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| Looking to the future... | |
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| Topic Started: Feb 27 2009, 05:00 PM (14,958 Views) | |
| NWOWWE | Jul 30 2015, 12:01 PM Post #841 |
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Team Blood Gulch Motto
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Outside of Nanael (and one last cameo by ZK in Ruination lol), LW is still pretty much my spinner class with Spike, O'Malley and Dr. Robotnik. The first two in particular since there is definite room to improve their weapon designs. MW is a bit more balanced. Harbinger is showing good potential to stick around. Green Hornet is cool, but could probably use an upgrade, and we'll see what happens with Dedede. HW I still can't get away from flippers in even though ToC is pretty much out to pasture at this point. Redemption Denied and Arbiter are finally looking like worth bots in their own right, and even with the rough stretch in LoRE, Ridley still is a solid design. SHW a.k.a. Josh takes other peoples bots. Fulcrum and Jack Frost are the only real obvious choices. Everything else is mostly throwing a dart and hoping something sticks. Final Boss is probably done. Maybe a big overhaul of Tali would be a good idea. |
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| playzooki | Jul 30 2015, 01:50 PM Post #842 |
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oi
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my bots are still shit and always will be except shrek shrek was robbed |
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March or Die - Ruination: The Omen MW Last Eight, Ruination: The Omen Tag Team Champion (with the Green Hornet / NWOWWE), Ruination: The Contagion MW CHAMPION Corrupt Politician - Reign of Steel SHW Finalist Murder Is Fun! - Reign of Steel HW Semi-Finalist Shrek - Hammerfall 4th Place
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| BEES | Aug 2 2015, 01:55 AM Post #843 |
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I've never lived by anyone's rules but my own.
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I'm working on my next team, and I'm glad I started now, because I've got a lot to do. Basically I feel like some of my designs could be shifted closer towards real robots to make them appear more effective and solid, and then some designs which performed well in the past were somewhat unsound. The key is making everything more effective without making it look boring--keeping the unique personality I always try to give my bots. I talk about this in my CAD thread. Edited by BEES, Aug 2 2015, 03:01 AM.
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| That Kode Guy | Nov 5 2015, 01:34 PM Post #844 |
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Ruiner of All
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So I want to flesh out my new SHW axebot, Ceres. Which follows the naming conventions of my newer bots (Juno, Pallas). Unfortunately I'm kind of stuck on where to go with it. There's only so many ways one can design an axe-bot and they can do one of two things, or both if possible. - strike from overhead and cause damage - pierce into or clamp onto enemy armour and help control them there's not really much else they do. you can make them double-sided ala Terrorhurtz, but that only gives you another side to axe with. what I did with Tellu wasn't that... original. it was just forming a wedge on the back of the axehead to work as a (mediocre) flipper. so, what do i do? i realy don't want to be stuck in the doldrums here and delay making this bot for a year, only to turn it into something generic just to get it out of the way. :/ |
![]() Team Covenant stuff
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| NFX | Nov 5 2015, 02:01 PM Post #845 |
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Fuck Bitches Get Crystals
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You could give it two horizontal axes, a bit like Splinter had. That'd allow for the bot to be invertible, and not have to worry about self-righting. |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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| That Kode Guy | Nov 5 2015, 02:06 PM Post #846 |
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Ruiner of All
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The question is, how effective would those axes really be? What would be their purpose? Grabbing? Grabbing doesn't quite work too well, and especially since most bots nowadays slope their sides. |
![]() Team Covenant stuff
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| That Kode Guy | Jan 19 2016, 03:13 PM Post #847 |
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Ruiner of All
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Ceres (?)![]() Yeah... I ditched the axe idea because I didn't like it. Rough version. Yes, that's a 12WD bot. And I tried to make it viable by having the wheelbase or TRACK or whatever it is (fuck you Martijn :P) spaced evenly. At least wheels work better than tracks most of the time. ![]() Spiritual successor to Teresa. The lifting arm (and mechanism, which is partway inside the giant puck in the middle) is attached to a punching mechanism, which can be adjusted very slightly. I can fire the arm at a slight downward angle, or slight upward angle. Was worried about the arm firing into the ground, but Spatula's input reassured me to go along with it, since he said it'd only really fire along the ground. What this does is force the arm into the ground while also pushing it along the ground, defeating other lifters, and 2WD bots. It also acts as a puncher/keep-away stick against spinners, though it has a back-up hinged wedge/plow at the back just in case.I wanted to make the arm wider, but if I did that it would look very cumbersome and unsightly, so... yeah. ![]() I'll fiddle around with it more and see what I get, I suppose. I guess I can enter it into whatever comes after FRR7. |
![]() Team Covenant stuff
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| The_Angry_Goat | Jan 19 2016, 04:25 PM Post #848 |
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¯\_(ツ)_/¯
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I cant believe you managed to out-wheel Angry goat with a design that actually seems viable. it's a unique take on a lifter, that's for sure |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| British-Robotics | Jan 19 2016, 04:43 PM Post #849 |
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Superheavyweight
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Decent design :), but heck now I need to come up with an even melty brain, crazy, hoo-hah design to kill that thingymabob! |
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TEAM TBR Team: FRR Backlash Powerdrive Jr 0-4 Lethal Carriageway 3-1 Sparkster 4-0 Chemical Explosion V2 1-3 "Completely British Killers" Ruination: The Contagion: Chemical Explosion - SHW Champion Rocket Knight - HW Quarter Finalist Awards: Ruination: The Contagion: Chemical Explosion: (Astrobot Award, The Windmill Award, Blood Thirsty Award (Shared with Redemption Denied) | |
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| NWOWWE | Jan 19 2016, 04:44 PM Post #850 |
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Team Blood Gulch Motto
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Of course I feel like this is becoming relevant again. ![]()
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| GF93 | Jan 19 2016, 08:24 PM Post #851 |
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Vi veri veniversum vivus vici.
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Love the look of this one, I have to say. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Mystic2000 | Jan 26 2016, 02:45 PM Post #852 |
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The Mad Scientist of ARC
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HW Design i'm working on potentially for FRR7, if i don't continue on with the Midnights, which now feel like a failed attempt at a rebirth of my old bots than anything, here is Thallium :![]() HW Drum with Babaganoush style skirt and rounded chassis cause HS can die in a inferno (then againt it's that or it will be a wedge war like RA2) |
![]() Team Obscure: "From the endless pit of darkness we arise, to make sure you'll never see the next sunrise" | |
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| GF93 | Jan 26 2016, 04:09 PM Post #853 |
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Vi veri veniversum vivus vici.
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Nice, that looks pretty solid. Even if does look a bit like a evil Smartie with the roundness and bright colours.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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