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| Evolution of design | |
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| Topic Started: Oct 23 2006, 05:09 PM (3,007 Views) | |
| NWOWWE | Feb 6 2013, 02:02 PM Post #21 |
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Team Blood Gulch Motto
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It's all moot now anyway. I lost Rhino when my old laptop went down. Of course now I'm stuck with the shit version of Paint that Windows 7 has. There's no winning!
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| That Kode Guy | Feb 6 2013, 02:09 PM Post #22 |
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Ruiner of All
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I could direct you to a Rhino 4.0 torrent but bah. =/ Google SketchUp is always a viable option. ![]() And here's something that's probably better than Paint, in regards to 2D. http://www.gimp.org/downloads/ |
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| NWOWWE | Feb 6 2013, 02:12 PM Post #23 |
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Team Blood Gulch Motto
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I'll have to take a look at that when I get home. As long as it's user-friendly enough for a dope like me I'm good. :lol: |
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| prince palatine | Mar 13 2013, 08:25 AM Post #24 |
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Narumeia Waifu Trash!
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I think now would be good to discuss The Servant and it's past and evolution. Flashback to late 2009, just when I was starting out. I was thinking of a new design when I came across Mute for the first time in ages (2009 was when my interest in combat robotics returned) I saw how Jonathon Pearce always said the flipper "Opened the wrong way" And I looked at that and thought to myself, what if the flipper opened the "Right way" Thus, The Servant was born. ![]() Originally called "The Guardian Of Hell" it was renamed to "The Servant" after a name clash with Mark Elam's Refbot called "The Guardian". As you can see, the bot looked rather good. It had not fought a single match on FRA when he made his ARC debut. His strengths in his debut ARC? Very high armour. Weaknesses? Slow and I was a terrible RP'er back then. However, he went the whole of Aftermath without getting KO'ed and picked up 3 wins from a possible 9. Cause I was still a beginner at the time, that was good for me. Then ARC: Armageddon came about. This time I made him faster. Strengths this time around? Fast and good armour. Weaknesses? The speed/traction disparity and the weapon power was lacking. But he managed to pick up a very good 6-4 winning record, including a win over "Written the the X in the word Sex" and was nominated for most improved robot. Then, round about the same time Armageddon was running, I made the decision to retire The Servant. Why? I didn't know really, if I brought him into the new stat system now, he'd do great. There would not be many places the spinners could kill him in. But his career ended with a massive high. Winning the EXP League in the LW category was the perfect send-off for The Servant, which won me my first tournament championship. He was then retired afterwards and then The Servant's Assistant took it's place. ![]() In a sense, TSA took a step back really rather than the step forward I'd have hoped for. He was really good as a low wedge. But then I made him rather boxy. The original stats say that it was just a Mortis shape with a flipping arm in the center, but AJ CADed it like this. To be fair, TSA was gonna be tall regardless of AJ's good CADing skills. But I just wish I made those sides a bit more wedgy or add some skirts to it, cause flat sides were perfect for D-REZ, War Bastard, Psyclone you name it, and they'd smash him up. But little did I know, he was about to become my most successful bot ever.... His first tournament he saw action in was Robot Attack. After being seriously underestimated by Badnik, who entered with Polar Star, The Servant's Assistant delivered a good match and won by a close 23-22 decision. He then met D-REZ in the semi finals, and beat the favourite in a shock KO victory. But then suffered his first taste of defeat in the finals at the hands of DR Robotnik in a 26-19 decision. But that was not the end of the story... His second tournament was on FRA in Mechanical Maelstrom 3.0. as an unseeded outsider against many tough machines. But in the match, he breezed through to the semi finals after chucking all three of his first round opponents out of the arena!. Which is currently, still a Mechanical Maelstrom record. The next match of the tournament however, he lost after a driving error let Wedga Ennea chuck him out of the arena. He came back in the losers melee to defeat two other bots, including the deadly Gabriel V to reach the next round. He fought Autoism in what became a joint winner for battle of the year. TSA just edged through to finals. He was unfortunately out matched when he fought Kody and Wedginator X, after seeing the face of the pit, TSA came back and claimed 3rd place overall in the tournament. But that was only the second time he'd taste a top 4 finish... (He also won the award for best flipper of the year) With FRR: Dead Zone announced, TSA made his way into the tournament pretty much an underdog, after losing to War Bastard, it