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FRR: Backlash prediction thread; because I enjoy making lists of things
Topic Started: May 2 2016, 01:24 AM (692 Views)
The_Angry_Goat
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¯\_(ツ)_/¯
With signups closing, that means it's time to get hype, start speculating, and make predictions that we can laugh at later when they turn out to be horribly inaccurate!

here's my take on the robots entered in this competition.

first, some observations: Lower weight classes seem to have more competitive designs overall. people seemed to enter a lot of simple, effective designs in those classes, and then entered experiments in others (many of which I didn't like for various reasons). there's a helluva lot more hammers entered this time compared to last, and much less in the way of front-hinged flippers. there's also at least 4 people using Sketch-up to make their robots (me, HDiT, Brian the american and Noisey Giraffe), yet all of the designs - except HDiT and I - are radically different in appearance.

and now, my actual predictions!

NOTE: These are all my personal opinion. I rank robots base off of intuition, not any sort of statistical analysis. It’s how I prefer to do it, and seems to end up being quite accurate usually. But there’s probably a lot of personal bias going on that I don’t realize (and some I do, like my preference towards lifters and flippers), or y’all have some surprises stashed away somewhere, so I look forwards to being proven wrong. :P
Italics Indicate Dark Horse Picks

Lightweights
1.Pyrite 3.0 – This has the potential to beat every other design here – it’s tough, can out- push almost everything in the field, hard to control, and can even do some damage of its own to weaker bots. I’m honestly more worried about facing it than I am the spinners.
2.Venice Queen – the armor bonus leaves it exposed if you get around the front, but the 10 speed means you aren’t going to be doing that
3.Blackrose – ok this is literally the exact same robot stat-wise as Rosebud. They even have “rose” in the frikin name. edges out the other rose due to the modularity in the front, and the fact that the front ends up with 12 armor due to the weapon armor bonus
4.Frequency – the extra point into weapon compared to the other two overhead spinners (speaking of which, can y’all stop entering those in lightweight all the frikin time :v: ) edges this one up compared to the others – it will succeed better in spinner vs. spinner fights, without much of a detriment to its overall maneuverability
5.Rosebud – I think it’ll be more maneuverable than Blackrose, and I actually like the design a bit better, but it’s going to have a little more trouble against spinners, especially since I think the weapon is too large to qualify for the weapon armor bonus
6.The Smiler – at least its name is different than the robots that have the exact same stats as it (cough cough Kody Brad cough cough). Edges out veto because the wedges give it a viable back-up option if the blade gives out.
7.Veto – pretty much interchangeable with The Smiler. It actually scares me a bit more, but it has no back-up for the weapon, so ¯\_(ツ)_/¯. Still looks like a lego :P
8.Game Over – I’m somewhat worried by the very slow clamp and lifter (going off of the multiple weapons rule gives them both a speed of 2). But then it also has fantastic speed, and pretty good armor for the spinners. This could end up doing VERY well, especially with consistent RPing
9.Public Enemies – It’s a multi-bot, so that naturally worries me a bit, as does their low-ish armor. I want to see it do well though. Nearly picked this as a dark horse
10.Mineswept Away – more torque than it needs takes away vital points in either speed or armor, leaving it equally vulnerable to spinners and other rammers. Still, it can push anything else in the field. Could end up surprising me
11.Skate – I have no idea what’s going on here, but I do know that 15 speed to 3 traction will make that impossible to control if it’s not in melty mode. But Spatch usually knows what he’s doing. So this division gets a 3rd dark horse now because of you :v:
12.Promethian Fire – Too slow to take on the rammers effectively in my opinion, but I think that it’s well designed enough to take out the horizontal spinners (the design seems to take inspiration from Electric Boogaloo) peppering the division, as well as other vertical spinners.
13.Zadkiel – default undercutter, will struggle against the bricks and overhead spinners but will still pull off a reasonable number of wins
14.O’Malley – Undercutters always seem to lose to overhead spinners, and there’s a lot of good ones here. Spikes instead of wedges makes his backup option somewhat lacking, letting Zadkiel move above him
15.Tidal Wave – Lots of corners to get eaten by Horizontal spinners, but the wide-set drivetrain and high speed for a spinner could let it pull some upset wins off of some of the wedges
16.Powerdrive JR – weapon’s weaker than I’d like, but Buzzkill has proven that vertical spinners can play at going for control instead of dumping everything into weapon, so I could end up eating my words
17.Tormentor – this just isn’t the division in which to enter a hammer. Ranked higher than Icepick Lobotomy because the weapon is stronger and it’s a bit faster
18.Icepick Lobotomy – I really like this one, I just don’t think it’ll be able to keep up with the faster robots. Could pick up some surprise wins against the motor-on-top spinners, though. Is your aim good enough? :P
19.Tortoise – it’s tough enough to withstand spinners, but it doesn’t out-speed them, which worries me a lot. It’s also really not in a strong position to defeat other wedges – though I think it has the capability to surprise me there
20.The Pelican – honestly my only real issue with this design is that it’s too long and thin, hurting both its durability against spinners, and its ability to keep the lifter facing rammers. But with competition as tight as it is in this division, it’s enough to push it this low :/
21.The Executioner – long, only 3 speed and the front plow isn’t hinged. Really not a terrible design overall, but the speed nerfs its chances in most of its matchups
22.Cheatbot – It’s long with 2WD at the rear, minimizing its manueverability, and only has 8 weapon. Its invertability is also dubious IMO
23.RC – the control ratio here are just abysmal, and 7 armor just isn’t enough unfortunately


Don’t feel bad about being ranked low here, this is definitely the toughest division. So many really good robots – these results will be fun to read


