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| Chemical Fusion vs Force Majeure | |
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| Topic Started: Jun 13 2015, 08:16 AM (30 Views) | |
| British-Robotics | Jun 13 2015, 08:16 AM Post #1 |
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Superheavyweight
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Game Plan - Majure's scoop and axe combo is a potential threat for Fusion, so I'll do some defensive agression. Fusion may not be the quickest in this match but it wields a deadly flywheel, I'll attack part of his scoop by angling Fusion and try breaking the supporting arms of Majure's shovel. Fusion's flywheel should be able to kick Majure up - Majure's sides are also exposed and has no protection, so that can be an easy target for Fusion to aim at since it has a flat area. - Also aim for the axe if it's down in order to try and buckle it, I'll drive around the arena in order to try and attack by angling and clip Majure. Good Luck mate, hope we have a cracking match.
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TEAM TBR Team: FRR Backlash Powerdrive Jr 0-4 Lethal Carriageway 3-1 Sparkster 4-0 Chemical Explosion V2 1-3 "Completely British Killers" Ruination: The Contagion: Chemical Explosion - SHW Champion Rocket Knight - HW Quarter Finalist Awards: Ruination: The Contagion: Chemical Explosion: (Astrobot Award, The Windmill Award, Blood Thirsty Award (Shared with Redemption Denied) | |
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| NFX | Jun 13 2015, 10:28 PM Post #2 |
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Fuck Bitches Get Crystals
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+ We both have 5 Speed, but I have an extra point of Traction, plus tracks compared to his 2WD. I should be far better controlled during the match than he will be, especially with the gryo forces of his flywheel he has to contend with. + Torque is mine, 3 points to 1, so I should be able to push him with impunity. I should also have the better wedge, I feel, it would certainly appear that the majority of his machine's weight is behind the two wheels, which would therefore raise the front wedge and allow my scoop to get underneath it relatively easily. + 13 Weapon is certainly potent, but I survived Grand Declaration two weeks ago with 14 Weapon, so I should be okay here. I should be able to cause some decent damage of my own with the axe and good hazard use. Plus, one advantage of him having transparent Armour is that I can see where his important parts are, and I know exactly where to aim my axe blows. =D > Head towards him, get under with the scoop and start axing away. Lift him up as well to get his wheels off the ground. Notice also that his front wedge extends exactly the same distance forwards as the disc does. That means that I am guaranteed to be underneath his front wedge when his disc strikes my scoop, and thus if I am thrown over, he will be overturned as well. I can self-right with my axe, but he will be stranded on his back, and I will inherit the win there and then. If that doesn't happen, then I shall simply start to shovel him towards the hazards, any one of them will do, whilst continuing to pepper him with as many axe blows as possible. Avoid walls, avoid the hazards when I'm not on the attack, and avoid the killsaws entirely. Keep the scoop moving towards him, use that to absorb the shots from the disc, and combine my own axe blows with those from the hazards. Basically act like the bulldozer that I am. Good luck, TBR, and may the best bot win. =) |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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2:33 PM Jul 11
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2:33 PM Jul 11