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Ruination: The Upheaval - Discussion
Topic Started: Apr 16 2016, 05:46 PM (5,818 Views)
The_Angry_Goat
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¯\_(ツ)_/¯
alright, also bringing back Cuddle Time! because I re-did it and love how it looks :P

in unrelated news, it's time for vengance Eudial :v:
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
Immolator has been added to my signups post, and the new Phantasmic Slammer should also be there by the time you read this. :v:

I may end up swapping out Shade Fist before signups close, but as of now I think my roster is complete.

Edit: Phantasmic Slammer will be getting a re-design before the tournament starts, but for now that's what's in. Watch this space.
Edited by Badnik96, Jul 16 2016, 10:22 PM.
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

Posted Image[/color]
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Cha0sFerret
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What just appeared in my hands?
Singularity out, Suplex rebuild in. Singularity would almost certainly perform better, but it's basically Pursuit with four wheels and hole in the middle. I need to have something fun on my roster :v:
Robocon (3-1)
Eat Me Too: 2-0
Eye of Fury: 1-1

Ruination: The Upheaval (11-5)
Eat Me Too: 3-1
Lulver: 3-1
Wedgelord: 3-1
Scrunglebot: 2-2

A growing collection of fun quotes from the community
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GF93
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Vi veri veniversum vivus vici.
scorpion1m
Jun 10 2016, 03:23 PM
"sir grabs alot" gets swapped with a completely unique robot
Which is why he is now known as Sir Not-Appearing-In-This-Competition. :v:
Ice Cubed Robotics Posted Image
"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
KodeBreaker
 
Alex Valentine is the hero we deserve.

Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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The Monsterworks
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Ridiculum et Terribilis
Updated entry post: Swapped out Orthocone for Seadevil and added Cronos as my SHW.
Wins: a bunch
Losses: more every week!



Mastodon (Extinction) || Osiris (Armageddon!) || Elrathia (ROBOTS)
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Hooray For Lexan
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Heavyweight
So, I'm actually going to bring Charybdis back for Upheaval!

So, in FRR: Backlash Charybdis honestly kind of sucked. This was for several reasons.

1: I attempted to save weight by making it direct drive. This (a) caused shock loads to be transmitted straight into the motors, causing nasty shit like broken magnets and bend shafts, and (b) meant that to keep the chassis fairly narrow the wheels had to be "offset." This is sometimes called "corner drive," and it's awesome for shell spinners who don't have the weight for 4WD because it makes the robot resist turning better as the wheels have to sideslip, which helps prevent the robot from being spun around by its own counter-torque as it spins up. For exactly the same reasons, it's fucking HORRIBLE for a melty-brain spinner.

2: The wheels sucked. I used 5" "extra-soft" rubber wheels from McMaster, with a 40A durometer, with the goal of having maximum traction. These might have performed okay, albeit with faster wear, on a normal robot, but on Charybdis, because the wheels were spinning super-fast and side-slipping all the time, especially after a hit, they quickly melted and/or ripped their own treads apart. Charybdis's ground clearance was noticeably lower at the end of a match than the start. The soft, but also hot and gummy rubber also did an amazing job of picking up dust from the arena floor, which in practice meant I had almost no traction. The press-fit hubs also tore apart the soft polypropylene wheel cores. Many of Charybdis's numerous failures were because the motor and hub were free-spinning inside the wheel.

3: My control software sucked. To elaborate, I didn't have any "throttle ramp-up" as the bot accelerated. Basically, this meant that each motor was producing its full stall torque of over 100 lbs at the wheel radius whenever I tried to spin up. In addition to screwing over my motors, controllers, wiring, etc, this easily broke the robot's traction and spun the wheels, which would have happened even if my wheels worked. This made spinning up take FOREVER.

This will be fixed in the following ways for the new version:

1: I'm switching to brushless motors. These are sensorless, so they don't have the best startup torque, but they're really powerful, and the effective "gear ratio" of Charybdis is pretty high. It also doesn't have much "friction," so it's easy to get it moving.

2: There's now throttle rampup, although it's pretty aggressive because brushless motors have less startup torque anyway. The new control software also has a cool feature where if it detects that the motors aren't actually spinning, it will automatically reduce throttle. It's not as good as "smart current-limiting" technology, but it will avoid setting stuff on fire in the event of a motor stall.

3: I'm using belt drive now, so the wheels are on the centerline.

4: I've switched to harder polyurethane wheels, and the new hubs are built into the pulleys and have essentially a spline, so they transmit lots of torque.
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

Trihunter on V900's New Undercutter:

Spoiler: click to toggle
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Hooray For Lexan
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Heavyweight
Also: we decided that melties get a +3 traction bonus for spinup purposes, speed+weapon can't be more than 18, and you can add a single armor bonus to the teeth, right?
"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out."

- BEES

Trihunter on V900's New Undercutter:

Spoiler: click to toggle
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The_Angry_Goat
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¯\_(ツ)_/¯
HotDealsInTexas
Jul 26 2016, 06:15 PM
Also: we decided that melties get a +3 traction bonus for spinup purposes, speed+weapon can't be more than 18, and you can add a single armor bonus to the teeth, right?
those are how the Melty-brain rules are currently set in the re-written rules, so most likely, assuming Kody adopts them for this tournament
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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That Kode Guy
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Ruiner of All
Alright, here's the deal.

If I notice people who forfeit pretty much an entire tournament just before this one starts, I'm wiping their spot. I'd prefer to not have a tournament full of forfeits, thanks.