Middleweights
1.Defiance – Only 1 robot with decent control has speed over 8, meaning that no robot is going to be able to consistently maneuver around the 17 powered disc. And only 2 or 3 robots have the armor to not be threatened with a 1HKO by this beast.
2.Whipcoil – Badnik seems to have perfected the stats for a disector-style grappler. Its sides are vulnerable, which worries me a bit
3.Clown Breath – well, at least you didn’t enter it in LW :v:
4.Pterodactly – only ranks above Depth Charge because I think it’s be able to beat it
5.Depth Charge II – solid mix of armor and speed, with no real vulnerabilities in the design. I ranked this ahead of Lethal Carriageway because I think that if the two faced off, Depth Charge would win
6.Lethal Carriageway – tough enough for spinners, fully invertible, fast. Fantastic robot
7.March or die – fast and well controlled, though I worry about its armor against spinners
8.Lyra – March or Die beat this out because of its higher speed. Really the three are interchangeable, though
9.Caesium – ranks last of the flippers because I think that low armor will give it some trouble
10.Remi – its weapon is weaker than I’d like, but it’ll survive spinners really well with that armored plow
11.Y-Combat – standard undercutter, should do well. Beats out Buzz Cut because it will be significantly more mobile
12.Buzz cut – that length will damage its mobility, but also keep opponents from easily reaching the main body.
13.Juno – the short range of its spinner leaves it vulnerable to opponents with a longer range, but I think it’ll manage to beat most other things
14.Tanngrisnir and Tannjoster – an experiment that could fail spectacularly. But the strategies possible when you have two robots with 13 weapon bars could help me take a lot of surprise wins.
15.Crusader – nothing special on the design, pretty standard stat spread. Will suffer against other spinners, but should still do decently
16.Royale – I don’t think the omni wheels are going to add any significant advantage
17.Charybdis – Its spin-up time essentially turns this robot into a glass cannon – if an opponent can survive a single hit, they can probably prevent it from doing anything significant for the rest of the match
18.D.U.D.E – there’s a lot of spinners here, and this only has 8 armor. I could be over-exaggerating this issue
19.Furious Redemption – I’m not convinced that the teeth will be able to catch on opponents efficiently
20.Metal 2 – this robot actually presents an interesting challenge – it’s surprisingly tough, with 12 armor on the shell, and is the fastest robot in the division. The weapon is weak enough that it will just flat-out lose to some opponents, but others will have a lot of issues keeping up with it. Of course, the driver has literally no control over it, so each match is, in essence, the toss of a coin
21.Thunder - I’m not sure what to make of the stat spread here, and the front wedges don’t appear to be hinged, so they’ll have trouble getting under stuff
22.Om Nom Nomster – I think you tried to do too much with this robot… between the strange shape and the exposed drum weapon, I just don’t see it picking up many wins
23.Bulldozer – the majority of the spinners can out-flank this bot


This division is pretty spinner-heavy, but I think that it’s the non-spinners that will be seeing the majority of the success


Heavyweights
1.1.Pursuit – very few spinners in this division let NFX get away with lower armor on this robot, giving it ludicrous speed and pushing power, with a good control ratio. And flipping it does nothing of consequence since it’s fully invertible
2.Cloak & Dagger – as fast as all the robots ranked below it, and there’s two of them to contend with
3.Sparkster – very solid design, very few flaws. Edges out Chimera due to being 2WD
4.Chimera V2 – 4WD makes it less wedgy than the two flippers ranked above it, though it is quite a bit lower, and won’t be doing any wheelies. Edges out The Arbiter due to a slightly more powerful weapon and better control
5.The Arbiter – it has the exact same stats as Sparkster, so why’d I put it here?! Mainly the thinner flipper arm. It also looks to be a bit longer than Sparkster, potentially causing some issues for it further on down the line
6.Infrared – Drums are commonly good against wedges, of which there are a lot on this division. And it counters the flippers by being fully invertable. And yes I ranked this without a picture :v:
7.Smilodon – the combination lifter/ramrod leaves the opportunity for a lot of clever strategy. I am unfamiliar with this sort of design but it seems to have done well in the past. At the very least, it’s got a good stat spread
8.Escape Plan – screw you and your ABR wedged flipper :v: . its slightly lower speed and harder to use effectively front-hinged flipper edged it below the other strong flippers in this division.
9.Bass Drop – Beats out Halberd due to slightly better speed and a wider hammer. They’re both pretty much interchangeable
10.Halberd – it’s got a big hammer that does a lot of damage. what more could you want?
11.Morbid – 4-bar flippers tend to have issues self-righting, which can be a danger in a flipper heavy division. Low armor doesn’t help against the hammers either
12.Golden Blaze 2016 – the hole in the middle provides an interesting anti-hammer strategy, and it is invertible, meaning it can actually stand up to the division’s many flippers fairly well
13.Loadout – hammer’s weaker than I’d like, but Jinx did quite well with similar stats, using the hammer and lifter creatively. That makes the driver a huge X-factor, and since he’s a rookie, I don’t yet know how he’ll manage it.
14.Tellu – below the division’s average speed, but it makes up for it with versatility in the weapon department

15.Dr. Feelgood – I don’t think it has enough control to beat most of the flippers, but it should still do decently
16.Compound Fracture – fantastic design, but you entered a lifter in a division stuffed full of flippers :v:
17.Hypothermia – I’m always dubious about turrets, especially since they draw away from weapon power. Also a bit slower than I’d like. Prove me wrong, though, I’d love to see this work
18.Klarinette – Compound fracture beats this out because it’s faster and has better invertability than Klarinette. Same issues with trying to face flippers
19.Landkreuzer P1000 – the wedge is too short to be of much use, though it is decent otherwise
20.Anihilation – 5 hits and it’s dead. It’ll pick up a few wins against robots that can’t stand up to it
21.Undertow II – its self-righting is going to be iffy with that big ‘ol shock absorber on the rear, and it’s below average on speed
22.Undercut – a wedge with weak invertability was never gonna do well in a flipper-heavy division
23.Rainbow Dasher – this has miles more torque than it could ever dream of needing. Really needed that elsewhere to have a decent chance in this division



In case you didn’t hear me say it already, Heavyweight has a lot of flippers. Interestingly, this division has the highest average speed, though only 1 robot has more than 7 speed :P


