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the "let me fix your robot" thread
Topic Started: Jul 24 2016, 12:50 AM (385 Views)
Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
okay so a ton of people are forfeiting out of FRR right now and i feel like a big reason of that is because the newbies feel like they have no chance at winning and decide to not rp and save some time. the goal of this thread is to help shallow the learning curve to being a strong contender, and hopefully keeping the newbies which joined after hammerfall around a while longer.

basically, this thread is for you guys to post your robot designs, where i will critique them. a few rules/notes first:

1) Please keep your submissions to one robot per 48 hours. not only does this give me enough time to look over your robot, but it keeps people from spamming the thread with robots every time a new one pops into your head.

2) Please also include a description and stats with your picture. you may be Nick when it comes to designing robots, but if your stats/description are lacking then you will struggle.

3) For the first couple of weeks at least I may be slow to reply due to crappy internet. Don't be upset if I don't immediately respond, it just means I'm busy.

4) I will NOT fix every single issue with your robot. I don't want to hand you a perfect robot, I simply want to teach you what to avoid in your designs. Teach a man to fish, etc.

So yeah, please feel free to use this if you want. I'm not expecting it to be huge but I figure if it helps some people to stick around then I've succeeded with this thread.
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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GF93
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Vi veri veniversum vivus vici.
Alrighty! This sounds like an interesting idea, could be big if it takes off.

Anyway, I'd like to put forward Hypothermia to test it, if that's alright. Same stats and picture as Backlash.
Ice Cubed Robotics Posted Image
"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
KodeBreaker
 
Alex Valentine is the hero we deserve.

Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
really the only way i can reasonably think of improving the current hypothermia would be some sturdy hinged wedges, maybe convert one of those into a front end you could give an armor bonus to to help fight spinners. other than that there isn't much i can see that's wrong with it.
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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Hooray For Lexan
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Heavyweight
So are other people allowed to comment?

If so, then yeah, I definitely agree with Badnik that hinged skirts would be awesome. At the moment, the problem is that due to your lack of an effective wedge, a brick that's strong enough to tank your hammer blows will have a very easy time controlling the match.

The only other thing is that since you have a turret Hypothermia might be able to get away with less speed (kind of like a wheeled version of Mastodon). Going down to 4 speed would improve your control ratio, and you could put that extra point into torque (more pushing against wedgebots), armor (your robot's shape is already inherently a PITA for spinners to get corner damage on, and 10 armor would make it quite difficult for most of them to KO you), or weapon (might give you a slight edge against moderately-armored opponents).
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

Trihunter on V900's New Undercutter:

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The Monsterworks
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Ridiculum et Terribilis
I'd like to put forward Mastodon in its primary configuration: hammer.

I know that it's a highly competitive design and has already won a minor tournament, but with the walker bonus going down to 34 following PD and CBC, I'm going to have to adjust and obviously I'd like it to remain a top-tier contender. Where do you think I can pull a couple of stat points from, and how might I be able to compensate.
Wins: a bunch
Losses: more every week!



Mastodon (Extinction) || Osiris (Armageddon!) || Elrathia (ROBOTS)
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GF93
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Vi veri veniversum vivus vici.
Badnik96
Jul 24 2016, 01:08 AM
really the only way i can reasonably think of improving the current hypothermia would be some sturdy hinged wedges, maybe convert one of those into a front end you could give an armor bonus to to help fight spinners. other than that there isn't much i can see that's wrong with it.
Quote:
 
So are other people allowed to comment?

If so, then yeah, I definitely agree with Badnik that hinged skirts would be awesome. At the moment, the problem is that due to your lack of an effective wedge, a brick that's strong enough to tank your hammer blows will have a very easy time controlling the match.

The only other thing is that since you have a turret Hypothermia might be able to get away with less speed (kind of like a wheeled version of Mastodon). Going down to 4 speed would improve your control ratio, and you could put that extra point into torque (more pushing against wedgebots), armor (your robot's shape is already inherently a PITA for spinners to get corner damage on, and 10 armor would make it quite difficult for most of them to KO you), or weapon (might give you a slight edge against moderately-armored opponents).

