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Evolution of design
Topic Started: Oct 23 2006, 05:09 PM (3,004 Views)
That Kode Guy
Member Avatar
Ruiner of All
I'mma do yet another of these because boredom. :v:

So this is as close as I've ever gotten towards building an actual robot, and this was... oh, I dunno, 13-14 years ago?

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This actually existed as a purely wooden model in my Tech Design class. I called it Poundemonium. I kept it around for a while and then... idk what happened to it.

And it inspired this thing:

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Ultimatum. Double-sided axe. 2WD. I guess it wasn't too bad for its time, tbh. It's only here for a placeholder, though, nothing came of this except the successor:

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Speed: 5
Torque: 2
Armour: 5
Weapon: 10

Hi Perseus! ARC: Reckoning team member. Speed hammer. Still 2WD. Went 4-6... eh, not too bad for a first tournament where I didn't really know what I was doing, tbh. :D Could've broke even if I didn't lose a coin toss to swimm3r. :P

Which led to this, in the very next tournament:

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Speed: 6
Traction: 5
Armour: 6
Weapon: 5

It's Terminus, yep. Fucking piece of shit. 1-8, the only win being a forfeit against Sanitation Engineer, who was basically MW Riot Control. That would've been a loss. So this thing never won a legit match. Also the CAD at the time sucked. So yep.

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Terminus 1.5, I guess? idk, this was probably a cleaner CAD version. The semisphere was moved to the center for w/e reason. Didn't compete, but with better stats it might've made a dent.

So I decided I didn't want it anymore. Lian spoke up, so I gave it to him. Some time after that, he asked me to redesign it.

This is where it split into two separate robots.

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This is Terminus II, which Lian also entered in HW under the name Hammerfell. :P It did much, much better than in ARC: Carnage, both times. :P It's not been redesigned as of yet, so that's its current version.

So what happened to Perseus, you ask? This:

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Perseus II was entered into Lian's tournament, Crazy Bots: New Breed City. It far overperformed imo, but I was generally happy with it. At the same time, I knew it had weaknesses, so I was immediately on a redesign for it.

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Not terribly happy with it, sadly, but here's Perseus III. He hasn't competed yet.

I might redesign him again, but this is what he is now, and it's quite a progression from that old wooden model, don't you think?
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Team Covenant stuff
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The_Angry_Goat
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¯\_(ツ)_/¯
I feel like this thread is becoming mono-Kody, so imma interject with my own evolution. "but wait Gabe, you've only been here for a year! how can you have a robot that's gone through more than 2 or 3 iterations?" it's quite simple, actually. wedgebots :V


Flammenwerfer:

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Speed: 5
Weapon: 1
Torque: 8
Traction: 5
Armor: 11

Oh dear god that static circle wedge. still, this was one of the original few robots I made, and the only one other than Cuddle time! that wasn't complete crap :V . oh yeah also it never competed. also check out those stats :V . pushy pushy for days :V

Flammenwerfer v2mk1:

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this one's actually quite good looking tbh, and I considered entering it just for the aesthetics. but im a tryhard and its wedge isn't invertable :V . also I just had general misgivings about it... I don't like useless things, and both the non-invertable wedge and the flamethrower felt like that to me. I never did actually stat this because it got replaced too quicky... also check out this piece of ass anti-spinner set-up I had planned for it :V

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Flammenwerfer v2mk2:

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Speed: 8
Traction: 8
Torque: 4
Weapon: 1
Armor: 9

so naturally, I kept the flamethrower despite that. I didn't want to change the name I guess :V . also it still hasn't competed. well, I guess this one's in mech mash, but NFX is being a scrub :V

Warlock:

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Speed: 9
Traction: 8
Torque: 5
Weapon: 3
Armor: 5 (or wep 0 armor 8 (+3 rear))

I finally realized that I didn't like the flamethrower on it, so I ditched it in some of the configurations. also my armor is equal to my torque :V . I needed something to use for fun. now with a billion attachments, and actually getting entered in something!
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
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That Kode Guy
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Ruiner of All
Yay, someone else besides me posted bot history in here! :v:

Also it's cool to see how it's evolved, even if it is 'just a wedge'. :V Flamethrowers!
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Team Covenant stuff
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playzooki
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oi
i don't post in this thread because i enter the basically the same robots every time :v:
March or Die - Ruination: The Omen MW Last Eight, Ruination: The Omen Tag Team Champion (with the Green Hornet / NWOWWE), Ruination: The Contagion MW CHAMPION
Corrupt Politician - Reign of Steel SHW Finalist
Murder Is Fun! - Reign of Steel HW Semi-Finalist
Shrek - Hammerfall 4th Place

