moved too far away from what wedges are about in real world robotics.

See, in the real world, I can build a vertical spinner, shape the rear side in a sloped way, and suddenly, 2 weapons! I can even build a robot with no active weapon whatsoever, strong motor, strong armour, give it a wedge shape, and bang, have one hell of a robot.

I KNOW that ARC is not the real world, and I find it admirable that within its rules ARC actually tries to improve upon the real world. That is exactly what I observe within ARC's wedge stat. The wedge is too cheap, fix it. Fine. But the current rules put a wedge nearly on par with an active weapon.

I liked the whole "hinged/static" thing, this forces people to think about wedges and not bluntly slam them on designs. A hinged wedge scrapes along the ground, yet the face there ARE hinges makes them a liability armourwise, whereas the static wedge has a more solid structure yet doesnt get as low.... and maybe there are other solutions that can be explored?
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playzooki
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oi
Wedges need changing as its really kind of a 7 or nothing stat
March or Die - Ruination: The Omen MW Last Eight, Ruination: The Omen Tag Team Champion (with the Green Hornet / NWOWWE), Ruination: The Contagion MW CHAMPION
Corrupt Politician - Reign of Steel SHW Finalist
Murder Is Fun! - Reign of Steel HW Semi-Finalist
Shrek - Hammerfall 4th Place

GF93
 
I'm starting to regret entering.
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Siphai
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The Guy
MadBull
Jun 10 2013, 02:24 PM
I liked the whole "hinged/static" thing, this forces people to think about wedges and not bluntly slam them on designs. A hinged wedge scrapes along the ground, yet the face there ARE hinges makes them a liability armourwise, whereas the static wedge has a more solid structure yet doesnt get as low.... and maybe there are other solutions that can be explored?

This is pretty much the thing that's bugged me for as long as I was on ARC. How do you judge the hinge part of the wedge? After all the armor is only as strong as the weakest link, and you could certainly define that as the hinge.

It's pretty much why I felt like the +2 to attached parts had to go. If anything, add-ons would actually have weaker armor simply based on the fact that it's something that is made to come off easily between battles.

I think I wrote one of Amoeba's fights, and I'm 90% sure other writers had this problem as well. Amoeba was a robot that Philip entered way back in (I think) Reckoning. It had 12 armor, but it was surrounded by these thin hinged spikes on all sides. Now they can surely be sturdy rods in and of themselves, but by making them thin and making them hinged you're kinda asking them to be bent and warped and ripped off. The problem is that Amoebas armor was so high that it's almost unfair to Philip to have them act like pretzel rods.

Realistically hinged wedges are fairly flimsy, and can be as much a hinderance to the robot as it is a help. Remember Dr. Inferno Jr constantly hitting into bumps and shit on the arena floor? Half way through one of the seasons he actually had to shorten the skirt such that Dr Inferno Jr could actually drive around the arena.

So this is all well and good, it puts rammers on a slightly fairer plane, but they still get that extra 5.5 points (under the old stat system) over every other robot.

Robot Attack used a pretty neat stat system (imo) in which weapon'd robots get an extra couple of points for how many you have invested in your weapon stat. I think it was something like 0-5 gets no points, 6-8 gets 1 point, 9-12 gets 2, and 13+ gets 3. It was neat in the way that it prevented people from putting a dinky little lifter on their rambot for extra points, while giving a little more lee-way to people that wanted to invest in their weapon.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
Of course there's also the new speed bots like Angered Mystery and Haphazard that are using a less wedgy design in order to get more speed, and AM3 was one win away from making the playoffs.

IMO wedges will always come down to writer's discretion. There's no real way to decide it otherwise.

I do think we should bring back the bonus points thing from Robot Attack though.
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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