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| Weapon Usage Statistics | |
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| Topic Started: Sep 20 2014, 09:59 AM (217 Views) | |
| Siphai | Sep 20 2014, 09:59 AM Post #1 |
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The Guy
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In changing the stats and rewriting the rules, I always wondered if it had any effect on the usage of certain robots. That is to say I wondered whether certain environments made certain types of designs more enticing for people to enter. This does not take into account the success of those designs (that's probably my next project, though a much more tedious one to tackle) but we do get an idea of the trend of certain designs as they become popular and slip into obscurity. In this, I do not discriminate weight class, and combine all weightclasses together (I do this because the weightclasses are identical in function, and are all affected by the same rules). There were two main problems with this project. One was that a different amount of people entered competitions (for example, Ruination and CBBR both had just 9 people entering, while Armageddon had 20 people!). This meant that I couldn't use a hard count of how many designs were entered into a competition, since a tournament like Armageddon, that had 80 designs, would obviously have more bricks than Ruination. Instead I took the design count as a ratio of the total population, to show what percentage of designs in that competition were a horizontal spinner, or a lifter, and then compared those percentages across all tournaments. The second problem was defining the designs. I tried to keep a limited amount of design types (Striker, for example, did not get its own Treads category, but instead was lumped in with the bricks, while the new Klarinette got lumped in with the Crusher/Clamper). Here's how I classified everything: Flipper Anything that uses a jerking motion to lift a robot Lifter Anything that uses a smooth motion to lift a robot Brick Un-armed robots, or robots who's primary method of competing was its drivetrain. Horizontal Spinner Cage, bar, disc spinners. Vertical Spinner Anything thin enough to not be labled as a drum. Drum Egg-beaters, vertical 'racks', and drums. Ring/FBS Ring spinners and shell spinners. Axe/Hammer Axes and hammers. Punchbot Both Probot-styled Punchbots, and pneumatic spikes. Thwack Melty-brained and Sit and Spinner thwacks. Translational spinners included. Overhead Thwack All Overkill style thwacks. Multibot All multibots, regardless of weapon. Crusher/Clamper Razer crushers, Complete Control clampers, and robots that had a combination of ax/hammer and a lifter that could conceivably be used to control the opponent. And then I simply went through the signups and tallied who I felt belonged where. I don't think my allocation of certain robots would be too far off from what everyone else would declare, but people are welcome to take their own tallies and compare them to mine if you want to see the raw stats Anyway here are the results: ![]() (All of the stats together) ![]() ![]() ![]() (Individual stats) |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| Siphai | Sep 20 2014, 10:02 AM Post #2 |
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The Guy
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One of the things I think is interesting is that you can see a massive dip for Bricks right when FRR, and the Wedge Stat, are introduced, but you slowly start to see it climb as people realize that they can continue to be dominant. On the other hand, Hammers, Lifters, and Crushers all dip off a bit as they require both the Wedge Stat and other stats in order to be effective. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| NWOWWE | Sep 23 2014, 03:07 PM Post #3 |
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Team Blood Gulch Motto
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Just out of curiosity, did Hector LeMans count as a vert spinner or a drum?
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| Siphai | Sep 23 2014, 07:34 PM Post #4 |
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The Guy
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Vertical spinner I think. There were a couple of those that I went back and forth on. Usually if I was really unsure I just went with the description =P |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| GF93 | Sep 24 2014, 04:24 AM Post #5 |
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Vi veri veniversum vivus vici.
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Or it was round about the time when Lian started entering whole teams of them.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Siphai | Sep 24 2014, 09:59 AM Post #6 |
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The Guy
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GF93 ragging on someone else for entering whole teams of bricks. This is hilarious! |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| NWOWWE | Sep 24 2014, 10:15 AM Post #7 |
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Team Blood Gulch Motto
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lol |
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| GF93 | Sep 24 2014, 11:36 AM Post #8 |
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Vi veri veniversum vivus vici.
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Personally, I prefer Flippers.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| That Kode Guy | Sep 24 2014, 12:16 PM Post #9 |
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Ruiner of All
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I will now rag on GF93 for having low powered flippers despite SZF winning Carnage with a 1-powered flipper. Oops.
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![]() Team Covenant stuff
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| NWOWWE | Sep 24 2014, 12:17 PM Post #10 |
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Team Blood Gulch Motto
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This is just as valid replacing Shadow Zone with Cuite Honey.
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| That Kode Guy | Sep 24 2014, 12:18 PM Post #11 |
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Ruiner of All
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That too.
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![]() Team Covenant stuff
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| GF93 | Sep 24 2014, 01:38 PM Post #12 |
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Vi veri veniversum vivus vici.
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Eh, personally I preferred Shadow Zone of those two. Don't care what anyone says, fight me.
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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| Badnik96 | Sep 24 2014, 01:40 PM Post #13 |
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You're just a voice pal, you don't know a damn thing about racing!
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Were there really 30 flippers in FRR6?
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| NWOWWE | Sep 24 2014, 01:40 PM Post #14 |
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Team Blood Gulch Motto
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Oh I'll fight you... FOREVER!
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| playzooki | Sep 24 2014, 01:48 PM Post #15 |
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oi
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NWOWWE wins by KO in ∞ |
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March or Die - Ruination: The Omen MW Last Eight, Ruination: The Omen Tag Team Champion (with the Green Hornet / NWOWWE), Ruination: The Contagion MW CHAMPION Corrupt Politician - Reign of Steel SHW Finalist Murder Is Fun! - Reign of Steel HW Semi-Finalist Shrek - Hammerfall 4th Place
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| That Kode Guy | Sep 24 2014, 01:48 PM Post #16 |
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Ruiner of All
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I think that's 30%.
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| Mystic2000 | Sep 24 2014, 02:25 PM Post #17 |
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The Mad Scientist of ARC
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so little Vetical Spinners ? this needs to be fixed *goes enter 3 Vertical Spinners in Ruination 3* |
![]() Team Obscure: "From the endless pit of darkness we arise, to make sure you'll never see the next sunrise" | |
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| NFX | Sep 24 2014, 03:43 PM Post #18 |
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Fuck Bitches Get Crystals
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Nope. 30% of the entrants were flippers. Which is, admittedly, pretty high. The reason for doing it this way was that Armageddon had 80 bots in it, whereas if I remember rightly, FRR6 had barely over half that. So actual quantities would skew the results quite badly. |
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Team Mongoose (358-215) "The Colour of Awesome" Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X RoBattle Override - 13 pts MiDAS - 12 pts it was a gigantic masturbation of polygons :v - That Kode Guy | |
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| Siphai | Sep 24 2014, 04:06 PM Post #19 |
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The Guy
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This is correct. Also, I double checked at the 30.31% is a typo It should be 20.31%. There were only 13 flippers in a tournament of 64 robots
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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9:08 AM Jul 11
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It should be 20.31%. There were only 13 flippers in a tournament of 64 robots

9:08 AM Jul 11