Welcome Guest [Log In] [Register]
Welcome to Advanced Robot Combat. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features.

Username:   Password:
Locked Topic
Terminus vs. Unlimited Limits 1.5
Topic Started: Jul 14 2009, 08:02 AM (81 Views)
That Kode Guy
Member Avatar
Ruiner of All
Terminus
Speed: 6
Armour: 6
Weapon: 5
Traction: 5

Unlimited Limits 1.5
Speed: 6
Armour: 4
Weapon: 7
Traction: 5

Son of a bitch.

Same speed. Same traction. Terminus has the better armour. Unlimited Limits has the better weapon. He also has, if I may say so, much better leverage than Terminus has, which is a major problem for me. However, with his crappy 4 armour, I'll lay the smackdown on him quick with just a few hits.

And that's part of my plan here. Since we have the same speed, I'm gonna come right at him, let him come out towards me, and then smack his flipper with my axe (hopefully getting one good shot in), pulling away before he can get under my scoop. That should badly dent up his flipper and after a few hits render it completely useless, allowing me under. If the opportunity arises for me to have a go at the sides or rear, by hell I'll take it, but I'll not specifically go for the sides or rear either, since our drivetrains are equal. When I've gotten under him, it's time for a date with the pulverizer, so I'll grapple him with the axe and drag him off to that big ol' hammer. That should pretty much kill him off.

If he tries going towards my side, then yeah I'll keep my front pointing at him; he can do the same thing to me which is why I'm not specifically going for his sides. If he gets under me, smack him with the axe and/or drive off before he can flip. And even if I do get tossed, my armour should hold up at least quite a while. Self-right when necessary.

Summary: Play defensively at first, smack him then back away, until I can get under the badly-beaten front, then get under pulverize him.

Good luck Ryan!
Posted Image

Team Covenant stuff
Offline Profile Goto Top
 
Ry_Trapp0
Member Avatar
ɹʎ_ʇɹɐdd0
if i take his front corner at an angle, i won't think i'll have too much of a problem sliding under him, though front to front may be a toss up(heavily weighted hinged wedge vs spring loaded finger thingys). i'm not too worried about his axe as long as i keep the flipper pointed towards him(weapon power = weapon armour, if i'm not mistaken). looking at the design, it appears that terminus will can get stuck on his side.

come out cautiously and watch what he's doing, line up my shot(front corner at an angle), then go for it and get a quick flip in. run over to the landing pad and flip him again before terminus rights it self if he lands on his lid. basically, try to keep him off of his wheels as much as possible. if he lands on his side, well DUH, let him get counted out.
Nothing to see here, people, move along

Trapp Engineering
Dissociative Identity:
(Fantasy Fury) 3-0 and FF Champion!
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Fantasy RP Room · Next Topic »
Locked Topic

Black Water created by tiptopolive of the Zetaboards Theme Zone