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| FRR: Backlash Spreads; more predicting :v | |
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| Topic Started: May 19 2016, 01:07 AM (635 Views) | |
| The_Angry_Goat | May 19 2016, 01:07 AM Post #1 |
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¯\_(ツ)_/¯
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In which people can predict the outcomes of each match if they so wish. I had a lot of free time today ![]() LIGHTWEIGHTS Tidal Wave vs. Blackrose I'd be worried about the weapon-to-armor ratio if Blackrose's plow wasn't as smooth as it is. still, it'll be pretty close Blackrose - 65% Icepick Lobotomy vs. Cheatbot equal speed, and Cheatbot's not gonna be doing much to IL, whose axe can do some serious damage to Cheatbot Icepick Lobotomy - 80% Tormenter vs. Frequency Unless tormentor gets a 1 in a million shot on the motor (which is more likely for him than the other hammers, due to the length of his weapon), this is going one way quickly Frequency - 90% Rainbow Crash vs. Rosebud neither half of that cluster has enough traction to pose a major threat to any half-decent robot Rosebud - 95% Venice Queen vs. Tortoise if Tortoise had 7-ish speed, this would have been a worrying match for me... as it is, he just can't keep up Venice Queen - 85% Zadkiel vs. Public Enemies This is a very good chance to see how well Noisy Giraffe RPs. the benefit of a cluster is in being able to swarm your opponent, avoiding their weapon. Zadkiel is a tried-and-true great spinner design, driven very well. giving him the edge because it'll be an uphill battle for Public Enemies, but it's doable, and I'd like to see it done Zadkiel - 55% O'Malley vs. Pelican alright, time to find out how much I over-exaggerated the issue of Pelican's length its stat spread is very solid, if a bit slow, so it still does have a decent chance here. meanwhile, we've got the also kinda thin O'malley in the other corner. goodness, I don't know what to make of this .O'malley - 51% Mineswept Away vs. Skate I'm interested to see the attachment combination Mark puts on Mineswept Away here... also very interested to see what exactly it is that Skate does. let's give the tried-and-true design the edge early-on though Mineswept Away - 60% The Smiler vs. Powerdrive Jr. The Smiler's slower than I'd like, but it won't matter much in this match The Smiler - 85% Promethean Fire vs. Pyrite Jesus Pyrite is good Pyrite - 80% Veto vs. Game Over why did you lower Game Over's speed ... still, makes it a bit more solid of a design overall. this will be a good test of it's ability to stand up to spinners, but of course it's against the evilist of them all ![]() Veto - 65% MIDDLEWEIGHTS: Thunder vs. Metal 2 sooner or later Metal 2's gonna get corraled into Thunder's scoopy things, and then shoved under a hazard or onto a wall Thunder - 70% Clown Breath vs. D.U.D.E. DUDE: not a bad design, really needs better stats. Clown Breath: a world of hurt. and a lucky flip is unlikely with that big ol' dustpan Clown breath - 85% Remi vs. Depth Charge II Remi doesn't have the speed or weapon power it needs to be a threat in this match Depth Charge - 75% Whipcoil vs. T and T On the off-chance I can get around his plow, I could do decently, and I mean, there are two of me with which to contend. but it's still probably not gonna happen ![]() Whipcoil - 75% Om Nom Nomster vs. Lyra the only thing Om has going for it is that it's as fast as Lyra. I guess he could experiment with bringing the wedge into play? Lyra - 90% Buzz Cut vs. Lethal Carriageway ahh, here's that brick vs Spinner action I was missing. LC has what it needs here to take down the flat monstrosity. Lethal Carriageway - 75% Juno vs. Crusader huh, one of the few matches where I don't have to worry about Juno's range ![]() Juno - 75% Y-Combat vs. Defiance Brad is a cheap bastard! Defiance - 85% Charybdis vs. Royale Charybdis might actually be able to get up to speed before Royale gets over to him, and one hit's all he'll need to do a helluva lot of damage to Royale Charybdis - 65% Furious Redemption vs. Pterodactyl Convince me that Furious Redemption's teeth can catch on things first ![]() Pterodactyl - 80% March or Die vs. Caesium This is going to be incredibly close. MOD has the speed and wedging advantage, Caesium has the rear-hinged flipper, and better stability in 4WD... argh EVEN ODDS HEAVYWEIGHTS: Loadout vs. Smilodon two new drivers with creative designs, going at it in the first week. is this Smilodon might have better speed, but I think Loadout's lifter is lower, and its hammer can actually damage Smilodon a bitLoadout - 55% Bass Drop vs. Pursuit Zoom zoom zoom Pursuit - 75% Golden Blaze vs. Morbid Golden Blaze can't be immobilized easily, and Morbid's armor isn't gonna stand up to Golden blaze for the whole match Golden Blaze - 70% Compound Fracture vs. Infrared Touro vs Original Sin anyone? CF's speed advantage is so low that I think he's gonna have trouble keeping control over Infrared - plus the drum forces him to choose between a proper anti-spinner wedge that doesn't work when flipped, and his more vulnerable normal designInfrared - 60% Annihilation vs. Rainbow Dasher hell if I can remember the new self-damage rules. pretty much a toss-up EVEN ODDS Cloak & Dagger vs. Escape Plan Cloak and dagger is actually faster than escape plan. the swarming is gonna be fuckin real here Cloak and Dagger - 85% Klarinette vs. Dr. Feelgood it's just gonna be too easy for Klarinette to gain and keep control here... and Dr Feelgood can't even pierce her Klarinette - 80% Landkreuzer P1000 vs. Hypothermia Landkreuzer's wedge might be shit, but hypothermia can't control him or wedge him Landkreuzer P1000 - 90% Chimera vs. Tellu Now this should be interesting, and I think that the outcome of this match hinges largely on who you think has the better wedge. that and how Kody plays out his hand in the strategy EVEN ODDS Undertow vs. Sparkster Undertow'll have problems righting itself, its wedge probably isn't as good as Sparkster's due to its ass shield, and he has a speed disadvantage. really shouldn't've entered an anti-spinner design into a class with three spinners ![]() Sparkster - 85% The Arbiter vs. Halberd tougher, faster, and wedg-ier than Halberd, The Arbiter should be able to control the match by flipping his opponent into oblivion. still, Halberd should put up a decent fight The Arbiter - 70% SUPER-HEAVYWEIGHTS: The Pegasus Device vs. Danger Noodle DN and PD have the same speed, so DN is unlikely to get around the 12 armored lifting wedge of PD. so uh, yeah. eating my prediction words already ![]() Pegasus Device - 65% Hysteria vs. Midnight Pathos maybe if Hysteria's speed was half decent Midnight Pathos - 95% Chemical Explosion vs. Montgomery Yellow Jesus Jesus's front armor is 11, and Chemical explosion's only gonna last for 5 hits. Playzooki would have to really try hard to fuck this one up ![]() Montgomery Yellow Jesus - 90% Uppercut V2 vs. Driger Slash Driger slashe's bi-directional spinners will have trouble catching and flinging Uppercut, and they're pretty darned weak - his 10 armor should be able to withstand the 12 weaponed rings. Uppercut V2 - 75% Airtime Extreme vs. Allahu Akbar you just need to make sure he hits you on a flat surface, and you'll be good Airtime Extreme - 90% Dat Dog 2 vs. Archetype Archetype can't even hurt Dat Dog XD. why does it have that much armor!?... Archetype could go the wedge rout, but I think DD's is better. if anyone can pull off the win here it'd be Kody, but it's still an uphill battle Dat Dog - 65% Sundown Ranger vs. D'Artagnan The Swerve Drive could serve D'Artagnan well here, letting him dance around SR. well, except they have the same speed, so I'm gonna put my trust in SR's wedge and simpler drivetrain Sundown Ranger - 70% Fourth Horseman vs. Bloodlust Time to see if that sacrificial armor works. I have no faith in it as of yet, especially with Bloodlust hovering around 1HKO territory if he gets a good shot on FH Bloodlust - 75% In the Red Square Minion vs. Terminal Velocity You'd think it'd be a bad match-up for minion, but it really isn't. sure, he can't use the spinner, but his wedge is better than Terminal velocity's, who has next to no ground clearance anyway In the Red Square... Minion! - 60% Final Boss vs. Mega Plowdozer Final boss is just so much lower, and his wedges so much better. it'll be a close fight, but I don't see it going Plowdozer's way Final Boss - 80% Captain N.R.K. vs. Khnum Khnum is built to control, not damage, so the fact that Captain N.R.K. is functionally indestructible doesn't mean much to me. still, his spinner isn't to be underestimated. should be close, should be fun Khnum - 60% |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Hiicantpk | May 19 2016, 01:14 AM Post #2 |
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:2hu:
