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Barrier vs. Warper
Topic Started: Jul 6 2009, 03:40 AM (84 Views)
succotash_54
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I'm not sure which is more infuriorating: that all Chris has to do is say "Flip him and leave him for dead" and he'd probably win with just that, or the fact that Chris is undoubtedly going to say more than that, if for no other reason than to toy with Warper.

Well, I'm still going to try. Warper's biggest assets are that he's always been very bottom-heavy and returns this season the same way, and that his spring-loaded, scoop-shaped skirts give him a fairly wide base.

So I'll come out bravely and get close to him. Get out well into the middle of the arena. He's one faster than Warper, so I don't need to charge full on, and he won't get to Warper's sides that fastly. He'll probably focus on using the forks. If my spring-loaded skirts get under his forks, get under more, and push. I've got better torque, so I'll be able to push him. Push him into the Pulverizer and Killsaws. Keep doing that.

If his forks get under me, well, that's why Warper's got a wide base. First off, his weapon's only powered of two, so they ain't to swift for the lift. Warper's speed of 6 means I can reverse and drive off before he can lift and flip me, if even only the two hind wheels are on the ground. Also, with a weapon power of 2, my spring skirts provide almost as much resistance, honestly. Not that they'll fend off the forks, but it's just another obstacle he's got to overcome before he can get his precious flip in. And the don't forget, not just resistance from the front skirt, but from the back one, as well, pushing back. With a lifter like his, it's going push Warper onto his back skirt, and the spring (along with the skirt shape) should push back to kind of self-right him. Barrier will have to really get full under Warper before he can flip, and his forks only stick out so far in front of his body. Warper's base is wide, so that may work in my advantage there.

So yeah, if he slips forks under, try to reverse off the forks before he gets the lift in. Then, as I said, being faster than his forks, get under him before he lowers them, and push him into the hazards.

If he rides the forks, he'll lose some mobility. In which case, sidestep the forks altogether and get to his side, get under and push to the hazards.

Unless I'm pushing him to the hazards, do everything humanly possible to stay away from the walls. It's important to keep the fight as mid-arena as possible.

And again, I don't have to stay up the entire fight, just long enough to where they won't be able to finish the countdown on Warper.

Good luck Chris, I'll need it. lawlz.
There are few crimes in our modern society that merit public beating. Interrupting someone's enjoyment of Messiah to request "Jingle Bells" by the Singing Dogs is irrefutably one such offense.
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Area51Escapee
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There's not much to say here. If I flip him, he's done for and that all starts with Barrier's always trustworthy lifter.

I will come out and charge him quickly. I will try to slip the forks under him and then push him forward while lifting him up. This way I can probably flip him. If I can't do it, not much will change as I will just keep slamming him around as much as possible until something happens.

If he gets under me, I'll just try to spin myself off. His weapons aren't the most reasonably positioned as they can't hit much and I'd be willing to bet they wouldn't even touch Barrier if Warper got under him. If this is true, Warper has his pure torque and driving skills alone to assist him in this fight.

Once again, flip and then leave for dead. If that doesn't work, just slam him around. Good luck.
"If you're talking about time travelling bunnies...then yes." - Ben, LOST
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