didn't look like TSA was a gonna have a good run. But then, he achieved a massive 8 match winning streak, second only to Kraze 3. He beat D-REZ once more via KO, beat Scarab, squeezed past Pyrite and caused an upset victory against Red Zone. His winning streak however, came to an end when he ran into Dr Robotnik and lost via a 28-17 Judges Decision. But made the top of his group. In the semi finals, he pulled off another upset when he defeated Red Zone once again. But was defeated in the finals against D-REZ via a 26-19 decision. Then Ruination came about, TSA entered pretty much unchanged, he finally got his revenge on DR Robotnik and finished top of the group once more, but was finally eliminated by the great driving skills of Spatula and Annoying Box Rush in a 29-16 judges decision, to finish joint 3rd with Anti Virus. Now alas, TSA is retired, the redesign came swift, but now I regret it instantly.... ![]() The fuck was I thinking when I designed the Maiden?. When I designed it, I thought it would be a great improvement, but I fucked up big time, it was even taller and a SHW to boot, which went back on it's LW traditions. Thank god I didn't use it and went back to the old drawing board. ![]() This was MUCH better, was going to be based off Killdozer in it's Battlebots 5.0. guise. But I ventured off and made it into something entirely unique. This version rights the wrongs of TSA 1. He's lower, has a better flipper, has horns to deal with rammers flying over the top. And skirts on the sides to deal with pesky spinners. Hopefully, this year, the working classes will get win tournament they rightfully deserve! (Meant to be read with sarcasm) XD |
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Team Ectogasm Honours Robot Attack LW Runner Up (With The Servant's Assistant) FRR: Dead Zone LW Runner Up (With The Servant's Assistant) Ruination: The Beginning joint third place (With The Servant's Assistant, Camo Alert and Hammer & Nailz) Crazy Bots Blazing Ruin: MW Runner Up (Merry Hampton BR) and SHW CHAMPION!!! (F-Dynasty) League of Robotic Excellence: MW 3rd place (Terminus) and LW CHAMPION!!! (The Servant's Assistant 3) Ruination: The Omen: MW joint 3rd place (Merry Hampton BR) SHW joint 3rd place (Curse Of The Deep 2) and HW CHAMPION!!! (Klarinette) | |
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| Badnik96 | Mar 13 2013, 11:51 AM Post #25 |
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You're just a voice pal, you don't know a damn thing about racing!
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Since you did this, I've decided to do something similar for WhipCoil. WhipCoil started as a really quick design which I whipped up for Sparkey's original "MS PAINT BOT SHOWCASE" thing. I was bored and decided to put together like 10 or so real quick MSP bots just to see how I did. WhipCoil was one of them, basically a really bad version of Razer: It never fought in anything, though it was slated to fight in something. Then, soneone on GTM announced a CFL tourney, although it was to be honest really poorly done. I decided to rebuild WhipCoil, give it a better design overall. Thus, WhipCoil the Second was born. That tournament never began either, so it never fought. Until sometime in early January 2011. After going through 4 or 5 middleweight designs for ARC Armageddon, looking for one that could beat both bricks and spinners, I remembered WhipCoil, made some minor tweaks and: WhipCoil did well in Armageddon for my first time in a CFL tourney, winning its first 2 battles before losing a close 25-20 decision to No Joy. While this didn't humble me, other losses (especially a surprise loss to Cyclone) made me realize my bot was far from amazing. I was 4-6 by the time the final week came around, and I lost an embarrassing match to Fidchell which knocked me out of playoff contention. In between Robot Attack and FRR, I decided to redesign WhipCoil again with former MW champ Shockwave in mind. It ended up looking really dang cool: After finishing the season 5-5, with an accidental forfeit to Fire! Fire! Fire! keeping me out of the playoffs, I was disappointed that WhipCoil had yet to make a playoff. It returned in a slightly upgraded form as WhipCoil 3.2 in Ruination, but it barely broke even once again, with a lack of speed being a major issue. Another playoff missed... ![]() Kody rendered it in 3D for me before I retired the design, in favor of the upcoming WhipCoil 4. Hopefully he can make the playoffs this time... |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| Sparkey989 | Apr 23 2013, 01:41 AM Post #26 |
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6/10
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Honestly I don't think any of the machines I have designed ever went past one or two iterations and since I basically dropped out of and started over after every tournament I ever entered I never had anything to bother evolving. That and just about everything I ever did was generic as hell anyway. After Badnik's tournament I plan on trying to get settled with a small group of bots I like that I can hopefully reuse in the future. I also might sketch plans for a new version of the Tread-Whipper name that actually does something. |
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| Badnik96 | Apr 23 2013, 06:11 AM Post #27 |
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You're just a voice pal, you don't know a damn thing about racing!