Superheavyweight
1.1.Danger Noodle – it’s a rookie driver (kinda), but he’s proven he knows how to RP in BOR. And that aside, this thing has 10 armor on everything but the wheels. And yes those wheels are exposed, but the robot’s quite wide. So it should actually manage to withstand other spinners really well. And how are the lifters and flippers supposed to control it? The whole damned thing’s a weapon!
2.Khnum – fast, tough (on the front, anyway), and with multiple attachments for different opponents. Beats out Midnight Pathos due to better torque and the armor bonus to the front, letting it withstand spinners a bit better
3.Midnight Pathos – this is here for the same reasons Khnum is. They’re nearly interchangeable
4.Sundown Ranger – puttin a hammer up this high cuz I can. Good wedge, great stats, should do very well
5.Mega Plowdozer – slower and tougher than the two other lifters in this division. Helps it against the spinners and hammers especially, but it becomes a hindrance against control-bots
6.Bloodlust – edged out of the top 5 because it doesn’t really have much of a backup plan if the weapon fails. But with 15 weapon on an undercutter, do you really need one?
7.Archetype – fully invertable VS with a plan against horizontal weapons. What more could you need?
8.Final Boss – Ok you just gave this thing the same damned stats you gave The Arbiter :v:
9.Pegasus device – The lifter is ludicrously fast and the crusher is powerful. Could end up doing very well despite its low speed.
10.montgomery yellow jesus – weak invertability prevents this from penetrating the top 10, but the design is otherwise good and it’s quite well statted
11.Dat Dog – I have some worries with its weak invertability and potential turning issues, but I could see it doing better than I’ve predicted with some good strategy
12.Airtime Extreme – relatively tough with decent speed. Could end up succeeding against varying types of opponents, or struggling due to the “overall decent” sort of stat spread it has
13.Minion - It’s long, but it has a good wedge and a mean disc, so it’ll still do decently
14.D’Artagnan – swerve drive and a powerful hammer gives this robot potential, but it will have issues maneuvering once it is wedged due to the nature of its drive, and is slower than I’d like
15.Chemical explosion – 15 weapon to 5 armor (9 armor on the bar) means the weapon will die in 5 hits.
16.Fourth Horseman – not a terrible design, though the excess torque draws away from stats that needed the points more. Also, your opponent still gets damage points for destroying your sacrificial armor – though if it lets you survive long enough to own the other two scoring categories, perhaps it’ll end up being worth it
17.Driger Slash – the rule for weapons like this makes both rings at power 12, which when combined with just 4 speed makes this weaker than I’d like
18.Terminal Velocity – lacks a hinged wedge, and its many corners are spinner fodder despite the 13 armor
19.Uppercut V2 – too much corner for spinners, too much exposable side for everyone else
20.Hysteria – it’s just not fast enough, and I don’t know how effective that weapon combination will be
21.Captain NRK – ranking it this low on principal. Beats out allahu akbar due to invertability
22.Allahu Akbar – the self-damage rule means that your robot’s weapon will function for 5 hits no matter what. It does not protect you from dying after hitting a wall due to the recoil from your weapon drives you into a wall or driving over a killsaw
23.Death – How about no?



There’s a really interesting mix of flippers/hammers, powerful spinners and bricks in this class. Expect a lot of strange stuff to happen, with many upsets possible
Edited by The_Angry_Goat, May 2 2016, 01:41 AM.
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
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GF93
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Vi veri veniversum vivus vici.
Just so you know though dude, I've adjusted Captain NRK's stats so that it's much less prone to breaking itself.
Ice Cubed Robotics Posted Image
"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
KodeBreaker
 
Alex Valentine is the hero we deserve.

Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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The_Angry_Goat
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¯\_(ツ)_/¯
Ah, but re-ordering the ranking sounds difficult :v:
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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NWOWWE
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Team Blood Gulch Motto
Also, it probably doesn't matter but O'Malley is a dual bar spinner, not a plain undercutter. :v:
Area51Escapee,Jan 30 2011
01:27 AM
Spatula,Jan 29 2011
11:32 PM
I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.

It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.
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BEES
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I've never lived by anyone's rules but my own.
That feeling when you get 6th place and your render isn't even up...

( ͡° ͜ʖ ͡°)>⌐■-■

(⌐■ ͜ʖ■)

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Mystic2000
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The Mad Scientist of ARC
holy fuck one of my bots is ranked 3rd for fuck s'sake, what were the odds of that ?, also Crusader sucks and so does Golden Blaze
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Team Obscure:

"From the endless pit of darkness we arise, to make sure you'll never see the next sunrise"
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The_Angry_Goat
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¯\_(ツ)_/¯
I'm not sure if I should be honored that people are taking my rankings so seriously or if I should be worried :v:
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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Hooray For Lexan
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Heavyweight
Quote:
 
1.1.Danger Noodle – it’s a rookie driver (kinda), but he’s proven he knows how to RP in BOR. And that aside, this thing has 10 armor on everything but the wheels. And yes those wheels are exposed, but the robot’s quite wide. So it should actually manage to withstand other spinners really well. And how are the lifters and flippers supposed to control it? The whole damned thing’s a weapon!


Ayy lmao my worst robot got the best ranking.

So, Danger Noodle actually has a weapon armor of 12 (weapon's diameter is shorter than the long axis).

I'm really not sure how well DN will cope with heavily-armored wedges and lifters though. It's hard to directly control, but it might also just bounce.

I honestly expect Charybdis and Compound Fracture to do the best.

Charybdis... well, the spinup time is actually faster with higher weapon power IIRC; its real weakness is the fact that it will hockey-puck itself across the arena after every hit (on the other hand, that separates the robots and gives it more time to spin back up). The teeth and ring are pretty durable - I think I have the advantage in weapon-to-weapon against most of the spinners - and its power will give a lot of the lifters and flippers problems.

