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| LATVIAN GAMBIT! TOE CHIPPER!; THEY FIGHT! | |
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| Topic Started: Jun 6 2015, 05:40 PM (29 Views) | |
| MadBull | Jun 6 2015, 05:40 PM Post #1 |
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Superheavyweight
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HIM Speed: 6 Traction: 4 Torque: 1 Armor: 6 Weapon: 13 ME Speed: 7 Traction: 7 Torque: 3 Armor: 8 (+1 to front scoop) Weapon: 5 LETS FIGHT Push the weapon down when near him. KEEP MY SCOOP FACING TOWARDS HIM. At all times, his weapon is strong, if I face it it is to be with my best armour. Aim for ANYWHERE where his weapon is not. His weapon is thin (compared to the entire robot at least), so there's a lot of things I can attack. Front corners/side/rear, it's all fine. Attack, get under, invert! Lift my weapon as high as possible and drive forward while doing it, invert him! Inverted he's just a less efficient design. Good still, but inferior. Keep him inverted. Front corners/sides/rear remain my targets. Get under, lift (not full height), control. I shall not be picky, but it must be noted different targets will result in different effects. When attacking him from somewhere near his rear, I may well dig his weapon into the floor, which will have negative consequences for him, watch him bounce, chase, give no time to breathe. When lifting elsewhere, I will tilt him and get some control over him. MAYBE his wheels will stay in touch with the floor, but I will still have superior torque and acceleration, so really, lift him and get him to the nearest hazard, let him suffer as much as possible. SUFFER! SUFFER! Use my superior drive stats to dodge that weapon, but more importantly, KEEP MY SCOOP FACING TOWARDS HIM. HAVE FUN |
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| Siphai | Jun 6 2015, 09:18 PM Post #2 |
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The Guy
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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2:34 PM Jul 11
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2:34 PM Jul 11