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You can use that revamped Red Cross I drew for you
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| NWOWWE | Apr 23 2013, 07:11 AM Post #28 |
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Team Blood Gulch Motto
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So no more harmless tassels?
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| GF93 | Apr 23 2013, 10:42 AM Post #29 |
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Vi veri veniversum vivus vici.
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Where there's a whip- *Crack* - there's a way.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| NWOWWE | Apr 23 2013, 10:45 AM Post #30 |
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Team Blood Gulch Motto
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We don't wanna go to war today... |
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| GF93 | Apr 23 2013, 10:52 AM Post #31 |
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Vi veri veniversum vivus vici.
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But the Lord of the Lash says: "nay, nay, nay!" |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Sparkey989 | Apr 23 2013, 12:44 PM Post #32 |
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6/10
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More useless tassels actually. |
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| That Kode Guy | Apr 23 2013, 12:46 PM Post #33 |
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Ruiner of All
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| Sparkey989 | Apr 23 2013, 12:49 PM Post #34 |
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6/10
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hey man useless chains aren't always useless https://www.youtube.com/watch?v=bU9_G2wLZrQ
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| Badnik96 | Apr 23 2013, 01:17 PM Post #35 |
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You're just a voice pal, you don't know a damn thing about racing!
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holy crap dat gif If the new Tread Wipper is anything like that then it might actually be considered some kind of threat :ph43r: |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| That Kode Guy | Sep 10 2013, 09:48 AM Post #36 |
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Ruiner of All
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Well, you all know about Shadow Zone by now. Let's talk about a more obscure creation of mine... Killobite. Killobite is older than Shadow Zone. Far older. Like... go back to 2002, whydon'tcha. This is how he looked back then. ![]() I'm not entirely sure how accurate that is, given that I rendered that like 3 years after I lost the paint pic. But the basic concept is there. A crusher with shitty lifting forks and side spikes. The concept of the side spikes, as I recall, was to deter flippers from getting accurate flips. Anyway, this first version of Killobite... well obvious it didn't do very well. It beat a wedge lifter by the name of Robin, but then fell to a very similarly named and very similarly shaped robot named Killa Byte. Then it lost again in another tournament (Fowler Fic War 1, around 2003-ish) to Britespark's (you know him) robot, Platinum Pure Evil. Okay. So that did it for Killobite. But I didn't touch him until around late 2004. And even then... well, you know, I didn't modify him much: ![]() That's Killobite Recharged. I think I named it Killobite Supercharged at one point, but meh. Anyway the only real changes were the paint job, and that it was slightly lower, had side skirts, and very crude srimech panels (the yellow panels on top). Of course, I got ousted from FRA before it could compete. But I returned., and I decided I didn't want this piece of shit anymore. So I made an evil bigger piece of shit: ![]() Killobite Rebooted. Yes, that's Matrix-code texturing there. I really didn't know what I was thinking with this one. I wanted a Complete Control style lifter combined with Tripulta Raptor or something. It kinda does resembed Solve et Coagula without the boxy-ness though. But whatever. It also never competed because I also realized it was crap. But even