Compound Fracture... yeah, there are a lot of flippers, but there's not OOTAs in this arena anyway, and most of the flippers have to waste a flip self-righting and give me time to drive back under them. CF might not do too badly. Plus, I can nope the... Jesus Christ there are only two spinners in the entire class. Holy shit you guys, you managed to make HALF of the field in Bot-O-Rama spinning weapons of some kind (Answering Chord counts even though it's a saw) when one of the three weight classes banned spinners, and now you enter TWO spinners in the heavyweights. If there weren't so many boring wedges I'd call it Heavyweight Sportsman.
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

Trihunter on V900's New Undercutter:

Spoiler: click to toggle
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The_Angry_Goat
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¯\_(ツ)_/¯
HotDealsInTexas
May 2 2016, 03:37 PM

Charybdis... well, the spinup time is actually faster with higher weapon power IIRC
IIRC, the spin-up of melties is determined by their traction stat. you changed it for BOR, but it wasn't a permanent thing


Also, I encourage others to make their own lists, especially if you disagree with me! I'd love to see what everyone else thinks
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
Predictions Part 1: Lightweights
To do these predictions I pretty much predicted who would win every possible matchup in this tournament, and rated them from most wins to least. If you feel discouraged by this, don't worry. With a good enough RP, anything can happen.


1) Pyrite 3- It feels really dirty to put my own robot here (and I'm sure I'll pay for it eventually :v: ) but I feel really confident in this design. We'll see I guess.
2) Venice Queen- Goddammit Gabe. I'm pretty sure this will fuck up most of the field and win the tournament, but it has a couple of glaring weaknesses which may get exploited. Who knows.
3) BlackRose- I'm still a bit wary on the 6WD, but Kody is a good enough driver to overcome that. It's a solid brick which will most likely do well.
4) Skate- GOTTA GO FAST! The melty-thwack/wedge is a clever twist on an old design and it should be able to take most of the field.
5) Mineswept Away- Proving that the old guard can still run with the pack. It has a bit too much torque for my liking but the interchangeableness of it makes it a prime contender.
6) Rosebud- A well-designed shield robot which should take all the spinners apart relatively quickly. However, it lacks a reliable wedge (I don't trust those little nubs too much).
7) Frequency- The highest-ranked spinner here. It takes this higher slot because of its better wedge protection.
8) Public Enemies- While it doesn't have enough armor to take on spinners, this well-statted clusterbot should be able to take on most of the higher-ranked wedgebots with ease.
9) Zadkiel- These four spinners are pretty much interchangeable. Zadkiel has both the undercutter and the wedge though, so it takes top slot on my rankings.
10) Veto- This overhead spinner is so low that it almost classifies as a midcutter. However, it has no backup if the spinner goes out.
11) O'Malley- The dual-spinner approach works well, but its drivetrain is pretty narrow for a spinner and it doesn't have a backup wedge.
12) The Smiler- Standard AMP spinner. Its interchangeable bars will help it fight both wedges and undercutters, but it's still pretty even with most of them.
13) Icepick Lobotomy- A better-designed version of Tormentor. It has the front forks to combat wedges (without the Rascal syndrome issue many forks have) and enough armor to fight the spinners at least decently.
14) Pelican- Armored well enough to tackle spinners, but a bit slow and long to take on wedge bots. I still think it will do decently for a newcomer.
15) Game Over- Decently designed, but even with its sturdy armor the corners on its wedge are prime targets.
16) Tortoise- It'll eat spinners for breakfast but lose to most of the other robots in the field due to its low speed and easily avoidable flipper.
17) Tidal Wave- Another decently-designed robot that can't really deal with wedges or horizontal spinners that well. I still see it getting a few upset victories.
18) Promethean Fire- I can see it getting a few upsets due to its front wedge, but it's really too slow for its design to deal with much.
19) Tormentor- A decently-designed axebot, but for its design it needs more speed to really deal with spinners.
20) Powerdrive Jr.- It's a nice design and all, but it's too slow to really deal with the wedges, especially since it needs its own wedges to bring its comparatively weak weapons into play. Its armor isn't all that impressive either.
21) Cheatbot- Slow, weak weapon, not much else. Those torque points could have been used better elsewhere.
22) RC- Sure you're a clusterbot, but half of that cluster is nigh-uncontrollable, and so you're left with one half-robot with low stats. Not good.
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
Predictions Part 2: Middleweights

1) Pterodactyl- Outside of Defiance, what exactly can beat this thing? I mean sure it has low traction for its speed, but that's pretty much its only weakness. Expect this to go deep in the bracket.
2) Defiance- Brad is a cheap bastard.
3) WhipCoil- Once again I try, hopefully this time it does as well as it's predicted to.
4) Depth Charge 2- One of the few robots I think can stand up to Defiance. It's pretty much a better Wheely Big Cheese, and I think it'll go far in this tournament.
5) March or Die- Fast, a big ol' flipper with lots of armor, and enough skirting to send other flipper packing. It won't lose to much.
6) Lethal Carriageway- An aggressive design with a solid lifter, backup in case it's flipped and some tough armor. I think it'll do pretty well.
7) Caesium- Merry Hampton and Klarinette had a child, it seems. I don't think it has enough armor to fight the spinners too well, but then again what are they really going to hit?
8) Clown Breath- It's low and stuff but it can't self-right, so there.
9) Tanngrisnir and Tanngnjóstr- Twin MDUs??? Not really. Their weapons aren't that strong, and they aren't invertible, so they probably won't take the tourney by storm.
10) Y-Combat- As generic as generic gets. But that isn't necessarily a bad thing. Not really sure why it has that second torque point, but it doesn't matter.
11) Buzz Cut- Is there such a thing as 'too low'? Because I think this is too low. The spinner is pretty small as well, it just doesn't seem like it'll get a lot of bite. Still it's an undercutter and should do decently well at least.
12) Thunder- The curved design should take on spinners decently enough, but it doesn't have any answer to wedges at all.
13) Lyra- It's too slow to be a decent flipper and doesn't have enough armor to take on spinners. I feel like you don't really need the weapon armor bonus on this design and could have spent those points better elsewhere.
14) Royale- Omni drive seems like kind of a waste on this design, but it does have a powerful drum and some decent armor, so it should do decently.
15) Remi- Decent enough, I just feel that it doesn't have a lot of range on its drum and is fairly slow for a tracked robot. It should take on other spinners fairly well at least.
16) Charybdis- It would be devastating... if it ever got up to speed. It also doesn't seem that suited to take on wedges.
17) D.U.D.E.- It has your basic brick stats but a lot of edges for spinners to grab and probably the narrowest dustpan ever. Will it ever get a flip in?
18) Juno- It's different, sure, but with only 5 armor and an incredibly small radius of attack, it'll struggle to compete in this class.
19) Crusader- Incredibly generic drum spinner with a narrow drive train and a thin wedge that won't do much.
20) Furious Redemption- The round teeth are different, but I don't think it will do much. Also the large blocky gaps in the spinner make it vulnerable to other spinners.
21) Om Nom Nomster- It just looks like you're trying to do too much with one design. I think the old version with the clampers was better.
22) Metal 2- LOLWUT 10 speed and 1 traction, will this even move in a straight line?
Edited by Badnik96, May 3 2016, 01:34 AM.
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Redline - Robot Bastards LW Champion
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I'm going to do this a little differently and rank each conference based on odds of reaching the playoffs.