GF93
 
I'm starting to regret entering.
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Hiicantpk
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:2hu:
If i had a bot with more than 2 generations maybe I would. Maybe Bass Drop when I make a new version
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

Robo*Con
Uptown Funk: 2-0
Remi IV: 1-1 (Lifetime 10-13)

Ruination 4
Tidal Wave II: 2-5 (Lifetime 19-15)
Remi IV: 4-3 (Lifetime 12-14)
Flandre Scarlet: 2-5 (Lifetime 3-5)
Lifter 2: Electric Boogaloo: 4-3
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NFX
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Fuck Bitches Get Crystals
LET'S DO A THING

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First version of Scatterbrain. Designed for an experimental tournament after ARC: Armageddon with some tweaks to the stat system (which I think I won the HW division in with MiDAS), and did very shit, being knocked out of the tournament immediately. No melty at this stage, just Omni wheels for moving in any direction and 15 Speed for good thwack power. Invertible, because I was no longer a complete idiot at this point in my ARC career. :v: I can't remember how it actually went out of the tournament, but there were clearly a number of flaws with this design, which I attempted to amend for the next version.

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Yes, this is a more recent render of it, but it basically hasn't changed since the initial second edition, apart from a few aesthetic bits here and there. Simplified the design here, just three smashy arms, three regular wheels, and melty brain technology for pure translational thwackbot goodness. Entered in a few tournaments down the road, and made the playoffs one time (I still remember that tournament where it went something like 1-9 and its only win was against the eventual runner-up), but usually is good for a reasonable performance, around the break-even mark, with a decent amount of fun along the way. More or less what I intended Team Mongoose to be about. =D I'm not sure why, then, I decided to redesign it again at one stage.

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This is as far as I got with the redesign before I realised "Hang on, I like Scatterbrain as it is, and this design is kind of shit", so it was never entered into anything, and Scatterbrain has kept the same three-armed design since, that everyone seems to love. Although this thing does look kind of familiar......

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Well who expected that? Kugelblitz - my unorthodox take on the HS/melty thwack hybrid idea - was spawned from a failed idea for Scatterbrain! Which goes to show, even if you think the planned new version of a robot sucks, you can still turn it into something awesome.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - 13 pts
MiDAS - 12 pts

it was a gigantic masturbation of polygons :v - That Kode Guy
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The_Angry_Goat
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¯\_(ツ)_/¯
I'm bored, and may as well record Chimera somewhere :V

Chimera V1 - competed in Hammerfall and Ruination: the contagion

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Speed: 5
Traction: 7
Torque: 5
Weapon: 4
Armor: 9 (+3 to front wedge(s))


hey look, my first robot. shall we count the design mistakes?

1 - front wedge was originally static (changed before I competed with it tho)
2 - I hadn't figured out proper lighting and staging yet
3 - I was unable to mount the rear spike directly in the middle of the rear (though no one ever commented on that)
4 - anti-spinner set-up is worse at facing spinners than the normal set-up is
5 - misconceptions about its ability to self-right, though I maintain it could have if I got really lucky.
6 - stats were bad, though not laughably so; got the armor right at least.

I did also do some things right though
- my attention to detail was actually pretty decent; all the bits I modeled do actually fit, and the flipper could probably work - though how effective it'd be with the piston that far back...
- tried to angle the wedge at the sides. I did it wrong, but it still worked as it was
- also my strategies with it carried me to a pretty decent record, despite my shortcomings otherwise - showed me that you can do pretty decent on here if you just try every time

Chimera V2mk1

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no memory of making this or competing with it. I imagine it was an intermediary between two competitive designs, though I might have entered it in the Ruination switcherTWO

Chimera V2mk2

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this one actually competed in FRR: Backlash. did decent - 8-5, went out in quarters again. sides still look like ass and I still have the unnecessary tail spike. also 4WD despite the shape, which messed people up multiple times :V

Chimera V3

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made this one to push the boundaries of size as far as I could, then realized I pushed them too far when I started trying to fit things inside of it :V

still, I love how it turned out from a visual perspective. shame it was too flawed.

Chimera V4

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this is from my static wedges are cool phase, but it was also lazily done, and I scrapped it for that. would have done decently, but it was uninspired and I wouldn't've enjoyed it.

