Welcome Guest [Log In] [Register]
Welcome to Advanced Robot Combat. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features.

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
  • 43
Looking to the future...
Topic Started: Feb 27 2009, 05:00 PM (15,000 Views)
panicattacky2k
Superheavyweight
Era with Picard, the bald guy?

ill look at it
Offline Profile Quote Post Goto Top
 
succotash_54
Member Avatar
Grandmaster Narrator
Or DS9 with Avery Brooks.

Or Voyager with Kate Mulgrew

For you, I'd probably start with Scott Bakula's "Enterprise."
There are few crimes in our modern society that merit public beating. Interrupting someone's enjoyment of Messiah to request "Jingle Bells" by the Singing Dogs is irrefutably one such offense.
Offline Profile Quote Post Goto Top
 
Siphai
Member Avatar
The Guy
Watching Star Trek is the equivalent of watching the Star Wars prequels
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
Offline Profile Quote Post Goto Top
 
succotash_54
Member Avatar
Grandmaster Narrator
Siphai
Mar 1 2009, 04:53 PM
Watching Star Trek is the equivalent of watching the Star Wars prequels

Hah. The Enterprise E could take down a Super Star Destroyer any day of the week and twice on Sunday.
There are few crimes in our modern society that merit public beating. Interrupting someone's enjoyment of Messiah to request "Jingle Bells" by the Singing Dogs is irrefutably one such offense.
Offline Profile Quote Post Goto Top
 
Siphai
Member Avatar
The Guy
I've been down this road before. This is a road that you do not want to take. This is an untakeable road. Of all the roads that I've taken, this is the only one I've given back.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
Offline Profile Quote Post Goto Top
 
succotash_54
Member Avatar
Grandmaster Narrator
lmao
There are few crimes in our modern society that merit public beating. Interrupting someone's enjoyment of Messiah to request "Jingle Bells" by the Singing Dogs is irrefutably one such offense.
Offline Profile Quote Post Goto Top
 
succotash_54
Member Avatar
Grandmaster Narrator
Fish Of Doom
Feb 28 2009, 10:25 PM
I'm liking Giant Swan's redesign, and it's a huge improvement from the original that I think got 1 win a few years ago. I may not even change it at all. If it goes down, I'll see what it's flaws are and redesign.

Dylan the only thing I might POSSIBLY do different would be to shorten the spikes a hair and give the arm a little more room. Just in case you ever want to ride the lifter a little bit just to make uber-sure you're low enough.
There are few crimes in our modern society that merit public beating. Interrupting someone's enjoyment of Messiah to request "Jingle Bells" by the Singing Dogs is irrefutably one such offense.
Offline Profile Quote Post Goto Top
 
Toxic
Member Avatar
Heavyweight
Area51Escapee
Feb 28 2009, 11:46 PM
Toxic
Mar 1 2009, 04:14 AM
Well,as I said on another topic, I'm more than likely entering the next tourny since I actually have a reliable internet connection.

For LW's, I'm thinking about bringing something that I've used before back,but I'm also throwing around a couple of ideas that are brand new,atleast for me.

MWs, I'm gunna be lame and probably just bring back Tiki Dude, since thats basically the only MW I've ever used.

And HW and SHW I have no clue.Might do something new, but like with the LW,I'm thinking about bringing something back again.

Since I actually know what will work and what won't(It been like 3 years or so since I last did one of these) I'm really hoping to be competitive this time around.

If you want, you can still use the designs I made for you back in Redemption. I thought they were all pretty good but it's up to you. Too bad you FFed away...you could have been a CONTENDAH!

Sure that'd be great.Could you maybe PM me or email the images?My e-mail i lawson76@marshall.edu.I cant even remember what all I had you work up.
Offline Profile Quote Post Goto Top
 
StarlessSoldier
Member Avatar
The Lost Warrior
Since it's out of the bag anyway, I'll show this. Not decided on the stats just yet, but here's the design.
Posted Image
As compared to:
Posted Image

As you can see it is a 100% overhaul that I've been working on for a long ass time. The big thing I wanted to accomplish is to make the design lower and wider, which I did.

What stayed: 4 wheel drive, turret mounted axe weapon, semi-reactive armor system, rear anti-spinner plow.

