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COLDFORGE! JACKELYN CRYDERMAN!; THEY FIGHT!
Topic Started: Jun 6 2015, 10:17 AM (41 Views)
MadBull
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Superheavyweight
HIM
Speed: 5
Weapon: 13
Armor: 8
Traction: 3
Torque: 1

ME
Speed: 5
Traction: 3
Torque: 2
Armor: 7
Weapon: 13

Spin up and keep my weapon facing towards him at all times.

At all times.

There isn't much more to it than that, If I have to be fucking boring and be a sitting duck that's skid steering to fulfill its goal of keeping the disc facing him, so be it. He has a big weapon but so have I. My weapon armour is amazing, so if I make sure that all of Jackelyn that gets hit is Jackelyn's weapon, I should be decently alright. What Jackelyn's weapon has over Gamma Ray's, though, is that Jackelyn's vertical spinner can flip things. And that's great. That means that with each disc-to-disc hit he will be knocked sideways, due to his own weapon, AND up, due to mine. I will be moved sideways, but not up. After each hit, he will be knocked back more than me. And that is, quite frankly, great for me.

Have fun
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MadBull
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Superheavyweight
Where I said Gamma Ray I mean Coldforge.
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Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
COLDFORGE
Speed: 5
Weapon: 13
Armor: 8
Traction: 3
Torque: 1

JACKELYN
Speed: 5
Traction: 3
Torque: 2
Armor: 7
Weapon: 13


Spin up and charge directly at him. My plan here is to knock him away with the spinner while simultaneously trying to not get knocked away as far due to the forward momentum. From there, try to turn to face him before he does and aim for that juicy chassis armor. If this doesn't happen, I should still be alright, as my teeth are longer than his and so I should be hitting his dome while he hits air or one of my teeth. If one of my teeth is taken off, my ring can still spin. If his dome stops spinning, it's over for him.

Good luck Marti and may the better robot win.
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