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Week 1 predictions (LW/MW ready, other classes tomorrow. Tired.): LW: Tidal Wave vs. Blackrose - Going to come down to whether BlackRose fucks up and lets me bend its prongs/shovel up or get a side/rear hit. I vote on myself 55% Tidal Wave Icepick Lobotomy vs. Cheatbot - Cheatbot has a tought fight here. IL's front wedge should keep the drum at bay while it pokes holes through Cheatbot's top armour. 80% Icepick Lobotomy Tormenter vs. Frequency - Could go either way, but if Tormenter gets a lucky axe hit on Frequency's weapon motor, things could go south real quick. 50% Split Rainbow Crash vs. Rosebud - Rosebud is going to swat away both multibots with its lifter, assuming they stay in control long enough to get near it. 85% Rosebud Venice Queen vs. Tortoise - Venice Queen is just too damn fast, I don't think Tortoise will be able to get a flip off even with that sensor. 80% Venice Queen Zadkiel vs. Public Enemies - Remember Chino vs Station to Station? Thats kinda how I see this going, except Public Enemies may not turn into pinballs every time they are hit. 70% Zadkiel O'Malley vs. Pelican - Pelican is too long for its own good, and idk if Attackfrog will even show up. 80% O'Malley Mineswept Away vs. Skate - Mineswept is going to take some damage, but if he can stop Skate from spinning up, he can get control of the match and keep skate from getting back to speed. 55% Mineswept The Smiler vs. Powerdrive Jr. - I don't see a way for Powerdrive to win this other than a lucky flip/ 80% Smiler Promethean Fire vs. Pyrite - Mismatch 90% Pyrite Veto vs. Game Over - Can't really clamp onto an overhead spinner. 85% Veto MW: Thunder vs. Metal 2 - Thunder can't do much to Metal 2 other than push it around once it gets caught in Thunder's wierdly shaped crescent thing, and Metal 2 can't control itself enough to hit Thunder's corners and do some damage. Either way, its pretty much a clownfest. 65% Thunder Clown Breath vs. D.U.D.E. - You need a lucky flip to take down Clown Breath, and hes not just gonna roll into Dude's dustpan and allow himself to be flipped. 85% Clown Breath Remi vs. Depth Charge II - Neither bot can really damage eachother, so its just gonna be Depth Charge flipping me around the whole match. 65% Depth Charge Whipcoil vs. T and T - Whipcoil is too fast for T&T to get around to the wheels or less armoured bits. 75% Whipcoil Om Nom Nomster vs. Lyra - Pony bullshit aside, I don't really see much Nomster can do to Lyra. 9 Armour to 10 Weapon 75% Lyra Buzz Cut vs. Lethal Carriageway - LC might take some damage, but overall he should be able to control Buzz Cut thoughout the match. 70% Lethal Carriageway Juno vs. Crusader - A discount version of Remi vs whatever the fuck Juno is. Whoever gets the first body hit is probably gonna win. Juno has more reach so... 60% Juno Y-Combat vs. Defiance - Fuck Defiance 90% Defiance Charybdis vs. Royale - The two wheeled four toothed spinning blue-ish robot eater is going to take a bite out of that french Big Mac. 75%Charybdis Furious Redemption vs. Pterodactyl - Pterodactyl is fast enough and well armoured enough to get under FR and flip it before it can cause real damage. Repeatedly. 70% Pterodactyl March or Die vs. Caesium - This one is gonna be close, but I prefer rear-hinged over front hinged in flipper vs flipper matches. 55% Caesium HW: Loadout vs. Smilodon Bass Drop vs. Pursuit Golden Blaze vs. Morbid Compound Fracture vs. Infra Red Annihilation vs. Rainbow Dasher Cloak & Dagger vs. Escape Plan Klarinette vs. Dr. Feelgood Landkreuzer P1000 vs. Hypothermia Chimera vs. Tellu Undertow vs. Sparkster The Arbiter vs. Halberd SHW: The Pegasus Device vs. Danger Noodle Hysteria vs. Midnight Pathos Chemical Explosion vs. Montgomery Yellow Jesus Uppercut V2 vs. Driger Slash Airtime Extreme vs. Allahu Akbar Dat Dog 2 vs. Archetype Sundown Ranger vs. D'Artagnan Fourth Horseman vs. Bloodlust In the Red Square Minion vs. Terminal Velocity Final Boss vs. Mega Plowdozer Captain N.R.K. vs. Khnum Edited by Hiicantpk, May 19 2016, 01:49 AM.
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".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. " - GF93Team 57 Robo*Con Uptown Funk: 2-0 Remi IV: 1-1 (Lifetime 10-13) Ruination 4 Tidal Wave II: 2-5 (Lifetime 19-15) Remi IV: 4-3 (Lifetime 12-14) Flandre Scarlet: 2-5 (Lifetime 3-5) Lifter 2: Electric Boogaloo: 4-3 | |
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| Cha0sFerret | May 19 2016, 02:25 AM Post #3 |
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What just appeared in my hands?
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3 A.M. BS-analysis part 2: Electric Boogaloo WEEK 1 LW: Tidal Wave vs. Blackrose In spinner vs spinner killer matchups, I'll always bet spinner killer. 70% Icepick Lobotomy vs. Cheatbot So are we going to acknowledge that Cheatbot has ovals for wheels? 90% Tormentor vs. Frequency Can't be bothered to check their stats at the moment, but Tormentor has the right weapon to take on a motor-on-top spinner. 55% Rainbow Crash vs. Rosebud Traction is nice. 90% Venice Queen vs. Tortoise GOTTA GO FAST. 90% Zadkiel vs. Public Enemies I don't see swarm tactics working too well this time. 60% O'Malley vs. Pelican Is too long. 80% Mineswept Away vs. Skate Going for the wildcard here. Skate is cool. 55% The Smiler vs. Powerdrive Jr. Gonna need a lucky flip to win this one, TBR. Not impossible, but far from guaranteed. 75% Promethean Fire vs. Pyrite Maybe if PF was a horizontal spinner. 90% Veto vs. Game Over Clamps don't have a great record against spinners. 85% MW: Thunder vs. Metal 2 GOTTA GO TOO FAST. 95% Clown Breath vs. D.U.D.E. Delicious dustpan. 85% Remi vs. Depth Charge II Not enough weapon power. 90% Whipcoil vs. T and T Too slow to pull off swarming very well against Whipcoil, plus there's the plow to worry about. 90% Om Nom Nomster vs. Lyra If he uses his wedge, he's got a good shot at winning. 55% Buzz Cut vs. Lethal Carriageway He's got the armor... kinda. Might be higher than I remember but it's late so I'm too tired to check. 60% Juno vs. Crusader I'm not sure what the hell is happening. 60% Y-Combat vs. Defiance Parts will fly. Hopefully not mine. 90% Charybdis vs. Royale Oh boy this is a strange fight. I'm guessing the drum will flip Charybdis around before he can do any real damage but you never know. 65% Furious Redemption vs. Pterodactyl No bite. 95% March or Die vs. Caesium Wedge. 70% HW: Loadout vs. Smilodon The bar is a good spacing tool at least. 60% Bass Drop vs. Pursuit Could surprise me, but I think Pursuit has this under control. 70% Golden Blaze vs. Morbid I don't think Morbid has quite enough armor for this. 75% Compound Fracture vs. Infra Red Getting some serious Original Sin vibes from CF, which is cool and all except for that bit about drums being able to toss it around. 55% Annihilation vs. Rainbow Dasher Dammit. 55% Cloak & Dagger vs. Escape Plan Yeah, he's a bit too fast. Not unwinnable for me but it's an uphill battle for sure. 80% Klarinette vs. Dr. Feelgood The doctor's stats don't have me convinced it can do a whole lot this fight, let alone this tournament. 95% Landkreuzer P1000 vs. Hypothermia This thing has armor, right? 75% Chimera vs. Tellu Better drivetrain. 80% Undertow vs. Sparkster Whatever happens, bots will fly. 65% The Arbiter vs. Halberd More flips! 75% SHW: The Pegasus Device vs. Danger Noodle Huh. Turns out DN's odd shape might actually hurt it in this fight. 60% Hysteria vs. Midnight Pathos I don't know, Hysteria is just... odd. 80% Chemical Explosion vs. Montgomery Yellow Jesus It shoots fire! It also has decent armor. 95% Uppercut V2 vs. Driger Slash Not enough weapon for a ring spinner. 95% Airtime Extreme vs. Allahu Akbar This is really hard to screw up. 95% Dat Dog 2 vs. Archetype Don't feel like doing a proper analysis, this just looks right at a glance I guess. 70% Sundown Ranger vs. D'Artagnan If the swerve drive is played well, the wedge problem won't be too bad. 55% Fourth Horseman vs. Bloodlust Am I the only person who believes in the sacrificial armor? 75% In the Red Square Minion vs. Terminal Velocity Wedge. 90% Final Boss vs. Mega Plowdozer I BELIEVE IN THE TORQUE ADVANTAGE. 55% Captain N.R.K. vs. Khnum Built to kill spinners. 85% |
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Robocon (3-1) Eat Me Too: 2-0 Eye of Fury: 1-1 Ruination: The Upheaval (11-5) Eat Me Too: 3-1 Lulver: 3-1 Wedgelord: 3-1 Scrunglebot: 2-2 A growing collection of fun quotes from the community
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| Hooray For Lexan | May 20 2016, 04:25 AM Post #4 |
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Heavyweight
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LW: Tidal Wave vs. BlackRose BlackRose can ignore front hits and has a big speed and control advantage. However, there is the danger of TW bouncing off a wall and somehow hitting the side of BlackRose, which could turn the fight around with BR's weak chassis armor. BlackRose 80% Icepick Lobotomy vs. Cheatbot His drum might be a threat if he gets to my side, but he'll still need many of those hits to KO and we have the same speed/traction. OTOH, I only need to get a few hits and his bot doesn't really have a way of stopping me getting them (like a hinged wedge or high speed). Icepick Lobotomy 60% Tormentor vs. Frequency Eesh... In theory hammers can counter motor-on-top overheads. Problem is, Frequency has a very long bar and I'm not sure Tormentor can reach the motor without taking multiple big hits to jam it into the wall. This is a problem because 15 wep vs. 9 armor on Tormentor's front wedge means it will die pretty fast. Also, 9 weapon armor on the hammer means if he hits anything BUT the weapon motor while Frequency is spinning the hammer will almost certainly be rendered useless. Tormentor basically only has one shot. Frequency 90% Rainbow Crash vs. Rosebud One half of the multibot is barely controllable, the other is uncontrollable. Rosebud can outspeed the lifter and drive off it with ease. This match will be a derpfest, but it will probably mostly be Rosebud chasing and pushing multibots around. Rosebud 90% Venice Queen vs. Tortoise JESUS ITS SO FAST Venice Queen 75% Zadkiel vs. Public Enemies Public Enemies don't have great turning control and their wedges