Lightweights: Defiance Conference
1: Venice Queen. In the Celestial Slayer division, Venice Queen is definitely my favorite. It's lightning quick, its front wedge will be very difficult for spinners to damage, the FLIPPER isn't particularly powerful but can still turn most bots over, and it's driven by the guy who won Bot-O-Rama Hobbyweights, a class where 9/12 entries were spinners, using a robot with 5 armor. Speaking of which, VQ's only real weakness is its side/top armor, which is pretty thin. Spinners will have trouble reaching it, but one lucky shot from Tormentor or Icepick Lobotomy could end the match.

2: RoseBud. The likely Windmill Division winner. It and Black Rose are superficially similar in stats - both very fast lifters, 10 armor on the front, decent weapon speed - but Black Rose has weak side and top armor, and could be one-shot by a lucky hit from the two hammers in the conference, while Rosebud will pretty much ignore them.

3: Black Rose. It's not quite as good as Rosebud - like I said, it's vulnerable to hammers, and the plow does have sharp sides for the overhead spinners to grab, but it will definitely win matches.

4: Frequency. There are two overhead spinners here, and Frequency looks better balanced and more destructive. It actually has a shot against Black Rose, and Tormentor will have to kill it quickly to win. Its stronger weapon gives it an edge vs. Veto, and the other bots besides VQ and IL will get shredded.

5: Icepick Lobotomy. So... the hammers are interesting. Both of them can in theory kill most of the field in a few hits, but mediocre drivetrains will really cost them. I have no idea which hammerbot will beat the other, but overall I think Icepick Lobotomy has the edge because its sturdier front plow means it will hold up to the overhead spinners better.

6: Veto. Another overhead, not as good as Frequency. Someone will flip it.

7: Tormentor. Good hammer, but will suffer vs. spinners.

8: Tidal Wave. Quick, decent weapon, but poor traction is a problem and the overheads will eat those corners.

9: Tortoise. The flipper is actually decently powerful and well-armored - it could take out one of the overheads no problem - but one good side hit from any of the spinners could be game over, as could a hammer blow, and the wedges will drive circles around it.

10: Cheatbot. Average at everything. Spinner won't damage wedges, drive won't outmaneuver wedges, armor will get eaten by spinners and hammers.

11: Rainbow Crash. It's a multibot with a twist. That twist is that one half is fast, but totally uncontrollable, while the other has mediocre speed, and neither of them stands a chance if one of the bots with destructive weapons catches it. Even Cheatbot can rip off the exposed wheels with ease.


Lightweights: Vengeance Conference
1: Pyrite. Basically, modernized Toe Crusher. The thwacking feature seems to be mostly for show, but it'll probably get aggression and strategy points off it, and it's very quick and basically impossible to damage. My favorite for the division, and a likely wildcard.

2: Skate. Jesus, an omni-drive melty that's also a wedge. Unfortunately, it's so fast that it'll be a nightmare to control in conventional drive mode, and in melty mode it's incredibly slow, but it will still be devastating. I think it will eat the conference's other spinners alive, along with half the wedges. Again, even if it doesn't win the division it'll almost certainly have a wildcard spot.

3: Mineswept Away. The favorite for Underminer division. A quick, solid wedge, although 9 armor means O' Malley, Smiler, and Skate could wear it down.

4: Pelican. Decent speed, durable, weapon should be effective. However, the long body and rear wheels may mean it has trouble maneuvering against other fast robots.

5: The Smiler. Another motor-on-top overhead. This one MIGHT self-right, and it has some kinda chewy bots to go up against.

6: Promethean Fire. Devastating weapon, but it's kinda slow, that those armored wedges really aren't. It will take some wins, but there's too many horizontals in the conference for a title to be likely.

7: O' Malley. Slow spinner with a long body, but weaponry is potent.

8: Zadkiel. Decent undercutter. Average speed, not the best weapon. Also, not sure it can reach Smiler.

9: Public Enemies. Okay, this multibot might actually do something. The spikes seem mostly decorative and the traction isn't amazing, but with good driving they'll be a nightmare for robots without destructive weapons to deal with. Unfortunately they're vulnerable to spinners, which the division has... six of.

10: Game Over. Oh hey, it's a clampbot! Unfortunately both parts of the clamp are a bit slow, so it may have trouble using its weapon, and 9 armor isn't great in a conference full of spinners.

11: Powerdrive Jr. Average at everything, good at nothing.


Middleweights: Annhilation Conference

1: March Or Die: Front Hinged Flippers Represent! The flipper isn't that powerful, but there's no OOTAs so whatever. It's lightning fast and pretty well-armored. All in all a very good robot. The division title is between this and WhipCoil.

2: Depth Charge II. Goes fast, has pretty strong flipper, has good armor (corners a bit sharp), and runs upside down. Solid contender.

3: WhipCoil: Nice looking clampbot. It has speed, maneuverability, decent weapon speed, etc, and the rear plow should actually be viable since it can stuff spinners into the wall. However, 6 armor on most of the chassis could be vulnerable to the pulverizers.

4: Lyra. Finally a pony-themed robot that works. Basically competing for the division title against Depth Charge.

5: Clown Breath. ALL THE OVERHEADS. This one looks nasty but, as usual, flippable.

6: T and T. What's more annoying than one walking spinner? Two of them, of course! Weaponry is decent and might flank some opponents despite low speed, but too flimsy to hold up against other spinners.

