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| Metagame Analysis | |
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| Topic Started: Feb 7 2011, 11:37 PM (2,085 Views) | |
| Siphai | Feb 9 2011, 11:17 PM Post #21 |
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The Guy
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Barrier was a pretty big abuser too, considering all those hinged wedges, and the idea that a hinge could actually be ripped off in spite of an armor score of like 8 or whatever is just unthinkable. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| Siphai | Feb 9 2011, 11:19 PM Post #22 |
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The Guy
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haha I'm looking over old stats and Striker has even more bullshit stats than Tank did Speed: 10 Torque: 2 Weapon: 6 Armor: 4 |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| Siphai | Feb 9 2011, 11:23 PM Post #23 |
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The Guy
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The amount of rammers with a speed of around 9 during Revolution is fucking insane. Ugh and to top it off that was the season we had that bullshit pin in the middle of the arena haha. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| Area51Escapee | Feb 10 2011, 12:16 AM Post #24 |
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Root Admin Wannabe
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Haha, I know. It was so hilarious that I was able to get away with stats like that back in Revolution. |
| "If you're talking about time travelling bunnies...then yes." - Ben, LOST | |
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| BEES | Feb 10 2011, 02:21 AM Post #25 |
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I've never lived by anyone's rules but my own.
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worth pointing out that all 3 spinners that are doing well are using the exact same strategy: fuck traction being a hockey puck is the only way you stand a chance also both of the high-powered vertical spinners are terrible. I don't think that design strategy is viable right now. |
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| NFX | Feb 10 2011, 02:25 AM Post #26 |
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Fuck Bitches Get Crystals
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If that's the case, maybe combining Traction into the self-KO equation as well might prevent some of the high-powered spinners pinballing about. I reckon the breakthrough rule about armour might need refining as well, personally. To start with, I though that you removed however many Weapon points you had from the opponent's Armour stat, and that was the amount of hits it would take to break through. |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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| BEES | Feb 10 2011, 02:47 AM Post #27 |
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I've never lived by anyone's rules but my own.
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i still think traction will wind up the same way torque did What's 1 traction? Ginsu? Ginsu got around the arena just fine. That frees up some very valuable points for the weapon. |
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| NWOWWE | Feb 10 2011, 07:17 AM Post #28 |
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Team Blood Gulch Motto
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Fuck, I totally should have brought back Rooster Teeth then... |
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| Siphai | Feb 10 2011, 10:11 AM Post #29 |
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The Guy
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maybe for spinners, but it will still be 'nerf' for rammers. Skate's 10 speed, 5 traction disparity is an example of this. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| NFX | Feb 10 2011, 11:39 AM Post #30 |
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Fuck Bitches Get Crystals
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I still think that spinners might be abusing low traction a little bit. If we made it so that the ratio between the Weapon power of a spinner and its Traction determined how much it rotated while trying to drive in a straight line, that might help a little. |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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| Siphai | Feb 10 2011, 12:34 PM Post #31 |
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The Guy
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That doesn't make sense for it though. I don't think theyre abusing it that much, it's just that the ricochet for a hit probably won't send anyone into the wall if they stay in the middle of the arena. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| BEES | Feb 10 2011, 01:47 PM Post #32 |
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I've never lived by anyone's rules but my own.
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how about just speed/weapon/armor seriouspost what's wrong with that? that's paper/scissors/rock right there. All traction does is force you to spend more points if you want to be fast. That's easy for robots that don't have a weapon-based strategy, and impossible for robots that do. |
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| NFX | Feb 10 2011, 01:56 PM Post #33 |
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Fuck Bitches Get Crystals
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Because you then have to factor in pushing ability and how grippy the machine is somehow. Maybe the choice between pneumatic, foam or solid tyres might help somehow, and possibly to do with the number of wheels as well. For instance, pneumatic tyres could have high grip/controlability but low pushing power, solid wheels could be the reverse, and foam filled tyres could be in the middle. The more wheels you have, the more pushing power you have, at the cost of manouverability. |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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| Siphai | Feb 10 2011, 02:05 PM Post #34 |
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The Guy
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I suppose that might be a better system, making traction a more abstract thing that Must Be Described in your stats. I mean, Nick was right when he said that Everyone Needs Traction and that Everyone Is Going To Have Traction, so you might as well make it a separate category that doesn't require points, but has its own trade-offs and limitations. Number of wheels and type of wheels fall into that. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| BEES | Feb 10 2011, 03:20 PM Post #35 |
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I've never lived by anyone's rules but my own.
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Traction isn't something that relates easily to weight allotment. All the robots weigh the same and they'll put the same amount of force on their wheels regardless of how much the wheels weigh. It's a retarded category please get rid of it. |
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| Siphai | Feb 10 2011, 03:23 PM Post #36 |
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The Guy
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ill get rid of you nerd |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| NFX | Feb 10 2011, 03:33 PM Post #37 |
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Fuck Bitches Get Crystals
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It's only called traction for the sake of simplicity. It was torque, which determined pushing ability alone, then it was turned into a more all-encompassing stat determining pushability and overall control. I think ti works well like this, but it seems to be developing into a bit of a problem when given numbers to play with. |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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| NWOWWE | Feb 10 2011, 03:44 PM Post #38 |
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Team Blood Gulch Motto
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Ugh... enough about the ARC stat system. This is the last bleedin' ARC tournament, so it's all moot. Start your own tourny and show us how it's done. |
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| Siphai | Feb 10 2011, 03:53 PM Post #39 |
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The Guy
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Stop analyzing things in the analysis thread? |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| BEES | Feb 10 2011, 04:10 PM Post #40 |
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I've never lived by anyone's rules but my own.
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please... we know it's not the last deep down we all sort of know it'll be back some day |
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