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| Anti-Virus 3.0 vs. The Windmill | |
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| Topic Started: Jul 7 2009, 09:47 AM (65 Views) | |
| That Kode Guy | Jul 7 2009, 09:47 AM Post #1 |
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Ruiner of All
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If anybody forgets this RP, I'm hiring a hitman to lynch them. Anti-Virus 3.0 Speed: 9 Armour: 7 (+1 front wedge) Weapon: 0 Traction: 6 The Windmill Speed: 4 Armour: 3 Weapon: 12 Traction: 3 I have some really good advantages in this fight. First off, I have more than double his speed and armour, and exactly double his traction, meaning I won't fly that far in a collision. Also, he's got a weapon of 12 but an armour of 3, meaning there's a really good chance he's gonna take himself out after enough of his own hits. I'm not primarily depending on this, though, just hoping for a chance of this happening. Now, a hit from him won't kill me in one hit, but it will do a number on my armour, even it being 6 (my front wedge is 8 so the rest of the armour is compensated). I'm not going to be using the front wedge for this one; the front wedge is primarily used for getting under flat other wedges. The scoop at the rear is what'll be using for this battle, baby, and I'll keep that thing pointed at him all the time, making sure it gets straight in his face 24/7...at least the entire match if I can. First things first. Barrel into him and his weapon like a motherfucker and send him flying. Due to his traction he'll knock himself for quite a loop and thanks to my own traction I'll be able to capitalize on it no matter how much damage I initially take. Get him to the pulverizer double quick and try to disable his weapon or at least cause him at least as much damage as he caused me on his first hit. Just keep doing that the entire match, and he'll be finished. If the scoop goes, I'll have to use the front wedge, but it should be tougher. The reason I'm using the scoop at first is for controlling purposes. If I use the front wedge at first, I'm not going to control him properly and he'll get a hefty chance to escape. Just stay the hell on him like acne on a teenager. Good luck Alex. |
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| Siphai | Jul 12 2009, 06:44 AM Post #2 |
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The Guy
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Let's remember a couple things here. The first most important point is his armor distribution. He has a +1 armor to his front wedge, meaning that the rest of his robot has an armor of 6, while his front wedge has an armor of 8. This includes his rear scoops and spikes which, considering that it was made to tackle spinners such as myself, is a huge detriment to him. Coming at me with his scoop would actually be a bad choice, as those spikes and even the plow could get ripped to shreds. Coming at me with his wedge isn't much of a better choice. Despite the bonus his wedge gets, the triangle shape of the wedge makes it easier for me to get an ideal hit. The flat sides of that wedge makes it an excellent place to smack, as not only does it increase the force onto the wedge hinge (which also has a chance of getting ripped out), but also increases the force in a horizontal direction, making it easier to toss him (despite his good traction and four-wheel drive.) Any direct hit on his chassis has a good chance of warping the armor directly into his wheels. I have a weapon with a power of 12 against a chassis with an armor of 6, so a hit or two could knock out those wheels. Keep my spinner spun up and facing him at all times. The spinner covers almost all of my robot, making it incredibly hard for him to take control as long as I keep my spinner up to speed. Good luck |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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3:43 AM Jul 11