7: D.U.D.E. Well, the Sportsman version of this kinda failed at life. This one might be more effective, but a spinner can hit the vertical sides of the dustpan from inside and outside, and the killsaws could end up shredding that pan and making it useless as a wedge.

8: Remi. Traction isn't great, and you don't really want heavy armor on the back IMO. It should be on the front, so if you attack another spinner and get hit off-center your bot won't disintegrate. Also fighting a bunch of well-armored machines.

9: Om Nom Monster: Umm... a unique concept I guess? With the powered hinge, the actual weapon only has 9 power, and I don't know what will happen if it gets flipped on its side.

10: Thunder. In this sport, quality of hits is better than quantity. I don't care how many times it can strike per second, 6 power will do nothing to the vast majority of the field. The speed-traction imbalance is crippling on a hammerbot which relies on aim, and it has sharp corners.

11: Metal 2. Shell spinner that drives 25+ MPH with no traction, weak armor, an impotent weapon, and a high CG. Come on scorpion, you had like four months to edit your stats.

Middleweights: Revolution Conference

1: Defiance. There's one in every event... Dear God... Since unlike most of the obnoxious walking spinners this one doesn't break itself, I'm not sure anybody in the conference can beat it, and only two bots have a chance.

2: Pterodactyl. Traction's a little low, but otherwise this thing is scary.

3: Charybdis. Come on, the spinup isn't THAT slow! Its raw power and durability will carry it through a lot of matches, and while it isn't a shoe-in I'd say it has the best chance of winning its division.

4: Lethal Carriageway. Bricks always prosper. The wedge does have sharp corners, but it's so durable that most bots won't do much to it.

5: Buzz Cut. Undercutter? Mid cutter? Something-cutter? Dunno. Seems like a fairly average offset HS.

6: Y-Combat. Another HS. Those front outriggers look ready to get bent into the disc, but otherwise doesn't look bad.

7: Furious Redemption. Cage spinner. Poor traction, but doesn't really need to aim. Solid weapon and armor stats, and it can self-right.

8: Caesium. Quick and powerful flipper, but 8 armor is a little low since the conference has so many spinners.

9: Crusader. Weak corner armor, conference full of horizontal spinners.

10: Royale. Delicious, delicious corners.

11: Juno. 5 armor lol, and against all these spinners. And I'm not sure about that weapon either.
Edited by Hooray For Lexan, May 5 2016, 05:58 PM.
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

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The_Angry_Goat
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HotDealsInTexas
May 5 2016, 03:59 PM
it's driven by the guy who won Bot-O-Rama Hobbyweights, a class where 9/12 entries were spinners, using a robot with 5 armor. <br />
HotDealsInTexas
May 5 2016, 03:59 PM
it's driven by the guy who won Bot-O-Rama Hobbyweights, a class where 9/12 entries were spinners, using a robot with 5 armor. <br />
HotDealsInTexas
May 5 2016, 03:59 PM
it's driven by the guy who won Bot-O-Rama Hobbyweights, a class where 9/12 entries were spinners, using a robot with 5 armor.

:v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v:
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
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The_Angry_Goat
May 5 2016, 06:41 PM
HotDealsInTexas
May 5 2016, 03:59 PM
it's driven by the guy who won Bot-O-Rama Hobbyweights, a class where 9/12 entries were spinners, using a robot with 5 armor. <br />
HotDealsInTexas
May 5 2016, 03:59 PM
it's driven by the guy who won Bot-O-Rama Hobbyweights, a class where 9/12 entries were spinners, using a robot with 5 armor. <br />
HotDealsInTexas
May 5 2016, 03:59 PM
it's driven by the guy who won Bot-O-Rama Hobbyweights, a class where 9/12 entries were spinners, using a robot with 5 armor. <br />
<br />:v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v: :v:
well I don't know why it did that but I'm keeping it that way now :v:
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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Juno is my pride and joy.

You're going down, HDiT, I swear to God. :v:
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Part 3: Heavyweights

1)Pursuit- Too fast for the rest of the crowd with enough armor to tackle the spinners and a heavy wedge to control the flippers. I don't see much beating this.
2)Klarinette- STOP ENTERING THIS :v:
3)Smilodon- This was a perfect season to enter Stingray and it shows. Definitely the best of Brian's fleet and I think it could even make the final with enough strategy.
4)The Arbiter- The spatula flipper keeps things from angling into it, and it has skirts all over. It'll do well.
5)Chimera v2- Low wedge, stability due to the 4WD and a clever top armor bonus. Not much should get through this.
6)Cloak & Dagger- It's pretty much a HW Public Enemies and should do as such.
7)Sparkster- Fast enough, with solid armor and quick turning due to being only 2WD. I expect good things from this Rocket Knight spin-off.
8)Compound Fracture- Hi there Original Sin!
9)Escape Plan- Literally an ABR wedge on wheels. A little slow, but its shape and armor should offset that.
10)Dr. Feelgood- Another clever design with a lot of armor that would be higher if its crusher could pierce anything, but everyone has fucktons of armor this season.
11)Tellu- Solid enough to break even at least, but it's a tiny bit too slow to consistently beat the faster robots. Kody will probably RP this better than I've placed it :v:
12)Morbid- Another decent robot that loses out because its wedge doesn't look as effective as the ones above it.
13)Hypothermia- Slow, but that's offset by the turret. A nice "mighty glacier" design whose only weakness is fast armored bricks. Oh, guess what everyone else entered...
14)Infrared- It's decent enough, but there's so many bricks in the class I'm not sure how well it will do.
15)Halberd- Solid shape, lots of anti-wedge skirts and a nasty axe. No real flaws here, just a little slow.
16)The Rainbow Dasher- Literal mountains of torque and a decent enough design to win a few fights over the season, just don't expect it to make playoffs.
17)Bass Drop- It'd be better if it could rotate 360 degrees. Right now it's a decent, design without enough speed or wedge to really bring its weapon into play too often. I love the drum-hammer though so I'd love to see Zach take another swing at this idea.
18)Loadout- Decent design with some interesting ideas, but it's a little too slow to bring those forks into play, and it doesn't have enough armor to withstand much of anything.
19)Landkreuzer P1000- It'll fuck up spinners, but it won't get under anything with that tiny-ass wedge.
20)Undertow 2- Well-armored but a bit too slow to take on the field. It also has really high ground clearance at the sides.
21)Golden Blaze 2016- It isn't a terrible design, but it just doesn't have too many good matchups here. Lots of fast, well-armored bricks.
22)Annihilation- It'll explode too fast to do much of anything in this crowd.
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WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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Team Covenant - Predictions