Thanks for the advice so far guys, I'll be sure to take that on board for when the time comes to improve it. Like, I feel the foundation and design itself are there, but it got seriously screwed by a couple of big schoolboy errors in terms of statting and wedges and stuff, so it's been a bit of a flop so far. Hopefully though, with the new hinged wedges (And most likely either a stronger weapon or more torque), it should be considerably better than it is at the moment. And actually able to kill stuff. :v:
Ice Cubed Robotics Posted Image
"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
KodeBreaker
 
Alex Valentine is the hero we deserve.

Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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Hiicantpk
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:2hu:
So.. Remi. Shes one of my older designs, but I still feel she can be improved for R4/CBC (Depending on if she makes the playoffs in Backlash)

I'm considering dropping a point from armour and putting it in Traction (Meaning the stats will be 5 Speed, 3 Traction, 2 Torque, 8 Armour (+2 Rear plow), 12 weapon), but I'm not really sure what to improve design wise.
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

Robo*Con
Uptown Funk: 2-0
Remi IV: 1-1 (Lifetime 10-13)

Ruination 4
Tidal Wave II: 2-5 (Lifetime 19-15)
Remi IV: 4-3 (Lifetime 12-14)
Flandre Scarlet: 2-5 (Lifetime 3-5)
Lifter 2: Electric Boogaloo: 4-3
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scorpion1m
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the broniest robot fan
are my micro bot and drone rules good or do the need fixing and are they explained clearly enough?

"micro-bots; think shaman, as a micro bot get stats of 12 and get a 3+ speed boost for being a micro bot
e.g
speed 4 (+ 3 for mirco-bot advantage) this means the micro bot has 7 speed and if it has the 4 speed and 3 traction it it is treated if it has 7 speed and 6 traction to alow the micro-bot to be able to be controlled
traction 3
tourque 2
weapon 0
armour 3

how ever the mane bot must lose 4 stats and con only have a mix stat of 26 for 1 micro-bot, 22 for 2 micro-bots and so on you can have a maximum of 3 micro-bots for both walkers and wheeled robots

for walkers they can have micro-bots and but a micro-bot must still use wheels and get the same micro-bot advantage how ever a walker can only have a max 30 stats for having 1 micro-bot, 26 for 2 micro bots, 22 for 3 micro bots

self damage rule applies to all robots even drones

drone rules:

drones have the same rules of micro-bots but must have a minimum of 5 speed and have 0 torque
drone wings have the same rules as wheels but have half armour and if one is damaged it a high possibility the drone go out of control
drones have no speed bones like micro-bots as the have the bonus of be able to fly and are the hardest to hit bot

e.g.
speed 5
traction 3
toque 0
weapon 2
armour 2

if a drone flies out of the arena it is classified as out and no longer able to take part of the battle"
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Mystic2000
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The Mad Scientist of ARC
...i guess i can ask some help here... i'd like to see how i can improve Game Over from my Backlash team, stats, pics, and desc in the FRR7 signups thread...

btw, dunno if it should be put here, but i'm planning to do a brief tutorial on design and statting basics about what to do and what common mistakes should be avoided
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Team Obscure:

"From the endless pit of darkness we arise, to make sure you'll never see the next sunrise"
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Wolf51-50
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HmmmmMMMMMMM......
The Monsterworks
Jul 24 2016, 02:15 AM
I'd like to put forward Mastodon in its primary configuration: hammer.

I know that it's a highly competitive design and has already won a minor tournament, but with the walker bonus going down to 34 following PD and CBC, I'm going to have to adjust and obviously I'd like it to remain a top-tier contender. Where do you think I can pull a couple of stat points from, and how might I be able to compensate.
While I can't think of Mastodon's stats off the top of my head, I would think taking a point off speed would be a good place to start (I'm probably going to do the same with Endgame). Walkers aren't meant to be fast to begin with and 1 point less won't make much of a difference. Also, if you use armor bonuses to your advantage, you could probably take one off armor as well.
Alpha Robotics- Embrace the Carnage!