Chimera V5

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so to take it to the next level, I went full re-design. properly thought out 4-bar mechanism, wheel redundancy, the whole lot. the hope here is to go from decent but lackluster to good while being fun to RP for. also I like 4-bar flippers :V



‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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Cha0sFerret
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What just appeared in my hands?
This thread's pretty quiet these days, isn't it?

I have this unused and unnamed design that I think was going to be my MW for RB2. Let's see how this has evolved.
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I was probably caught up in the Yeti hype train when I made this. It's a 4WD box with 360 degree lifting prongs and a grinding drum. The idea was to use the lifter to climb on top of opponents and grind away at their top armor. It should be pretty obvious why this never saw the light of day.

This design made me see another use for the lifting prongs, though. If they are wide enough, they can be used as a defense against flanking. However, this design is relatively narrow, and would have to press the lifter to use it effectively for defense, which, well, doesn't work. So, I ditched it and made my actual RB2 MW, Deception:
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This one was shaped specifically to take advantage of the anti-flanking applications of unnamed's forks without also losing maneuverability, plus given an actually dangerous weapon.

More about the shape: the wide 2WD design with the giant wedgelets provides the Deception with a hard-to-flank shape, while also minimizing the negative effects of its own gyroscopic forces. The weakness such a design would normally have (angling into the inside of the wedges) is covered by having a big ol' spinning disc there to take a bite out of anyone who tries to angle in like that. So far, it's undefeated in RB2. It might remain undefeated if the tournament continues to flounder :v:

With the success of Deception, I decided to try making a control spinner out of the design. Enter Mudcrab, my ROBOTS FW:
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The main thing I wanted to address from Deception was the weakness of the wheels. Any decently fast spinner could have ripped its wheels off easily because of how far forward they were, so for Mudcrab, I moved the wheels back. I also switched the vertical bar out for a drum, to have a wider area with a weapon armor bonus for extra spinner protection. Unfortunately, this meant that I couldn't use Deception's shape, so I had to get creative. That's where the claws came from: long, wide bars with wedges on the ends to make flanking painful. The shape also opened up offensive opportunities by allowing Mudcrab to wedge stuff from the side without having to flank. To do this, though, I had to make the claws hinged, so we're back to the problem the unnamed design had. I tried playing around this by putting more points into speed, and considering how well it fared in ROBOTS, I think I'm on the right track.

Mudcrab's matches against Firebird highlighted its weakness to undercutting and overcutting spinners. I wasn't sure what the best way to combat this was, so I went three different paths with the next step in the design's evolution. Enter White Cat, Scrapyard Miscreation, and Tarantula:
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White Cat is a Black Dog clone/pisstake first and foremost, but the stats and the changes I made from Black Dog's design have their roots in my experience with Mudcrab. Most major design elements from Black Dog are still present: the drum is set higher than necessary to provide some hammer protection (and coincidentally, overcutter protection), but White Cat has feeder wedges that will still work inverted, so the hammer protection doesn't have the cost of sucking while upside down. The drum is split into three segments instead of two, allowing me to have more feeder wedges for redundancy to make undercutters a little less scary. I've also ditched the Mudcrab claws. It still has control spinner stats, though, because I want to see if I can start making the Mudcrab concept look more reasonable. Performance is yet to be seen.

Scrapyard Miscreation started as its own design family back in January or so, but it was forgotten and left in a folder until a few weeks ago, when I revived it and gave it the Mudcrab family twist it has now. The main defense against undercutting and overcutting designs is that's it's wider than most spinning weapons, so you'd have to get really close and turn in to clip its wheels. It also has the claws still because reasons. To get the width I wanted, I had to ditch the drum for the sake of realism. I replaced it with a sideways hammer. If you haven't guessed already, yes, I took inspiration from the sportsman bot here: https://www.youtube.com/watch?v=m0XQ5-SECl4
This has fewer offensive options than the likes of Deception, Mudcrab, and White Cat, but compensates by being a floppy noodle and a pain in the rear to fight against. Performance is yet to be seen, but it's in CBC2 so I expect results soon.

Tarantula is bordering on parody. It's a more extreme version of Mudcrab in every way. More speed, less drum. In hindsight, the stat spread I used would have worked better with a cheese wedge flipper. The most important aspect is the many claws/legs. The intent here was to have redundancy against spinners, but I went a little bit overboard and ended up with essentially Mudcrab SSJ :v: A toned-down version of it might appear in the distant future.