have sharp sides. All Zadkiel has to do is play it safe: one direct hit to the corner will tear a wedge off - at that point that part of PE can't do anything aggressive if it wants to not die, and even one dead or crippled multibot will probably get Zadkiel the JD. Zadkiel 75% O'Malley vs. Pelican God they're both so long and awkward. Pelican will definitely do well, but its sides are steep enough that it could get badly damaged by a side hit, and there' a good chance of it losing a wheel followed by the match. O'Malley 60% Mineswept Away vs. Skate The hinged single wedge or plow will both stand up to Skate fairly well, but I don't think they can take a full 3 minutes of abuse. Skate 70% The Smiler vs. Powerdrive Jr. PDJ basically has to hope Smiler pulls a Tornado Mer. The Smiler 80% Promethean Fire vs. Pyrite PF is too slow for a vertical spinner, and Pyrite has amazing armor. PF's one advantage is that one false move by Pyrite will bring its hammer down onto PF's spinner and get at least one of the tubes cut in half, but I don't think it will matter because Pyrite will completely control the match. Pyrite 95% Veto vs. Game Over Game Over can take a few hits from Veto, but I don't think it can last 3 minutes and it doesn't have any effective way of scoring a KO besides Veto flipping itself. Veto 85% MW: Thunder vs. Metal 2 This fight needs popcorn, Benny Hill music, and possibly vodka. I'm unclear whether Metal 2 can self-right. If it can't it will pull a mauler and die. If not, this will be 3 minutes of Thunder chasing Metal 2 around while Metal 2 speeds around the arena banging into walls. Occasionally Metal 2 will hit Thunder 2 or the sloped sides and pull a mauler. Thunder will win by virtue of match control aggression with the hammer, and BEING ABLE TO FRIGGIN CONTROL THE ROBOT. Thunder 95% Clown Breath vs. D.U.D.E. This one's actually interesting. It doesn't look like Clown Breath can self-right. Now, I think three things can happen. One, Clown Breath tears DUDE's pontoons to shreds but in the process is slowed down, rammed into the wall, and flipper. Two, Clown Breath tears DUDE's pontoons to shreds, knocks the bots apart, and then moves on to the body. Three, DUDE is actually too low for Clown Breath to his, and it smashes Clown Breath into the wall, then flips it. I think scenario 2 is most likely though. Clown Breath 55% Remi vs. Depth Charge II Remi doesn't have speed, control, weapon power, or even a wedge on its side. I don't really see what it can even do here. Depth Charge II 95% WhipCoil vs. T&T Okay, WhipCoil can definitely stuff T&T's blows with the rear plow, and it has a huge drivetrain advantage. Problem is, I doubt it will be able to take the time to flip one of the goats with its clamp arms without the other coming up from behind and fatally goring it. These are both great drivers, but Badnik can't afford to make a single mistake because every part of his bot that isn't the plow could be eviscerated by T&T. T&T 60% Om Nom Monster vs. Lyra ONM's weapon lacks... to be honest, any redeeming qualities. It can do zilch to Lyra. Its drivetrain and rear wedge mean it can actually hold its own, but it's gonna be getting flipped a lot. Lyra 65% Buzz Cut vs. Lethal Carriageway Yeah, LC is basically going to push Buzz Cut all over the arena. Buzz Cut also has abysmal ground clearance, so it risks being high-centered. Lethal Carriageway 80% Juno vs. Crusader Umm... they're probably gonna go weapon-to-weapon because they'll both destroy each other's wedges. Crusader wins weapon-to-weapon overall, but Juno's faster and has a chance at hitting Crusader's corners. Juno 55% Y-Combat vs. Defiance Well, shit. I don't see ANYTHING Y-Combat can do. Defiance is all either weapon or skirts and can survive a lucky shot, and even going weapon-to-weapon Y-Combat will get annhilated in a few hits. Jesus Christ Cha0sFerret! Defiance 99% Charybdis Royale COME ON GUYS THE SPINUP ISN'T THAT SLOW. A drum spinner will have difficulty getting solid hits on something besides Charybdis's teeth, and even at partial speed gyro effects will make it hard to flip. Also Royale has nice big, juicy corners. Charybdis 70% Furious Redemption vs. Pterodactyl So, Pterodactyl doesn't really have much to grab onto, and its wedge will nope FR's hits. Also, while RD can self-right it's also pretty tall. Against Pterodactyl I'm betting it gets flipped at least twice, and that will give Pterodactyl aggression and strategy points. March or Die vs. Caesium They're pretty evenly matched, but March or Die is slightly faster. Also, FRONT-HINGED PRIDE ARENA-WIDE. March or Die 55% HW: Loadout vs. Smilodon Looks like Loadout might outrange Smilodon with the forks and send it flying. And I still don't think Smilodon's weapon will be effective. However, its speed and maneuverability will still give Loadout a run for its money. Loadout 55% Bass Drop vs. Pursuit Pursuit is very fast and well-controlled. Bass Drop is a pain in the ass to control. However, Bass Drop can do a lot of damage with one good hit, so it could still pull of a win. Pursuit 70% Golden Blaze vs. Morbid Unless Morbid somehow gets Golden Blaze high-centered, it's kinda screwed. Golden Blaze 80% Compound Fracture vs. Infra Red You guys are all comparing this to Touro Maximus vs. Original Sin, but it's not really like that. First of all, Touro Maximus has small, sharp anti-wedge skids under its drum, which Infra Red doesn't have. This is actually HUGE. Touro Maximus can actually get underneath wedges with a frontal attack - without this ability Infra Red will have to either go for side attacks or use its own wedge, neither of which is particularly reliable. Second, this arena has powerful hazards, which generally goes to the non-spinner's advantage, and Infra Red doesn't have amazing armor. I think IR's main advantage is that Spatula is a great driver - it will be interesting to see what strategy he uses. Compound Fracture 60% Annhilation vs. The Rainbow Dasher TRD's design means it's very likely to take a corner shot and get obliterated. Annhilation 80% Cloak and Dagger vs. Escape Plan Wow, battle of the robots with the names of TF2 weapons. Anyway, I think the swarm tactics have it here, especially since they're actually faster. Cloak and Dagger 75% Klarinette vs. Dr. Feelgood Dr. Feelgood is basically a clampbot with 2 traction in this matchup thanks to Klarinette's armor. So, GG. Klarinette 90% LandKreuzer vs. Hypothermia Here's what'll happen. LandKreuzer will ride up on Hypothermia's skirts, get its on wedge caught in the seam of Hypothermia's turret, and it will just keep on pushing. Meanwhile Hypothermia can't do bupkiss because Landkreuzer is friggin indestructible. LandKreuzer 80% Chimera vs. Tellu Jesus... they're both quick and maneuverable, but I think at some point Tellu has to get in a lucky hit on the weaker parts of Chimera's top, and that will likely be decisive. Tellu 60% Undertow vs. Sparkster Long, slow, wheels at the back, lots of weight behind wheels and none of the wedge... UnderTow is not controlling this battle. Sparkster 85% The Arbiter vs. Halberd Arbiter is very fast and wedgey, armor should survive since Halberd probably won't get in that many hits. Arbiter 70% SHW: Pegasus Device vs. Danger Noodle Umm... honestly I have no idea. Both bots will have a LOT of trouble attacking each other. EVEN ODDS Hysteria vs. Midnight Pathos OH GOD HYSTERIA IS SO SLOW Midnight Pathos 80% Chemical Explosion vs. Montgomery Yellow Jesus Yeah... CE can't take its own hits and MYJ can. Montgomery Yellow Jesus 99%. Uppercut V2 vs. Driger Slash Driger slash can do SOME damage with corner hits, but not much. Also, counter-rotating weapons mean no help from gyro forces. It will spend a large portion of the match airborne, coining, or something else silly. Uppercut V2 75% Airtime Extreme vs. Allahu Ackbar Honestly, like... how do you screw this up? Airtime Extreme 95% Dat Dog 2 vs. Archetype What can Archetype even DO? Its weapon can't do anything but flip, it's outspeed, and will easily get wedged and pushed. Dat Dog 2 95% Sundown Ranger vs. D'Artagnan Whoever hits first wins. Nice top armor, guys. Sundown Ranger is slightly faster, but its traction is bad, and D'Artagnan has the swerve drive. Still, could go either way. D'Artagnan 65% Fourth Horseman vs. Bloodlust Spaced armor will survive 1 hit, and only to the sides. I don't think Brian has a way of KOing, so he's eventually gonna get ripped to bits. Bloodlust 95% Minion vs. Terminal Velocity Minion's getting shoved around all match. Terminal Velocity 90% Final Boss vs. Mega Plowdozer Yeah, I think Final Boss's lower wedge probably gives it the win. Final Boss 65% Captain N.R.K. vs. Khnum Khnum can probably last 3 minutes, and its sheer speed means it has a good chance of keeping the Captain from spinning up. Khnum 70% |
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"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
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| Hooray For Lexan | May 30 2016, 11:57 PM Post #5 |
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Heavyweight
