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| FRR: Backlash - Discussion | |
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| Topic Started: Oct 20 2015, 12:54 AM (10,313 Views) | |
| GF93 | Jul 19 2016, 10:23 PM Post #541 |
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Vi veri veniversum vivus vici.
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2-2. Not bad, all things considered- somewhat annoyed that I got flipped again in LW (Though to be honest, Pyrite was always going to be ridiculously tough to beat with a spinner), but I'm happy to see Lyra get another win and Captain NRK finally win a legitimate fight. And 4-0 for Lian as well thanks to my (And Nick F, thanks again for RPing Klarinette) late-night RPing, so that's a pretty nice commiseration prize.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| That Kode Guy | Jul 20 2016, 01:11 AM Post #542 |
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Ruiner of All
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I know I should be happy with a 3-1, but... that loss, man. That hurts... and I hate to be like this but I should just stop RPing for Juno entirely, because this is just Solve et Coagula all over again, and the remaining schedule is just awful for her. Granted, I would be less salty if I didn't lose to Crusader like that early on, but... >__>'''Speaking of which... I'm not usually like this about wins either, but I'm almost speechless that Tellu was held to a split decision, and I'd like to hear HDiT's rationale on that one. |
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| Hooray For Lexan | Jul 20 2016, 03:50 PM Post #543 |
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Heavyweight
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Basically, Tellu had a very slight damage advantage due to causing trivial damage (flips), and handily won strategy by controlling the match and because LK kept ramming without any effect, but due to Landkreuzer's speed and invertability it was able to just keep attacking - while Tellu was getting flips in a lot of them were in reaction to LK ramming you. My general rationale is score judges' points the way the match happened. Toxic's shitty (no offense Toxic, but you had a speed advantage but decided to ram a flipper with a better wedge head-on) lost him the match, though. Points don't matter, wins do. |
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"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
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| That Kode Guy | Jul 21 2016, 11:03 AM Post #544 |
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Ruiner of All
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See, that's very much what I'm confused about. Going by the result, Landkreuzer just rammed into Tellu without any sort of precaution, and Tellu was constantly flipping Landkreuzer throughout the match. I would have thought Tellu's flipping would have seemed more aggressive than Landkreuzer just lining up for more punishment, since he wasn't getting anything out of it. Don't get me wrong, your style of writing is definitely on par with the best writers here, and definitely better than my own. But at times, how you determine a match makes me do a double take. In this case, it's that aggression category that confused me. I guess all in all it comes down to writer's discretion, but it just seems weird in some cases.And you're not alone, either I questioned Josh way back in Ruination 1 with a specific heavyweight match I lost, and he flipped the categories around in response. It was pretty funny. :VUnfortunately I feel I'm the only one who really speaks up about certain things in matches nowadays, and then I get flak for it, so sometimes I just don't bother.
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| NWOWWE | Jul 21 2016, 11:15 AM Post #545 |
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Team Blood Gulch Motto
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I can sort of echo these sentiments. The original "spin2win" controversy was a particularly notable example. After shouting myself hoarse about it and people reacting like I was trying to claim the moon was made of cheese, I decided it was probably a losing battle to complain about results for the most part. As for the other points, I think I remember a discussion on this very sort of point before in one of the chats. I think it came down to different writers having somewhat different interpretations on what each JD category means which can lead to some confusion at times. |
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| That Kode Guy | Jul 21 2016, 11:20 AM Post #546 |
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Ruiner of All
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Damage is pretty self-explanatory, but strategy has always been a vague category. Mainly I go by the RPs and lean towards whose RP paid off more. If neither have a substantial strategy, of sorts, I kind of split the category to whoever's controlled the battle, which overlaps with aggression, IMO. ![]() Aggression is getting a bit more confusing, I guess. I see it as a varying mix of who's controlled the tide of battle more (some people would tie that into strategy), and who's done more successful attacking. I'd be interested in having a discussion with people about the three categories. I always preferred the old Battlebots judging system, and definitely over the current system in the new Battlebots. |
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| NFX | Jul 21 2016, 11:58 AM Post #547 |
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Fuck Bitches Get Crystals
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I'm pretty much in agreement with Kody there on Damage and Strategy. For Aggression, I normally give points depending on who is spending more time moving towards their opponent. A faster robot that's constantly trying to avoid their opponent's front end, for example, isn't going to score too many points, but a slower robot that is always on the attack should score well, in my view. But then I'm not writing results at this juncture, so feel free to ignore this post. =D |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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| Hooray For Lexan | Jul 21 2016, 01:01 PM Post #548 |
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Heavyweight