Upcoming tournaments
Reckoning: Revival

Vovoka 0-0 (Lifetime 6-2)

Current Tournaments:

Ruination 4: The Upheaval
LW: White Lightning 0-2 (Lifetime 3-5)
MW: Diablo Genesis 0-2(Lifetime 5-2)
HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION]
SHW: Fenrir 2-0 (Lifetime 2-1)


"hey, that's my underground sex dungeon, not yours!"
- The_Angry_Goat
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Hooray For Lexan
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Heavyweight
Quote:
 
I'd like to put forward Mastodon in its primary configuration: hammer.

I know that it's a highly competitive design and has already won a minor tournament, but with the walker bonus going down to 34 following PD and CBC, I'm going to have to adjust and obviously I'd like it to remain a top-tier contender. Where do you think I can pull a couple of stat points from, and how might I be able to compensate.


Kek.

Your hammer has 15 goddamn power. You could take both points out of your weapon and still be a very good robot even without your other configurations. Take a look at how Icepick Lobotomy's 12 power hammer and 11 armor front plow have been doing in Backlash. So far the only robot it's lost to is the most powerful spinner in the division, and it's gotten three KOs (and one FF which would probably have been a KO given Tortoise's armor). You would have a stronger hammer with more reach, and your entire robot would be as sturdy as IL's front plow. Plus, for brickbots that your hammer can't KO you can mount the flipper (13 power flippers are ridiculous too) or spinner (Vorpal Bunny won Bot-O-Rama with 16 weapon and the same drivetrain stats as Mastodon, but it had a directional weapon and less armor).

Quote:
 
So.. Remi. Shes one of my older designs, but I still feel she can be improved for R4/CBC (Depending on if she makes the playoffs in Backlash)

I'm considering dropping a point from armour and putting it in Traction (Meaning the stats will be 5 Speed, 3 Traction, 2 Torque, 8 Armour (+2 Rear plow), 12 weapon), but I'm not really sure what to improve design wise.


This is somewhat a matter of personal preference, but IMO Remi's core design has a lot of room for improvement. Your drum's bite is limited, and your corners, which are what supports your weapon, only have 7 armor. That leaves you very vulnerable to horizontal spinners. It would be better to put your strongest armor on the same side was your weapon.
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

Trihunter on V900's New Undercutter:

Spoiler: click to toggle
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British-Robotics
Superheavyweight
Chemical Explosion V2 could do with some little adjustment and Powerdrive Jr
TEAM TBR


Team:

FRR Backlash
Powerdrive Jr 0-4
Lethal Carriageway 3-1
Sparkster 4-0
Chemical Explosion V2
1-3
"Completely British Killers"

Ruination: The Contagion:
Chemical Explosion - SHW Champion
Rocket Knight - HW Quarter Finalist


Awards:
Ruination: The Contagion:
Chemical Explosion: (Astrobot Award, The Windmill Award, Blood Thirsty Award (Shared with Redemption Denied)
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Hooray For Lexan
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Heavyweight
Both of those are sound designs, just poorly statted.

Powerdrive Jr: It needs a stronger weapon and the front wedge needs better armor. One more point of armor and an armor bonus of +1 for the front wedge will give it 9 armor, which is the threshold to not risk being 2-shotted by 14-power spinners. If you increase the weapon power to 11, you can still be a fast spinner with 6 speed, 4 traction, 1 torque. I prefer a little more weapon power than that, but it seems like your design objective is to control matches by throwing opponents around, so you might be okay with 11.

