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Anti-Virus vs. Conqueror
Topic Started: Jun 1 2015, 12:58 PM (38 Views)
That Kode Guy
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Ruiner of All
Let me see here... he's a double-sided flipper. Interesting. Let's go for the pronged wedge with the teeth. It should be able to defeat his flat-edged wedges at least most of the time.

He's got very very little ground clearance, even for a 2WD robot. I get under him anywhere and he's not going anywhere. So I can push him around at my leisure.

On top of that, he can't fuckin push me anywhere. Even on two wheels, I still have more torque than him, meaning I can out-push him, or use my amazing drivetrain to escape his wedge, if he wedges me. If he does wedge me, his own polycarb blade on top of his flipper will stop me from even going too far up the wedge, which actually works against him because I can bounce off of it. Hell, I could probably damage it with enough speed. But intentionally getting wedged ain't my plan. :v:

His only method of attacking me is flipping me, and that does absolutely nothing. I can still turn on a dime and get back in his face even if he flips me completely over.

So, since I have nothing to really fear, I'm going to use just blunt aggression and ram my wedge right into his fuckin face, get under him and shove him into EVERYTHING. If he gets under me, I have great speed and torque so I can back up before his flipper can even think of activating.

If he consistently gets under me, only then will I try to get his sides, but only then.

Good luck GF.
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GF93
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Vi veri veniversum vivus vici.
Alright, Anti-Virus. This'll be a tough one.

Analysis
Obviously, the big thing to watch out for here will be the Speed and Torque of this guy. Although that is indeed a concern, I'll still be fast enough to keep up, and I'll be the more agile and manoeuvrable combatant due to my 2WD and perfect Traction ratio. He lacks weaponry as well (Even a set of Spikes or something else static), so he doesn't really have any means of doing damage to me beyond relying on the hazards (And also allows me to more easily score points by flipping him about), and his wedge setup in particular (Which I'm 99% sure he'll be using because it's his only invertible setup. :v: ) has very vulnerable corners- so if I just avoid head-on collisions for the most part, I should be able to get underneath him most of the time. This works well considering he has very exposed wheels and his main Chassis Armour is only 6 due to his Armour Bonus- low enough for me to potentially cause some very nice hazard damage to.


Strategy
Start with the Front-Hinged Flipper facing him.

Right, let's do this. Move out quickly, focus on getting under the sides/corners, and blocking him if he tries ploughing into me at a million miles per hour as I suspect he will with his speed. Once he goes up it, push him back and fire the Flipper to turn him over early on, drive under again, and then follow his movements if he tries to drive off as I continue popping him over each time. Keep one of my wedged sides facing him at all times, keep the sides well-protected, and if he tries making a move towards them, do what I can to either dodge or turn the closer wedged side in (Remember that I turn much faster due to my 2WD and Traction) to block him. Don't fire the Flipper unless I'm definitely underneath, either.

When attacking, be especially sure to be proactive, aggressive, and to take the fight to him myself throughout. Keep underneath him as much as I can, use my Flipper and superior wedges to keep him herded near the walls and hazards, and make as much use of the environment as I can. In particular, focus on flipping and ramming him about (Keeping his wheels off the ground and blocking him using both my wedged and steep sides), squashing him into the walls to wear down the clock, and getting him into the hazards to cause plenty of damage to his much weaker armour- in particular, focus on boxing him into the Pulverisers and Corner Saws to damage his chassis and wheels, flipping him into the Drums and Killsaws to ruin his wedge and maybe rip off a wheel if I'm lucky. Basically, be as relentless as I can and make use of my active weaponry and everything else I have to earn points.

In terms of protecting myself, that mostly comes down to not letting him push or get under me- since he only really has one wedge and nothing to really keep me on it with, that should be possible- drive or flip myself off the wedge ASAP if he gets under, and if I end up on top, drive off and attack him from behind with the wedge that's facing him. Keep a good berth from the hazards when I'm not taking him to them myself, keep one of my wedges facing him and my sides as well-protected as possible throughout, and don't fire the Flipper unless I'm definitely underneath- preferably as soon as he goes right up the wedge, and then before he can drive off to minimise the chances he has. Basically, watch what he does throughout, and be as slippery as possible.


Ideally I want to be able to KO him on internal damage from repeated flips and hazard trips, or by potentially even removing a wheel or two- I'm pretty hardy though, so if he survives, it should go to a judges' decision. It'll be tough, but hopefully I can take it on Damage and Strategy. Should be good though, so good luck Kody.
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"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets."

Cherry Bomb Classic: Season 2 (8-0)
Swiftsure- 2-0
Torque Dirty 2 Me- 2-0
Ayame- 1-0
Dead on Arrival- 1-0
Barley Picker- 1-0
Lethal Injection 3- 1-0

Robot Bastards 2 (5-5)
Apathy & Lethargy- 2-1
Trump ex Machina- 0-3
Rainbow in the Dark- 3-1 (6-3)

Ruination: The Upheaval (20-8)
Ayame- 6-1
Marauder- 6-1
Dreadnought Mk3- 3-4
Lethal Injection 3- 5-2

ALL-TIME RECORD
Wins: 347
Losses: 230
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