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Time for Week 2! Lightweights: Tidal Wave vs. Icepick Lobotomy: Lol it's my robot. This could go either way. Tidal Wave is slightly faster, but 6 speed to 3 traction could be trouble against IL's front-wheel drive design. Either robot could get a KO very quickly with a solid chassis blow, but I think IL will have a slightly easier time getting a hit in. Icepick Lobotomy 60% Tormentor vs. Blackrose: Yes, Blackrose is fast, but Tormentor only needs one good hit, and can potentially get it in a front-front approach. On the other hand, Tormentor has very weak armor on most of its body, and could end up getting KOed or cripple by the arena hazards. Tormentor 55% Rainbow Crash vs. Cheatbot: Rainbow Crash doesn't have the control to use swarm tactics effectively, and they aren't very well armored, so Cheatbot could do some damage. Cheatbot 70% Venice Queen vs. Frequency: Venice Queen will most likely dominate most of the fight. Its front can absorb Frequency's hits pretty well and it's incredible speed and power will be very hard to deal with. Frequency might get a lucky shot, but it's also likely to spend half the match flailing around upside-down, or even get its weapon motor taken out by the pulverizers. Venice Queen 80% Veto vs. Rosebud: Actually, I'm not sure Rosebud can take 3 full minutes of Veto's weapon. It'll have to rely on a flip, and Veto's own weapon should knock it away, plus Rosebud's lifter is slow enough it'll likely need a wall pin. Veto 65% Zadkiel vs. O'Malley: Wait, those were two separate robots? Anyway, Zadkiel is quicker and more maneuverable, but with the robots' shapes I don't think it's enough to get a bodyshot, which Zad kinda needs, because in weapon-to-weapon contact it's 2-4 O'Malley's favor.O'Malley 70% Mineswept Away vs. Public Enemies: Mineswept Away is a pretty good matchup for Public Enemies; it may have higher traction, but they're even in speed and PE has the swarm tactics. However, this is assuming Noisey ACTUALLY SHOWS UP, which he failed to do last round despite having an ENTIRE EXTRA WEEK to RP. Public Enemies 60% The Smiler vs. Pelican: Yeah, Pelican got the snot knocked out of it by O'Malley, and Smiler has a stronger weapon. Pelican might manage to flip it, but one corner hit and it's likely toast. The Smiler 75% Promethean Fire vs. Skate: For once, PF has a speed advantage. Now, if Promethean Fire manages to line up a DEAD CENTER solid hit, it may be able to do something like rip Skate's pickaxe off. But if it does anything else it will get torn to pieces by said pickaxe. Skate 80% Game Over vs. Powerdrive Jr: Powerdrive can control matches with its blades, but not do too much damage, and in this case Game Over's speed advantage will make it better at controlling matches. Game Over 75% Tortoise vs. Pyrite: Tortoise doesn't have the speed, the wedge, or the powerful weaponry to deal with Pyrite. Pyrite 85% Thunder vs. Clown Breath: Ordinarily, Clown Breath might be vulnerable to a hammer going through its spinning cage and crushing the weapon motor/engine, which would be awesome if Thunder had a hammer instead of a glorified feather duster. Other things Thunder lacks: steering, armor, non-sharp corners, driver. Middleweights: Clown Breath 90% Remi vs. Metal 2: 10 speed, 1 traction, 11 weapon... I'm not sure what else I can write. Remi 99% Whipcoil vs. D.U.D.E: This could be close, but I think Whipcoil is just too fast... Whipcoil 65% Om Nom Nomster vs. Depth Charge II: ONN's weapon isn't going to do Depth Charge II 80% March or Die vs. T&T: Swarm tactics won't do much here: March or Die's front can definitely take hits from either twin, and unlike Whipcoil its weaponry allows it to very quickly zoom across the arena and pick one of the twins off. No Srimech is a huge weakness for T&T here. March or Die 90% Buzz Cut vs. Juno: Juno can't take hits - even the weapon will be worn down over time - and its speed isn't enough to reliably get a side impact on Buzz Cut. Buzz Cut 70% Y-Combat vs. Lethal Carriageway: LC's got the speed and the durability. Exposed corners could be problematic, but it kinda depends on driving. Lethal Carriageway 65% Charybdis vs. Crusader: My bot lol. Last match Charybdis did lose after an unfortunate accident with the wall followed by the pulverizers, but it also disabled Royale's weapon in the first hit. Unless something dumb happens like high-centering myself on the wedge wall or being bad at running away and getting flipped repeatedly, I think Charybdis's sheer destructive power can take the match. Charybdis 60% Furious Redemption vs. Defiance: AAAHAHAHA. Defiance is frigging OBNOXIOUS to fight with a horizontal spinner - FR can barely scratch it but Defiance will disintegrate the weapon in one hit and the rest of the robot in a couple more. Defiance 95% Caesium vs. Royale: Royale can do a little damage, but getting corner hits will be hard, and it's at a big drivetrain disadvantage even with omni wheels. It could spend half the match self-righting, or even get KOed by high-centering or the hazards. Caesium 65% Lyra vs. Pterodactyl: Ptero is faster, Lyra is better-controlled, both are pretty wedgey and flippey and hazard-proof. Honestly I don't even know. Pterodactyl 51% Heavyweights: Loadout vs. Bass Drop: Evenly matched in speed, Loadout has a little better traction and the flipping forks. However, Bass Drop really only needs one solid hit. Bass Drop 70% Golden Blaze vs. Smilodon: Smilodon has mediocre armor and a lot of pokey bits that will be vulnerable to an HS. Even the weapon bar could get bent and jammed. The only thing it can really do is spam the tail/keepaway bar, or try to high-center GB2016 on the wall. Golden Blaze 80% Compound Fracture vs. Pursuit: Lol, it's my robot. I have a chance, but Pursuit is just so darned fast... Pursuit 60% Annhilation vs. Morbid: Okay, I'm really questioning whether Morbid can survive five hits from this thing, but Annhilation could easily waste 2-3 of them by hockeypucking into walls. Morbid 55% The Arbiter vs. Infra Red: Infra Red vs. Compound Fracture was close, but Arbiter is also extremely obnoxious for drumbots to face, and its wheels are protected. IR's only real advantage is that it might be able to force Arbiter to waste time repeatedly self-righting. The Arbiter 75% Cloak and Dagger vs. Klarinette: It's one really fast wedge/lifter vs. two, and even if one half of C&D gets high-centered the other half can help it out. Cloak and Dagger 70% LandKreuzer P1000 vs. Escape Plan: FRONT HINGED PRIDE Escape Plan 60% Chimera vs. Doctor Feelgood: Feelgood has very poor control, is outsped, and its weapon can't do significant damage. Chimera 85% Undertow vs. Hypothermia: This could be interesting. Hypothermia can't do MUCH damage, but it can keep putting scratches and dents into Undertow's armor, and while Undertow does have a control advantage its long chassis partially negates this. Hypothermia 60% Halberd vs. Tellu: Two hammers, both can one-shot, Tellu is faster. Tellu 70% Rainbow Dasher vs. Sparkster: Similar stats, but RD is extremely vulnerable to arena hazards and Sparkster isn't. That'll be crucial. Sparkster 75% Superheavyweights: Pegasus Device vs. Hysteria: Hysteria's a little slower and could take damage from TPD's crusher. The Pegasus Device 60% Uppercut V2 vs. Danger Noodle: Lol, my robot. Uppercut is faster, but doesn't have great control, and there isn't that much of Danger Noodle's sides to get around. Danger Noodle will definitely cause damage, and can punt Uppercut around, while Uppercut doesn't have a whole lot of options since a flipper won't do that much to a full body drum. Danger Noodle 60% Airtime Extreme vs. Driger Slash: Basically Uppercut V2 vs. Driger Slash, but with more flying. Airtime Extreme 90% Chemical Explosion vs. Midnight Pathos: MP ought to be able to survive 5 hits especially with the walls involved, after which there's really nothing Chemical Explosion can do against it. Midnight Pathos 80% Captain N.R.K. vs. Montgomery Yellow Jesus: I hope the Captain likes the arena walls, because he's gonna be spending a lot of quality time with them. MYJ 75% Dat Dog 2 vs. Sundown Ranger: JFC, the armor on that thing. Sundown Ranger can try fighting as a wedgebot, but its traction isn't great, and it'll probably get shoved around even if it can keep its front forward. Dat Dog 2 80% Fourth Horseman vs. Archetype: The one place Fourth Horseman doesn't have spaced armor is in the front - you know, right where it needs to get hit to use its flipper. It's gonna be a good fight, but without OOTAs in this arena I don't think Brian can make his bot survive for three minutes against Archetype's deadly drum. Archetype 70% Minion vs. D'Artagnan: This could be interesting: Minion's faster, but has limited control and DA is swerve-drive. Minion will shred DA's wedge in a couple hits, but DA only needs one, and I think it might be able to reach right over Minion's drum and cave in the top of its chassis. D'Artagnan 65% Final Boss vs. Bloodlust: Final Boss can definitely take a few hits, and fling Bloodlust around a lot. Ordinarily I wouldn't say it can survive three full minutes, but it can use the back and possibly the side skirts, each of which can survive at least a little while. Final Boss 60% Khnum vs. Terminal Velocity: Khnum is obscenely fast and I think its wedges are lower. Khum 70% Allahu Ackbar vs. Mega Plowdozer: I mean, what exactly can Mega Plowdozer do to LOSE if it doesn't drive like a jackass and ram its corner into AA? Mega Plowdozer 99% |
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"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
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| That Kode Guy | May 31 2016, 12:19 AM Post #6 |
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Ruiner of All
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![]() Team Covenant stuff
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| Cha0sFerret | May 31 2016, 12:23 AM Post #7 |
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What just appeared in my hands?