So yeah, I think I just made an evolution of design post about a bunch of bots with no proper successors. Funny how that works, eh?
Robocon (3-1)
Eat Me Too: 2-0
Eye of Fury: 1-1

Ruination: The Upheaval (11-5)
Eat Me Too: 3-1
Lulver: 3-1
Wedgelord: 3-1
Scrunglebot: 2-2

A growing collection of fun quotes from the community
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patrickrowberry
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Middleweight
I have been making models for nearly 15 years maybe even more
sadly I don't have pics of my old machines

but I have been evolving my style of lifters though the short time I have been here

it started with the Horney one

https://img06.deviantart.net/1271/i/2015/345/f/6/the_horny_one__18th_seed__by_scorpion1m-d99340j.jpg

a semi finalist in arc and in my own tournament and was a bit lucky In both and next years his was destroyed In his heat and because of is never appeared In arc again

but at the same time I was work on jappersquark

https://t05.deviantart.net/U1gbb0CvvjXzasMlJoMTCxu1R8U=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre14/a9a8/th/pre/i/2015/345/7/c/jappasquark__13th_seed__by_scorpion1m-d9976xw.jpg

with mixed result I almost entered this In with its slow lifter but fast drive
but this got me the idea to combine the two but this was much harder and had many failed attempts
into

a honest good lifter (left bot)

https://img08.deviantart.net/b2a1/i/2015/304/a/7/pats_uk_championship__heat_10_quarter_final_3__by_scorpion1m-d9f2fsc.jpg

a very of lifter that I didn't think much but I realised it had a very unique lifting system and thought of putting the lifting system inside the bot to let it have more rotation has the robot had to have to lifters to self right
but it would be a long time to I built a semi decent lifter witch was

redline (right robot)

https://scorpion1m.deviantart.com/art/pats-uk-championship-heat-1-quater-final-3-640486658

this lifter may of been but had the centred lifter design that I wanted but its armour was to weak how ever it showed promise despite losing in a tough heat to Pegasus device who would go on to represent me I narc that year so I copied the lifter system and put it into more bots even using it for axes In the future

but the idea of putting a lifter in the middle of centre made me think of more weapons the could be put In the cneter which made me think up of the power house.. blue (right bot)

https://scorpion1m.deviantart.com/art/pats-uk-championship-heat-2-final-640674261

showing form in its first appearance getting into the second round of the semi final on its first go I wonder how well he will do In my model making tournament this year if you want ot find out watch my model uk championship on my yt channel every Friday play list here

https://www.youtube.com/playlist?list=PLxt7cl-HemE3djER4GT0vqTqANsf93_y2

the centred lifter was almost perfected by plain as butter as it become last year uk champ and the 3rd robot on this list and I of my best lifters.

https://scorpion1m.deviantart.com/art/plain-as-butter-1st-seed-653700765

how ever pab still lacked a bit of speed and I really wanted the fast power lifter jappersquack but with a powerful lifter so I destroyed the robot and using a simple idea of using doors on hinges it made a quick lifter on a 4 wheeled drive and I made a very flat wedge for it witch accidently worked as a tray the wrong way up yes it is ofcosue my latest lifter

ramshock
https://img13.deviantart.net/c511/i/2017/207/7/4/ramshock__new_robot__by_scorpion1m-dbhrunj.jpg

I wonder what is next for lifters and my model making in the future
https://www.youtube.com/channel/UCNRE7FYtiGICZTqiY5vlrtA
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
Let's do one of these for Shade Fist shall we?

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The first Shade Fist was the first ever bot I rendered for ARC. At the time, I was stupid and didn't know/remember how drums worked, so I forgot to give it any impactors, instead doing some weird diagonal lines on the drum for whatever reason. The writers interpreted this as an auger shape (kinda like the BattleBox's screws) and tbh i don't blame them. I had high hopes for Shade Fist in its debut but it flopped big time, getting shit on by just about everyone and ending ARC Armageddon 2-8. I'm pretty sure I gave up on RPing for it about 2/3rds of the way through the tournament, it was doing that badly.

It did get a legit victory over Mineswept Away though, I'm sure Mark was happy about that :v:

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Shade Fist 2 tried to capitalize on things I learned from Armageddon, with the hinged underall-style wedges in the back, and the drum with ACTUAL BEATERS on it. However I continued to be stupid by making the rear wedges really thin as well as giving it super tall flat sides. It only ever competed in my short-lived rumble league side event thing where it got its shit kicked in several times.

