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| Looking to the future... | |
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| Topic Started: Feb 27 2009, 05:00 PM (14,998 Views) | |
| That Kode Guy | Apr 9 2009, 01:41 PM Post #61 |
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Ruiner of All
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Not a bad redesign at all, Alex. As for my crew, well let's see... Scarab and Fulcrum pretty much failed, so they probably won't be back. Perseus might return with a better stat allocation, because he just wasn't fast enough. Shadow Zone Forever, however, is definitely returning, win or lose. He might get a slight facelift or redesign, though. |
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| Siphai | Apr 11 2009, 06:41 AM Post #62 |
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The Guy
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I got frustrated working on Return of Feedback so I knocked up what might be my new heavyweight![]() Automaton is basically a regular wedge, but it has two racks of 'razor strips' (running on the same motor) that can rotate upwards and aid in hooking and controlling robots. Then there are the obvious two wedge arms that have 360 degrees of rotation that serve as the main lifter. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| Area51Escapee | Apr 11 2009, 11:05 AM Post #63 |
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Root Admin Wannabe
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Haha, that sounded wrong. Seriously, though, the design looks interesting. I have questions of how effective the lifters will be but admire the effort. |
| "If you're talking about time travelling bunnies...then yes." - Ben, LOST | |
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| That Kode Guy | Apr 11 2009, 12:14 PM Post #64 |
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Ruiner of All
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Been messin around with SZF, and here's what may or may not be the final result:![]() ![]() It's a bit lower, and the scoop's now angled at the sides and lengthened: thus it's even less steep than if I had not lengthened it and just left it lowered with the rest of the body. The flipper's pretty much working the same as it was before. More leverage in the front and back this time around. Still might adjust it a bit more. And a front and side view for convenience: ![]() ![]() Comments appreciated, so I know I don't fuck up in the next ARC, lol |
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| Fish Of Doom | Apr 11 2009, 03:39 PM Post #65 |
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I feel like a fucking celebrity around here.
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It doesn't look any different, honestly. It's still a great anti-spinner but has almost no defense against wedges or flippers. |
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| NWOWWE | Apr 11 2009, 04:07 PM Post #66 |
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Team Blood Gulch Motto
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Eh, ToC lost to it, so it's doing something right. |
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| Siphai | Apr 11 2009, 04:17 PM Post #67 |
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The Guy
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That wedged back aka his flipper might do a good job against wedges/flippers |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| That Kode Guy | Apr 11 2009, 05:49 PM Post #68 |
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Ruiner of All
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I figure having side skirts might hurt manoeuvrability a bit, and besides no skirt is completely invincible, even sprung skirts. But yeah, Joey just pointed something out to me about the scoop not completely against the ground; the wheels can be visible below it in the front view, so I'll change that soon, lol And yeah I forgot to say, Alex, nice new HW. Kind of like a non-boring Voltronic. (jk) Question, though. Are there blades on the underside, so if it gets flipped it can still use those? Oh, and just for Dylan's convenience (and lucky I saved the new SZF under a diff. name), here are some renders of the current SZF and the new one together, so he can see the difference. ![]() Front 3D view ![]() Rear 3D view ![]() Direct front view ![]() Side view ![]() w00t for comparisons, lol |
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| Siphai | Apr 11 2009, 05:53 PM Post #69 |
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The Guy
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Unfortunately no, but the lifting arms do have 360 degree rotation so, if I really wanted to, I could self-right so I could use them again. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| That Kode Guy | Apr 11 2009, 06:18 PM Post #70 |
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Ruiner of All
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Okay cool. |
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| G-Force | Apr 13 2009, 04:36 PM Post #71 |
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Not to be confused with the gerbil movie.
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Shockwave Beta:![]() ![]()
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G-Force Robotics: 22-17 "Striving for mediocrity since 1989!" Shiver: 4-5 Shockwave: 6-4 DFTB: 9-2 Binary: 3-6 | |
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| Siphai | Apr 13 2009, 04:40 PM Post #72 |
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The Guy
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holy shit |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| panicattacky2k | Apr 13 2009, 08:33 PM Post #73 |
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Superheavyweight
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guy like looking forward to inevitable Shockwave vs Shovearound tiebreaker rematch |
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| That Kode Guy | Apr 13 2009, 08:54 PM Post #74 |
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Ruiner of All
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Looking good, G-Force. Doesn't look like it can self-right, though. Or quickly, if the claw can bend all the way back. Still a damn good render though, and it looks really fuckin effective right side up, lol But there's probably a proper srimech on there somewhere that I can't see so I'll go ahead and shut up.
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| succotash_54 | Apr 14 2009, 11:25 AM Post #75 |
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Grandmaster Narrator
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If the weapon is powerful enough, it doesn't need to bend all the way back, just push with enough power to get enough momentum to get it over. |
| There are few crimes in our modern society that merit public beating. Interrupting someone's enjoyment of Messiah to request "Jingle Bells" by the Singing Dogs is irrefutably one such offense. | |
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| G-Force | Apr 14 2009, 12:16 PM Post #76 |
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Not to be confused with the gerbil movie.
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Maybe I'll add Razer-like wings to be safe. I'm working on my new HW spinner, "Don't Flick the Bean" It's a design that, hopefully, will take little to no damage upon intense impacts. |
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G-Force Robotics: 22-17 "Striving for mediocrity since 1989!" Shiver: 4-5 Shockwave: 6-4 DFTB: 9-2 Binary: 3-6 | |
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| Fish Of Doom | Apr 14 2009, 12:22 PM Post #77 |
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I feel like a fucking celebrity around here.
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It's wide enough, maybe just put a thing on the back of the claw to push it back up. |
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| G-Force | Apr 15 2009, 12:52 AM Post #78 |
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Not to be confused with the gerbil movie.
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HW: Don't Flick the Bean Friction-driven spinner. There are four motors mounted horizontally, driving rubber tires. The shell of the robot is in contact with these tires, and that's what powers the spinning motion. The rest of the shell is resting on frictionless tracks at the bottom and top. Since the shell is not directly attached to a motor, the damage to the bot itself on rough impacts will be severely reduced. Impact is spread across four tires, which will continue to spin while the shell momentarily stops. This is just the first version, I'm sure I'll tweak alot of things before it gets to compete. ![]()
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G-Force Robotics: 22-17 "Striving for mediocrity since 1989!" Shiver: 4-5 Shockwave: 6-4 DFTB: 9-2 Binary: 3-6 | |
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| Minion33088 | Apr 15 2009, 01:03 AM Post #79 |
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Team AC/DC
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Nice spinner. I noticed lots of people have been turning to friction driven weapons lately. |
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| G-Force | Apr 15 2009, 05:17 PM Post #80 |
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Not to be confused with the gerbil movie.
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SHW: Dead Zone. Still might change this, if I decide it's too ineffective. Essentially, I zoom under opponents, wedge them, lift them into the "pit" (open space in the center of the bot) and then, while they're stuck in there, just take them to the arena hazards and hold them there. they can't go anywhere or do anything. ![]()
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G-Force Robotics: 22-17 "Striving for mediocrity since 1989!" Shiver: 4-5 Shockwave: 6-4 DFTB: 9-2 Binary: 3-6 | |
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