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TIL 5 power lifters are considered slow. |
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Robocon (3-1) Eat Me Too: 2-0 Eye of Fury: 1-1 Ruination: The Upheaval (11-5) Eat Me Too: 3-1 Lulver: 3-1 Wedgelord: 3-1 Scrunglebot: 2-2 A growing collection of fun quotes from the community
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| The_Angry_Goat | May 31 2016, 12:37 AM Post #8 |
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¯\_(ツ)_/¯
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| The_Angry_Goat | May 31 2016, 01:58 AM Post #9 |
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¯\_(ツ)_/¯
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moar! LW: Tidal Wave vs. Icepick Lobotomy Honestly, I think he's gonna try to hit TW with the hammer, and then that drum is gonna shear the shaft right off Tidal Wave - 60% Tormentor vs. Blackrose If Blackrose was slower, this would be a shoe-in for Tormentor. as it is, she'll still have to be veeery cautious, because one hit from Tormentor could KO her Blackrose - 55% Rainbow Crash vs. Cheatbot none of these robots have good stat spreads, but both parts of RC could flip over Cheatbot in the right circumstances, and Cheatbot will struggle to get under the madman's clusterbot Rainbow Crash - 60% Venice Queen vs. Frequency as long as I keep my plow facing him. God help me if I don't Venice Queen - 70% Veto vs. Rosebud If Cuddle Time! could survive against Frequency and Eudial with its 10 armor plow, Rosebud will do just fine with a 10 armored entire body Rosebud - 75% Zadkiel vs. O'Malley O'malley has better weapon, and that means more to me here than the slightly better control that Zads has. still, Lian could find a way to put it to his advantage... O'malley - 55% Mineswept Away vs. Public Enemies with their even speed, Public Enemies has a great chance to win this. if noisey giraffe shows up. Public Enemies - 65% (80% without the driver absence making me uncertain) The Smiler vs. Pelican well if O'malley can make such easy work of Pelican, he'll have even more trouble against a spinner with a larger radius The Smiler - 85% Promethean Fire vs. Skate Skate actually has enough armor to take a hit or two from PF before he really starts feeling the hurt Skate - 65% Game Over vs. Powerdrive Jr Game Over can just avoid Powerdrive's weapon Game Over - 70% Tortoise vs. Pyrite I'm like 80% sure that Pyrite's wedge still works OK upside down, so as long as that's the case he'll be fine Pyrite - 80% MW: Thunder vs. Clown Breath pointy corners + short weak hammer = owie time Clown Breath - smells bad Remi vs. Metal 2 lol metal's weapon is so low that Remi can withstand a few hits before having to worry too much. oh yeah and it's also uncontrollable, and can be KOed with a flip Remi - 85% Whipcoil vs. D.U.D.E. Whipcoil can press to get under DUDE. combine that with the speed advantage he has that forces DUDE onto the defensive in this match, and, well.... Whipcoil - 75% Om Nom Nomster vs. Depth Charge II erm.... Depth Charge II - LOCK March or Die vs. T and T Front hinged flippers are harder to land a flip with, and horizontal gyroscopic forces mean that my cluster will not be easy to topple anyway. all that being said, I'm still probably going to lose ![]() March or Die - 75% Buzz Cut vs. Juno I was gonna say something clever about weapon reach, but my mind somehow went this rout: weapons don't kill robots, robots kill robots. so yeah. interpret that in reference to the arbritary percentage I put after the robot I pick to win ![]() Buzz cut - 75% Y-Combat vs. Lethal Carriageway Y-combat's compact design lends it an advantage when it's fighting brick-ey designs - having the wheels closer to the disc and a smaller weapon relative to the chassis size lets it keep its front facing its opponent more easily. of course, LC has 11 armor and a good driver behind it, so the brick still gets the early advantage here. expect this one to be good, though. Lethal Carriageway - 65% Charybdis vs. Crusader Crusader will have the same issue Royale had of not catching up to Cbd before it can get up to speed Charybdis - 60% Furious Redemption vs. Defiance there is no way I see FR coming out on top Defiance - LOCK Caesium vs. Royale I don't think those front supports on Royale are hinged... Caesium - 80% Lyra vs. Pterodactyl Pterodactyl's speed and pressing advantages will be key here Pterodactyl - 65% HW: Loadout vs. Bass Drop Bass drop threatens a KO, Loadout doesn't. though he could get up to some clever tricks with the lifter, perhaps? Bass Drop - 75% Golden Blaze vs. Smilodon let's see how well that whole strategy of using the bar as a disruption weapon plays out... as it is though, I like GB's weapon-to-armor advantage Golden Blaze - 65% Compound Fracture vs. Pursuit Pursuit only has 2 speed over CF, and no active weapon, so it's not like this is a shoe-in. what it is, however, is an uphill battle Pursuit - 70% Annihilation vs. Morbid actually if Annihilation gets lucky and hits Morbid in the right places it has a half-decent chance. as it is, it'll probably be a double KO on the third hit that he loses on aggression Morbid - 70% The Arbiter vs. Infrared I would not suggest firing a flipper into a spinning drum. Infrared also keeps up with The Arbiter fairly well. also, can we acknowledge that infrared is 1 word, not two ![]() Infrared - 60% Cloak & Dagger vs. Klarinette Cloak & dagger are the same speed as Klarinette. Cloak and Dagger - 80% Landkreuzer P1000 vs. Escape Plan erm, yeah, he's gonna need one. or a shutout in the aggression category Escape Plan - 75% Chimera vs. Dr. Feelgood dat control tho Chimera - 75% Undertow vs. Hypothermia Undertow's speed is just ever so lacking. he has no choice but to get hit by the hammer if he wants to attacks. although the hammer won't actually do much, except over time. Hypothermia - 55% Halberd vs. Tellu Range matters Halberd - 55% Rainbow Dasher vs. Sparkster Sparkster has a couple things going for it in this match - better wedge, flipper vs lifter, and better armor for resilience against hazard damage Sparkster - 70% SHW: The Pegasus Device vs. Hysteria PD actually has a speed advantage? and he's not facing a spinner? RIP Pegasus Device - 80% Uppercut V2 vs. Danger Noodle the noodle! it danger! Danger noodle - 65% Airtime Extreme vs. Driger Slash Speed advantage, only two weapon over his armor... erm....yeah... Airtime Extreme - 85% Chemical Explosion vs. Midnight Pathos I'd expect Pathos to be able to win this regardless of whether or not CE killed itself in 5 hits Midnight Pathos - 90% Captain N.R.K. vs. Montgomery Yellow Jesus brick vs indestructible spinner means that the brick will just win on aggression Montgomery Yellow Jesus - 75% Dat Dog 2 vs. Sundown Ranger now here's an interesting one. obviously SR's potential for damaging DD is nil, but that hammer could still be a clamp. though he'll have to get around Dat Dog's wedge, which I think is better than his - this is possible though, Dat Dog's turning definitely leaves something to be desired. Dat Dog - 55% Fourth Horseman vs. Archetype Not quite enough armor to take on spinners effectively Archetype - 85% In the Red Square Minion vs. D'Artagnan actually... their speed is near equal - offset by the swerve drive, and ITRSM's armor is pretty dang low. still gotta get by that disc. or just whack it ¯\_(ツ)_/¯ D'Artagnan - 65% Final Boss vs. Bloodlust 5 point weapon-to-armor difference, and Final Boss's wedge hinges are painfully exposed Bloodlust - 65% Khnum vs. Terminal Velocity something something TV's static wedge Khnum - 80% Allahu Akbar vs. Mega Plowdozer PRAISE BE UNTO HIM Mega Plowdozer - 95% |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| NoiseyGiraffe | Jun 3 2016, 11:49 PM Post #10 |
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Middleweight
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Breaking news: Person with shit robots and motivational problems doesn't rp for a week.
Edited by NoiseyGiraffe, Jun 3 2016, 11:49 PM.