Those of you who don't want to commit to 4 RPs a week... sigh.
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Team Covenant stuff
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The Monsterworks
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Ridiculum et Terribilis
I agree wholeheartedly with regards to the forfeiting issue. You've got me thinking that I might implement something similar for CBC. We'll see. I'm certainly going to gauge interest as the tournament draws nearer (it's still over two months away).

On another note, I'm still not convinced by the revised melty rules. The intent behind them is great, but having your speed be dependent upon weapon stat has just always seemed... clumsy, and having no discernible control ratio for melties also seems to leave a lot of room for interpretation. I really think that the system that I put forward for CBC, while slightly more complex, evens things out a lot better for melties. In any event, if someone enters a melty, I'll get to pilot it.
Wins: a bunch
Losses: more every week!



Mastodon (Extinction) || Osiris (Armageddon!) || Elrathia (ROBOTS)
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Hiicantpk
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:2hu:
AR9 out, Cirno in.

Y'know. Whenever I make Cirno
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

Robo*Con
Uptown Funk: 2-0
Remi IV: 1-1 (Lifetime 10-13)

Ruination 4
Tidal Wave II: 2-5 (Lifetime 19-15)
Remi IV: 4-3 (Lifetime 12-14)
Flandre Scarlet: 2-5 (Lifetime 3-5)
Lifter 2: Electric Boogaloo: 4-3
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That Kode Guy
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Ruiner of All
Okay, so a talk between me and Monsterworks got me thinking about self-damage to bots that have a spinning weapon indirectly attached to their robot (like on a hinge; think something like Archetype and Infrared). I am of the mind that self-damage should really not apply to the main body, since the spinners aren't directly attached to the chassis. Thus, I'd like to propose a different set of self-damage rules for indirectly-attached spinners:

----

Self-damage:

0-4 – If a robot’s weapon power is this many points above its weapon armor, there will be little to no effect on the weapon’s performance throughout the fight. No self-KO chance.

5 – The weapon will do some internal damage to its own supports and will cease to work after 5 hits. However the rest of the robot will continue to function. No self-KO chance.

6 – The weapon "blah blah blah" will cease to work after 4 hits "blah blah blah" no KO chance.

7 – Cease to work after 3 hits. No KO chance.

8 – 2 hits

9 – In one hit, you've lost your weapon, asshole, now what? :v:

----

Discuss.
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Team Covenant stuff
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The_Angry_Goat
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¯\_(ツ)_/¯
*puts all my weapons on hinges*
‽ ROBOTICS (180 - 88 lifetime)

Ruination 4
Nick's Fuzzy Rules: 7-1
Glitch: 5-3
Hazardous Waste Removal: 6-2
Khnum: 4-4


ROBOT2
Hat Garage: 0-0
Lilian: 0-0
Blue Max: 0-0
Neuromancer: 0-0

"giant fucking dinosaur" is in my top 5 picks to win the nut ~V900
So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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That Kode Guy
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Ruiner of All
The_Angry_Goat
Aug 18 2016, 01:02 PM
*puts all my weapons on hinges*
Good luck keeping them in play longer than directly attached spinners. :v:
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Team Covenant stuff
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playzooki
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oi
I still think they should do some damage to the main body to stop walking death spinners with way too much weapon from winning matches.
March or Die - Ruination: The Omen MW Last Eight, Ruination: The Omen Tag Team Champion (with the Green Hornet / NWOWWE), Ruination: The Contagion MW CHAMPION
Corrupt Politician - Reign of Steel SHW Finalist
Murder Is Fun! - Reign of Steel HW Semi-Finalist
Shrek - Hammerfall 4th Place

GF93
 
I'm starting to regret entering.
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That Kode Guy
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Ruiner of All
playzooki
Aug 18 2016, 02:18 PM
I still think they should do some damage to the main body to stop walking death spinners with way too much weapon from winning matches.
That's what the reduced walker point system will help with.

Posted Image

Team Covenant stuff
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
asbestosstar your robot is cool and all, but you need four robots for this tournament. :v:
Team Ignition
WhipCoil - The Crash & Burn Tournament 5 Champion
Redline - Robot Bastards LW Champion
Sling Shot - Bot-o-Rama 2016 Sportsman Champion
The Debilitator - Cherry Bomb Classic Lightweight Champion
Pyrite - FRR Backlash Lightweight Champion
Doomerang - Robot Fight Night Heavyweight Champion

Posted Image[/color]
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That Kode Guy
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Ruiner of All
Oh my god...

I'm going to be totally blunt here. The stats are fine, but the robot is completely horrible. Give me one good reason why I should accept that... thing, whatever it is. I can barely make out the shape, you just slapped uncropped images on each view that intersect with it, you didn't even bother to erase the grid planes that are on top of it, and speaking of which, it's not symmetrical in any plane. Plus I don't even know what is going on with the front... wedge, whatever it is. There's just a random cylinder poking up in the middle of the thing for no real reason.

I appreciate that you tried to point out things about the robot in one of the pictures, but... no. Just, no. I cannot accept that, not unless you totally fix all the issues with it.

And yeah, what Badnik said. One robot is not good enough. You need four. And... well, MUCH better quality than what you've displayed so far.
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Team Covenant stuff
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Deleted User
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OK tomorrow I will remove the grid planes and make more pics.
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Deleted User
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Oh more bots OK I will.
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