Welcome Guest [Log In] [Register]
Welcome to Advanced Robot Combat. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features.

Username:   Password:
Locked Topic
Long Shot 2.0 vs The Spike
Topic Started: Jul 12 2009, 04:22 AM (72 Views)
Ry_Trapp0
Member Avatar
ɹʎ_ʇɹɐdd0
with equal speed, i should be able to keep TS within axes length while maintaining a distance so as not to get scooped up by him. i'll try to stay just within the range of the axe and pop off shots at him at a distance to get as much damage done possible.


if the accepted logic is that a 2WD wedge(due to the weight on the leading edge) > spring loaded wedge > hinged wedge, then i'll also try to slide under him a few times and use my torque advantage to push him around to some hazards(popping off axe shots while he's getting chauffeured to his destructive destination :lol: ).
Nothing to see here, people, move along

Trapp Engineering
Dissociative Identity:
(Fantasy Fury) 3-0 and FF Champion!
Offline Profile Goto Top
 
MadBull
Member Avatar
Superheavyweight
get around, get under, and fire the spike, he may have the weight of his bot resting on his wedge, he also as an axe on the other end "unbalancing" the wedge so to speak, acting as a counterweight making it less effective, whereas my springs dont compromise, they bring my skirts down as if they weighed a hell of a lot more than they actually do, plus the skirts are everywhere (well, sides and front) whereas his wedge covers the front only, ans his wheel base seems pretty wide too hindering his agility

like said, get around it, keep on facing it with the front, get a shit in at one of the sides preferably, where I have one hell of a chance of hitting a wheel, or otherwise the bottom, either way, use the weapon and see what happens, the stats call it invertible but I fail to see how that works, Im gonna assume it cant drive when inverted at all so after a flip I will rush under and take it to the nearest hazard

best of luck
Posted Image
Online Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Fantasy RP Room · Next Topic »
Locked Topic

Black Water created by tiptopolive of the Zetaboards Theme Zone