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Shade Fist was also the first of my robots to get rendered in 3D! The original paint-drawing of it was beyond awful and didnt do the design any justice, so Kody whipped up a quick render of it. It tried to improve on both bots by being completely invertible, a nice wide wedge at the back, and a bigass drum at the front, the biggest SF ever had. Unfortunately that design didn't exactly work, as its record in LoRE 2 showed. The drum was effective, but just didn't do enough to warrant it many wins. I think it went like 3-7 or something pitiful like that.

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I don't exactly remember what bot inspired me to do this redesign, but looking back I wasn't ever a really big fan of it. The back sawtooth wedges were awkward and looked bad, and the wheelguards probably wouldn't have worked too well. Fortunately I never actually entered this one in anything since it's kinda shit. :v:

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This is the final iteration now, inspired totally and completely by Black Dog. Shade Fist has always been shit, so I decided to take Laz's success as a springboard to clone it and see if Shade Fist couldn't reach similar levels of success. The rear wedge ended up getting scrapped entirely in this version however, which I kind of regret, but I also doubt that it'll ever be useful as a backup weapon. We'll see how it does in CBC2 i guess.
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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That Kode Guy
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Ruiner of All
Hugely missed opportunity with a Shade Fist/Scarab team-up in CBC2. I mean Mimete/Necroblade is bad-ass in itself but damn, the Black Dog clone-up should have been a thing.

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Anyway... remember when I said Tellu was originally a bot called Intrigue? Let's go back much, much further, and see Pallas' origins.

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Back when I first joined the Robot Wars Discussion Forum in 2001, I made a thread in the "Fun" section (or was it Fanfic?) called "Rate Ultra Gore THE REAL ROBOT!!!!!" or something like that. I was pretty much ten times as bad as Pat until some people set me straight. :v:

I think I made that thread intending to intimidate people but it was really dumb. "Ultra Gore" was a dumb Typhoon 2 clone that had really dumb stats and everything about it was dumb.

So what happened... well, after I got put in my place, I tried having a real serious go at making stats.

So behold...

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Super Gore (circa 2002)

I think it was attempt to fuse Kan-Opener with Mega Morg? But Kan-Opener wasn't a thing yet, so idk? It... has 2 losses? I think one of them came from Fowler Fic War 1 by a clusterbot... yeah. :P

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Super Gore GTI (circa 2004?)

Big Nipper! But not really. Why GTI? Blame Volkswagen. :v: I think I was playing a Need For Speed game at the time, driving specifically a Golf GTI. Meh.

Never competed, but... might have done well for its time period? Didn't matter, I was still a little shit so...

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Super Gore: Artificial Intelligence (circa 2006)

Nothing special. Claws went orange, got shorter. At this point I'd lost faith in horizontal clampers. So then this thing happened...

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Super Gore: Total Destruction (circa 2007)

Actually this thing kicked some ass. Namely, Storm II's. In a tournament. That got cancelled. Made by Matt Fowler. Yep. Interpret that as you will. :v: It still got the first win the Super Gore series ever received, so yeah. We'll call this a (marginal) success.

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Super Gore Evo (circa Jan 2008)

Tracks! But man those claws were small. It went 9-6. Came 4th in one of swimm3r's tournaments.

Here's when the Kan-Opener influence reared its ugly head.

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Super Gore Revo (circa May 2008)

Okay, so it had bigger claws. However, it had no real way to fight anything with angled sides. Despite this, went 4-2? Voted Best Horizontal Crusher of 2008 on FRA? Yeah okay. :S

So I'd begun my ARC: Reckoning season. After seeing all those lovely CADs (I remembered nothing from the cancelled ARC: Backlash :V), I actually did improve this thing somewhat.

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Super Gore Septua (circa December 2008)

The tracks are still there, baby. More success in swimm3r tournaments, and an overall record of 5-1. I'd call that a success.

Septua stayed active for a while, but didn't really compete beyond that. After I'd joined ARC: Armageddon, I started updating my FRA Heavyweight team again. Super Gore got this makeover.

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Super Gore Eahta (circa April 2011)

I loved the makeover I gave this thing. Yes, it was just a box, but it was one of the better texture jobs I'd given FRA bots up to that point. Plus, tracks that actually look fuckin' cool!

Eahta actually competed more in Alex MacWilliams' small tourney on here than on FRA Fanfic. I forget what the name was called, but... eh. Eahta didn't do too well. I think he lost to Fish of Doom's Blood Thirsty immediately.