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![]() Labyrinth - 4-0 ROBOTS II* FW - Pancake - 0-0 HW - Vertigo 3 - 0-0 | |
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| The_Angry_Goat | Jun 7 2016, 03:01 PM Post #11 |
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¯\_(ツ)_/¯
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I have nothing productive to do, so time for spreads Lightweights: Tidal Wave vs. Tormentor Tormentor has the stats to tank a hit or two and then get the game-ending axe blow in Tormentor - 65% Rainbow Crash vs. Icepick Lobotomy Just like swatting mosquitoes Icepick Lobotomy - 75% Venice Queen vs. Blackrose I really didn't want to face him... erm, I should have the speed to angle in, which is gonna be vital for me here Venice Queen - 55% Veto vs. Cheatbot RIP in pieces Veto - 90% Tortoise vs. Rosebud hey! that's a cheat code! Rosebud - 80% Zadkiel vs. Mineswept Away Mineswept away's plows lack the ability to easily get underneath things (they're nigh flat, so Zadkiel's wedge can probably get underneath it), and he only has 9 armor, so Zads can really start grinding away at him over time Zadkiel - 75% The Smiler vs. O'Malley I still don't understand why overhead spinners beat undercutters, but it always seems to happen ![]() The smiler - 60% Promethean Fire vs. Public Enemies one hit will do a pretty good job of anihilating one half of the cluster, though if their tactics are on point, they might just be able to pull off the victory Promethean fire - 60% Game Over vs. Pelican long lifty-clampy thing vs wider lifty/clampy thing Game over - 75% Pyrite vs. Powerdrive Jr. pretty sure Pyrite has the better wedge, and that would have been Powerdrive's saving grace Pyrite - 95% Frequency vs. Skate I can't believe that I'm deciding a fight between two 360* spinners based on maneuverability ![]() Frequency - 60% Middleweights: Thunder vs. Remi well, actually, Thunder can take remi's hits pretty well, and his static wedges will still get under the drum (and probably the plow too TBH, it has nearly no lip to it). plus there's a bit of a speed advantage on his side Thunder - 55% Whipcoil vs. Clown Breath Whipcoil almost beat T&T, and Clown Breath can't flank him Whipcoil - 70% Om Nom Nomster vs. Metal 2 oh my god Metal 2 could actually win this one since Om nom can't damage him Metal 2 - I mean, technically he could win, but it'd be complete dumb luck for him to even hit om nom March or Die vs. D.U.D.E. MoD just has better stats for this match up, tbh March or Die - 85% Lyra vs. T and T that front of his has a veeery juicy corner/flat edge at the top of the wedge. still, he could end up just flipping me .Tanngrisnir & Tannjostr - 55% Buzz Cut vs. Y-Combat Range is what matters in spinner vs spinner fights Buzz cut - 65% Charybdis vs. Juno Juno has a vague chance of reaching Cbd before he gets up to speed, but what's more important to me here is that the angle of his spinner could let him hit the meaty top plate of Cbd... of course, he does have 10 less armor than Charybdis' weapon Juno - 55% Furious Redemption vs. Lethal Carriageway This is the kind of match for which Lethal Carriageway is purpose built Lethal carriageway - 80% Caesium vs. Crusader Crusader's invertable, and Caesium just doesn't have enough armor Crusader - 75% Pterodactyl vs. Royale Pt can easily tank Royale's hits with the plow Pterodactyl - 80% Depth Charge II vs. Defiance he's one of the ones that does actually have a chance at beating Defiance, but he also has GIGANTIC wheels, which are quite the appetizing target Defiance - 60% Heavyweights: Loadout vs. Golden Blaze now we see if that anti-hammer hole works. I'm currently skeptical, which is the only reason I'm giving this match to Loadout right now. if I knew for sure it would be effective, I would rate this with even odds. Loadout - 55% Compound Fracture vs. Bass Drop Bass drop will actually keep up with CF pretty damned well Bass Drop - 60% Annihilation vs. Smilodon SACRIFICE THE POLE Smilodon - 75% The Arbiter vs. Pursuit Pursuit'll run rings around the Arbiter, unless he's in the air the whole time. expect this one to be close Pursuit - 55% Rainbow Dasher vs. Infrared IR can keep up with RD well enough, and that drum will do serious damage to anything that's not the front Infrared - 75% Cloak & Dagger vs. Landkreuzer P1000 Rediculous armor or not, their speed is equal, and C&D's wedges are better Cloak & Dagger - 80% Chimera vs. Klarinette This comes down to if I can get around his lifter or not, and with our equal speed, it'll be an uphill battle for sure Klarinette - 70% Halberd vs. Dr. Feelgood Halberd will have an easier time getting his hammer into play, and it's more powerful anyway Halberd - 75% Undertow vs. Escape Plan EP's wedge is probably better, and he's a bit faster Escape Plan - 75% Sparkster vs. Tellu Sparkster has the better wedge, and can withstand the hammer quite well. and I don't think that Tellu can pull the same kind of bullshit with Sparkster that he did on me ![]() Sparkster - 70% Morbid vs. Hypothermia Hypothermia can start wearing him down over time, but by that point it'll probably be too late Morbid - 60% Super-heavyweights: The Pegasus Device vs. Uppercut V2 Uppercut can just get to his sides and dominate him with flips all match Uppercut - 70% Chemical Explosion vs. Hysteria If hysteria had 9 or 10 armor, I could have seen this going the other way Chemical Explosion - 65% Captain N.R.K. vs. Midnight Pathos I see this going the same way as my match against him, though MP's plow is wider so controlling NRK could actually be a bit easier for him Midnight Pathos - 80% Airtime Extreme vs. Danger Noodle neither robot is going to be easily able to control the other, which works in favor of the robot with a damaging weapon Danger Noodle - 60% Allahu Akbar vs. Montgomery Yellow Jesus lel Montgomery Yellow Jesus - 95% Dat Dog 2 vs. Fourth Horseman the flipper probably has the advantage here, especially with DD's control issues Fourth Horseman - 75% In the Red Square Minion vs. Sundown Ranger equal speed, but SR's front wedge can take a hit or two from the disc, and its design is far more maneuverable Sundown Ranger - 60% Final Boss vs. Archetype I shall complain about Final Boss's exposed wedge hinges once more! Archetype - 60% Khnum vs. D'Artagnan let's see how well the hammer attachment works Khnum - 65% Mega Plowdozer vs. Terminal Velocity equal speed, better wedge, more chance of showing up on time to RP Mega Plowdozer - 75% Driger Slash vs. Bloodlust 12 weapon to 15 weapon, with similar armor? This is going to be a massacre ![]() Bloodlust - 85% |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| That Kode Guy | Jun 8 2016, 12:47 AM Post #12 |
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Ruiner of All
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Chimera's wedges are trash bro ![]() Bitter?
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![]() Team Covenant stuff
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| The_Angry_Goat | Jun 8 2016, 01:40 AM Post #13 |
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¯\_(ツ)_/¯
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always
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| GF93 | Jun 8 2016, 06:29 AM Post #14 |
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Vi veri veniversum vivus vici.
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Fucking hell...I knew the HW and SHW designs were a mistake.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Hooray For Lexan | Jun 8 2016, 10:43 PM Post #15 |
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Heavyweight
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Week 3: Lightweights: Tidal Wave vs. Tormentor: So this is like Tidal Wave vs. Icepick Lobotomy, which was a very close fight, except that Tormentor doesn't have the forks so Tidal Wave might get under it better, and it has less armor. The front wedge might get chewed up and a single side hit is basically game over. Tidal Wave 60% Rainbow Crash vs. Icepick Lobotomy: Uhh... Rainbow's abysmal control has essentially kept it from being a factor in its fights so far, and if it's stuck fighting Icepick Lobotomy without support Crash is at a traction disadvantage, with a fairly slow lifter, against a weapon that can one-shot it. It will be very difficult for RC to get through this without losing at least one part of the cluster, which will be HUGE even if the other half makes it to the judges, especially since if the surviving half is Rainbow it will have trouble competing on strategy. Icepick Lobotomy 70% Venice Queen vs. Blackrose: Jeez, why. They're both so fast. I think Blackrose has a lower wedge, but Venice Queen is faster. Screw it, Venice Queen 51% Veto vs. Cheatbot: Kek. Even if it gets inside Veto's long reach, Cheatbot doesn't have the weaponry to do serious damage, and it's flat sides and weak armor are candy for horizontal spinners. Veto 90% Tortoise vs. Rosebud: Tortoise is just going to keep getting shoved all over the arena by much faster brickbots it can't damage. Rosebud 90% Zadkiel vs. Mineswept Away: Assuming Mineswept chooses the all-around skirts option instead of being a dingus and giving Zadkiel easy corner damage, 9 armor can hold up for 3 minutes. It'll take damage, but its speed means it could offset it with aggression and controlling the match. Mineswept Away 60% The Smiler vs. O'Malley: I actually don't think O'Malley can outreach Smiler, and Smiler will probably use a bar that gives it weapon-to-weapon contact. They're even in speed, so ultimately it may come down to O'Malley winning weapon-to-weapon, though not by much. O'Malley 65% Promethean Fire vs. Public Enemies: PF has a little wedgelet; if it gets that pointing face-on it might get under PE's wedges, at which point gg. Overall, one mistake and Public Enemies will leave the arena in a lot more than two pieces. Promethean Fire 65% Game over vs. Pelican: TBH I've seen very little from Pelican. I think Game Over's greater maneuverability is going to let it take this. Game Over 60% Powerdrive Jr. vs. Pyrite: Speed? No. Weapon that can do damage? No. Better wedge? No. Sorry Powerdrive. Pyrite 90% Frequency vs. Skate: Jesus