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| Parabolic Trajectory vs. Brushhog | |
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| Topic Started: Jul 3 2009, 10:48 PM (67 Views) | |
| succotash_54 | Jul 3 2009, 10:48 PM Post #1 |
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Grandmaster Narrator
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The SWAT stats line as 6,8,5,3 vs. 2,11,4,5. According the Quick Access page, PT does not appear to have a spinner killer. But he is 3 times faster than me. So, I'll reverse the treatment of Rascal-The Windmill fights. I'll stay close to the wall, and make it difficult for him to get to my sides. With a zero turning circle, not to mention roughly 3/4ths of the degrees of attack you can attack is disc on Brushhog. Get the disc spun up and move out a little. Let him come to me. Just use the zero turning circle to keep him away from the sides. That's most important. The oblique sides of the front and rear aren't as bad because I can turn at get a solid hit on him. But the SIDE sides, I gotta keep him away from. Most of all, I want to make sure he's hitting disc. While it's spun up of course. My weapon is higher than his. So if he tries to flip me, he might get a pop in, but my weapon power, AND my higher torque, are gonna hurt him more. And this is why Brushhog has the teeth on the underside. To cut up wedges like that. So a cutting weapon specially designed for wedges plus higher weapon and higher torque should mean I tear his weapon up. Maybe not enough to take it out of commission, though that is a decent possibility. But I'll try to muck it up as much as I can. And with the gyroscopic force the disc provides, he's not flipping me over anytime soon. The only way he could do that would be to really dig in with his wedge before flipping me, and he won't be able to do that too well. Either my knockers will hit the back of his wedge, knocking him away, or the teeth will rip him a new one before he can get the flip on. If he does flip me, he'll probably want to leave me that way, and fight like a wedge. I'll be higher up, but not too high to where the knockers can't reach him when he wedges. Keep hitting him with the disc and tear him up. If he fights like a wedge, my superior torque should ensure that my disc won't come to a halt when he's carrying me, add to the fact my torque is also as high as his armor. If I'm right-side up, I'll grind his wedge to ribbons. If I'm flipped, I'll still be hitting chunks of the back of his wedge, where all the best pieces are kept. Maybe I can cause some incapacitating damage there. I'll try to do that. And above all, keep him away from the SIDE sides, and even the oblique sides if I can manage it. Good luck Alex. |
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| Siphai | Jul 5 2009, 09:39 AM Post #2 |
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The Guy
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I actually want to bring to attention my superior speed, since I feel that it will serve me extremely well in this match. He has a big honking disc, but he also has big honking wheel guards. He has a zero turning circle with his treads, but he also as a huge wide frame, making him take a lot longer to actually turn a full circle, especially when he's trying to do it at a speed of 2. This kind of manuverability advantage that I hold makes it extremely easy to get to his sides, or even just underneath the front of those wheel-pods. Getting under those wheel pods and flipping him, end-over-end is going to be very important here. My flipper is fucking powerful, that's one thing that can't be discounted, and Brushhog does not have great armor. Constantly crashing down hard on the ground is not going to be good for him. His spinner is strong, granted, and he does have those anti-wedge spikes underneath them to grind down wedges. There's just two problems with that concept in this match: 1. Nothing important is beneath my flipper frame. Tearing it and tearing through it would not affect my ability to flip, or get under Brushhog. 2. There's like a thousand tiny spikes there. The force of it spinning is going to be spread across all the spikes, and is going to end up working very much like sand paper. Will he make lots of scratches? Undoubtedly, but he won't be doing any important damage. And, of course, that's keeping in mind if I decide to get underneath and flip him from under his disc. Let's not forget that I'm focusing on getting under those wheel-pods. I want to flip him as much as possible, and exploit my speed advantage and his turning disabilities as much as possible. Good luck. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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3:44 AM Jul 11