What's new: Full tubular steel frame to replace the aluminum mono-chassis. This will increase overall rigidity and help prevent catastrophic chassis damage. The semi-reactive armor has been totally redesigned with larger rubber bushings for increased stand-off distance from the frame. The armor panels themselves are new designs to be more resistant to spinners but retain their wedge defense characteristics. This is curious because these type of panels go back to the very first Adrenaline (4 rebuilds ago). The weapon system has been massively redesigned as well. The turret still has 360 degrees of travel, but the drive motor has been moved into the base to allow a smaller, lower profile turret with more sloped sides. The weapon drive system is now electrical instead of pneumatic, and uses chains rather than gears. The weapon shaft axis is pushed out as far to the front of the turret as possible for two reasons. The axe has maximum reach, and the weight distribution behind the axis keeps the bot from lifting during strikes. The weapon head itself is now heavier, for maximum kinetic and gravitational damage. The head design is based on Sovereign's axe, which combines a pointed tip to achieve penetration with a sharp angled edge to cleave through armor and internal components once the point breaks through. A rubber bump stop keeps the axe from damaging itself or the turret on return swings.
The unforeseen consequences of ABC's Battlebots selection process:

1999: Shadetree tinkerer sees combat robots made from wheelchair parts and old tire rims; says I can do this. Hobby robotic combat is born.

2016: Shadetree tinkerer sees combat robots that look like they were designed by NASA engineers with DARPA funding; says I can't do this. Hobby robotic combat dies.
Offline Profile Quote Post Goto Top
 
Siphai
Member Avatar
The Guy
That's fucking sweet, especially the detailed dissertation on what exactly changed. I like the new axe, though I'm unsure on the plated armor as opposed to the previous 'footie' wedges. Undoubtably it'd be better spinner protection and, in real life, it would be easier to work with and to fix, but it could fall prey to the wedge heavy HW class. Yet again, this is all speculation and I still think that it is an improvement over the previous design. Great job.

As long as we're showing redesigned shit, I might as well break out this puppy that I finished about a week or so ago: (more table breaking than I thought)

Posted Image

Removing two wheels gives it the weakness of having more knockback on each hit due to less friction, however it gives it more agility when turning allowing it to cover the weak sides and back. The weight lost in wheel guards, wedges, spikes, etc. has been made up in beefier motors, making it able to be more aggressive (I'm sick of using that 'hug the wall,' 'stay on the defensive' tactic) and more able to defend its sides. The weapon motor has been toned down a little bit, allowing for a bigger, heavier, quad-bar that has a greater radius and thus more reach than the previous Windmill. The choice of a quad-bar over much more widely used tri-bars and regular spinning blades is mostly aesthetic as to replicate a windmill's blades, but also allows for a faster spinup time. (The greater reach allows it to be more destructive than previous designs, despite having less weapon power, due to it being more able to bring the bar to bear).

The circular chassis has been ditched for a chamfered 'triangular' windmill-esque chassis to save space and replicate a true windmill. The single piece chassis has been replaced by a panelled chassis with an external frame to make repair much easier. Dual casters on the bottom allow for easier turning, and a single caster in the center of the bar allows for an easier time running upside-down. The wheels are off-center of the chassis to make it lower to the ground, and to also create an angled cutter when running upside down to more readily strike and tear at wedges.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
Offline Profile Quote Post Goto Top
 
StarlessSoldier
Member Avatar
The Lost Warrior
Overall a huge improvement, I especially like the much larger range of the blade. However, I think it would be wiser to make the blades taper toward the outside (essentially just like the windmill logo). That would increase weight at the tips to allow maximum kinetic transfer during impacts.
The unforeseen consequences of ABC's Battlebots selection process:

1999: Shadetree tinkerer sees combat robots made from wheelchair parts and old tire rims; says I can do this. Hobby robotic combat is born.

2016: Shadetree tinkerer sees combat robots that look like they were designed by NASA engineers with DARPA funding; says I can't do this. Hobby robotic combat dies.
Offline Profile Quote Post Goto Top
 
Fish Of Doom
Member Avatar
I feel like a fucking celebrity around here.
I like your's John. It looks less like Tazbot, but still keeps the original intention of the design. I also like how the head can be used as an extension to the wedges.

Windmill, eh, not sure yet. It's going to take quite a bit of kickback after each hit due to the small frame in relation to the blade and only 2 wheels. It's going to have a hard time turning with the blade at full speed as well.

I suppose if we're showing off next season's redesigns, this is the newer "Goodbye" that I came up with half way through the season. The reason the blades look cut off is because the camera is a little too close I think.

Posted Image
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
StarlessSoldier
Member Avatar
The Lost Warrior
Wow, definitely a massive improvement! Looks like it can be extremely versatile without sacrificing much in terms of purpose.

As for Adrenaline, yeah in this one I think it has finally gotten completely free of the Tazbot roots and become a unique entity.
The unforeseen consequences of ABC's Battlebots selection process:

1999: Shadetree tinkerer sees combat robots made from wheelchair parts and old tire rims; says I can do this. Hobby robotic combat is born.

2016: Shadetree tinkerer sees combat robots that look like they were designed by NASA engineers with DARPA funding; says I can't do this. Hobby robotic combat dies.
Offline Profile Quote Post Goto Top
 
Siphai
Member Avatar
The Guy
Fish Of Doom
Apr 2 2009, 04:29 PM

Windmill, eh, not sure yet. It's going to take quite a bit of kickback after each hit due to the small frame in relation to the blade and only 2 wheels. It's going to have a hard time turning with the blade at full speed as well.


