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Depth Charge vs. Merry Hampton 3; LoRE 2: Week 9 Middleweights
Topic Started: Jun 6 2015, 06:57 PM (17 Views)
NFX
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Fuck Bitches Get Crystals
+ We both have the same Speed, so he certainly can't chase me down. He only has one point of Traction in hand, 7 to 6, so not a tremendous amount of advantage can be gained there, but my 2WD compared to his 6WD should offer me far better manouverability during the fight than him.

+ In terms of wedge, I feel I should have the advantage here. I have the entire weight of my robot resting on my front end, whereas he only has a comparatively small and light hinged wedge on either side, and that should give me the better leverage. Even if he does get under me, my front end will hit his fangs, my ENORMOUS WHEELS will still be on the ground, and I can J-hook myself away easily.

+ Weaponry. He has none. Ergo, he cannot cause me any damage by himself. And, as previously mentioned, I can escape before he can get me to the hazards. On the other hand, I have a nice, powerful flipper at my disposal. While 11 Armour may be quite tough, there will still be damage caused upon landing for him. Plus, no amount of Armour will save him from being thrown out of the arena.

> Rush out towards him, go wedge-to-wedge and see who wins. If it's me, great, give him a flip and try to get him moving towards the OOTA zone. If he gets under me, then his fangs will stop him from getting underneath me a reasonable distance, and my ENORMOUS WHEELS will allow me to J-hook myself away and come in on another attack. If I'm having no luck at all with getting under his front wedge, then I'll exploit his poor turning and aim to get around his sides, where I should be able to get underneath those small skirts. Direct him towards the OOTA zone and throw him over a couple of times to score the win, but just give him plenty of flips if he's being slippery. Yes, he's invertible, but it will certainly disorient him a little, plus score me Aggression points. It's also important to note that his ground clearance is extraordinary low, by anybody's standards, and the wheels are positioned quite a ways inboard, so when I get under him even by an inch, then all of his six wheels will lose contact with the ground, and I can therefore push him around as much as I like without him being able to escape. Avoid walls that aren't the OOTA zone, avoid hazards that aren't the OOTA zone, and use my ENORMOUS WHEELS to slither away should he get underneath me. I should definitely take Damage, since he can't really do much to me, if anything at all, and Strategy and Aggression should both fall in my favour if nothing too out of the ordinary happens. Aiming for that OOTA win, though.

Good luck, Suspiciously Canadian Lian, and may the best bot win. =D
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Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

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That Kode Guy
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Ruiner of All
This is a fill-in RP for Lian, who's unable to RP this week

----

I have more control but less manoeuvrability... shitfuck. Lower wedge, please.

I have a crapload of armour, and even with the bonus taking my main armour value down to 8, his flips won't do much. I should be able to push him anywhere I can even if his wheels are on the ground. My torque value is my speed while pushing him, and that's JUST below his own starting speed (if I calculate the you-start-with-75%-of-your-top-speed thing correctly). How can he get away from me? J-hooking itself wouldn't be quick enough, if I've got him from the front.

Well, whatever. Let's angle in on this son of a bitch. He might, might have the better wedge but I don't know, because I feel the clamshell design lessens the flipper's wedge effectiveness. Regardless, I won't take any chances. Try and use my better control to angle in, get under, and push him to the nearest hazard. I'd like to see if the corner disc can take out those tires.

Stay away from the OOTA Zone at all costs.

Good luck NFX!
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