then! Things got so much worse! Badnik, I think you'll appreciate this though: ![]() Yes, that's Cortez, or Killobite: Pirate Edition. Whichever. And yes, named after the same character from Paper Mario TTYD. Note the forks, as they will become a staple a little later on. Anyway yeah, this was a piece of fail, but it did manage to beat one of Christopher Mason's bots. And yes, in another one of Zarte's Fowler Fic War tournaments. Here's where things started getting better, believe it or not: ![]() Killobite 5.0. This is actually the first bot I started replicating the coloured frame theme from Don Hutson's Mutant Robots. I know, he looks rather retarded. But that iteration has done very well on the FRA forums, going 10-5 and making it to Liam Eliot's Top 8 in Robot SMASH! Series 2. Okay. I had a relapse: ![]() Killobite Hex. It doesn't look retarded, but he had a long-ass rear that made it hard to manoeuvre. It proved that way in Liam's next tournament where it went out in Round 2. Okay, next up... this is territory you're all familiar with, since you know about FRR: Dead Zone. I wanted a massive crushing beak. You know, like Razer. And without all the reliability problems. So this thing popped up. ![]() Killobite Sigma! He went 5-5 in FRR: Dead Zone thanks to my retarded statting of him, but strangely enough he is undefeated on the FRA Forums, where I've yet to redesign him. And probably won't, since those forums are now totally inactive by now. But damn if he didn't impress me totally, there. Which brings us to his current iteration: ![]() Killobite Octavius. I have no idea how he will fare, but I'm hoping he does okay. I went back to a smaller claw since that seems much more manageable, and the lifting plate with spikes seems like a more reliable way to trap opponent than the fork lifters. Viva la Killobite! |
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| BEES | Oct 13 2013, 12:53 AM Post #37 |
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I've never lived by anyone's rules but my own.
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The first version of V'Ger was pretty much exactly what I have now, without some of the frills. As Badnik picked up on, it was inspired by Terrorantula. The render that I used, back in 2003, was more crude but it was sort of like a steve-out spinner with clamping wheel pods. If I ever find the old renders of my bots I'll post them, but currently the 4th version is the oldest one I still have. V'Ger 2 is literally what I have now with V'Ger 7, just better rendered. It had clamping wheel pods with huge triangular spikes on the front to get under opponents and pull them into the maw. With V'Ger 3, I had lost confidence in the clamping system. The robot had been successful enough but I felt like the design didn't have much longevity, so I switched to a lifting system. The wheel pods had covers that lifted up instead. It became a spinner with a lifting apparatus, and that lifting system would change a few more times. V'Ger 4 (2004) ![]() This was, I think, one of my coolest looking bots of all time. It was so cool it did well just because it looked cool, even if it wasn't totally practical. I recall losing to MDU horribly with it, and winning a few other fights, but I think its record was average. V'Ger 5 (2005) ![]() This partial render never got finished and never got used. I started this modification and then lost faith in it, but actually entered it in a couple competitions that never materialized. V'Ger 6 (2006) ![]() Part of my first team on ARC. I had redesigned it with the idea that V'Ger was going to be my full time heavyweight spinner, and be a sort of amalgam of the roles of itself and Parasite (which I had stopped using for a few years at this point). So it was a sort of halfway-point between the two. V'Ger 7 (2013) ![]() So here's the current V'Ger. I had this idea over the summer of bringing V'Ger back, partly because I was feeling nostalgic, and partly because I realized that maybe there was some actual use for the clamping system. I had originally intended to do even more with this robot. I wanted to give it ABR-style forks that clamped when the robot reversed, but I didn't have time. Next time, if there is a next time, that will be happening. Edited by BEES, Oct 13 2013, 12:55 AM.