Chemical Explosion: Needz moar armor. For an offset spinner your weapon can be 8 points above your armor (14-6 or 15-7) with no problems. A difference of 9 points (14-5 or 15-6) will still function at the end of the match, although it will be less effective... but not that many robots can last 3 minutes against a 15-power spinner. Moving one point from traction to armor will give you a functional and very powerful weapon with decent speed. If you're okay with dropping the weapon power to 14 then you could take the point out of weapon instead and be a little bit more maneuverable.
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

Trihunter on V900's New Undercutter:

Spoiler: click to toggle
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Wolf51-50
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HmmmmMMMMMMM......
I've heard some people say that having a three point gap between speed and traction is either ok, or it turns your drivetrain to shits. A little bit of sliding on my bots is ok IMO, but what is the true boundary here?
Alpha Robotics- Embrace the Carnage!

Upcoming tournaments
Reckoning: Revival

Vovoka 0-0 (Lifetime 6-2)

Current Tournaments:

Ruination 4: The Upheaval
LW: White Lightning 0-2 (Lifetime 3-5)
MW: Diablo Genesis 0-2(Lifetime 5-2)
HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION]
SHW: Fenrir 2-0 (Lifetime 2-1)


"hey, that's my underground sex dungeon, not yours!"
- The_Angry_Goat
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
TBR please choose one of those. You cannot submit more than one at a time.

Honestly i don't think i should be helping with fine-tuning champion robots, so i will be abstaining from helping with Mastodon.

I think Remi would benefit from a larger drum and maybe a point or two more in weapon.

Remove the flat corners from Game Over's wedge and I think it would be solid. Maybe redesign the forks as well.
Edited by Badnik96, Jul 25 2016, 07:15 AM.
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

Posted Image[/color]
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Wolf51-50
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HmmmmMMMMMMM......
As seen in the Submission Center, I created Flip City Remix, a decorated rear and front hinged flipper. I corrected the main weakness that I had in Brain Damage, which was being careful with where I put the corners. Despite having decent flippers on each side, will 9 armor be enough to take on some of the spinners? (I'm not looking for a spinner killer, but I want it to last in the next tournament) If not, what else could I do?
Alpha Robotics- Embrace the Carnage!

Upcoming tournaments
Reckoning: Revival

Vovoka 0-0 (Lifetime 6-2)

Current Tournaments:

Ruination 4: The Upheaval
LW: White Lightning 0-2 (Lifetime 3-5)
MW: Diablo Genesis 0-2(Lifetime 5-2)
HW: Coup de Grâce 1-1 (Lifetime 12-4)[currently reining HW CHAMPION]
SHW: Fenrir 2-0 (Lifetime 2-1)


"hey, that's my underground sex dungeon, not yours!"
- The_Angry_Goat
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Badnik96
Member Avatar
You're just a voice pal, you don't know a damn thing about racing!
The edges of your wedges still have 90-degree angles. What I would do is round them off. Take a look at Pandemonium in Pressure Drop to see what I mean. The flippers get a +4 armor bonus, so if you remove the corners that should be solid enough for spinner protection.

I have to say I do like the theme of your robot as well. Lots of personality. c:
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

Posted Image[/color]
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The_Angry_Goat
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¯\_(ツ)_/¯
The armor bonus is +2 for non-spinner weapons over 5 power
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
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GF93
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Vi veri veniversum vivus vici.
Just to revive this (Since I like the idea a lot), I was wondering what I could potentially do to improve my old SHW hammerbot Uridium, if that's alright. Same stats and picture as its last appearance-

Posted Image

Speed- 5
Traction- 4
Torque- 1
Weapon- 13 (Interchangeable Axe/Hammer)
Armour- 7
Ice Cubed Robotics Posted Image
"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
KodeBreaker
 
Alex Valentine is the hero we deserve.

Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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The_Angry_Goat
Member Avatar
¯\_(ツ)_/¯
less weapon power - axes get corner damage always, so they should be able to have 2 less power than your average spinner and still work just fine. and with 11 weapon power, you could have 6spd/5tra/1tor, or 5spd/5tra/2tor, both of which are far better balanced drivetrain set-ups than what you have now. you might also benefit from an armor bonus to the front if you can get away with it
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
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