what. This fight will consist of a small number of gigantic hits, at which point one or both weapons will break. I really have no idea who will win this. Screw it, Skate 51% Middleweights: Thunder vs. Remi: Thunder's weird shape and decent armor could give it this despite the "weapon." Thunder 65% Whipcoil vs. Clown Breath: Whipcoil can tank a couple hits, get Clown Breath into the wall, then turn and flip before it spins up. However, if it messes up this strategy even a partial-speed hit will cripple its clamp arms. Whipcoil 60% Om Nom Monster vs. Metal 2: I feel sorry for whatever poor bastard has to write this match. That's all: I'm not even making a prediction. March or Die vs. DUDE: FRONT HINGED FLIPPERS REPRESENT! March or Die 70% Lyra vs. T & T: I mean, T&T are actually at a bit less of a speed disadvantage and could flank Lyra and do some serious damage, but one flip is GG because once one's out the other one's going into the wall and onto its back. Lyra 55% Buzzcut vs. Y-Combat: Giving it to buzzcut due to reach and the weird fork things on Y-Combat looking vulnerable. Buzzcut 65% Charybdis vs. Juno: My robot lol. Juno has a couple strategies which could give it a shot, but whatever it does it'll have to do it fast; Both its wedge and its weapon can only survive a couple good hits from Charybdis. Charybdis 70% Furious Redemption vs. Lethal Carriageway: LC has a durable wedge and lots of speed and power, while FR has a high center of gravity and could spend half the fight being pushed around on its back. Lethal Carriageway 80% Pterodactyl vs. Royale: Yeah, Royale's getting shoved around all match. Pterodactyl 85% Caesium vs. Crusader: Caesium is fast and has an effective flipper, but I just don't see it taking 3 full minutes of abuse from Crusader's drum. Crusader 70% Depth Charge II vs. Defiance: Wait, how much weapon armor does Depth Charge II have? Well, either way it'll have a hard time making it 3 minutes. Its best bet is to try to stop the weapon and high-center defiance, but that will still be very hard. Defiance 60% Heavyweights: Loadout vs. Golden Blaze: Loadout's hammer won't do that much, but its plow will allow it to ignore frontal hits from GB2016. Problem is, while it does have a speed advantage it's not a commanding one, getting hammer blows in will be awkward (not because of the hole in GB but because it'll bounce itself away), and Loadout is toast if GB gets a side hit. Golden Blaze 65% Compound Fracture vs. Bass Drop: Lol, my robot. This one will be close. I don't think Bass Drop can get enough hits for a KO, but could definitely mess up CF's driving a bit with a bunch of hits and win damage on the JD. However, its low traction, lack of wedges, and very short reach on the hammer could really hurt it. Reminder: Compound Fracture is a lifter, and can (a) flip Bass Drop over, and (b) Bass Drop will have a very hard time hitting it from the front if it keeps having its own front lifted into the air. Compound Fracture 70% Annhilation vs. Smilodon: Smilodon should be able to sacrifice one end of its pole, then the other. Unfortunately that's 4 of Annhilation's 5 hits at best, and it could get a corner hit on something given Smilodon's shape. Annhilation 60% The Arbiter vs. Pursuit: This'll be close, but I think it will probably go somewhat like CF vs. Pursuit: Pursuit 70% Rainbow Dasher vs. Infra Red: The bots themselves are a decent match, but Spatula's experience will likely pay off here. Infra Red 70% Cloak and Dagger vs. Landkreuzer P1000: C&D are faster, have better wedges, and there's two of them. I said early on they'd be a nightmare for wedgebots to face, and I'm sticking with that. Cloak and Dagger 80% Chimera vs. Klarinette: Good lord this will be a close match. Screw it, Chimera 51% Halberd vs. Dr. Feelgood: 6 speed 2 traction lol. However, the good doctor finally found a robot his weapon can damage. I'm still picking Halberd but there's room for an upset. Halberd 60% Undertow vs. Escape Plan: Undertow is slow and has a heavy back thing taking weight off its wedge. Escape Plan 75% Sparkster vs. Tellu: Sparkster will pretty much nope Tellu's weapon and shove it into hazards, which will be very bad for Tellu's flimsy chassis. Morbid vs. Hypothermia: Hypothermia can go the deadblow route, but Morbid's sheer speed and Hypo's ineffective wedges will make its life very hard. Morbid 75% Superheavyweights: Uppercut V2 vs. The Pegasus Device: Uppercut has a big speed advantage, and may just get under the front of PD, Either way, the walker's going to get flipped around a lot. Uppercut V2 80% Chemical Explosion vs. Hysteria: Chemical Explosion tends to melt down, but Hysteria's armor is pretty weak, and by 5 hits it could be crippled. Plus, its slow speed means it can't really force CE into the walls. Chemical Explosion 60% Captain NRK vs. Midnight Pathos: Okay, NRK actually beats MP's armor by 6. Even with the speed disparity, I don't think MP can survive 3 minutes against that monster. Captain NRK 75% Airtime Extreme vs. Danger Noodle: My robot lol. Honestly I'm going to just hit his wedge and launch myself back most of the time. DN can get some solid hits and will be difficult for Airtime to attack, but I don't think it'll be enough. Airtime Extreme 65% Allahu Ackbar vs. Montgomery Yellow Jesus: Kek. MYJ 99% Dat Dog 2 vs. Fourth Horseman: Hmm... Dat Dog is quicker, and it should be able to outwedge everything but the front spatula of Fourth Horseman and easily shove it into the walls. The plow isn't much use when inverted, though. Dat Dog 2 65% Minion vs. Sundown Ranger: I think Sundown's plow is likely to save its neck but get torn up in the process, at which point it smashes Minion with the hammer. Sundown Ranger 70% Final Boss vs. Archetype: Giving this one to Final Boss: it can survive repeated hits, and mostly Archetype will monstertruck on top of it and get shoved around. Final Boss 70% Khnum vs. D'Artagnan: Khnum is insanely fast, but I don't think the anti-hammer shield is tall enough to stop D'Artagnan from hitting it, and one hit will end it against that weak top armor. D'Artagnan 75% Mega Plowdozer vs. Terminal Velocity: Equal speed, wedge vs. lifter, more effective wedge. Plowdozer takes this hands down. Plowdozer 80% Driger Slash vs. Bloodlust: Despite its low traction, Bloodlust's speed means it'll probably get weapon-to-weapon, which it wins 6-1. Driger Slash is going to get obliterated. Bloodlust 90% |
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"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
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| Hooray For Lexan | Jun 8 2016, 10:50 PM Post #16 |
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Heavyweight
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Hypothermia? Yeah, it's a bit derpy. Hinged side skirts would've been a huge help, but still most of your opponents are better-armored. Captain NRK? Dude, seriously? You got crappy matchups the first two weeks, but I wouldn't be surprised if you don't lose match in your conference for the rest of the group stage. The only robot that MIGHT stand up to your weapon for 3 minutes is Airtime Extreme, and it's essentially invincible to other spinners. I will be AMAZED if it doesn't make the playoffs. |
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"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
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| The_Angry_Goat | Jun 9 2016, 12:05 AM Post #17 |
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¯\_(ツ)_/¯
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as a writer, you should really be aware of the self-damage rules - Annihilation only gets 3 hits |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| The_Angry_Goat | Jun 20 2016, 12:20 AM Post #18 |
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¯\_(ツ)_/¯
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yeah yeah the results and schedule aren't up. we got the full schedule and I'm working tomorrow, so you get this now ![]() Lightweights: Tidal Wave vs. Rainbow Crash neither half of the cluster has particularly good control or armor Tidal wave - 85% Venice Queen vs. Tormentor I dunno... my armor's quite low outside of the front, and I only have 4 more speed than him... Tormentor - 60% Veto vs. Icepick Lobotomy nah Veto - 75% Rosebud vs. Frequency frequency's lack of control should limit its ability to get away, and Rosebud can take a few big hits Rosebud - 60% Zadkiel vs. The Smiler frig I dont know The Smiler - 55% Promethean Fire vs. Mineswept Away Mineswept can and will run circles around PF, preventing that weapon from getting into play very much Mineswept Away - 70% Game Over vs. O'Malley O'malley will be able to wear down Game Over over time with some corner hits, but GO could end up controlling over time if he plays it well O'malley - 60% Pyrite vs. Pelican as long as Pyrite gets around that wedge, he'll do fine Pyrite - 80% Powerdrive Jr. vs. Skate Skate's gonna be able to catch on those little wedgelets and fling Powerdrive away, bending his wedge early on and giving him an easy journey to victory Skate - 75% Blackrose vs. Public Enemies for whatever reason I entrust in Kody to beat the cluster. Blackrose - 55% Middleweights: Thunder vs. Whipcoil this is quite a mis-match Whipcoil - LOCK March or Die vs. Clown Breath something something wedge armor flipper no self-right March or Die - 75% Lyra vs. D.U.D.E. actually I think DUDE has the better wedge, and with even speed but a more powerful flipper, I could see this going his way DUDE - 60% T and T vs. Depth Charge II Ok this one doesn't look so good for me ![]() Depth Charge - 75% Buzz Cut vs. Charybdis Better control, with decent reach and a decent spin-up time Buzz Cut - 60% Furious Redemption vs. Y-Combat Usually I'd pick the shell here, but FR just has so many corners to grab onto Y-Combat - 55% Caesium vs. Juno Similar speed, but Juno has a powerful weapon and Caesium has rather low armor Juno - 70% Pterodactyl vs. Crusader that plow is tough Pterodactyl - 65% Royale vs. Defiance RIP IN RIP Defiance - 95% Metal 2 vs. Lethal Carriageway 11 armor Lethal Carriageway - LOCK Heavyweights: Annihilation vs. Golden Blaze actually I could reasonably see