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| Area51Escapee | Oct 13 2013, 01:38 AM Post #38 |
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Root Admin Wannabe
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You forgot to do Manta... V1 ![]() and then... ![]() Seriously, though. The new V'Ger is badass. Edited by Area51Escapee, Oct 13 2013, 01:40 AM.
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| "If you're talking about time travelling bunnies...then yes." - Ben, LOST | |
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| That Kode Guy | Dec 20 2013, 02:27 PM Post #39 |
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Ruiner of All
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Boredom + looking at Spectrum of Eternity too much = this. So uh, how does such a FBS have history you ask? Well, follow me here: ![]() An utter piece of shit. Sound concept, right? No. Admittedly it was in my 2004 days, but I still should have realized it was somewhat... unrealistic. Anyway it was a full-body spinner with a bar in the middle, spinning the opposite way. Yeah, safe bet that it didn't win any fights. Even pathetic house robots were able to kill it. After my return to FRA, I decided to take this bot and do something with it. What would that be, you ask? Make it even MORE unrealistic! ![]() 12cm high, and that's at its peak height in the middle. And "apparently" I could fit a Lynch LEM170 motor inside. Yeah, good luck with that Kody. Despite the dumb dimensions, it was slated to defeat a rather good robot, Black Panther Queen, by Mr. Alex "DoomForAll" Holt himself. But it never actually fought once. Thank fuck, because god knows what kind of humiliation this robot would have endured. Or not. Now here's the start of where I went back and forth between spinners being full-body and ring. but at least it was somewhat realistic this time. ![]() Still, trying to cram an ETEK motor into an 18cm high robot would be rather difficult. But it won shit. AJ's own armoured box, ForcePower, got KO'd by it. And if you were familiar with ForcePower, you'd... not believe it either. It got seeded rather well in a few tournies. Also, you could say this is the forerunner for Luna, since a MW broke off from this design and became the first version of Solstice. Which some of you might have seen in the cancelled ARC: Backlash. (one of my RP threads has me calling Solstice "Epidemic" when I got the two confused... oh the n00b days...)...but maybe you could say THIS was Luna's forerunner: ![]() Yes, those are wedge teeth. Martijn wasn't so impressed though, as he had GeForce beat it in his little tourn. Anyway, it was another ring spinner with a srimech on top (the entire green panel). You see, I was trying to think out of the box here, in 2008, where things were dying down on FRA, and Epidemic wasn't pulling his weight much anymore. Thing is, while it did decently in a mini-tourn, that's as far as it went. Oh, but you'll like this. You see, the problem I thought about was that, yes, it needed more power. Yes, very neat. More unrealism, sadly! ![]() Hey it's an FBS again! HEY LOOK WHAT IT HAS, MINION-PAUL. A self-righting bar! I almost, ALMOST entered this in Reckoning instead of SZF. Good thing I didn't, though, because Minion33088 would have ripped me apart if I did. Well anyway, its shell was powered by 4 smaller motors this time, so the low height wasn't the unrealistic bit. But yeah... self-righting bar in an FBS. lolnope. It stayed active for a year. Enter 2009: ![]() Keeping with the spacey theme that had sprung up with The Zenith, this was my second actual attempt at an omni-drive robot (the first was an axebot which deserves no praise at all...). It had a spinning ring that took up 40% of the robot's weight, and yet again a srimech on top, similar to The Zenith. It was GOING to win a championship, but got PITTED. ![]() Anyway... ![]() And once again, back to an FBS. You might have seen this thing in Badnik's ARC vs. GTM tourney. Decided, two years after Corona's debut, to give this thing a "solid-knocker" shape and ditch the pneumatic srimech for a flag-pole set-up. I also gave the shell even more weight. It... didn't work out too well, as you might have seen. Which brings us to the question: how is Spectrum of Eternity an evolution of all these? At first I didn't know, myself. Then I realized there's a lot that Spectrum takes from their designs: - a set-up with Epidemic's multiple teeth, wheels, and a similar ring - flat tops, that Epidemic, Zenith, and Corona all had - set-up with Corona's teeth, almost Not to mention the fact that Spectrum was the only ARC 360-degree spinner I had in HW, barring ARC vs. GTM, and none of my other HWs on FRA fit that criteria. So it follows logically that Spectrum of Eternity succeeds Heliosphere. And considering Spectrum is the only one who's actually won anything worth mentioning, he does kind of feel special. ![]() Shine on, you crazy Spectrum. |
