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Conqueror vs Final Punishment; I heard you thought i had given up GF ? time for me to show how much of a mistake that was
Topic Started: Jun 20 2015, 12:55 PM (57 Views)
Mystic2000
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The Mad Scientist of ARC
try to wedge him up, if sucessful, pin him against a wall and punch the living hell outta him, if wedging attempt is unsucessful, pack up and thwack away while avoiding being too close to the walls

Good luck GF, hopefully you'll RP, cause it wouldn't be a true victory if i didn't have to gain it from fighting you
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Team Obscure:

"From the endless pit of darkness we arise, to make sure you'll never see the next sunrise"
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GF93
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Vi veri veniversum vivus vici.
Right. After all that coin toss-related bullshit in the MW match against Mystic, this is one match I hope to win.

Analysis
Alright, so looks like quite an interesting puncher design. Good power behind the weapon, pretty good Armour, and he's quite fast as well. However, he suffers from a very poorly-designed wedge and weapon (Dustpan does not extend beyond the front parts, nor does it work when inverted, and the ram has nothing to get under me or cause damage with- it'll simply be deflected up my wedges or push itself away upon contact wherever he hits me, and I'll be able to get under him from literally anywhere.), exposed wheels, near-total lack of wedge protection, low ground clearance (Meaning it'll be very difficult for him to escape being wedged under.) only really matching me for Torque so he won't be able to push me as effectively as he'd like, and his lower traction and thinner, more awkwardly-placed wheelbase means that he'll have a harder time turning and using his driving strategies than I will. All in all, chances look quite good.


Strategy
Start with the Front-Hinged Flipper facing him.

Game on. Move out quickly, angle in towards his sides and corners, and focus predominantly on getting underneath and flipping him over ASAP to nullify his dustpan early on, and from there allow myself to be able to get under from more-or-less wherever I like. Reverse off and counterattack as he passes if he ends up underneath (But hopefully he shouldn't do), and once I've flipped him, aggression all the way. Keep underneath as much as possible, and attack by keeping him herded near the walls/hazards, comboing him repeatedly with flips, rams and hazard trips, and squashing him into the walls to wear down the clock. In particular, focus on forcing him into the Pulverisers, Drum, and Corner Saws to do damage and earn points.

In terms of defence, keep the wedges facing him at all times and keep moving throughout- either underneath him, or in the centre of the Arena when not to avoid getting pinned down. Considering he can't really harm me with his weapon due to its short range and lack of damage potential, the main focus will be on disabling the wedge ASAP and controlling the fight from there. Keep a good berth from the hazards when I'm not taking him to them myself. If he tries thwacking, simply barge straight through him and force my way underneath.

Good luck Mystic.
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"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
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