this going annihilation's way, simply due to the weapon/armor disparity Annihilation - 55% The Arbiter vs. Bass Drop Bass Drop'll mostly be using that hammer to right himself The Arbiter - 65% Infrared vs. Morbid not quite enough armor, and infrared's invertable anyway Infrared - 75% Rainbow Dasher vs. Pursuit Pursuit dominates in control and speed, but RD has enough to at least keep up - being able to properly utilize the lifter will be key. early advantage to pursuit though Pursuit - 65% Cloak & Dagger vs. Chimera oy...trying to juggle 2 robots with the same speed as me is no easy task - though my side wedges will make it hard for him to get me from the sides, and I do have unlimited flips Cloack & Dagger - 65% Undertow vs. Landkreuzer P1000 Undertow has the better wedge and a good way to control the match, but he doesn't seem to be showing up :/ Undertow - 65% Halberd vs. Klarinette If Halberd's hammer could reach a bit lower, this would be a lot closer Klarinette - 70% Sparkster vs. Dr. Feelgood Sparkster has too much of an advantage in armor and control Sparkster - 80% Tellu vs. Hypothermia Weaker hammer with longer range against a short-ranged hammer with a good deal more power. But Tellu's low body armor means that one good hit will rek her Hypothermia - 70% Smilodon vs. Escape Plan EP's going to find it very difficult to get a flip in against Smilodon - expect a lot of squirmy tactics, and maybe some thwacking Smilodon - 65% Super-Heavyweights: The Pegasus Device vs. Chemical Explosion PD can take 5 hits as long as it's not driven exceedingly poorly, and then it's his game Pegasus Device - 60% Airtime Extreme vs. Uppercut V2 I think having the 1 flipper gives Airtime the slight advantage here Airtime Extreme - 65% Captain N.R.K. vs. Hysteria NRK and Hysteria match speed, and Hysteria only has 8 armor... ouch... Captain NRK - 85% Montgomery Yellow Jesus vs. Driger Slash His weapons are what, 1 above MYJ's armor? Montgomery Yellow Jesus - 85% Allahu Akbar vs. Midnight Pathos Midnight Pathos - 95% Dat Dog 2 vs. In the Red Square Minion Minion can't damage DD, and DD's wedge is better Dat Dog - 80% Final Boss vs. Fourth Horseman FB has the advantage of being low and invertable Final Boss - 60% Khnum vs. Sundown Ranger hm, significant advantages in speed and control, but his weapon is in 1HKO territory if he gets past the hammer blockers. same basic scenario as Venice Queen vs Tormentor, really Sundown Ranger - 55% Mega Plowdozer vs. D'Artagnan this is where MP's heavy armor will come in handy Mega Plowdozer - 80% Danger Noodle vs. Archetype I often see the thinner vertical spinners beating the wider ones - probably having something to do with appying their force in a single area rather than across a drum. Archetype isn't a pure vertical spinner, but it is a lot thinner than Danger noodle, and the wheels are a bit better protected. Archetype - 65% |
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| The_Angry_Goat | Jun 20 2016, 09:35 PM Post #19 |
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¯\_(ツ)_/¯
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Reading through this qgain made me realize I predicted myself to go 0-4
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| The_Angry_Goat | Jul 14 2016, 09:47 PM Post #20 |
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¯\_(ツ)_/¯
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fuck I forgot to do this last week. ah well... week 6 approaches. time to buckle down and win, or flounder and lose if you're on the cusp of the playoffs. Lightweights: Tidal Wave vs. Veto The side supports of TW's drum are painfully exposed, easy targets for a horizontal spinner. even without that, Veto's weapon is stronger Veto - 80% Rosebud vs. Tormentor I always forget which ones Rosebud and BlackRose are ... 10 armor to 13 weapon is enough to out-last tormentor I think, if he can control him well enoughRosebud - 55% Frequency vs. Icepick Lobotomy And thus ends the win-streak of the 5-speed hammer Frequency - 70% Cheatbot vs. Blackrose horrific mis-match Blackrose - 95% Zadkiel vs. Game Over It will be game over Zadkiel - 65% Pyrite vs. The Smiler 8 speed and 11 armor against a robot with 4 speed and 2 traction? Gold mine! Powerdrive Jr. vs. Mineswept Away actually, powerdrive's speed is good enough here, and the drum will actually be doing a bit of damage, as well as tossing around mineswept. this comes down to which wedge set-up (or half-set up) Mineswept uses, and how effectively he applies it. Powerdrive Jr. - 51% Skate vs. O'Malley skate hits a bit harder and has better overall armor and weapon range (being a melty). he also move about as fast as the line at the DMV ![]() Skate - 55% Pelican vs. Public Enemies neither will actually RP (c'mon guys!), but Public enemies is at a huge advantage here Public Enemies: 80% Venice Queen vs. Promethean Fire He probably won't RP :/, but my rediculous speed advantage would probably trump his equally rediculous weapon Venice Queen: 75% Middleweights: Thunder vs. March or Die can't damage him, control advantage - MoD's got it all going for him March or Die: LOCK Lyra vs. Whipcoil it's gonna come down to Whipcoil's speed advantage, and his ability to press with the jaws Whipcoil: 70% T and T vs. Remi This fight is really quite interesting, because I'll obviously have trouble with either end of his robot, be it the tough to damage plow or the tough drum. but he also has a lot of weak points, and is limited by low speed and even lower control. still, his drum could end up flipping one half (as unlikely as it is), so I guess I'll let that decide who gets the advantage ![]() Remi: 55% Depth Charge II vs. Clown Breath each robot has a glaring weakness: Gigantic exposed wheels against a spinner or lack of invertability against a flipper. both have pretty standard stats for their type too, which makes me lean in favor of the brick-ey flipper Depth Charge: 55% D.U.D.E. vs. Metal 2 this is going to be a strange fight, and that's about the only thing I can tell you is for sure going to occur DUDE: 65% Buzz Cut vs. Caesium Caesium only has 8 armor, and Buzz Cut is invertable. those wedge spikes are some nice targets Cuz Butt - 75% Pterodactyl vs. Charybdis Pt can catch up to Charybdis well before he spins up - and can tank his hits pretty well anyway with that big ass plow. Pterodactyl - 95% Royale vs. Y-Combat is attackfrog even RPing? Y-Combat - 80% Defiance vs. Juno yeah this is... really rough for juno. even if Defiance wasn't a walker, she'd have trouble with this. Defiance - 90% Crusader vs. Lethal Carriageway LC's just such a good design for brick smashing Lethal Carriageway - 75% Om Nom Nomster vs. Furious Redemption I think Om nom will win the coin toss Om nom Nomster - neither of them will RP so who cares Heavyweights: a drop-out takes away the chance at a very interesting fight here Rainbow Dasher vs. Compound Fracture honestly even if RD controls most of the match, as long as CF can get 1 good trip to the hazards, he'll still lose with 4 body armor Compound Fracture - 60% Infrared vs. Golden Blaze with even weapon but the speed and weapon armor advantage in infrared's favor, I see this as slightly more likely to go his way Infrared - 60% Pursuit vs. Smilodon if smilodon would RP, this would be close, but I'd still give Pursuit the slight advantage due to speed Pursuit - 65% Morbid vs. Bass Drop will this look more like Ziggy vs The Judge, or Beta vs Lucky? Bass drop might have a shitton of weapon power, but the super-wide hammer means he'll be hitting across the robot, distributing damage mostly on the better armored flipper Morbid - 55% Cloak & Dagger vs. Halberd It's a replay of C&D vs Chimera, except C&D's opponent is slower, but MUCH more dangerous if he can actually use his weapon on C&D Cloak and dagger - 60% Sparkster vs. Chimera He's got the wedging advantage and similar enough stats that I'll just struggle to get under him Sparkster - 70% Tellu vs. Landkreuzer P1000 I mean, Tellu can't really hurt him, but he does have a flipper end, and far better wedges. Tellu - 70% Hypothermia vs. Klarinette 10 armor to 10 weapon with better wedge and drive stats? Klarinette - LOCK Dr. Feelgood vs. Escape Plan if Feelgood had decent control he could really utilize that far better wedge, but as it is... Escape Plan - 65% Annihilation vs. Undertow if undertow wasn't so goddamned slow for a flipper I'd feel better about this one Undertow - 55% Super-Heavyweights: The Pegasus Device vs. Captain N.R.K. this is just a really slow, aggressively armored version of the usual brick vs rammer fare. this favors the spinner, since the low traction and speed of both robots will keep them separated after hits Captain NRK - 70% Allahu Akbar vs. Chemical Explosion what do I even say for these Chemical explosion - 95% Montgomery Yellow Jesus vs. Uppercut V2 at first glance this is an easy win for MYJ, but he isn't fully invertable, and a lot of Uppercut is flipper. though he could still push at the flat sides of uppercut when inverted... Montgomery Yellow Jesus - 65% Driger Slash vs. Hysteria neither of these robots are competitive, but hysteria is even less prepared for this match-up than Driger Driger Slash - 75% Midnight Pathos vs. Danger Noodle fuck IDK Pathos why not Midnight Pathos - 55% Dat Dog 2 vs. Khnum I have a lifter and his wedge does not work upside down. I also out-speed him by 2 points Khnum - 75% Mega Plowdozer vs. In the Red Square Minion if Khnum had trouble with Minion's spinner, it'll be even worse for MP - that top lip of his lifter is a very meaty target Terminal Velocity vs. Fourth Horseman another coin flip, which I will give to Fourth horseman this time! Fuck who cares D'Artagnan vs. Archetype even if he showed up, that hammer would have trouble getting past the "drisc" Archetype - 75% Bloodlust vs. Sundown Ranger Fuck shw indeed Bloodlust - 70% Airtime Extreme vs. Final Boss as long as FB can avoid the spatula - which is possible - he should do just fine. it'll be close, and Airtime could pull off the win if he gets lucky Final boss - 65% It only took me 2 days to finish this
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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9:18 AM Jul 11