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Yeah, this is basically how I write it. Aggression is moving with the intent of attacking, regardless of whether that attack is successful. However, IMO if one robot is attempting to attack its opponent's side or rear and the opponent is just trying to avoid being flanked, the robot trying to flank is the aggressor. Using weaponry effectively is covered by strategy, as is control of the match and general driving ability. For example, a hammerbot that repeatedly misses is showing aggression, but poor strategy. If a spinner charges a wedge, but gets bounced off and flies across the arena without doing significant damage, the spinner is the aggressor, but in strategy it counts towards the wedge because the wedge is controlling the match by knocking the spinner around. If the wedge rams the spinner and the spinner is just hanging back, the wedge is the aggressor. Note that a robot can deny an opponent the opportunity to show aggression, e.g. by clamping it, repeatedly flipping it, or pinning it. |
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"you can give a fuck, just don't give too much of a fuck. there's an optimal level of fuckiness, and if you exceed your fuck quota you'll burn out." - BEES Trihunter on V900's New Undercutter: Spoiler: click to toggle
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| That Kode Guy | Jul 21 2016, 01:16 PM Post #549 |
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Ruiner of All
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"Using weaponry effectively is covered by strategy" This is a bit of a grey area, and in a way I disagree. If you are using your weapon in an efficient manner, you are basically attacking the other bot with it, and that counts as aggression IMO. |
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| NWOWWE | Jul 21 2016, 01:18 PM Post #550 |
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Team Blood Gulch Motto
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If you just playing arena hazard, I would say not so much actually. Strategy points if it works, but not Aggression. |
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| Badnik96 | Jul 21 2016, 03:02 PM Post #551 |
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You're just a voice pal, you don't know a damn thing about racing!
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Meh not my best week of all time. Whipcoil underperformed again, and Doomerang got its ass handed to it on Reddit. Still, Sundown Ranger pulled it off somehow which makes me incredibly happy. When the hell are Pyrite and C&D going to lose
Edited by Badnik96, Jul 21 2016, 03:03 PM.
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| NWOWWE | Jul 21 2016, 03:05 PM Post #552 |
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Team Blood Gulch Motto
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First playoff fight.
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| That Kode Guy | Jul 22 2016, 12:47 AM Post #553 |
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Ruiner of All
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I can agree with that, which is why I did say it was a bit of a grey area. It depends on how you attack with the weapon too. |
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| That Kode Guy | Jul 23 2016, 10:05 AM Post #554 |
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Ruiner of All
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Meh, RP'd for Juno I guess. I didn't really want to, but if I didn't, that'd be unfair on TBR. |
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| GF93 | Jul 23 2016, 11:02 PM Post #555 |
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Vi veri veniversum vivus vici.
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And that's pretty much everything up except for that one fight I was never going to win anyway. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| That Kode Guy | Jul 23 2016, 11:04 PM Post #556 |
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Ruiner of All
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that's the spirit |
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| The_Angry_Goat | Jul 23 2016, 11:05 PM Post #557 |
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¯\_(ツ)_/¯
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skate doesn't have a flipper
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‽ ROBOTICS (180 - 88 lifetime) Ruination 4 Nick's Fuzzy Rules: 7-1 Glitch: 5-3 Hazardous Waste Removal: 6-2 Khnum: 4-4 ROBOT2 Hat Garage: 0-0 Lilian: 0-0 Blue Max: 0-0 Neuromancer: 0-0 "giant fucking dinosaur" is in my top 5 picks to win the nut ~V900 So you're saying no arenas that fill the driver booths with powerful hallucinogenic gas that argle bargle THE ENEMY'S GATE IS SIDEWAYS ~ Rocket III ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| GF93 | Jul 23 2016, 11:06 PM Post #558 |
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Vi veri veniversum vivus vici.
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He can still topple me over, though. Like, O'Malley didn't have one either, and that never stopped him.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Hiicantpk | Jul 25 2016, 03:52 AM Post #559 |
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:2hu:
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Next weekend I'm not going to be able to write for Backlash, I'm going to a convention and I won't be home until monday afternoon/evening. |
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. " - GF93Team 57 Robo*Con Uptown Funk: 2-0 Remi IV: 1-1 (Lifetime 10-13) Ruination 4 Tidal Wave II: 2-5 (Lifetime 19-15) Remi IV: 4-3 (Lifetime 12-14) Flandre Scarlet: 2-5 (Lifetime 3-5) Lifter 2: Electric Boogaloo: 4-3 | |
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| NWOWWE | Jul 26 2016, 03:15 PM Post #560 |
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Team Blood Gulch Motto
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Week 7 results up! |
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9:07 AM Jul 11
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Granted, I would be less salty if I didn't lose to Crusader like that early on, but... >__>'''



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9:07 AM Jul 11