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I4NI vs Two Os in Goodbye
Topic Started: Jul 9 2009, 11:58 AM (74 Views)
panicattacky2k
Superheavyweight
Sure, he might be faster than me, but due to his 8 speed to 5 traction, I foresee some driving errors on his part.

Another thing I notice right away is that he gave his blades +2 armor. This means his chassis takes a blow, making his chassis armor is 4. This works out EXCELLENT for me. 12 weapon vs 4 armor. I won't be surprised if I kill him in one hit. Yes, that backfires if I try to strike his sides, but I have no intention of aiming there [unless it's the only area open to me, 12 weapon vs 8 armor won't do nearly as much, but hell, I'll take it] All about the head-on confrontations. If I don't one hit kill him, I'm sure as hell going to cripple him enough to where he's ripe for the picking with another hit.

So base this entire fight of of just getting one blow in to his chassis. Just wait for my opening when he messes up, and move in for the kill. In the meantime, just do what I can to keep facing him...which, considering how much faster he is than me, isn't much. I admit I'm gonna need a little luck here.

that's all I can do really, good luck he who gives his robots silly names

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Fish Of Doom
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I feel like a fucking celebrity around here.
Apparently every SHW is a spinner this season. Oh well, he's got a 12 power spinner, but I beat another 12 power spinner last week. I4NI should be a bit easier to beat because he has 1 traction and his weapon sticks out the back of the bot as well, making it easier to have the blade smack into a hazard or the arena wall.

At the start of the match, I'm going to go right as him , but stop just a few feet from him and start spinning. He'll still be close to the wall because his traction and speed suck. When our weapons hit, we'll both recoil, but he'll take alot more. My blades are what will hit his, and their 8 armor can take a few hits. Since he's close to the wall, he'll probably fly back into it, which of course will stop his blade. I need to use my speed to recover quickly and go right at him and get the lifter under him.

The two sharp prongs on my lifter may be able to hook into one of his wheel holes and grab him, and I can then take him to the hazards, which can damage his armor. If not, I'll just use my wedges to push him around. I'll stay close to the walls so that if he starts spinning again, I can just push him into the wall again and stop his blade.

My drive advantage and the fact that his blade sticks out the back will hopefully enable me to be able to keep him from spinning up. If he gets free and gets back to full speed, I'll repeat the initial stop his blade process.
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