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So now we come to a point.

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Pallas (circa July 2016)

How on earth do Super Gore and Pallas come together? Let's face it: they're both blue, they both have claws, and future iterations of Pallas regain track mobility.

Pallas, well, you know all about her by now. If we're counting Super Gore's success, Pallas is still way more successful than any of the previous iterations. 7-2 and a Finals appearance in CBC1? Choice. She went home... but happy. :v:

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Pallas II (circa July/August 2017)

And Pallas returns! Yet to compete from this date, but I have a fair amount of confidence in winning some fights with her.

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???

Pallas III

It's coming...

...muhuhuhahaha
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Team Covenant stuff
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Madman
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The Shit Disturber
Something mildly self-indulgent about how people should care about my shitty old bots.

Hellhound I

V1:

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This was the only paint bot that I ever drew. Still one of the cleanest looking paint bots I've ever seen. Had a totally pointless drill configuration. This version never fought, though, since I learned to CAD immediately afterwards.

V2:

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This was my first ever render in TinkerCAD and I find it sad that it's still better than what half of people can do after a solid year using the app. Anyway, it was entered in Reckoning: Extinction, on reddit in the spring of 2016 and went 2-3 in the group stage, though it probably should've done better. I had no idea how to stat and the weapons were shit.




Hellhound II

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This was the Hellhound that took out Glacier and Popo and made the semis in Pressure Drop. I actually think the design was a step back, even if the render was cleaner. Better stats helped this thing too. Basically, I learned that fast bots with thick frontal armour and good wedges win in ARC, and those lessons were incorporated into future iterations.




Osiris

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However, an interesting relation to the Hellhound family tree is Osiris. With my blessing (despite the show of public taunting we put on), Alex took the original Hellhound concept and ran with it, creating this thing that actually won a minor championship. I can't say that I buy its wheelbase completely, but the fundamental concept and its use of the armour bonus is clever, and it's given me the idea for another upcoming bot: Bloodhound.




Hellhound III

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Thankfully, Hellhound III never saw action. I somehow didn't notice that it would high center itself the moment that it tried to press its wedge. Also, though you can't see them in this render, this version had cambered wheels, which are dumb, as well as dubious invertibility. It did, however, pioneer the stat spread and wraparound ABR wedge design that would make Hellhound such a strong contender thereafter. It was quickly scrapped in favour of the next version.




Hellhound IV

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To many people, this is the 'classic' Hellhound, where the design achieved its essential maturity. I think it's also one of the all-time cleanest and meanest looking bricks on ARC, but I'm obviously a bit biased. It went undefeated in Robot Bastards 2 before that tournament sadly died, and I still don't think there was much that could've prevented it from taking the title. It lost a couple of close matches in MonkeyWrench but was in the semifinals when that tournament also petered out. Overall, it was a solid design, but still a bit vulnerable to being high-sided. Its plow was also almost certainly illegal in terms of the armour bonus.




Hellhound V

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The fifth and current version was created pretty hastily for ROBOTS, and its anti-hammer setup wasn't completed on time, which would end up costing it in the quarterfinals against Coup de Grace. It also lost a point of speed due to the new anti-speed rules, but gained one in torque. It's currently in the finals of New Blood and is also competing in CBC2. I have some ideas for Hellhound VI, though the changes will be minor, since this is pretty damned close to a fully optimized design.




Midnight Sun

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An offshoot of Hellhound, just so that I could have a legitimately different second version of the design available in case I wanted to enter it twice in a competition. Midnight Sun takes a slightly different approach, investing more heavily in its weapon at the cost of its drivetrain, though I may end up just giving it traditional Hellhound stats.
Tartarus Robotics Group: 102-32 ||| Black Dog ||| Hellhound

SHW: Morality (1-0), Krakatoa (6-1), Neon Rampage (0-0), Intimidator (0-0)
HW: Hellhound (29-11), Meanstreak (10-3), Blood Eagle (0-0)
MW: Black Dog (10-1), Sundancer (13-2), Eye of Newt (3-0)
LW: Savage (3-4), Wild Child (0-1), Hoarfrost (11-4), Krakatoa XS (3-1)
FW: Talons Out! (10-3), Hellcat (0-0)
HBW: Tiger (1-1), Midnight Sun (0-0)


Tournaments Entered


"My friend and i may have possibly made a nuke/exponentially growing fully automated chicken farm in minecraft" - The_Angry_Goat
"That slash is doing some hard work there" - Trihunter
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