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Force Feedback vs. Warper
Topic Started: Jul 18 2009, 12:44 PM (60 Views)
succotash_54
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Grandmaster Narrator
Hey, I actually have a chance in this one, unless he says "Flip him over and leave him over for dead" anywhere in his RP.

He has one more speed than I do, and my traction/torque is one over his.

Go at him straight on. I've got the four scoop skirts that are spring-loaded on a very bottom heavy bot. See that... bottom-heavy.... low center of gravity. Sorry, but if I'm gonna get flipped again in this fight, it should be a very arduous task for him to accomplish.

His wedges are hinged, my are spring-loaded. I may not get under every time, but every time the odds should be in my favor.

Don't see his ram bar coming into play much. If he leads with it to keep me at bay, I should be able to juke and get to it where I can scoop him up, and then it's like the thwack handle on Herr Gepounden. I can manipulate him with it. And if I scoop him up and he uses it to push me away... the weapon power is less than my torque/traction, so it'd be in vain for him.

When I scoop him up, just take to the Killsaws. Repeatedly. Just use the saws the whole match.

And keep the fight as much in the center of the arena as possible.

Good luck Alex.
There are few crimes in our modern society that merit public beating. Interrupting someone's enjoyment of Messiah to request "Jingle Bells" by the Singing Dogs is irrefutably one such offense.
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Siphai
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The Guy
Force Feedback
S:7 W:4 A:6 T:5

Warper
S:6 W:4 A:6 T:6

This is going to be a clean cut, hit and run/stick and move strategy. Basically I plan on doing the same thing that I do to spinners that I face, only a little difference since it's Warper. I have the slight speed advantage, and he has the slight traction advantage. The speed advantage will be key here.

Come running out and try to get under him right off the bat. He has spring-loaded plow-wedges, but I have pretty heavy hinged wedges with small points of contact. If I get underneath, that's awesome. His armor is average at best, so really any hazards would be great to pound at him, but a priority is going to be that drum like it was in LowDown's match. Warper is a bottom heavy robot, but if the drum catches the plow-wedge and picks it up, it shouldn't matter. Going in for the KO is a top priority, IF I get under him.

If I don't get under him, use my speed advantage and back the fuck off. His plows have a smaller length than my hinged wedges, so if he does get under, he'll only get under the very front of my wedges; definitely not enough to control me. This is where plan B comes into play. I want to work him over with my ramming bar as much as possible, basically treating him as if he were a spinner. Move in, slam him with the bar, and then back the fuck up. Move in, slam him with the bar, and then back the fuck up. Rinse and repeat. Over time, this should actually warp his wedges, enough to high center that wedge, and create gaps in the sides or at other parts of his robot so that it becomes easier for me to get under him.

He does have a better armor stat than my weapon, but that would be discounting the other momentum that is going into each hit. I would be driving at him, and firing, while he would be driving at me. The forces colliding at full speed would make my weapon more like a 6, or even a 7, than a 4. This, obviously, would make it easier to make noticeable effects on his plows, and eventually allow me to come in and take control.

He should definitely have a hard time taking control of this fight due to my superior speed. The best location for him to take control would be at my sides, but that of course would be difficult given my slight speed advantage. Attacking my front would do him no good either, as my hinged wedges wouldn't be able to slide far enough up his scoops to let him get under my main chassis. Even if he did get under them, I plan on backing up and firing my ramming bar at the same time; halting his momentum (no matter house slightly) while increasing mine.

Recap:
-If I get under him, take him to the drum (or failing that, other hazards).
-If I get a shot to flip him, either through the wedged wall or drum, take it.
-If he gets under me, drive backwards and fire my ram at the same time.
-If he gets under me, use the stick and move tactics by moving him, hitting him, and then moving away.

Good luck.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
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