I breifly thought about keeping it four wheeled (with two smaller wheels at the front replacing the casters) to increase the friction, which I might still do since the blade range and the speed are increased enough that I can afford some loss in friction. At the same time, however, I wanted to keep to my intentions of a two-wheeled spinner (since, realistically, even if it was still a two-wheel drive, a four wheeled spinner would probably overweight). I might end up shortening the reach on the blade, but the whole point of the rebuild was to make the blade have a lot of range. idk, I'll probably have a look at the CAD sometime later, maybe change it up a bit based on how The Windmill does against Zombie Killer this week. If he wins, I'll probably slap two small wheels on there, but if he loses then I'll probably keep it the same. I like John's advice though and I will most likely end up recreating the blade to have tapered ends, and end up chamfering the edges to get a single point of impact.

Goodbye looks sick though. The lifter/thwack design is really creative and I love the concept. Looks a hell of a lot more stable than the previous Goodbye (probably due to the wider base and lower chassis). That thing just looks great.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
Offline Profile Quote Post Goto Top
 
Siphai
Member Avatar
The Guy
StarlessSoldier
Apr 2 2009, 04:41 PM
Wow, definitely a massive improvement! Looks like it can be extremely versatile without sacrificing much in terms of purpose.

As for Adrenaline, yeah in this one I think it has finally gotten completely free of the Tazbot roots and become a unique entity.

Not that there's anything wrong with a taz-esque design lol, but yeah if Adrenaline and Tazbot were in the same arena you wouldn't even realize that Adrenaline used to have heavy roots in the Tazbot design.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
Offline Profile Quote Post Goto Top
 
StarlessSoldier
Member Avatar
The Lost Warrior
Siphai
Apr 2 2009, 09:46 PM
StarlessSoldier
Apr 2 2009, 04:41 PM
Wow, definitely a massive improvement!  Looks like it can be extremely versatile without sacrificing much in terms of purpose.

As for Adrenaline, yeah in this one I think it has finally gotten completely free of the Tazbot roots and become a unique entity.

Not that there's anything wrong with a taz-esque design lol, but yeah if Adrenaline and Tazbot were in the same arena you wouldn't even realize that Adrenaline used to have heavy roots in the Tazbot design.

Version 1 :P
Posted Image
The unforeseen consequences of ABC's Battlebots selection process:

1999: Shadetree tinkerer sees combat robots made from wheelchair parts and old tire rims; says I can do this. Hobby robotic combat is born.

2016: Shadetree tinkerer sees combat robots that look like they were designed by NASA engineers with DARPA funding; says I can't do this. Hobby robotic combat dies.
Offline Profile Quote Post Goto Top
 
Siphai
Member Avatar
The Guy
lol version 1. Which iteration is this one now? Like 6-7? Adrenaline has to have some kind of record as the longest running, most redesigned robot. Unless Copperhead has been competing for longer. =P
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
Offline Profile Quote Post Goto Top
 
StarlessSoldier
Member Avatar
The Lost Warrior
This is technically the 6th version of Adrenaline, but version... let's call it 3.5 never competed and was almost Identical to version 4 so I'm counting 5 versions. As for Copperhead, he and Adrenaline started in the same season, but Copperhead has competed 2 seasons longer (due to Dark Star). Copperhead has gone through less changes however unless you count the fact that the first version (which never competed) was a spinner and the first competing version was a lifter similar to Vald the Impaler.
The unforeseen consequences of ABC's Battlebots selection process:

1999: Shadetree tinkerer sees combat robots made from wheelchair parts and old tire rims; says I can do this. Hobby robotic combat is born.

2016: Shadetree tinkerer sees combat robots that look like they were designed by NASA engineers with DARPA funding; says I can't do this. Hobby robotic combat dies.
Offline Profile Quote Post Goto Top
 
Siphai
Member Avatar
The Guy
StarlessSoldier
Apr 2 2009, 05:00 PM
Copperhead has gone through less changes however unless you count the fact that the first version (which never competed) was a spinner and the first competing version was a lifter similar to Vald the Impaler.

Holy shit, you wouldn't happen to have those pics still around somewhere, would you?
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
Offline Profile Quote Post Goto Top
 
ACAMS
Member Avatar
Middleweight
StarlessSoldier
Apr 2 2009, 02:16 PM
Since it's out of the bag anyway, I'll show this.  Not decided on the stats just yet, but here's the design.
Posted Image



Just be DOUBLE DAMN SURE it is NOT...I repeat NOT a speed hammer!
Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Join the millions that use us for their forum communities. Create your own forum today.
Go to Next Page
« Previous Topic · Fantasy All Access · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2
  • 43

Black Water created by tiptopolive of the Zetaboards Theme Zone