Part 1 - Lightweights

1. BlackRose (it's pretty fast, it has a lifter, it's armoured enough to tank spinners. The very quintessence of the lifter robot. I'm probably gonna get shit for putting my own robot here but I don't really feel much can beat it so come at me bros :v: )
2. Venice Queen (this was ranked above BlackRose until I realized Gabe changed the lifter into a flipper. :P Without the lifter it loses the leverage it had against BlackRose and other lifters, and is susceptible to be gotten under by them. It is fucking FAST though, and well armoured so it remains in the top 2 easily)
3. Frequency (returning for another shot at the title. Despite the slowish speed, I think he can hold his own)
4. Pyrite (I like Pyrite but I think the stats could have been a little bit better, Venice Queen and BlackRose can likely get under his wedge and he can't really do much to them. Even Rosebud has more advantages)
5. Public Enemies (I like this thing. It could probably beat all the bricks in the class, but most of the spinners should be able to take this thing down. Most of them :v: )
6. Rosebud (I'm not convinced those little nubs are good enough leverage to get under things, but the shape helps stave off spinners so I like it)
7. Veto (Frequency without wedges. Despite the fact it needs them, it should do decently here. Except against the armoured things. With wedges :v: )
8. Tormentor (I actually like this guy a lot, despite the fact Playzooki doesn't know the Boolean commands in Rhino yet :v: I'll give him the benefit of the doubt though. Many bots can get around him, but he only really needs a few hits. Sometimes he'll get 'em, sometimes he won't. Lack of front armour bonus will probably hurt him)
9. Mineswept Away (holy shit, 7 speed, traction, torque and above-average armour! The thing I'm worried about is if a spinner or axe can hit those exposed tires...)
10. Zadkiel (average spinner, doesn't make him any less dangerous. Heavy wedge can probably get under stuff, but there's a lot of armoured stuff here, and more powerful weapons)
11. O'Malley (eh, I'm not sold on dual-bar spinners, sadly. But he is definitely powerful. What he isn't, however, is fast :v: )
12. Skate (this thing looks fucking cool, but unfortunately he's going to be going almost nowhere thanks to the lone point he dropped in weapon. And he's still going to take a while to get up to speed. Front plow? Where's your control, buddy? It's too bad though, because I really want this thing to do well. It's cool. I LIKE COOL ROBOTS.)
13. The Smiler (the extra torque is needless. Could have put that into speed and he'd have been much better. Zadkiel and O'Malley can likely outlast this thing)
14. Tidal Wave (decent spinner, but some lack of control will hurt it, especially since it's a vertical spinner)
15. Game Over (it sucks putting a faster bot here, but too many robots can either get under him with ease, or hit him in on a corner that will probably fuck him up something fierce)
16. Icepick Lobotomy (not sold on the front prongs, and the axe head could have been bigger; many bots can block it just by driving up the wedge; the shaft will hit before the head does. :v: )
17. Promethean Fire (reminds me of when I entered Scarab into FRR5 :v: The exact same stats too, pretty much. Pity it's not going to hit much... :( )
18. Powerdrive Jr (I liked it better when it was more weapon dependent. It could turn some heads but right now everything else does it what it can, but better)
19. Pelican (waaaaaaay too thin, like I said before. But it's swift enough that it gets kept from the bottom)
20. Tortoise (much too slow, bit narrow, one or two hits around the flipper and he's done)
21. Cheatbot (sadly, this thing can get way too easily outflanked, and it doesn't have enough weapon power to do much)
22. RC (I have nothing good to say about this thing, so I won't bother)
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Part 2 of my predictions.

Heavyweights: Redemption Conference The bots in this conference are all really similar so I'm just pulling numbers out of my ass.

1. Compound Fracture. Fast and maneuverable lifter, and the spinners will really have trouble with it. Gets the edge along with Arbiter because the rest of the division is fairly weak. Not needing to spend time self-righting could be crucial.

2: The Arbiter. Fast flipper, good armor. However, it isn't invertible, and when a lot of its opponents are fast enough to get underneath you while you're self-righting, that's important in match control. Also, could actually be in trouble against GB or Annhilation if they manage a corner hit.

3: Pursuit. Blistering speed, but no active weapon.

4: Morbid. Fast, good flipper. Might get eaten by the spinners but there's only 3 of them.

5: Smilodon. Not sure how much the keepaway bar will do, and the lifter is painfully slow, but it is pretty fast and maneuverable.

6: Annihilation. It will kill itself in 3 hits. OTOH, half the field won't survive three hits.

7: Golden Blaze. Decent-looking ring spinner, but the field is very well-armored, and its low ground clearance could make it vulnerable to being high-centered.

8: Infrared. It's a drumbot without a feeder wedge, and it's facing a field of mostly well-armored wedgebots.

9: Bass Drop. The hammer looks pretty destructive, but the speed-traction balance could be a weakness. Corners are vulnerable to spinners, but there really aren't many.

10: Loadout. Well, the hammer ain't doing much to this field, but it might be useful as a clampbot.

11: Rainbow Dasher. Ehh, decent stats, but the flipper's pretty steep, the shape is awkward, and also the driver is a bit inconsistent.

Heavyweights: Reckoning Conference

1: Klarinette. If Breaker Box had tracks and even more spinner-resistant corners, it would look like this. Looks very promising.

2: Chimera v2. It's fast, it's low, it flips, it's invertable, and it can drive backwards off an enemy wedge.

3: Cloak and Dagger. Multibot, but both are pretty fast. Actually has a chance since the division has no spinners.

4: Escape Plan. Front Hinged Pride!

5: Sparkster. Fast, decent flipper, well-armored.