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| That Kode Guy | May 13 2014, 10:34 PM Post #40 |
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Ruiner of All
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Boredom inspires me to do one of these posts again. =/ Let's go down the path of Troubloon, a LW here on ARC, but a HW still on FRA. He's as old and crusty as Wedginator and Killobite. However, he's had the most ridiculous, and I truly mean THE most ridiculous redesigns of any robot of my team.Let's start with this guy: ![]() Basic 13 Black clone, only invertible. Probably would have done decently if he had better stats, or if I bothered to enter him in competitions that actually finished. =/ And right off the bat, this happened: ![]() Troubloon Twice the Trouble. Not so much a re"design" rather than a total re-imagining of the robot. It became my first clusterbot with fuckin drums lmao... I seriously dunno what I was on. But hey, I was 15 or 16... Oh, and it never competed btw. Nor did this:![]() So I basically took one of the clusters and scaled it up. Meet Troubloon 3, or Dysfunction as I named it. This is also a reason why I don't like renaming designs, because I'm reminded of this barbaric line. It probably would have been decent as well... had it competed.Roll on a redesign which actually competed... ![]() Dysfunction 2.0 (Troubloon 4). Split the drum in two flanking ones. What did they flank? A fuckin flipper. Again, I really don't know what I was thinking. But it did win at least ONE match, so... whatever.Okay now this next thing is just bizarre. And yes it again had a different name. ![]() ![]() Aftershock (Troubloon 5). Uhh... let me try and explain the reasoning behind this one. Basically the center drum spun upwards when the front was facing something, and the outer hubs also were spinning weapon and spun the opposite way for stability, since it didn't have any Barberous-like stabilizers on it. Uhh... it went 6-3 on FRA and nearly won a championship. I'm not kidding. ![]() Okay, official return to the Troubloon name. #6 please. ![]() And a return to its first design, sort of. I dunno what the horns were for, I guess they just looked cool. It got entered in Rich Southworth's VFT 7.5 and made the quarter-finals, so that made me happy. Richard was regarded as one of the top writers on FRA for years. ![]() And now for something you'll pretty much all recognize: ![]() 7roubloon. Because it's the 7th version. HAHAHAHAHA!!! Wait, you didn't laugh? Hmph. Anyway this kinda fixed the range problem but something about the design just didn't agree with me. I think it was because his turning was way too slow. He probably would have done better than 3-6 had I not left in the middle of ARC: Aftermath. So, you've seen that, and the newest Troubloon, which I dubbed 9.0. Where the hell is 8.0?! Right here. ![]() Again, one of those designs where I didn't even think about the realism of it. The discs are way too close together and far too much inside the chassis. Nothing would fit in the robot, so this is a fucking bullshit design. I ought to swap 9.0 and some stats in to replace this thing quickly... So, the other one you've pretty much all seen already... ![]() Goes for a double-disc front end, because I haven't tried that before. If War Bastard is any indication then he should do at least decently. At least, I'd like him to go better than 3-6. ![]() Prepare for Troubloon, make it... uh... a doubloon? *tomato'd for terrible joke* Damn it.
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11:43 AM Jul 13
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But it won shit. AJ's own armoured box, ForcePower, got KO'd by it. And if you were familiar with ForcePower, you'd... not believe it either. It got seeded rather well in a few tournies. Also, you could say this is the forerunner for Luna, since a MW broke off from this design and became the first version of Solstice. Which some of you might have seen in the cancelled ARC: Backlash. (one of my RP threads has me calling Solstice "Epidemic" when I got the two confused... oh the n00b days...)















11:43 AM Jul 13