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Scatterbrain vs Le-Mans
Topic Started: Jun 12 2015, 03:33 PM (34 Views)
British-Robotics
Superheavyweight
Game Plan

- Since Scatterbrain is a spinning menace I'll go defensive in order to try and resist the attacks that Scatterbrain performs, If my flipper manages to get underneath him then I'll use my flipper to give him problems and aim to pin him on the side of the arena. I need to quickly kill off his spinning move in order to have a chance to pin him, taking him to the side wall spike would do the trick since he has no outer wheels to help give him traction.

- Scatterbrain lacks the pushing power which surprises me since he has a heck amount of Speed, the key factor of this match is to kill off his spinning technique and pin him down.

Good Luck and may best robot win. :)
TEAM TBR


Team:

FRR Backlash
Powerdrive Jr 0-4
Lethal Carriageway 3-1
Sparkster 4-0
Chemical Explosion V2
1-3
"Completely British Killers"

Ruination: The Contagion:
Chemical Explosion - SHW Champion
Rocket Knight - HW Quarter Finalist


Awards:
Ruination: The Contagion:
Chemical Explosion: (Astrobot Award, The Windmill Award, Blood Thirsty Award (Shared with Redemption Denied)
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Fuck Bitches Get Crystals
+ I have a perfect Speed/Traction ratio, something which he does not, plus I have translational movement compared to his 4WD. I should therefore be the better controlled and more manouverable machine during the fight.

+ He has two flippers, with only 3 power each. It's unlikely he's going to cause me any damage during the fight with my 10 Armour, and if he does flip me, then Scatterbrain is completely invertible, so he hasn't really achieved anything of note.

+ I have 12 Weapon at my disposal at full speed, and he only has 8 Armour. Even if I'm not at full speed, I'm still going to be causing damage, and a full strength shot is going to tear him open quite nicely.

> Spin myself up and hit him. Nice and simple. Aim for the corners, and utilise my translational movement and perfect control to ensure he can't angle in or anything like that. After the shot, spin myself back up again and return for another attack. Repeat ad three minutes. His flipper could perhaps go out after enough punishment, and that would tilt the match further in my favour, as would warping his wedge sufficiently enough so he can't get under me. If he does get under me, then try to scoot myself away before he tries pushing me anywhere. is front end is relatively smooth, so I shouldn't have too much of a problem. Avoid walls, avoid hazards, and keep myself moving. If I'm simply hitting him more often than not, then a JD should come my way, with the possibility of a KO if I'm on top of the match any more often.

Good luck, TBR, and may the best bot win. =)
Team Mongoose (358-215)
"The Colour of Awesome"

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RoBattle
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