6: Tellu. Weapon's powerful and drivetrain's okay, but one trip over the killsaws could end it.

7: Landkreuzer P1000. no active weapon, and the front wedge doesn't look terribly effective.

8: Halberd. Well, the drive isn't terrible, and some of the bots in here will take damage from its hammer.

9: Hypothermia. Actual weapon power is 10 because of the turret, which will struggle to deal with a lot of the robots in here. It would have been better with a fixed hammer and omni drive.

10: Undertow. A long body, a mediocre drivetrain, and a heavy shock absorber behind the wheels taking weight of its wedge means it will have a hard time ever using its flipper.

11: Dr. Feelgood. 6 speed, 2 traction, slow srimech (since it's linked to a crusher which is by default slow), and if it ever does get under an opponent 9 weapon power can't pierce them.

Superheavyweights: Carnage Conference

1: Captain N.R.K. Unlike many walking spinners it actually works. 15 weapon is plenty to destroy most robots, and it's going to be almost impossible to KO unless it somehow gets high-centered.

2: Airtime Extreme. Fast, strong armor, and a powerful flipper.

3: Montgomery Yellow Jesus. Fast brick with a nice decorative flamethrower. Still a solid machine.

4: Chemical Explosion V2. A nasty-looking HS, if a bit of a glass cannon.

5: Midnight Pathos. Holy shit it's fast, and a lifter, and hard to high-center. Only real weakness is the 15-weapon spinners will tear up its wedge after a few hits.

6: Uppercut V2. Two weapons, each... useful, but its traction isn't great. Also it has boxy corners in a conference with a bunch of spinners, several of which can one-shot it.

7: Danger Noodle. I'm regretting entering this. The drum is basically impossible to destroy, but the wheels are chewy and because the wheels are also the weapon supports if one gets removed it can't spin without bouncing all around the arena. Also will bounce off wedges.

8: Pegasus Device. Not great traction, crusher won't do much, but the lifter's pretty powerful and shields the robot from spinners.

9: Hysteria. Slow. Also not the best armor. "Hooray for lexan!" means the arena, guys.

10: Driger Slash. Counter-rotating weapons are kinda derpy, and none of its stats really stands out. Won't do that well against wedges or against other spinners.

11: Allahu Ackbar. AKA the one-hit wonder. It's so slow it can't really juke people, so EVERYONE will be able to get a flat-surface hit and survive while it disintegrates itself, unless they royally fuck up their RP.

Superheavyweights: Aftermatch Conference

1: Khnum. Another extremely fast goatbot.

2: Dat Dog 2. Brick. Still has decent drivetrain as well.

3: Final boss. Fast, very low to the ground, decent flipper.

4: Archetype. Very powerful invertable drumbot.

5: Bloodlust. Shit, that bar looks deadly, and a lot of the robots here aren't well-adapted to fight horizontal spinners. On the other hand, those that are can completely ignore its attacks.

6: Terminal Velocity. A brick with attachments to turn it into an even brickier brick.

7: Mega Plowdozer. Why is the lifter even powered? Oh well, fast and will nope all the spinners, but doesn't look great at getting under stuff.

8: D'Artagnan. Deadly omni-drive hammer, but no armor.

9: Sundown Ranger. Hammerbot. Decent all-round stats. Plow isn't that strong though.

10: Fourth Horseman. That fancy spaced armor... actually, it will stop hammers unless they attack from the front and risk getting flipped. But only taking one spinner hit on that side isn't that good if you can't get a KO yourself.

11: Minion. not great traction, and doesn't look invertable.
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
To correct you on Minion, the body is hinged to the rear wheel axle, so it can run inverted that way.
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WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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You're just a voice pal, you don't know a damn thing about racing!
Part 4: Superheavyweights

1)Khnum- Gabe does it again with his blazing fast bricks. Top armor is lacking but he thought ahead and packed some anti-axe extensions. What can beat this???
2)Midnight Pathos- Fast as hell with a plow and all sorts of cool stuff. It's a little rudimentary but as long as Mystic RPs well this is a contender.
3)Final Boss- Speed, armor, control, this has it all. And a low-as-shit flipper.
4)Mega Plowdozer- Armor everywhere, and a plow that can press into the ground. This'll do well.
5)Montgomery Yellow Jesus- It's a fast wedge. That's all it needs.
6)Captain N.R.K.- I'm not even going to acknowledge that this exists.
7)Sundown Ranger- Good all-rounder with a solid axe but not the class he would have liked to fight in.
8)Airtime Extreme- Essentially the same stats as Final Boss but with a more Bronco-esque design. It suffers from Rascal Syndrome but other than that it's solid.
9)Uppercut v2- I really like this, actually. Fast, well-armored, and a decent flipper. Little wedge protection but I see a dark horse here.
10)Dat Dog- 8WD will hinder it to a degree, but it's still a very solid robot in general.
11)Bloodlust- Generic spinner which will hit hard but lose to all the armor in this class.
12)Terminal Velocity- A spinner's worst nightmare but it has no way to take on other wedges.
13)Fourth Horseman- Slow for a brick but torquey and has those nice shields on the side to fight hammers and spinners. Also has a pretty solid flipper. Dubious on the self-righting though.
14)Archetype- Solid enough as a vertical spinner, just not much it can really fight without being at a disadvantage.
15)In the Red Square, Minion!- Just a bad season to enter a spinner. Tons of armor everywhere you look.
16)Danger Noodle- Decent enough, but the most exposed wheels ever and very low reach due to its design. At least its nigh-indestructible.
17)Chemical Explosion v2- Would be great, but its weapon breaks after 5 hits. Sorry TBR, but a lot of things in this competition can last 5 hits.
18)Hysteria- Slow as hell and not a ton of armor either. Not too many matchups it excels in.
19)Driger Slash- Not a fan of the counter-rotating spinners, sounds like you're just unnecessarily complicating things. The rounded shape also leaves it weak to wedges.
20)The Pegasus Device- A walker with tough armor but flat sides, a poorly-designed crusher and not much else. IDK what else to say.
21)D'Artagnan- Slow, little wedge potential and not enough armor to stand up to the big spinners.
22)Allahu Akbar- LOL
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

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